Sanitize GameSave/SaveInfo/SaveFile ownership
This commit is contained in:
parent
5c5354655c
commit
0f95ce82f8
@ -415,11 +415,10 @@ int main(int argc, char * argv[])
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}
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else
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{
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SaveFile * newFile = new SaveFile(openArg.value());
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GameSave * newSave = new GameSave(std::move(gameSaveData));
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newFile->SetGameSave(newSave);
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gameController->LoadSaveFile(newFile);
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delete newFile;
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auto newFile = std::make_unique<SaveFile>(openArg.value());
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auto newSave = std::make_unique<GameSave>(std::move(gameSaveData));
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newFile->SetGameSave(std::move(newSave));
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gameController->LoadSaveFile(std::move(newFile));
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}
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}
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@ -463,17 +462,16 @@ int main(int argc, char * argv[])
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}
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int saveId = saveIdPart.ToNumber<int>();
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SaveInfo * newSave = Client::Ref().GetSave(saveId, 0);
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auto newSave = Client::Ref().GetSave(saveId, 0);
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if (!newSave)
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throw std::runtime_error("Could not load save info");
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auto saveData = Client::Ref().GetSaveData(saveId, 0);
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if (!saveData.size())
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throw std::runtime_error(("Could not load save\n" + Client::Ref().GetLastError()).ToUtf8());
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GameSave * newGameSave = new GameSave(std::move(saveData));
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newSave->SetGameSave(newGameSave);
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auto newGameSave = std::make_unique<GameSave>(std::move(saveData));
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newSave->SetGameSave(std::move(newGameSave));
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gameController->LoadSave(newSave);
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delete newSave;
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gameController->LoadSave(std::move(newSave));
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}
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catch (std::exception & e)
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{
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@ -27,10 +27,10 @@ int main(int argc, char *argv[])
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return 1;
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}
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GameSave * gameSave = NULL;
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std::unique_ptr<GameSave> gameSave;
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try
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{
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gameSave = new GameSave(fileData, false);
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gameSave = std::make_unique<GameSave>(fileData, false);
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}
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catch (ParseException &e)
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{
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@ -44,7 +44,7 @@ int main(int argc, char *argv[])
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if (gameSave)
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{
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sim->Load(gameSave, true);
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sim->Load(gameSave.get(), true);
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//Render save
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ren->decorations_enable = true;
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@ -495,10 +495,10 @@ void Client::MoveStampToFront(ByteString stampID)
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}
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}
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SaveFile * Client::GetStamp(ByteString stampID)
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std::unique_ptr<SaveFile> Client::GetStamp(ByteString stampID)
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{
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ByteString stampFile = ByteString(ByteString::Build(STAMPS_DIR, PATH_SEP_CHAR, stampID, ".stm"));
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SaveFile *saveFile = LoadSaveFile(stampFile);
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auto saveFile = LoadSaveFile(stampFile);
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if (!saveFile)
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saveFile = LoadSaveFile(stampID);
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else
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@ -517,7 +517,7 @@ void Client::DeleteStamp(ByteString stampID)
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}
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}
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ByteString Client::AddStamp(GameSave * saveData)
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ByteString Client::AddStamp(std::unique_ptr<GameSave> saveData)
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{
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auto now = (uint64_t)time(NULL);
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if (lastStampTime != now)
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@ -854,7 +854,7 @@ RequestStatus Client::PublishSave(int saveID)
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return ret;
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}
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SaveInfo * Client::GetSave(int saveID, int saveDate)
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std::unique_ptr<SaveInfo> Client::GetSave(int saveID, int saveDate)
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{
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lastError = "";
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ByteStringBuilder urlStream;
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@ -902,7 +902,7 @@ SaveInfo * Client::GetSave(int saveID, int saveDate)
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for (Json::UInt j = 0; j < tagsArray.size(); j++)
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tempTags.push_back(tagsArray[j].asString());
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SaveInfo * tempSave = new SaveInfo(tempID, tempCreatedDate, tempUpdatedDate, tempScoreUp,
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auto tempSave = std::make_unique<SaveInfo>(tempID, tempCreatedDate, tempUpdatedDate, tempScoreUp,
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tempScoreDown, tempMyScore, tempUsername, tempName,
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tempDescription, tempPublished, tempTags);
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tempSave->Comments = tempComments;
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@ -914,29 +914,29 @@ SaveInfo * Client::GetSave(int saveID, int saveDate)
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catch (std::exception & e)
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{
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lastError = "Could not read response: " + ByteString(e.what()).FromUtf8();
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return NULL;
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return nullptr;
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}
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}
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else
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{
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lastError = http::StatusText(dataStatus);
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}
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return NULL;
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return nullptr;
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}
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SaveFile * Client::LoadSaveFile(ByteString filename)
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std::unique_ptr<SaveFile> Client::LoadSaveFile(ByteString filename)
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{
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ByteString err;
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SaveFile *file = nullptr;
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std::unique_ptr<SaveFile> file;
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if (Platform::FileExists(filename))
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{
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file = new SaveFile(filename);
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file = std::make_unique<SaveFile>(filename);
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try
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{
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std::vector<char> data;
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if (Platform::ReadFile(data, filename))
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{
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file->SetGameSave(new GameSave(std::move(data)));
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file->SetGameSave(std::make_unique<GameSave>(std::move(data)));
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}
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else
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{
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@ -114,9 +114,9 @@ public:
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RequestStatus ExecVote(int saveID, int direction);
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RequestStatus UploadSave(SaveInfo & save);
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SaveFile * GetStamp(ByteString stampID);
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std::unique_ptr<SaveFile> GetStamp(ByteString stampID);
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void DeleteStamp(ByteString stampID);
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ByteString AddStamp(GameSave * saveData);
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ByteString AddStamp(std::unique_ptr<GameSave> saveData);
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void RescanStamps();
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const std::vector<ByteString> &GetStamps() const;
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void MoveStampToFront(ByteString stampID);
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@ -127,8 +127,8 @@ public:
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LoginStatus Login(ByteString username, ByteString password, User & user);
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SaveInfo * GetSave(int saveID, int saveDate);
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SaveFile * LoadSaveFile(ByteString filename);
