Fix rx = 0 crash

This commit is contained in:
Jacob1 2012-03-14 18:58:52 -04:00
parent 5a98d30a8f
commit 134869d5e2
2 changed files with 4 additions and 6 deletions

View File

@ -3633,9 +3633,6 @@ void render_cursor(pixel *vid, int x, int y, int t, int rx, int ry)
if (rx<=0)
for (j = y - ry; j <= y + ry; j++)
xor_pixel(x, j, vid);
else if (ry<=0)
for (i = x - rx; i <= x + rx; i++)
xor_pixel(i, y, vid);
else
{
int tempy = y, i, j, jmax, oldy;

View File

@ -3086,9 +3086,10 @@ int create_parts(int x, int y, int rx, int ry, int c, int flags, int fill)
else // normal draw
fn = 3;
if (rx==0&&ry==0)
if (rx<=0) //workaround for rx == 0 crashing. todo: find a better fix later.
{
if (create_parts2(fn,i,j,c,rx,ry,flags))
for (j = y - ry; j <= y + ry; j++)
if (create_parts2(fn,x,j,c,rx,ry,flags))
f = 1;
}
else