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std::unique_ptr<SaveInfo> GetSave(int saveID, int saveDate);
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std::unique_ptr<SaveFile> LoadSaveFile(ByteString filename);
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RequestStatus DeleteSave(int saveID);
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RequestStatus ReportSave(int saveID, String message);
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@ -2,19 +2,7 @@
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#include "GameSave.h"
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#include "common/platform/Platform.h"
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SaveFile::SaveFile(SaveFile & save):
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gameSave(NULL),
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filename(save.filename),
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displayName(save.displayName),
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loadingError(save.loadingError),
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lazyLoad(save.lazyLoad)
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{
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if (save.gameSave)
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gameSave = new GameSave(*save.gameSave);
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}
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SaveFile::SaveFile(ByteString filename, bool newLazyLoad):
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gameSave(NULL),
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filename(filename),
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displayName(filename.FromUtf8()),
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loadingError(""),
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@ -23,7 +11,7 @@ SaveFile::SaveFile(ByteString filename, bool newLazyLoad):
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}
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GameSave * SaveFile::GetGameSave()
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const GameSave *SaveFile::LazyGetGameSave() // non-owning
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{
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if (!gameSave && !loadingError.size() && lazyLoad)
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{
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@ -32,7 +20,7 @@ GameSave * SaveFile::GetGameSave()
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std::vector<char> data;
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if (Platform::ReadFile(data, filename))
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{
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gameSave = new GameSave(std::move(data));
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gameSave = std::make_unique<GameSave>(std::move(data));
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}
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else
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{
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@ -44,24 +32,33 @@ GameSave * SaveFile::GetGameSave()
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loadingError = ByteString(e.what()).FromUtf8();
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}
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}
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return gameSave;
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return gameSave.get();
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}
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const GameSave *SaveFile::GetGameSave() const
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{
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return gameSave.get();
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}
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std::unique_ptr<GameSave> SaveFile::TakeGameSave()
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{
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return std::move(gameSave);
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}
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void SaveFile::LazyUnload()
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{
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if (lazyLoad && gameSave)
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if (lazyLoad)
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{
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delete gameSave;
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gameSave = nullptr;
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gameSave.reset();
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}
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}
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void SaveFile::SetGameSave(GameSave * save)
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void SaveFile::SetGameSave(std::unique_ptr<GameSave> newGameSave)
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{
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gameSave = save;
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gameSave = std::move(newGameSave);
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}
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ByteString SaveFile::GetName()
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const ByteString &SaveFile::GetName() const
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{
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return filename;
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}
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@ -71,7 +68,7 @@ void SaveFile::SetFileName(ByteString fileName)
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this->filename = fileName;
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}
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String SaveFile::GetDisplayName()
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const String &SaveFile::GetDisplayName() const
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{
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return displayName;
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}
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@ -81,7 +78,7 @@ void SaveFile::SetDisplayName(String displayName)
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this->displayName = displayName;
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}
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String SaveFile::GetError()
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const String &SaveFile::GetError() const
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{
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return loadingError;
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}
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@ -90,10 +87,3 @@ void SaveFile::SetLoadingError(String error)
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{
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loadingError = error;
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}
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SaveFile::~SaveFile() {
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if (gameSave)
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{
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delete gameSave;
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}
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}
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@ -1,27 +1,27 @@
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#pragma once
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#include "common/String.h"
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#include <memory>
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class GameSave;
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class SaveFile {
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public:
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SaveFile(SaveFile & save);
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SaveFile(ByteString filename, bool newLazyLoad = false);
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GameSave * GetGameSave();
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void SetGameSave(GameSave * save);
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String GetDisplayName();
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const GameSave *LazyGetGameSave();
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const GameSave *GetGameSave() const;
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std::unique_ptr<GameSave> TakeGameSave();
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void SetGameSave(std::unique_ptr<GameSave> newSameSave);
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const String &GetDisplayName() const;
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void SetDisplayName(String displayName);
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ByteString GetName();
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const ByteString &GetName() const;
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void SetFileName(ByteString fileName);
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String GetError();
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const String &GetError() const;
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void SetLoadingError(String error);
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void LazyUnload();
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virtual ~SaveFile();
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private:
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GameSave * gameSave;
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std::unique_ptr<GameSave> gameSave;
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ByteString filename;
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String displayName;
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String loadingError;
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@ -1,30 +1,6 @@
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#include "SaveInfo.h"
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#include "GameSave.h"
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SaveInfo::SaveInfo(SaveInfo & save):
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id(save.id),
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createdDate(save.createdDate),
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updatedDate(save.updatedDate),
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votesUp(save.votesUp),
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votesDown(save.votesDown),
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vote(save.vote),
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Favourite(false),
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Comments(save.Comments),
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Views(save.Views),
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Version(save.Version),
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userName(save.userName),
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name(save.name),
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Description(save.Description),
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Published(save.Published),
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gameSave(NULL)
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{
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std::list<ByteString> tagsSorted = save.tags;
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tagsSorted.sort();
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tags = tagsSorted;
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if (save.gameSave)
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gameSave = new GameSave(*save.gameSave);
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}
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SaveInfo::SaveInfo(int _id, int _createdDate, int _updatedDate, int _votesUp, int _votesDown, ByteString _userName, String _name):
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id(_id),
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createdDate(_createdDate),
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@ -39,9 +15,7 @@ SaveInfo::SaveInfo(int _id, int _createdDate, int _updatedDate, int _votesUp, in
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userName(_userName),
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name(_name),
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Description(""),
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Published(false),
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tags(),
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gameSave(NULL)
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Published(false)
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{
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}
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@ -60,23 +34,13 @@ SaveInfo::SaveInfo(int _id, int _createdDate, int _updatedDate, int _votesUp, in
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userName(_userName),
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name(_name),
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Description(description_),
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Published(published_),
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tags(),
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gameSave(NULL)
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Published(published_)
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{
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std::list<ByteString> tagsSorted = tags_;
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tagsSorted.sort();
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tags=tagsSorted;
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}
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SaveInfo::~SaveInfo()
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{
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if(gameSave)
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{
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delete gameSave;
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}
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}
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void SaveInfo::SetName(String name)
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{
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this->name = name;
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@ -99,7 +63,7 @@ void SaveInfo::SetPublished(bool published)
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{
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Published = published;
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}
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bool SaveInfo::GetPublished()
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bool SaveInfo::GetPublished() const
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{
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return Published;
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}
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@ -108,7 +72,7 @@ void SaveInfo::SetVote(int vote)
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{
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this->vote = vote;
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}
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int SaveInfo::GetVote()
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int SaveInfo::GetVote() const
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{
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return vote;
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}
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@ -118,7 +82,7 @@ void SaveInfo::SetUserName(ByteString userName)
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this->userName = userName;
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}
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ByteString SaveInfo::GetUserName()
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const ByteString &SaveInfo::GetUserName() const
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{
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return userName;
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}
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@ -127,7 +91,7 @@ void SaveInfo::SetID(int id)
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{
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this->id = id;
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}
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int SaveInfo::GetID()
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int SaveInfo::GetID() const
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{
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return id;
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}
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@ -136,7 +100,7 @@ void SaveInfo::SetVotesUp(int votesUp)
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{
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this->votesUp = votesUp;
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}
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int SaveInfo::GetVotesUp()
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int SaveInfo::GetVotesUp() const
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{
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return votesUp;
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}
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@ -145,7 +109,7 @@ void SaveInfo::SetVotesDown(int votesDown)
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{
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this->votesDown = votesDown;
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}
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int SaveInfo::GetVotesDown()
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int SaveInfo::GetVotesDown() const
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{
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return votesDown;
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}
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@ -154,7 +118,7 @@ void SaveInfo::SetVersion(int version)
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{
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this->Version = version;
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}
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int SaveInfo::GetVersion()
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int SaveInfo::GetVersion() const
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{
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return Version;
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}
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@ -166,18 +130,33 @@ void SaveInfo::SetTags(std::list<ByteString> tags)
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this->tags=tagsSorted;
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}
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std::list<ByteString> SaveInfo::GetTags()
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std::list<ByteString> SaveInfo::GetTags() const
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{
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return tags;
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}
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GameSave * SaveInfo::GetGameSave()
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const GameSave *SaveInfo::GetGameSave() const
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{
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return gameSave;
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return gameSave.get();
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}
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void SaveInfo::SetGameSave(GameSave * saveGame)
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std::unique_ptr<GameSave> SaveInfo::TakeGameSave()
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{
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delete gameSave;
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gameSave = saveGame;
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return std::move(gameSave);
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}
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void SaveInfo::SetGameSave(std::unique_ptr<GameSave> newGameSave)
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{
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gameSave = std::move(newGameSave);
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}
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std::unique_ptr<SaveInfo> SaveInfo::CloneInfo() const
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{
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auto clone = std::make_unique<SaveInfo>(id, createdDate, updatedDate, votesUp, votesDown, vote, userName, name, Description, Published, tags);
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clone->Favourite = false;
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clone->Comments = Comments;
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clone->Views = Views;
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clone->Version = Version;
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clone->tags.sort();
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return clone;
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}
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@ -1,6 +1,7 @@
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#pragma once
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#include "common/String.h"
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#include <list>
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#include <memory>
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#ifdef GetUserName
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# undef GetUserName // dammit windows
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@ -29,16 +30,12 @@ public:
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bool Published;
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std::list<ByteString> tags;
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GameSave * gameSave;
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SaveInfo(SaveInfo & save);
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std::unique_ptr<GameSave> gameSave;
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SaveInfo(int _id, int _createdDate, int _updatedDate, int _votesUp, int _votesDown, ByteString _userName, String _name);
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SaveInfo(int _id, int _createdDate, int _updatedDate, int _votesUp, int _votesDown, int _vote, ByteString _userName, String _name, String description_, bool published_, std::list<ByteString> tags);
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~SaveInfo();
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void SetName(String name);
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String GetName();
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@ -46,29 +43,32 @@ public:
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String GetDescription();
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void SetPublished(bool published);
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bool GetPublished();
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bool GetPublished() const;
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||||
|
||||
void SetUserName(ByteString userName);
|
||||
ByteString GetUserName();
|
||||
const ByteString &GetUserName() const;
|
||||
|
||||
void SetID(int id);
|
||||
int GetID();
|
||||
int GetID() const;
|
||||
|
||||
void SetVote(int vote);
|
||||
int GetVote();
|
||||
int GetVote() const;
|
||||
|
||||
void SetVotesUp(int votesUp);
|
||||
int GetVotesUp();
|
||||
int GetVotesUp() const;
|
||||
|
||||
void SetVotesDown(int votesDown);
|
||||
int GetVotesDown();
|
||||
int GetVotesDown() const;
|
||||
|
||||
void SetVersion(int version);
|
||||
int GetVersion();
|
||||
int GetVersion() const;
|
||||
|
||||
void SetTags(std::list<ByteString> tags);
|
||||
std::list<ByteString> GetTags();
|
||||
std::list<ByteString> GetTags() const;
|
||||
|
||||
GameSave * GetGameSave();
|
||||
void SetGameSave(GameSave * gameSave);
|
||||
const GameSave *GetGameSave() const;
|
||||
std::unique_ptr<GameSave> TakeGameSave();
|
||||
void SetGameSave(std::unique_ptr<GameSave> newGameSave);
|
||||
|
||||
std::unique_ptr<SaveInfo> CloneInfo() const;
|
||||
};
|
||||
|
@ -343,7 +343,7 @@ public:
|
||||
|
||||
constexpr explicit operator bool() const
|
||||
{
|
||||
return BottomRight.X >= TopLeft.X || BottomRight.Y >= TopLeft.Y;
|
||||
return BottomRight.X >= TopLeft.X && BottomRight.Y >= TopLeft.Y;
|
||||
}
|
||||
|
||||
// Return the smallest rectangle that contains both input rectangles,
|
||||
|
@ -24,7 +24,7 @@ class LoadFilesTask: public Task
|
||||
{
|
||||
ByteString directory;
|
||||
ByteString search;
|
||||
std::vector<SaveFile*> saveFiles;
|
||||
std::vector<std::unique_ptr<SaveFile>> saveFiles;
|
||||
|
||||
void before() override
|
||||
{
|
||||
@ -44,20 +44,20 @@ class LoadFilesTask: public Task
|
||||
notifyProgress(-1);
|
||||
for(std::vector<ByteString>::iterator iter = files.begin(), end = files.end(); iter != end; ++iter)
|
||||
{
|
||||
SaveFile * saveFile = new SaveFile(directory + *iter, true);
|
||||
saveFiles.push_back(saveFile);
|
||||
auto saveFile = std::make_unique<SaveFile>(directory + *iter, true);
|
||||
|
||||
ByteString filename = (*iter).SplitFromEndBy(PATH_SEP_CHAR).After();
|
||||
filename = filename.SplitFromEndBy('.').Before();
|
||||
saveFile->SetDisplayName(filename.FromUtf8());
|
||||
saveFiles.push_back(std::move(saveFile));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public:
|
||||
std::vector<SaveFile*> GetSaveFiles()
|
||||
std::vector<std::unique_ptr<SaveFile>> TakeSaveFiles()
|
||||
{
|
||||
return saveFiles;
|
||||
return std::move(saveFiles);
|
||||
}
|
||||
|
||||
LoadFilesTask(ByteString directory, ByteString search):
|
||||
@ -128,15 +128,20 @@ void FileBrowserActivity::DoSearch(ByteString search)
|
||||
}
|
||||
}
|
||||
|
||||
void FileBrowserActivity::SelectSave(SaveFile * file)
|
||||
void FileBrowserActivity::SelectSave(int index)
|
||||
{
|
||||
if (onSelected)
|
||||
onSelected(std::unique_ptr<SaveFile>(new SaveFile(*file)));
|
||||
{
|
||||
auto file = std::move(files[index]);
|
||||
files.clear();
|
||||
onSelected(std::move(file));
|
||||
}
|
||||
Exit();
|
||||
}
|
||||
|
||||
void FileBrowserActivity::DeleteSave(SaveFile * file)
|
||||
void FileBrowserActivity::DeleteSave(int index)
|
||||
{
|
||||
auto &file = files[index];
|
||||
String deleteMessage = "Are you sure you want to delete " + file->GetDisplayName() + ".cps?";
|
||||
if (ConfirmPrompt::Blocking("Delete Save", deleteMessage))
|
||||
{
|
||||
@ -145,8 +150,9 @@ void FileBrowserActivity::DeleteSave(SaveFile * file)
|
||||
}
|
||||
}
|
||||
|
||||
void FileBrowserActivity::RenameSave(SaveFile * file)
|
||||
void FileBrowserActivity::RenameSave(int index)
|
||||
{
|
||||
auto &file = files[index];
|
||||
ByteString newName = TextPrompt::Blocking("Rename", "Change save name", file->GetDisplayName(), "", 0).ToUtf8();
|
||||
if (newName.length())
|
||||
{
|
||||
@ -168,10 +174,6 @@ void FileBrowserActivity::cleanup()
|
||||
}
|
||||
componentsQueue.clear();
|
||||
|
||||
for (auto file : files)
|
||||
{
|
||||
delete file;
|
||||
}
|
||||
files.clear();
|
||||
}
|
||||
|
||||
@ -199,7 +201,8 @@ void FileBrowserActivity::NotifyDone(Task * task)
|
||||
{
|
||||
fileX = 0;
|
||||
fileY = 0;
|
||||
files = ((LoadFilesTask*)task)->GetSaveFiles();
|
||||
files = ((LoadFilesTask*)task)->TakeSaveFiles();
|
||||
createButtons = true;
|
||||
totalFiles = files.size();
|
||||
delete loadFiles;
|
||||
loadFiles = NULL;
|
||||
@ -254,11 +257,12 @@ void FileBrowserActivity::OnTick(float dt)
|
||||
if(loadFiles)
|
||||
loadFiles->Poll();
|
||||
|
||||
while(files.size())
|
||||
if (createButtons)
|
||||
{
|
||||
SaveFile * saveFile = files.back();
|
||||
files.pop_back();
|
||||
|
||||
createButtons = false;
|
||||
for (auto i = 0; i < int(files.size()); ++i)
|
||||
{
|
||||
auto &saveFile = files[i];
|
||||
if(fileX == filesX)
|
||||
{
|
||||
fileX = 0;
|
||||
@ -270,13 +274,13 @@ void FileBrowserActivity::OnTick(float dt)
|
||||
buttonYOffset + buttonPadding + fileY*(buttonHeight+buttonPadding*2)
|
||||
),
|
||||
ui::Point(buttonWidth, buttonHeight),
|
||||
saveFile);
|
||||
saveFile.get());
|
||||
saveButton->AddContextMenu(1);
|
||||
saveButton->Tick(dt);
|
||||
saveButton->SetActionCallback({
|
||||
[this, saveButton] { SelectSave(saveButton->GetSaveFile()); },
|
||||
[this, saveButton] { RenameSave(saveButton->GetSaveFile()); },
|
||||
[this, saveButton] { DeleteSave(saveButton->GetSaveFile()); }
|
||||
[this, i] { SelectSave(i); },
|
||||
[this, i] { RenameSave(i); },
|
||||
[this, i] { DeleteSave(i); }
|
||||
});
|
||||
|
||||
progressBar->SetStatus("Rendering thumbnails");
|
||||
@ -284,6 +288,7 @@ void FileBrowserActivity::OnTick(float dt)
|
||||
componentsQueue.push_back(saveButton);
|
||||
fileX++;
|
||||
}
|
||||
}
|
||||
if(componentsQueue.size())
|
||||
{
|
||||
for(std::vector<ui::Component*>::iterator iter = componentsQueue.begin(), end = componentsQueue.end(); iter != end; ++iter)
|
||||
|
@ -26,7 +26,8 @@ class FileBrowserActivity: public TaskListener, public WindowActivity
|
||||
OnSelected onSelected;
|
||||
ui::ScrollPanel * itemList;
|
||||
ui::Label * infoText;
|
||||
std::vector<SaveFile*> files;
|
||||
std::vector<std::unique_ptr<SaveFile>> files;
|
||||
bool createButtons = false;
|
||||
std::vector<ui::Component*> components;
|
||||
std::vector<ui::Component*> componentsQueue;
|
||||
ByteString directory;
|
||||
@ -51,9 +52,9 @@ public:
|
||||
void OnTryExit(ExitMethod method) override;
|
||||
void OnMouseDown(int x, int y, unsigned button) override;
|
||||
void loadDirectory(ByteString directory, ByteString search);
|
||||
void SelectSave(SaveFile * file);
|
||||
void DeleteSave(SaveFile * file);
|
||||
void RenameSave(SaveFile * file);
|
||||
void SelectSave(int index);
|
||||
void DeleteSave(int index);
|
||||
void RenameSave(int index);
|
||||
void DoSearch(ByteString search);
|
||||
|
||||
void NotifyDone(Task * task) override;
|
||||
|
@ -238,7 +238,7 @@ std::pair<int, sign::Type> GameController::GetSignSplit(int signID)
|
||||
|
||||
void GameController::PlaceSave(ui::Point position)
|
||||
{
|
||||
GameSave *placeSave = gameModel->GetPlaceSave();
|
||||
auto *placeSave = gameModel->GetPlaceSave();
|
||||
if (placeSave)
|
||||
{
|
||||
HistorySnapshot();
|
||||
@ -408,33 +408,35 @@ void GameController::DrawPoints(int toolSelection, ui::Point oldPos, ui::Point n
|
||||
|
||||
bool GameController::LoadClipboard()
|
||||
{
|
||||
GameSave *clip = gameModel->GetClipboard();
|
||||
auto *clip = gameModel->GetClipboard();
|
||||
if (!clip)
|
||||
return false;
|
||||
gameModel->SetPlaceSave(clip);
|
||||
gameModel->SetPlaceSave(std::make_unique<GameSave>(*clip));
|
||||
return true;
|
||||
}
|
||||
|
||||
void GameController::LoadStamp(GameSave *stamp)
|
||||
void GameController::LoadStamp(std::unique_ptr<GameSave> stamp)
|
||||
{
|
||||
gameModel->SetPlaceSave(stamp);
|
||||
gameModel->SetPlaceSave(std::move(stamp));
|
||||
}
|
||||
|
||||
void GameController::TranslateSave(ui::Point point)
|
||||
{
|
||||
vector2d translate = v2d_new(float(point.X), float(point.Y));
|
||||
vector2d translated = gameModel->GetPlaceSave()->Translate(translate);
|
||||
auto save = gameModel->TakePlaceSave();
|
||||
vector2d translated = save->Translate(translate);
|
||||
ui::Point currentPlaceSaveOffset = gameView->GetPlaceSaveOffset();
|
||||
// resets placeSaveOffset to 0, which is why we back it up first
|
||||
gameModel->SetPlaceSave(gameModel->GetPlaceSave());
|
||||
gameModel->SetPlaceSave(std::move(save));
|
||||
gameView->SetPlaceSaveOffset(ui::Point(int(translated.x), int(translated.y)) + currentPlaceSaveOffset);
|
||||
}
|
||||
|
||||
void GameController::TransformSave(matrix2d transform)
|
||||
{
|
||||
vector2d translate = v2d_zero;
|
||||
gameModel->GetPlaceSave()->Transform(transform, translate);
|
||||
gameModel->SetPlaceSave(gameModel->GetPlaceSave());
|
||||
auto save = gameModel->TakePlaceSave();
|
||||
save->Transform(transform, translate);
|
||||
gameModel->SetPlaceSave(std::move(save));
|
||||
}
|
||||
|
||||
void GameController::ToolClick(int toolSelection, ui::Point point)
|
||||
@ -449,12 +451,11 @@ void GameController::ToolClick(int toolSelection, ui::Point point)
|
||||
|
||||
ByteString GameController::StampRegion(ui::Point point1, ui::Point point2)
|
||||
{
|
||||
GameSave * newSave = gameModel->GetSimulation()->Save(gameModel->GetIncludePressure() != gameView->ShiftBehaviour(), point1.X, point1.Y, point2.X, point2.Y);
|
||||
auto newSave = gameModel->GetSimulation()->Save(gameModel->GetIncludePressure() != gameView->ShiftBehaviour(), point1.X, point1.Y, point2.X, point2.Y);
|
||||
if(newSave)
|
||||
{
|
||||
newSave->paused = gameModel->GetPaused();
|
||||
ByteString stampName = Client::Ref().AddStamp(newSave);
|
||||
delete newSave;
|
||||
ByteString stampName = Client::Ref().AddStamp(std::move(newSave));
|
||||
if (stampName.length() == 0)
|
||||
new ErrorMessage("Could not create stamp", "Error serializing save file");
|
||||
return stampName;
|
||||
@ -468,7 +469,7 @@ ByteString GameController::StampRegion(ui::Point point1, ui::Point point2)
|
||||
|
||||
void GameController::CopyRegion(ui::Point point1, ui::Point point2)
|
||||
{
|
||||
GameSave * newSave = gameModel->GetSimulation()->Save(gameModel->GetIncludePressure() != gameView->ShiftBehaviour(), point1.X, point1.Y, point2.X, point2.Y);
|
||||
auto newSave = gameModel->GetSimulation()->Save(gameModel->GetIncludePressure() != gameView->ShiftBehaviour(), point1.X, point1.Y, point2.X, point2.Y);
|
||||
if(newSave)
|
||||
{
|
||||
Json::Value clipboardInfo;
|
||||
@ -479,7 +480,7 @@ void GameController::CopyRegion(ui::Point point1, ui::Point point2)
|
||||
newSave->authors = clipboardInfo;
|
||||
|
||||
newSave->paused = gameModel->GetPaused();
|
||||
gameModel->SetClipboard(newSave);
|
||||
gameModel->SetClipboard(std::move(newSave));
|
||||
}
|
||||
}
|
||||
|
||||
@ -1133,8 +1134,7 @@ void GameController::OpenSearch(String searchText)
|
||||
try
|
||||
{
|
||||
HistorySnapshot();
|
||||
gameModel->SetSave(search->GetLoadedSave(), gameView->ShiftBehaviour());
|
||||
search->ReleaseLoadedSave();
|
||||
gameModel->SetSave(search->TakeLoadedSave(), gameView->ShiftBehaviour());
|
||||
}
|
||||
catch(GameModelException & ex)
|
||||
{
|
||||
@ -1150,7 +1150,7 @@ void GameController::OpenSearch(String searchText)
|
||||
void GameController::OpenLocalSaveWindow(bool asCurrent)
|
||||
{
|
||||
Simulation * sim = gameModel->GetSimulation();
|
||||
GameSave * gameSave = sim->Save(gameModel->GetIncludePressure() != gameView->ShiftBehaviour());
|
||||
auto gameSave = sim->Save(gameModel->GetIncludePressure() != gameView->ShiftBehaviour());
|
||||
if(!gameSave)
|
||||
{
|
||||
new ErrorMessage("Error", "Unable to build save.");
|
||||
@ -1159,18 +1159,18 @@ void GameController::OpenLocalSaveWindow(bool asCurrent)
|
||||
{
|
||||
gameSave->paused = gameModel->GetPaused();
|
||||
|
||||
SaveFile tempSave("");
|
||||
auto tempSave = std::make_unique<SaveFile>("");
|
||||
if (gameModel->GetSaveFile())
|
||||
{
|
||||
tempSave.SetFileName(gameModel->GetSaveFile()->GetName());
|
||||
tempSave.SetDisplayName(gameModel->GetSaveFile()->GetDisplayName());
|
||||
tempSave->SetFileName(gameModel->GetSaveFile()->GetName());
|
||||
tempSave->SetDisplayName(gameModel->GetSaveFile()->GetDisplayName());
|
||||
}
|
||||
tempSave.SetGameSave(gameSave);
|
||||
tempSave->SetGameSave(std::move(gameSave));
|
||||
|
||||
if (!asCurrent || !gameModel->GetSaveFile())
|
||||
{
|
||||
new LocalSaveActivity(tempSave, [this](SaveFile *file) {
|
||||
gameModel->SetSaveFile(file, gameView->ShiftBehaviour());
|
||||
new LocalSaveActivity(std::move(tempSave), [this](auto file) {
|
||||
gameModel->SetSaveFile(std::move(file), gameView->ShiftBehaviour());
|
||||
});
|
||||
}
|
||||
else if (gameModel->GetSaveFile())
|
||||
@ -1183,9 +1183,9 @@ void GameController::OpenLocalSaveWindow(bool asCurrent)
|
||||
Client::Ref().SaveAuthorInfo(&localSaveInfo);
|
||||
gameSave->authors = localSaveInfo;
|
||||
|
||||
gameModel->SetSaveFile(&tempSave, gameView->ShiftBehaviour());
|
||||
Platform::MakeDirectory(LOCAL_SAVE_DIR);
|
||||
auto [ fromNewerVersion, saveData ] = gameSave->Serialise();
|
||||
gameModel->SetSaveFile(std::move(tempSave), gameView->ShiftBehaviour());
|
||||
(void)fromNewerVersion;
|
||||
if (saveData.size() == 0)
|
||||
new ErrorMessage("Error", "Unable to serialize game data.");
|
||||
@ -1197,15 +1197,15 @@ void GameController::OpenLocalSaveWindow(bool asCurrent)
|
||||
}
|
||||
}
|
||||
|
||||
void GameController::LoadSaveFile(SaveFile * file)
|
||||
void GameController::LoadSaveFile(std::unique_ptr<SaveFile> file)
|
||||
{
|
||||
gameModel->SetSaveFile(file, gameView->ShiftBehaviour());
|
||||
gameModel->SetSaveFile(std::move(file), gameView->ShiftBehaviour());
|
||||
}
|
||||
|
||||
|
||||
void GameController::LoadSave(SaveInfo * save)
|
||||
void GameController::LoadSave(std::unique_ptr<SaveInfo> save)
|
||||
{
|
||||
gameModel->SetSave(save, gameView->ShiftBehaviour());
|
||||
gameModel->SetSave(std::move(save), gameView->ShiftBehaviour());
|
||||
}
|
||||
|
||||
void GameController::OpenSaveDone()
|
||||
@ -1215,7 +1215,7 @@ void GameController::OpenSaveDone()
|
||||
try
|
||||
{
|
||||
HistorySnapshot();
|
||||
LoadSave(activePreview->GetSaveInfo());
|
||||
LoadSave(activePreview->TakeSaveInfo());
|
||||
}
|
||||
catch(GameModelException & ex)
|
||||
{
|
||||
@ -1241,9 +1241,9 @@ void GameController::OpenSavePreview()
|
||||
|
||||
void GameController::OpenLocalBrowse()
|
||||
{
|
||||
new FileBrowserActivity(ByteString::Build(LOCAL_SAVE_DIR, PATH_SEP_CHAR), [this](std::unique_ptr<SaveFile> file) {
|
||||
new FileBrowserActivity(ByteString::Build(LOCAL_SAVE_DIR, PATH_SEP_CHAR), [this](auto file) {
|
||||
HistorySnapshot();
|
||||
LoadSaveFile(file.get());
|
||||
LoadSaveFile(std::move(file));
|
||||
});
|
||||
}
|
||||
|
||||
@ -1313,14 +1313,14 @@ void GameController::OpenTags()
|
||||
void GameController::OpenStamps()
|
||||
{
|
||||
localBrowser = new LocalBrowserController([this] {
|
||||
SaveFile *file = localBrowser->GetSave();
|
||||
auto file = localBrowser->TakeSave();
|
||||
if (file)
|
||||
{
|
||||
if (file->GetError().length())
|
||||
new ErrorMessage("Error loading stamp", file->GetError());
|
||||
else if (localBrowser->GetMoveToFront())
|
||||
Client::Ref().MoveStampToFront(file->GetDisplayName().ToUtf8());
|
||||
LoadStamp(file->GetGameSave());
|
||||
LoadStamp(file->TakeGameSave());
|
||||
}
|
||||
});
|
||||
ui::Engine::Ref().ShowWindow(localBrowser->GetView());
|
||||
@ -1361,7 +1361,7 @@ void GameController::OpenSaveWindow()
|
||||
if(gameModel->GetUser().UserID)
|
||||
{
|
||||
Simulation * sim = gameModel->GetSimulation();
|
||||
GameSave * gameSave = sim->Save(gameModel->GetIncludePressure() != gameView->ShiftBehaviour());
|
||||
auto gameSave = sim->Save(gameModel->GetIncludePressure() != gameView->ShiftBehaviour());
|
||||
if(!gameSave)
|
||||
{
|
||||
new ErrorMessage("Error", "Unable to build save.");
|
||||
@ -1372,22 +1372,22 @@ void GameController::OpenSaveWindow()
|
||||
|
||||
if(gameModel->GetSave())
|
||||
{
|
||||
SaveInfo tempSave(*gameModel->GetSave());
|
||||
tempSave.SetGameSave(gameSave);
|
||||
new ServerSaveActivity(tempSave, [this](SaveInfo &save) {
|
||||
save.SetVote(1);
|
||||
save.SetVotesUp(1);
|
||||
LoadSave(&save);
|
||||
auto tempSave = gameModel->GetSave()->CloneInfo();
|
||||
tempSave->SetGameSave(std::move(gameSave));
|
||||
new ServerSaveActivity(std::move(tempSave), [this](auto save) {
|
||||
save->SetVote(1);
|
||||
save->SetVotesUp(1);
|
||||
LoadSave(std::move(save));
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
SaveInfo tempSave(0, 0, 0, 0, 0, gameModel->GetUser().Username, "");
|
||||
tempSave.SetGameSave(gameSave);
|
||||
new ServerSaveActivity(tempSave, [this](SaveInfo &save) {
|
||||
save.SetVote(1);
|
||||
save.SetVotesUp(1);
|
||||
LoadSave(&save);
|
||||
auto tempSave = std::make_unique<SaveInfo>(0, 0, 0, 0, 0, gameModel->GetUser().Username, "");
|
||||
tempSave->SetGameSave(std::move(gameSave));
|
||||
new ServerSaveActivity(std::move(tempSave), [this](auto save) {
|
||||
save->SetVote(1);
|
||||
save->SetVotesUp(1);
|
||||
LoadSave(std::move(save));
|
||||
});
|
||||
}
|
||||
}
|
||||
@ -1403,7 +1403,7 @@ void GameController::SaveAsCurrent()
|
||||
if(gameModel->GetSave() && gameModel->GetUser().UserID && gameModel->GetUser().Username == gameModel->GetSave()->GetUserName())
|
||||
{
|
||||
Simulation * sim = gameModel->GetSimulation();
|
||||
GameSave * gameSave = sim->Save(gameModel->GetIncludePressure() != gameView->ShiftBehaviour());
|
||||
auto gameSave = sim->Save(gameModel->GetIncludePressure() != gameView->ShiftBehaviour());
|
||||
if(!gameSave)
|
||||
{
|
||||
new ErrorMessage("Error", "Unable to build save.");
|
||||
@ -1414,15 +1414,15 @@ void GameController::SaveAsCurrent()
|
||||
|
||||
if(gameModel->GetSave())
|
||||
{
|
||||
SaveInfo tempSave(*gameModel->GetSave());
|
||||
tempSave.SetGameSave(gameSave);
|
||||
new ServerSaveActivity(tempSave, true, [this](SaveInfo &save) { LoadSave(&save); });
|
||||
auto tempSave = gameModel->GetSave()->CloneInfo();
|
||||
tempSave->SetGameSave(std::move(gameSave));
|
||||
new ServerSaveActivity(std::move(tempSave), true, [this](auto save) { LoadSave(std::move(save)); });
|
||||
}
|
||||
else
|
||||
{
|
||||
SaveInfo tempSave(0, 0, 0, 0, 0, gameModel->GetUser().Username, "");
|
||||
tempSave.SetGameSave(gameSave);
|
||||
new ServerSaveActivity(tempSave, true, [this](SaveInfo &save) { LoadSave(&save); });
|
||||
auto tempSave = std::make_unique<SaveInfo>(0, 0, 0, 0, 0, gameModel->GetUser().Username, "");
|
||||
tempSave->SetGameSave(std::move(gameSave));
|
||||
new ServerSaveActivity(std::move(tempSave), true, [this](auto save) { LoadSave(std::move(save)); });
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1497,12 +1497,12 @@ void GameController::ReloadSim()
|
||||
if(gameModel->GetSave() && gameModel->GetSave()->GetGameSave())
|
||||
{
|
||||
HistorySnapshot();
|
||||
gameModel->SetSave(gameModel->GetSave(), gameView->ShiftBehaviour());
|
||||
gameModel->SetSave(gameModel->TakeSave(), gameView->ShiftBehaviour());
|
||||
}
|
||||
else if(gameModel->GetSaveFile() && gameModel->GetSaveFile()->GetGameSave())
|
||||
{
|
||||
HistorySnapshot();
|
||||
gameModel->SetSaveFile(gameModel->GetSaveFile(), gameView->ShiftBehaviour());
|
||||
gameModel->SetSaveFile(gameModel->TakeSaveFile(), gameView->ShiftBehaviour());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -127,8 +127,8 @@ public:
|
||||
void SetActiveColourPreset(int preset);
|
||||
void SetColour(ui::Colour colour);
|
||||
void SetToolStrength(float value);
|
||||
void LoadSaveFile(SaveFile * file);
|
||||
void LoadSave(SaveInfo * save);
|
||||
void LoadSaveFile(std::unique_ptr<SaveFile> file);
|
||||
void LoadSave(std::unique_ptr<SaveInfo> save);
|
||||
void OpenSearch(String searchText);
|
||||
void OpenLogin();
|
||||
void OpenProfile();
|
||||
@ -175,7 +175,7 @@ public:
|
||||
void ToggleNewtonianGravity();
|
||||
|
||||
bool LoadClipboard();
|
||||
void LoadStamp(GameSave *stamp);
|
||||
void LoadStamp(std::unique_ptr<GameSave> stamp);
|
||||
|
||||
void RemoveNotification(Notification * notification);
|
||||
|
||||
|
@ -41,12 +41,8 @@ HistoryEntry::~HistoryEntry()
|
||||
}
|
||||
|
||||
GameModel::GameModel():
|
||||
clipboard(NULL),
|
||||
placeSave(NULL),
|
||||
activeMenu(-1),
|
||||
currentBrush(0),
|
||||
currentSave(NULL),
|
||||
currentFile(NULL),
|
||||
currentUser(0, ""),
|
||||
toolStrength(1.0f),
|
||||
historyPosition(0),
|
||||
@ -187,10 +183,6 @@ GameModel::~GameModel()
|
||||
}
|
||||
delete sim;
|
||||
delete ren;
|
||||
delete placeSave;
|
||||
delete clipboard;
|
||||
delete currentSave;
|
||||
delete currentFile;
|
||||
//if(activeTools)
|
||||
// delete[] activeTools;
|
||||
}
|
||||
@ -929,60 +921,58 @@ std::vector<Menu*> GameModel::GetMenuList()
|
||||
return menuList;
|
||||
}
|
||||
|
||||
SaveInfo * GameModel::GetSave()
|
||||
SaveInfo *GameModel::GetSave() // non-owning
|
||||
{
|
||||
return currentSave;
|
||||
return currentSave.get();
|
||||
}
|
||||
|
||||
void GameModel::SaveToSimParameters(const GameSave *saveData)
|
||||
std::unique_ptr<SaveInfo> GameModel::TakeSave()
|
||||
{
|
||||
SetPaused(saveData->paused | GetPaused());
|
||||
sim->gravityMode = saveData->gravityMode;
|
||||
sim->customGravityX = saveData->customGravityX;
|
||||
sim->customGravityY = saveData->customGravityY;
|
||||
sim->air->airMode = saveData->airMode;
|
||||
sim->air->ambientAirTemp = saveData->ambientAirTemp;
|
||||
sim->edgeMode = saveData->edgeMode;
|
||||
sim->legacy_enable = saveData->legacyEnable;
|
||||
sim->water_equal_test = saveData->waterEEnabled;
|
||||
sim->aheat_enable = saveData->aheatEnable;
|
||||
if (saveData->gravityEnable && !sim->grav->IsEnabled())
|
||||
// we don't notify listeners because we'll get a new save soon anyway
|
||||
return std::move(currentSave);
|
||||
}
|
||||
|
||||
void GameModel::SaveToSimParameters(const GameSave &saveData)
|
||||
{
|
||||
SetPaused(saveData.paused | GetPaused());
|
||||
sim->gravityMode = saveData.gravityMode;
|
||||
sim->customGravityX = saveData.customGravityX;
|
||||
sim->customGravityY = saveData.customGravityY;
|
||||
sim->air->airMode = saveData.airMode;
|
||||
sim->air->ambientAirTemp = saveData.ambientAirTemp;
|
||||
sim->edgeMode = saveData.edgeMode;
|
||||
sim->legacy_enable = saveData.legacyEnable;
|
||||
sim->water_equal_test = saveData.waterEEnabled;
|
||||
sim->aheat_enable = saveData.aheatEnable;
|
||||
if (saveData.gravityEnable && !sim->grav->IsEnabled())
|
||||
{
|
||||
sim->grav->start_grav_async();
|
||||
}
|
||||
else if (!saveData->gravityEnable && sim->grav->IsEnabled())
|
||||
else if (!saveData.gravityEnable && sim->grav->IsEnabled())
|
||||
{
|
||||
sim->grav->stop_grav_async();
|
||||
}
|
||||
sim->frameCount = saveData->frameCount;
|
||||
if (saveData->hasRngState)
|
||||
sim->frameCount = saveData.frameCount;
|
||||
if (saveData.hasRngState)
|
||||
{
|
||||
sim->rng.state(saveData->rngState);
|
||||
sim->rng.state(saveData.rngState);
|
||||
}
|
||||
else
|
||||
{
|
||||
sim->rng = RNG();
|
||||
}
|
||||
sim->ensureDeterminism = saveData->ensureDeterminism;
|
||||
sim->ensureDeterminism = saveData.ensureDeterminism;
|
||||
}
|
||||
|
||||
void GameModel::SetSave(SaveInfo * newSave, bool invertIncludePressure)
|
||||
void GameModel::SetSave(std::unique_ptr<SaveInfo> newSave, bool invertIncludePressure)
|
||||
{
|
||||
if(currentSave != newSave)
|
||||
{
|
||||
delete currentSave;
|
||||
if(newSave == NULL)
|
||||
currentSave = NULL;
|
||||
else
|
||||
currentSave = new SaveInfo(*newSave);
|
||||
}
|
||||
delete currentFile;
|
||||
currentFile = NULL;
|
||||
currentSave = std::move(newSave);
|
||||
currentFile.reset();
|
||||
|
||||
if (newSave && newSave->GetGameSave())
|
||||
if (currentSave && currentSave->GetGameSave())
|
||||
{
|
||||
GameSave *saveData = newSave->GetGameSave();
|
||||
SaveToSimParameters(saveData);
|
||||
auto *saveData = currentSave->GetGameSave();
|
||||
SaveToSimParameters(*saveData);
|
||||
sim->clear_sim();
|
||||
ren->ClearAccumulation();
|
||||
if (!sim->Load(saveData, !invertIncludePressure))
|
||||
@ -991,19 +981,23 @@ void GameModel::SetSave(SaveInfo * newSave, bool invertIncludePressure)
|
||||
// Add in the correct info
|
||||
if (saveData->authors.size() == 0)
|
||||
{
|
||||
saveData->authors["type"] = "save";
|
||||
saveData->authors["id"] = newSave->id;
|
||||
saveData->authors["username"] = newSave->userName;
|
||||
saveData->authors["title"] = newSave->name.ToUtf8();
|
||||
saveData->authors["description"] = newSave->Description.ToUtf8();
|
||||
saveData->authors["published"] = (int)newSave->Published;
|
||||
saveData->authors["date"] = newSave->updatedDate;
|
||||
auto gameSave = currentSave->TakeGameSave();
|
||||
gameSave->authors["type"] = "save";
|
||||
gameSave->authors["id"] = currentSave->id;
|
||||
gameSave->authors["username"] = currentSave->userName;
|
||||
gameSave->authors["title"] = currentSave->name.ToUtf8();
|
||||
gameSave->authors["description"] = currentSave->Description.ToUtf8();
|
||||
gameSave->authors["published"] = (int)currentSave->Published;
|
||||
gameSave->authors["date"] = currentSave->updatedDate;
|
||||
currentSave->SetGameSave(std::move(gameSave));
|
||||
}
|
||||
// This save was probably just created, and we didn't know the ID when creating it
|
||||
// Update with the proper ID
|
||||
else if (saveData->authors.get("id", -1) == 0 || saveData->authors.get("id", -1) == -1)
|
||||
{
|
||||
saveData->authors["id"] = newSave->id;
|
||||
auto gameSave = currentSave->TakeGameSave();
|
||||
gameSave->authors["id"] = currentSave->id;
|
||||
currentSave->SetGameSave(std::move(gameSave));
|
||||
}
|
||||
Client::Ref().OverwriteAuthorInfo(saveData->authors);
|
||||
}
|
||||
@ -1012,28 +1006,26 @@ void GameModel::SetSave(SaveInfo * newSave, bool invertIncludePressure)
|
||||
UpdateQuickOptions();
|
||||
}
|
||||
|
||||
SaveFile * GameModel::GetSaveFile()
|
||||
const SaveFile *GameModel::GetSaveFile() const
|
||||
{
|
||||
return currentFile;
|
||||
return currentFile.get();
|
||||
}
|
||||
|
||||
void GameModel::SetSaveFile(SaveFile * newSave, bool invertIncludePressure)
|
||||
std::unique_ptr<SaveFile> GameModel::TakeSaveFile()
|
||||
{
|
||||
if(currentFile != newSave)
|
||||
{
|
||||
delete currentFile;
|
||||
if(newSave == NULL)
|
||||
currentFile = NULL;
|
||||
else
|
||||
currentFile = new SaveFile(*newSave);
|
||||
}
|
||||
delete currentSave;
|
||||
currentSave = NULL;
|
||||
// we don't notify listeners because we'll get a new save soon anyway
|
||||
return std::move(currentFile);
|
||||
}
|
||||
|
||||
if (newSave && newSave->GetGameSave())
|
||||
void GameModel::SetSaveFile(std::unique_ptr<SaveFile> newSave, bool invertIncludePressure)
|
||||
{
|
||||
currentFile = std::move(newSave);
|
||||
currentSave.reset();
|
||||
|
||||
if (currentFile && currentFile->GetGameSave())
|
||||
{
|
||||
GameSave *saveData = newSave->GetGameSave();
|
||||
SaveToSimParameters(saveData);
|
||||
auto *saveData = currentFile->GetGameSave();
|
||||
SaveToSimParameters(*saveData);
|
||||
sim->clear_sim();
|
||||
ren->ClearAccumulation();
|
||||
if (!sim->Load(saveData, !invertIncludePressure))
|
||||
@ -1342,33 +1334,31 @@ void GameModel::ClearSimulation()
|
||||
UpdateQuickOptions();
|
||||
}
|
||||
|
||||
void GameModel::SetPlaceSave(GameSave * save)
|
||||
void GameModel::SetPlaceSave(std::unique_ptr<GameSave> save)
|
||||
{
|
||||
if (save != placeSave)
|
||||
{
|
||||
delete placeSave;
|
||||
if (save)
|
||||
placeSave = new GameSave(*save);
|
||||
else
|
||||
placeSave = NULL;
|
||||
}
|
||||
placeSave = std::move(save);
|
||||
notifyPlaceSaveChanged();
|
||||
}
|
||||
|
||||
void GameModel::SetClipboard(GameSave * save)
|
||||
void GameModel::SetClipboard(std::unique_ptr<GameSave> save)
|
||||
{
|
||||
delete clipboard;
|
||||
clipboard = save;
|
||||
clipboard = std::move(save);
|
||||
}
|
||||
|
||||
GameSave * GameModel::GetClipboard()
|
||||
const GameSave *GameModel::GetClipboard() const
|
||||
{
|
||||
return clipboard;
|
||||
return clipboard.get();
|
||||
}
|
||||
|
||||
GameSave * GameModel::GetPlaceSave()
|
||||
const GameSave *GameModel::GetPlaceSave() const
|
||||
{
|
||||
return placeSave;
|
||||
return placeSave.get();
|
||||
}
|
||||
|
||||
std::unique_ptr<GameSave> GameModel::TakePlaceSave()
|
||||
{
|
||||
// we don't notify listeners because we'll get a new save soon anyway
|
||||
return std::move(placeSave);
|
||||
}
|
||||
|
||||
void GameModel::Log(String message, bool printToFile)
|
||||
|
@ -44,8 +44,8 @@ private:
|
||||
std::vector<Notification*> notifications;
|
||||
//int clipboardSize;
|
||||
//unsigned char * clipboardData;
|
||||
GameSave * clipboard;
|
||||
GameSave * placeSave;
|
||||
std::unique_ptr<GameSave> clipboard;
|
||||
std::unique_ptr<GameSave> placeSave;
|
||||
std::deque<String> consoleLog;
|
||||
std::vector<GameView*> observers;
|
||||
std::vector<Tool*> toolList;
|
||||
@ -62,8 +62,8 @@ private:
|
||||
int activeMenu;
|
||||
int currentBrush;
|
||||
std::vector<std::unique_ptr<Brush>> brushList;
|
||||
SaveInfo * currentSave;
|
||||
SaveFile * currentFile;
|
||||
std::unique_ptr<SaveInfo> currentSave;
|
||||
std::unique_ptr<SaveFile> currentFile;
|
||||
Tool * lastTool;
|
||||
Tool ** activeTools;
|
||||
Tool * decoToolset[4];
|
||||
@ -115,7 +115,7 @@ private:
|
||||
void notifyQuickOptionsChanged();
|
||||
void notifyLastToolChanged();
|
||||
|
||||
void SaveToSimParameters(const GameSave *saveData);
|
||||
void SaveToSimParameters(const GameSave &saveData);
|
||||
|
||||
public:
|
||||
GameModel();
|
||||
@ -184,10 +184,12 @@ public:
|
||||
void SetBrushID(int i);
|
||||
|
||||
void SetVote(int direction);
|
||||
SaveInfo * GetSave();
|
||||
SaveFile * GetSaveFile();
|
||||
void SetSave(SaveInfo * newSave, bool invertIncludePressure);
|
||||
void SetSaveFile(SaveFile * newSave, bool invertIncludePressure);
|
||||
SaveInfo *GetSave(); // non-owning
|
||||
std::unique_ptr<SaveInfo> TakeSave();
|
||||
const SaveFile *GetSaveFile() const;
|
||||
std::unique_ptr<SaveFile> TakeSaveFile();
|
||||
void SetSave(std::unique_ptr<SaveInfo> newSave, bool invertIncludePressure);
|
||||
void SetSaveFile(std::unique_ptr<SaveFile> newSave, bool invertIncludePressure);
|
||||
void AddObserver(GameView * observer);
|
||||
|
||||
void SetPaused(bool pauseState);
|
||||
@ -223,12 +225,13 @@ public:
|
||||
ui::Point AdjustZoomCoords(ui::Point position);
|
||||
void SetZoomWindowPosition(ui::Point position);
|
||||
ui::Point GetZoomWindowPosition();
|
||||
void SetClipboard(GameSave * save);
|
||||
void SetPlaceSave(GameSave * save);
|
||||
void SetClipboard(std::unique_ptr<GameSave> save);
|
||||
void SetPlaceSave(std::unique_ptr<GameSave> save);
|
||||
void Log(String message, bool printToFile);
|
||||
std::deque<String> GetLog();
|
||||
GameSave * GetClipboard();
|
||||
GameSave * GetPlaceSave();
|
||||
const GameSave *GetClipboard() const;
|
||||
const GameSave *GetPlaceSave() const;
|
||||
std::unique_ptr<GameSave> TakePlaceSave();
|
||||
bool GetMouseClickRequired();
|
||||
void SetMouseClickRequired(bool mouseClickRequired);
|
||||
bool GetIncludePressure();
|
||||
|
@ -17,6 +17,7 @@
|
||||
#include "client/SaveInfo.h"
|
||||
#include "client/SaveFile.h"
|
||||
#include "client/Client.h"
|
||||
#include "client/GameSave.h"
|
||||
#include "common/platform/Platform.h"
|
||||
#include "graphics/Graphics.h"
|
||||
#include "graphics/Renderer.h"
|
||||
@ -1542,11 +1543,10 @@ void GameView::OnKeyPress(int key, int scan, bool repeat, bool shift, bool ctrl,
|
||||
auto &stampIDs = Client::Ref().GetStamps();
|
||||
if (stampIDs.size())
|
||||
{
|
||||
SaveFile *saveFile = Client::Ref().GetStamp(stampIDs[0]);
|
||||
auto saveFile = Client::Ref().GetStamp(stampIDs[0]);
|
||||
if (!saveFile || !saveFile->GetGameSave())
|
||||
break;
|
||||
c->LoadStamp(saveFile->GetGameSave());
|
||||
delete saveFile;
|
||||
c->LoadStamp(saveFile->TakeGameSave());
|
||||
selectPoint1 = selectPoint2 = mousePosition;
|
||||
isMouseDown = false;
|
||||
break;
|
||||
@ -1641,7 +1641,7 @@ void GameView::OnFileDrop(ByteString filename)
|
||||
return;
|
||||
}
|
||||
|
||||
SaveFile *saveFile = Client::Ref().LoadSaveFile(filename);
|
||||
auto saveFile = Client::Ref().LoadSaveFile(filename);
|
||||
if (!saveFile)
|
||||
return;
|
||||
if (saveFile->GetError().length())
|
||||
@ -1649,8 +1649,7 @@ void GameView::OnFileDrop(ByteString filename)
|
||||
new ErrorMessage("Error loading save", "Dropped save file could not be loaded: " + saveFile->GetError());
|
||||
return;
|
||||
}
|
||||
c->LoadSaveFile(saveFile);
|
||||
delete saveFile;
|
||||
c->LoadSaveFile(std::move(saveFile));
|
||||
|
||||
// hide the info text if it's not already hidden
|
||||
introText = 0;
|
||||
|
@ -78,8 +78,10 @@ void Panel::Draw(const Point& screenPos)
|
||||
auto rect = RectSized(child->Position + ViewportPosition, child->Size);
|
||||
//check if the component is in the screen, draw if it is
|
||||
if (rect & Size.OriginRect())
|
||||
{
|
||||
child->Draw(screenPos + rect.TopLeft);
|
||||
}
|
||||
}
|
||||
|
||||
GetGraphics()->SwapClipRect(clip); // apply old cliprect
|
||||
}
|
||||
|
@ -18,8 +18,6 @@ namespace ui {
|
||||
|
||||
SaveButton::SaveButton(Point position, Point size) :
|
||||
Component(position, size),
|
||||
file(nullptr),
|
||||
save(nullptr),
|
||||
wantsDraw(false),
|
||||
triedThumbnail(false),
|
||||
isMouseInsideAuthor(false),
|
||||
@ -33,9 +31,9 @@ SaveButton::SaveButton(Point position, Point size) :
|
||||
{
|
||||
}
|
||||
|
||||
SaveButton::SaveButton(Point position, Point size, SaveInfo * save_) : SaveButton(position, size)
|
||||
SaveButton::SaveButton(Point position, Point size, SaveInfo *newSave /* non-owning */) : SaveButton(position, size)
|
||||
{
|
||||
save = save_;
|
||||
save = newSave;
|
||||
if(save)
|
||||
{
|
||||
name = save->name;
|
||||
@ -94,9 +92,9 @@ SaveButton::SaveButton(Point position, Point size, SaveInfo * save_) : SaveButto
|
||||
}
|
||||
}
|
||||
|
||||
SaveButton::SaveButton(Point position, Point size, SaveFile * file_) : SaveButton(position, size)
|
||||
SaveButton::SaveButton(Point position, Point size, SaveFile *newFile /* non-owning */) : SaveButton(position, size)
|
||||
{
|
||||
file = file_;
|
||||
file = newFile;
|
||||
if(file)
|
||||
{
|
||||
name = file->GetDisplayName();
|
||||
@ -115,8 +113,6 @@ SaveButton::~SaveButton()
|
||||
{
|
||||
thumbnailRenderer->Abandon();
|
||||
}
|
||||
delete save;
|
||||
delete file;
|
||||
}
|
||||
|
||||
void SaveButton::Tick(float dt)
|
||||
@ -198,7 +194,7 @@ void SaveButton::Draw(const Point& screenPos)
|
||||
auto space = Size - Vec2{ 0, 21 };
|
||||
g->BlendImage(tex->Data(), 255, RectSized(screenPos + ((save && save->id) ? ((space - thumbBoxSize) / 2 - Vec2{ 3, 0 }) : (space - thumbSize) / 2), tex->Size()));
|
||||
}
|
||||
else if (file && !file->GetGameSave())
|
||||
else if (file && !file->LazyGetGameSave())
|
||||
g->BlendText(screenPos + Vec2{ (Size.X-(Graphics::TextSize("Error loading save").X - 1))/2, (Size.Y-28)/2 }, "Error loading save", 0xB4B4B4_rgb .WithAlpha(255));
|
||||
if(save)
|
||||
{
|
||||
|
@ -15,8 +15,8 @@ namespace ui
|
||||
{
|
||||
class SaveButton : public Component
|
||||
{
|
||||
SaveFile * file;
|
||||
SaveInfo * save;
|
||||
SaveFile *file = nullptr; // non-owning
|
||||
SaveInfo *save = nullptr; // non-owning
|
||||
std::unique_ptr<VideoBuffer> thumbnail;
|
||||
ui::Point thumbSize = ui::Point(0, 0);
|
||||
String name;
|
||||
@ -43,8 +43,8 @@ class SaveButton : public Component
|
||||
SaveButton(Point position, Point size);
|
||||
|
||||
public:
|
||||
SaveButton(Point position, Point size, SaveInfo * save);
|
||||
SaveButton(Point position, Point size, SaveFile * file);
|
||||
SaveButton(Point position, Point size, SaveInfo *newSave /* non-owning */);
|
||||
SaveButton(Point position, Point size, SaveFile *newFile /* non-owning */);
|
||||
virtual ~SaveButton();
|
||||
|
||||
void OnMouseClick(int x, int y, unsigned int button) override;
|
||||
@ -67,8 +67,8 @@ public:
|
||||
bool GetSelectable() { return selectable; }
|
||||
void SetShowVotes(bool showVotes_) { showVotes = showVotes_; }
|
||||
|
||||
SaveInfo * GetSave() { return save; }
|
||||
SaveFile * GetSaveFile() { return file; }
|
||||
const SaveInfo *GetSave() const { return save; }
|
||||
const SaveFile *GetSaveFile() const { return file; }
|
||||
inline bool GetState() { return state; }
|
||||
void DoAction();
|
||||
void DoAltAction();
|
||||
|
@ -4,6 +4,8 @@
|
||||
#include "LocalBrowserView.h"
|
||||
|
||||
#include "client/Client.h"
|
||||
#include "client/GameSave.h"
|
||||
#include "client/SaveFile.h"
|
||||
#include "gui/dialogues/ConfirmPrompt.h"
|
||||
#include "tasks/TaskWindow.h"
|
||||
#include "tasks/Task.h"
|
||||
@ -25,14 +27,14 @@ LocalBrowserController::LocalBrowserController(std::function<void ()> onDone_):
|
||||
browserModel->UpdateSavesList(1);
|
||||
}
|
||||
|
||||
void LocalBrowserController::OpenSave(SaveFile * save)
|
||||
void LocalBrowserController::OpenSave(int index)
|
||||
{
|
||||
browserModel->SetSave(save);
|
||||
browserModel->OpenSave(index);
|
||||
}
|
||||
|
||||
SaveFile * LocalBrowserController::GetSave()
|
||||
std::unique_ptr<SaveFile> LocalBrowserController::TakeSave()
|
||||
{
|
||||
return browserModel->GetSave();
|
||||
return browserModel->TakeSave();
|
||||
}
|
||||
|
||||
void LocalBrowserController::RemoveSelected()
|
||||
@ -105,7 +107,7 @@ void LocalBrowserController::SetPageRelative(int offset)
|
||||
|
||||
void LocalBrowserController::Update()
|
||||
{
|
||||
if(browserModel->GetSave())
|
||||
if (browserModel->GetSave())
|
||||
{
|
||||
Exit();
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
#include "common/String.h"
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
|
||||
class SaveFile;
|
||||
class LocalBrowserView;
|
||||
@ -13,14 +14,14 @@ public:
|
||||
bool HasDone;
|
||||
LocalBrowserController(std::function<void ()> onDone = nullptr);
|
||||
LocalBrowserView * GetView() {return browserView;}
|
||||
SaveFile * GetSave();
|
||||
std::unique_ptr<SaveFile> TakeSave();
|
||||
void RemoveSelected();
|
||||
void removeSelectedC();
|
||||
void ClearSelection();
|
||||
void Selected(ByteString stampID, bool selected);
|
||||
void RescanStamps();
|
||||
void RefreshSavesList();
|
||||
void OpenSave(SaveFile * stamp);
|
||||
void OpenSave(int index);
|
||||
bool GetMoveToFront();
|
||||
void SetMoveToFront(bool move);
|
||||
void SetPage(int page);
|
||||
|
@ -2,13 +2,13 @@
|
||||
#include "LocalBrowserView.h"
|
||||
#include "client/Client.h"
|
||||
#include "client/SaveFile.h"
|
||||
#include "client/GameSave.h"
|
||||
#include "common/tpt-minmax.h"
|
||||
#include <algorithm>
|
||||
|
||||
constexpr auto pageSize = 20;
|
||||
|
||||
LocalBrowserModel::LocalBrowserModel():
|
||||
stamp(NULL),
|
||||
currentPage(1),
|
||||
stampToFront(1)
|
||||
{
|
||||
@ -16,9 +16,13 @@ LocalBrowserModel::LocalBrowserModel():
|
||||
}
|
||||
|
||||
|
||||
std::vector<SaveFile*> LocalBrowserModel::GetSavesList()
|
||||
std::vector<SaveFile *> LocalBrowserModel::GetSavesList() // non-owning
|
||||
{
|
||||
return savesList;
|
||||
std::vector<SaveFile *> nonOwningSaveList;
|
||||
std::transform(savesList.begin(), savesList.end(), std::back_inserter(nonOwningSaveList), [](auto &ptr) {
|
||||
return ptr.get();
|
||||
});
|
||||
return nonOwningSaveList;
|
||||
}
|
||||
|
||||
void LocalBrowserModel::AddObserver(LocalBrowserView * observer)
|
||||
@ -45,15 +49,20 @@ void LocalBrowserModel::notifyPageChanged()
|
||||
}
|
||||
}
|
||||
|
||||
SaveFile * LocalBrowserModel::GetSave()
|
||||
const SaveFile *LocalBrowserModel::GetSave()
|
||||
{
|
||||
return stamp;
|
||||
return stamp.get();
|
||||
}
|
||||
|
||||
void LocalBrowserModel::SetSave(SaveFile * newStamp)
|
||||
std::unique_ptr<SaveFile> LocalBrowserModel::TakeSave()
|
||||
{
|
||||
delete stamp;
|
||||
stamp = new SaveFile(*newStamp);
|
||||
return std::move(stamp);
|
||||
}
|
||||
|
||||
void LocalBrowserModel::OpenSave(int index)
|
||||
{
|
||||
stamp = std::move(savesList[index]);
|
||||
savesList.clear();
|
||||
}
|
||||
|
||||
bool LocalBrowserModel::GetMoveToFront()
|
||||
@ -68,25 +77,19 @@ void LocalBrowserModel::SetMoveToFront(bool move)
|
||||
|
||||
void LocalBrowserModel::UpdateSavesList(int pageNumber)
|
||||
{
|
||||
std::vector<SaveFile*> tempSavesList = savesList;
|
||||
savesList.clear();
|
||||
currentPage = pageNumber;
|
||||
notifyPageChanged();
|
||||
notifySavesListChanged();
|
||||
//notifyStampsListChanged();
|
||||
/*for(int i = 0; i < tempSavesList.size(); i++)
|
||||
{
|
||||
delete tempSavesList[i];
|
||||
}*/
|
||||
|
||||
stampIDs = Client::Ref().GetStamps();
|
||||
auto size = int(stampIDs.size());
|
||||
for (int i = (currentPage - 1) * pageSize; i < size && i < currentPage * pageSize; i++)
|
||||
{
|
||||
SaveFile * tempSave = Client::Ref().GetStamp(stampIDs[i]);
|
||||
auto tempSave = Client::Ref().GetStamp(stampIDs[i]);
|
||||
if (tempSave)
|
||||
{
|
||||
savesList.push_back(tempSave);
|
||||
savesList.push_back(std::move(tempSave));
|
||||
}
|
||||
}
|
||||
notifySavesListChanged();
|
||||
@ -131,8 +134,3 @@ void LocalBrowserModel::notifySelectedChanged()
|
||||
cObserver->NotifySelectedChanged(this);
|
||||
}
|
||||
}
|
||||
|
||||
LocalBrowserModel::~LocalBrowserModel() {
|
||||
delete stamp;
|
||||
}
|
||||
|
||||
|
@ -1,15 +1,16 @@
|
||||
#pragma once
|
||||
#include "common/String.h"
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
|
||||
class SaveFile;
|
||||
|
||||
class LocalBrowserView;
|
||||
class LocalBrowserModel {
|
||||
std::vector<ByteString> selected;
|
||||
SaveFile * stamp;
|
||||
std::unique_ptr<SaveFile> stamp;
|
||||
std::vector<ByteString> stampIDs;
|
||||
std::vector<SaveFile*> savesList;
|
||||
std::vector<std::unique_ptr<SaveFile>> savesList;
|
||||
std::vector<LocalBrowserView*> observers;
|
||||
int currentPage;
|
||||
bool stampToFront;
|
||||
@ -21,16 +22,16 @@ public:
|
||||
int GetPageCount();
|
||||
int GetPageNum() { return currentPage; }
|
||||
void AddObserver(LocalBrowserView * observer);
|
||||
std::vector<SaveFile *> GetSavesList();
|
||||
std::vector<SaveFile *> GetSavesList(); // non-owning
|
||||
void UpdateSavesList(int pageNumber);
|
||||
void RescanStamps();
|
||||
SaveFile * GetSave();
|
||||
void SetSave(SaveFile * newStamp);
|
||||
const SaveFile *GetSave();
|
||||
std::unique_ptr<SaveFile> TakeSave();
|
||||
void OpenSave(int index);
|
||||
bool GetMoveToFront();
|
||||
void SetMoveToFront(bool move);
|
||||
std::vector<ByteString> GetSelected() { return selected; }
|
||||
void ClearSelected() { selected.clear(); notifySelectedChanged(); }
|
||||
void SelectSave(ByteString stampID);
|
||||
void DeselectSave(ByteString stampID);
|
||||
virtual ~LocalBrowserModel();
|
||||
};
|
||||
|
@ -118,7 +118,7 @@ void LocalBrowserView::NotifySavesListChanged(LocalBrowserModel * sender)
|
||||
int buttonWidth, buttonHeight, saveX = 0, saveY = 0, savesX = 5, savesY = 4, buttonPadding = 2;
|
||||
int buttonAreaWidth, buttonAreaHeight, buttonXOffset, buttonYOffset;
|
||||
|
||||
std::vector<SaveFile*> saves = sender->GetSavesList();
|
||||
auto saves = sender->GetSavesList(); // non-owning
|
||||
for (size_t i = 0; i < stampButtons.size(); i++)
|
||||
{
|
||||
RemoveComponent(stampButtons[i]);
|
||||
@ -131,7 +131,7 @@ void LocalBrowserView::NotifySavesListChanged(LocalBrowserModel * sender)
|
||||
buttonAreaHeight = Size.Y - buttonYOffset - 18;
|
||||
buttonWidth = (buttonAreaWidth/savesX) - buttonPadding*2;
|
||||
buttonHeight = (buttonAreaHeight/savesY) - buttonPadding*2;
|
||||
for (size_t i = 0; i < saves.size(); i++)
|
||||
for (auto i = 0; i < int(saves.size()); i++)
|
||||
{
|
||||
if(saveX == savesX)
|
||||
{
|
||||
@ -150,9 +150,9 @@ void LocalBrowserView::NotifySavesListChanged(LocalBrowserModel * sender)
|
||||
saves[i]);
|
||||
saveButton->SetSelectable(true);
|
||||
saveButton->SetActionCallback({
|
||||
[this, saveButton] {
|
||||
[this, saveButton, i] {
|
||||
if (saveButton->GetSaveFile())
|
||||
c->OpenSave(saveButton->GetSaveFile());
|
||||
c->OpenSave(i);
|
||||
},
|
||||
nullptr,
|
||||
nullptr,
|
||||
|
@ -5,6 +5,7 @@
|
||||
#include "PreviewView.h"
|
||||
#include "client/Client.h"
|
||||
#include "client/SaveInfo.h"
|
||||
#include "client/GameSave.h"
|
||||
#include "common/platform/Platform.h"
|
||||
#include "gui/dialogues/ErrorMessage.h"
|
||||
#include "gui/dialogues/InformationMessage.h"
|
||||
@ -84,11 +85,16 @@ void PreviewController::NotifyAuthUserChanged(Client * sender)
|
||||
previewModel->SetCommentBoxEnabled(sender->GetAuthUser().UserID);
|
||||
}
|
||||
|
||||
SaveInfo * PreviewController::GetSaveInfo()
|
||||
const SaveInfo *PreviewController::GetSaveInfo() const
|
||||
{
|
||||
return previewModel->GetSaveInfo();
|
||||
}
|
||||
|
||||
std::unique_ptr<SaveInfo> PreviewController::TakeSaveInfo()
|
||||
{
|
||||
return previewModel->TakeSaveInfo();
|
||||
}
|
||||
|
||||
bool PreviewController::GetDoOpen()
|
||||
{
|
||||
return previewModel->GetDoOpen();
|
||||
|
@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
#include "client/ClientListener.h"
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
|
||||
class SaveInfo;
|
||||
class LoginController;
|
||||
@ -24,7 +25,8 @@ public:
|
||||
void Report(String message);
|
||||
void ShowLogin();
|
||||
bool GetDoOpen();
|
||||
SaveInfo * GetSaveInfo();
|
||||
const SaveInfo *GetSaveInfo() const;
|
||||
std::unique_ptr<SaveInfo> TakeSaveInfo();
|
||||
PreviewView * GetView() { return previewView; }
|
||||
void Update();
|
||||
void FavouriteSave();
|
||||
|
@ -15,7 +15,6 @@
|
||||
PreviewModel::PreviewModel():
|
||||
doOpen(false),
|
||||
canOpen(true),
|
||||
saveInfo(NULL),
|
||||
saveData(NULL),
|
||||
saveComments(NULL),
|
||||
commentBoxEnabled(false),
|
||||
@ -27,7 +26,6 @@ PreviewModel::PreviewModel():
|
||||
|
||||
PreviewModel::~PreviewModel()
|
||||
{
|
||||
delete saveInfo;
|
||||
delete saveData;
|
||||
ClearComments();
|
||||
}
|
||||
@ -65,11 +63,7 @@ void PreviewModel::UpdateSave(int saveID, int saveDate)
|
||||
this->saveID = saveID;
|
||||
this->saveDate = saveDate;
|
||||
|
||||
if (saveInfo)
|
||||
{
|
||||
delete saveInfo;
|
||||
saveInfo = NULL;
|
||||
}
|
||||
saveInfo.reset();
|
||||
if (saveData)
|
||||
{
|
||||
delete saveData;
|
||||
@ -120,9 +114,14 @@ bool PreviewModel::GetCanOpen()
|
||||
return canOpen;
|
||||
}
|
||||
|
||||
SaveInfo * PreviewModel::GetSaveInfo()
|
||||
const SaveInfo *PreviewModel::GetSaveInfo() const
|
||||
{
|
||||
return saveInfo;
|
||||
return saveInfo.get();
|
||||
}
|
||||
|
||||
std::unique_ptr<SaveInfo> PreviewModel::TakeSaveInfo()
|
||||
{
|
||||
return std::move(saveInfo);
|
||||
}
|
||||
|
||||
int PreviewModel::GetCommentsPageNum()
|
||||
@ -173,10 +172,10 @@ void PreviewModel::OnSaveReady()
|
||||
commentsTotal = saveInfo->Comments;
|
||||
try
|
||||
{
|
||||
GameSave *gameSave = new GameSave(*saveData);
|
||||
auto gameSave = std::make_unique<GameSave>(*saveData);
|
||||
if (gameSave->fromNewerVersion)
|
||||
new ErrorMessage("This save is from a newer version", "Please update TPT in game or at https://powdertoy.co.uk");
|
||||
saveInfo->SetGameSave(gameSave);
|
||||
saveInfo->SetGameSave(std::move(gameSave));
|
||||
}
|
||||
catch(ParseException &e)
|
||||
{
|
||||
@ -204,7 +203,7 @@ void PreviewModel::ClearComments()
|
||||
|
||||
bool PreviewModel::ParseSaveInfo(ByteString &saveInfoResponse)
|
||||
{
|
||||
delete saveInfo;
|
||||
saveInfo.reset();
|
||||
|
||||
try // how does this differ from Client::GetSave?
|
||||
{
|
||||
@ -232,13 +231,13 @@ bool PreviewModel::ParseSaveInfo(ByteString &saveInfoResponse)
|
||||
for (Json::UInt j = 0; j < tagsArray.size(); j++)
|
||||
tempTags.push_back(tagsArray[j].asString());
|
||||
|
||||
saveInfo = new SaveInfo(tempID, tempCreatedDate, tempUpdatedDate, tempScoreUp,
|
||||
auto newSaveInfo = std::make_unique<SaveInfo>(tempID, tempCreatedDate, tempUpdatedDate, tempScoreUp,
|
||||
tempScoreDown, tempMyScore, tempUsername, tempName,
|
||||
tempDescription, tempPublished, tempTags);
|
||||
saveInfo->Comments = tempComments;
|
||||
saveInfo->Favourite = tempFavourite;
|
||||
saveInfo->Views = tempViews;
|
||||
saveInfo->Version = tempVersion;
|
||||
newSaveInfo->Comments = tempComments;
|
||||
newSaveInfo->Favourite = tempFavourite;
|
||||
newSaveInfo->Views = tempViews;
|
||||
newSaveInfo->Version = tempVersion;
|
||||
|
||||
// This is a workaround for a bug on the TPT server where the wrong 404 save is returned
|
||||
// Redownload the .cps file for a fixed version of the 404 save
|
||||
@ -249,13 +248,13 @@ bool PreviewModel::ParseSaveInfo(ByteString &saveInfoResponse)
|
||||
saveDataDownload = std::make_unique<http::Request>(ByteString::Build(STATICSCHEME, STATICSERVER, "/2157797.cps"));
|
||||
saveDataDownload->Start();
|
||||
}
|
||||
return true;
|
||||
saveInfo = std::move(newSaveInfo);
|
||||
}
|
||||
catch (std::exception &e)
|
||||
{
|
||||
saveInfo = NULL;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool PreviewModel::ParseComments(ByteString &commentsResponse)
|
||||
|
@ -16,7 +16,7 @@ class PreviewModel
|
||||
bool doOpen;
|
||||
bool canOpen;
|
||||
std::vector<PreviewView*> observers;
|
||||
SaveInfo * saveInfo;
|
||||
std::unique_ptr<SaveInfo> saveInfo;
|
||||
std::vector<char> * saveData;
|
||||
std::vector<SaveComment*> * saveComments;
|
||||
void notifySaveChanged();
|
||||
@ -39,7 +39,8 @@ public:
|
||||
PreviewModel();
|
||||
~PreviewModel();
|
||||
|
||||
SaveInfo * GetSaveInfo();
|
||||
const SaveInfo *GetSaveInfo() const;
|
||||
std::unique_ptr<SaveInfo> TakeSaveInfo();
|
||||
std::vector<SaveComment*> * GetComments();
|
||||
|
||||
bool GetCommentBoxEnabled();
|
||||
|
@ -415,7 +415,7 @@ void PreviewView::OnKeyPress(int key, int scan, bool repeat, bool shift, bool ct
|
||||
|
||||
void PreviewView::NotifySaveChanged(PreviewModel * sender)
|
||||
{
|
||||
SaveInfo * save = sender->GetSaveInfo();
|
||||
auto *save = sender->GetSaveInfo();
|
||||
savePreview = nullptr;
|
||||
if(save)
|
||||
{
|
||||
|
@ -15,9 +15,9 @@
|
||||
|
||||
#include "Config.h"
|
||||
|
||||
LocalSaveActivity::LocalSaveActivity(SaveFile save, OnSaved onSaved_) :
|
||||
LocalSaveActivity::LocalSaveActivity(std::unique_ptr<SaveFile> newSave, OnSaved onSaved_) :
|
||||
WindowActivity(ui::Point(-1, -1), ui::Point(220, 200)),
|
||||
save(save),
|
||||
save(std::move(newSave)),
|
||||
thumbnailRenderer(nullptr),
|
||||
onSaved(onSaved_)
|
||||
{
|
||||
@ -27,7 +27,7 @@ LocalSaveActivity::LocalSaveActivity(SaveFile save, OnSaved onSaved_) :
|
||||
titleLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
|
||||
AddComponent(titleLabel);
|
||||
|
||||
filenameField = new ui::Textbox(ui::Point(8, 25), ui::Point(Size.X-16, 16), save.GetDisplayName(), "[filename]");
|
||||
filenameField = new ui::Textbox(ui::Point(8, 25), ui::Point(Size.X-16, 16), save->GetDisplayName(), "[filename]");
|
||||
filenameField->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
|
||||
filenameField->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
|
||||
AddComponent(filenameField);
|
||||
@ -53,9 +53,9 @@ LocalSaveActivity::LocalSaveActivity(SaveFile save, OnSaved onSaved_) :
|
||||
AddComponent(okayButton);
|
||||
SetOkayButton(okayButton);
|
||||
|
||||
if(save.GetGameSave())
|
||||
if(save->GetGameSave())
|
||||
{
|
||||
thumbnailRenderer = new ThumbnailRendererTask(*save.GetGameSave(), Size - Vec2(16, 16), true, false);
|
||||
thumbnailRenderer = new ThumbnailRendererTask(*save->GetGameSave(), Size - Vec2(16, 16), true, false);
|
||||
thumbnailRenderer->Start();
|
||||
}
|
||||
}
|
||||
@ -82,8 +82,8 @@ void LocalSaveActivity::Save()
|
||||
else if (filenameField->GetText().length())
|
||||
{
|
||||
ByteString finalFilename = ByteString::Build(LOCAL_SAVE_DIR, PATH_SEP_CHAR, filenameField->GetText().ToUtf8(), ".cps");
|
||||
save.SetDisplayName(filenameField->GetText());
|
||||
save.SetFileName(finalFilename);
|
||||
save->SetDisplayName(filenameField->GetText());
|
||||
save->SetFileName(finalFilename);
|
||||
if (Platform::FileExists(finalFilename))
|
||||
{
|
||||
new ConfirmPrompt("Overwrite file", "Are you sure you wish to overwrite\n"+finalFilename.FromUtf8(), { [this, finalFilename] {
|
||||
@ -104,15 +104,18 @@ void LocalSaveActivity::Save()
|
||||
void LocalSaveActivity::saveWrite(ByteString finalFilename)
|
||||
{
|
||||
Platform::MakeDirectory(LOCAL_SAVE_DIR);
|
||||
GameSave *gameSave = save.GetGameSave();
|
||||
Json::Value localSaveInfo;
|
||||
localSaveInfo["type"] = "localsave";
|
||||
localSaveInfo["username"] = Client::Ref().GetAuthUser().Username;
|
||||
localSaveInfo["title"] = finalFilename;
|
||||
localSaveInfo["date"] = (Json::Value::UInt64)time(NULL);
|
||||
Client::Ref().SaveAuthorInfo(&localSaveInfo);
|
||||
{
|
||||
auto gameSave = save->TakeGameSave();
|
||||
gameSave->authors = localSaveInfo;
|
||||
auto [ fromNewerVersion, saveData ] = gameSave->Serialise();
|
||||
save->SetGameSave(std::move(gameSave));
|
||||
}
|
||||
auto [ fromNewerVersion, saveData ] = save->GetGameSave()->Serialise();
|
||||
(void)fromNewerVersion;
|
||||
if (saveData.size() == 0)
|
||||
new ErrorMessage("Error", "Unable to serialize game data.");
|
||||
@ -122,7 +125,7 @@ void LocalSaveActivity::saveWrite(ByteString finalFilename)
|
||||
{
|
||||
if (onSaved)
|
||||
{
|
||||
onSaved(&save);
|
||||
onSaved(std::move(save));
|
||||
}
|
||||
Exit();
|
||||
}
|
||||
|
@ -22,19 +22,19 @@ class ThumbnailRendererTask;
|
||||
|
||||
class LocalSaveActivity: public WindowActivity
|
||||
{
|
||||
using OnSaved = std::function<void (SaveFile *)>;
|
||||
using OnSaved = std::function<void (std::unique_ptr<SaveFile>)>;
|
||||
std::unique_ptr<PlaneAdapter<std::vector<pixel_rgba>>> saveToDiskImage = format::PixelsFromPNG(
|
||||
std::vector<char>(save_local_png, save_local_png + save_local_png_size)
|
||||
);
|
||||
|
||||
SaveFile save;
|
||||
std::unique_ptr<SaveFile> save;
|
||||
ThumbnailRendererTask *thumbnailRenderer;
|
||||
std::unique_ptr<VideoBuffer> thumbnail;
|
||||
ui::Textbox * filenameField;
|
||||
OnSaved onSaved;
|
||||
|
||||
public:
|
||||
LocalSaveActivity(SaveFile save, OnSaved onSaved = nullptr);
|
||||
LocalSaveActivity(std::unique_ptr<SaveFile> newSave, OnSaved onSaved = nullptr);
|
||||
void saveWrite(ByteString finalFilename);
|
||||
void Save();
|
||||
void OnDraw() override;
|
||||
|
@ -21,7 +21,7 @@
|
||||
|
||||
class SaveUploadTask: public Task
|
||||
{
|
||||
SaveInfo save;
|
||||
SaveInfo &save;
|
||||
|
||||
void before() override
|
||||
{
|
||||
@ -40,22 +40,17 @@ class SaveUploadTask: public Task
|
||||
}
|
||||
|
||||
public:
|
||||
SaveInfo GetSave()
|
||||
{
|
||||
return save;
|
||||
}
|
||||
|
||||
SaveUploadTask(SaveInfo save):
|
||||
save(save)
|
||||
SaveUploadTask(SaveInfo &newSave):
|
||||
save(newSave)
|
||||
{
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
ServerSaveActivity::ServerSaveActivity(SaveInfo save, OnUploaded onUploaded_) :
|
||||
ServerSaveActivity::ServerSaveActivity(std::unique_ptr<SaveInfo> newSave, OnUploaded onUploaded_) :
|
||||
WindowActivity(ui::Point(-1, -1), ui::Point(440, 200)),
|
||||
thumbnailRenderer(nullptr),
|
||||
save(save),
|
||||
save(std::move(newSave)),
|
||||
onUploaded(onUploaded_),
|
||||
saveUploadTask(NULL)
|
||||
{
|
||||
@ -64,7 +59,7 @@ ServerSaveActivity::ServerSaveActivity(SaveInfo save, OnUploaded onUploaded_) :
|
||||
titleLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
|
||||
titleLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
|
||||
AddComponent(titleLabel);
|
||||
CheckName(save.GetName()); //set titleLabel text
|
||||
CheckName(save->GetName()); //set titleLabel text
|
||||
|
||||
ui::Label * previewLabel = new ui::Label(ui::Point((Size.X/2)+4, 5), ui::Point((Size.X/2)-8, 16), "Preview:");
|
||||
previewLabel->SetTextColour(style::Colour::InformationTitle);
|
||||
@ -72,14 +67,14 @@ ServerSaveActivity::ServerSaveActivity(SaveInfo save, OnUploaded onUploaded_) :
|
||||
previewLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
|
||||
AddComponent(previewLabel);
|
||||
|
||||
nameField = new ui::Textbox(ui::Point(8, 25), ui::Point((Size.X/2)-16, 16), save.GetName(), "[save name]");
|
||||
nameField = new ui::Textbox(ui::Point(8, 25), ui::Point((Size.X/2)-16, 16), save->GetName(), "[save name]");
|
||||
nameField->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
|
||||
nameField->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
|
||||
nameField->SetActionCallback({ [this] { CheckName(nameField->GetText()); } });
|
||||
AddComponent(nameField);
|
||||
FocusComponent(nameField);
|
||||
|
||||
descriptionField = new ui::Textbox(ui::Point(8, 65), ui::Point((Size.X/2)-16, Size.Y-(65+16+4)), save.GetDescription(), "[save description]");
|
||||
descriptionField = new ui::Textbox(ui::Point(8, 65), ui::Point((Size.X/2)-16, Size.Y-(65+16+4)), save->GetDescription(), "[save description]");
|
||||
descriptionField->SetMultiline(true);
|
||||
descriptionField->SetLimit(254);
|
||||
descriptionField->Appearance.VerticalAlign = ui::Appearance::AlignTop;
|
||||
@ -87,7 +82,7 @@ ServerSaveActivity::ServerSaveActivity(SaveInfo save, OnUploaded onUploaded_) :
|
||||
AddComponent(descriptionField);
|
||||
|
||||
publishedCheckbox = new ui::Checkbox(ui::Point(8, 45), ui::Point((Size.X/2)-80, 16), "Publish", "");
|
||||
if(Client::Ref().GetAuthUser().Username != save.GetUserName())
|
||||
if(Client::Ref().GetAuthUser().Username != save->GetUserName())
|
||||
{
|
||||
//Save is not owned by the user, disable by default
|
||||
publishedCheckbox->SetChecked(false);
|
||||
@ -95,12 +90,12 @@ ServerSaveActivity::ServerSaveActivity(SaveInfo save, OnUploaded onUploaded_) :
|
||||
else
|
||||
{
|
||||
//Save belongs to the current user, use published state already set
|
||||
publishedCheckbox->SetChecked(save.GetPublished());
|
||||
publishedCheckbox->SetChecked(save->GetPublished());
|
||||
}
|
||||
AddComponent(publishedCheckbox);
|
||||
|
||||
pausedCheckbox = new ui::Checkbox(ui::Point(160, 45), ui::Point(55, 16), "Paused", "");
|
||||
pausedCheckbox->SetChecked(save.GetGameSave()->paused);
|
||||
pausedCheckbox->SetChecked(save->GetGameSave()->paused);
|
||||
AddComponent(pausedCheckbox);
|
||||
|
||||
ui::Button * cancelButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point((Size.X/2)-75, 16), "Cancel");
|
||||
@ -141,17 +136,17 @@ ServerSaveActivity::ServerSaveActivity(SaveInfo save, OnUploaded onUploaded_) :
|
||||
} });
|
||||
AddComponent(RulesButton);
|
||||
|
||||
if (save.GetGameSave())
|
||||
if (save->GetGameSave())
|
||||
{
|
||||
thumbnailRenderer = new ThumbnailRendererTask(*save.GetGameSave(), Size / 2 - Vec2(16, 16), false, true);
|
||||
thumbnailRenderer = new ThumbnailRendererTask(*save->GetGameSave(), Size / 2 - Vec2(16, 16), false, true);
|
||||
thumbnailRenderer->Start();
|
||||
}
|
||||
}
|
||||
|
||||
ServerSaveActivity::ServerSaveActivity(SaveInfo save, bool saveNow, OnUploaded onUploaded_) :
|
||||
ServerSaveActivity::ServerSaveActivity(std::unique_ptr<SaveInfo> newSave, bool saveNow, OnUploaded onUploaded_) :
|
||||
WindowActivity(ui::Point(-1, -1), ui::Point(200, 50)),
|
||||
thumbnailRenderer(nullptr),
|
||||
save(save),
|
||||
save(std::move(newSave)),
|
||||
onUploaded(onUploaded_),
|
||||
saveUploadTask(NULL)
|
||||
{
|
||||
@ -163,7 +158,7 @@ ServerSaveActivity::ServerSaveActivity(SaveInfo save, bool saveNow, OnUploaded o
|
||||
|
||||
AddAuthorInfo();
|
||||
|
||||
saveUploadTask = new SaveUploadTask(this->save);
|
||||
saveUploadTask = new SaveUploadTask(*this->save);
|
||||
saveUploadTask->AddTaskListener(this);
|
||||
saveUploadTask->Start();
|
||||
}
|
||||
@ -179,7 +174,7 @@ void ServerSaveActivity::NotifyDone(Task * task)
|
||||
{
|
||||
if (onUploaded)
|
||||
{
|
||||
onUploaded(save);
|
||||
onUploaded(std::move(save));
|
||||
}
|
||||
Exit();
|
||||
}
|
||||
@ -189,9 +184,9 @@ void ServerSaveActivity::Save()
|
||||
{
|
||||
if(nameField->GetText().length())
|
||||
{
|
||||
if(Client::Ref().GetAuthUser().Username != save.GetUserName() && publishedCheckbox->GetChecked())
|
||||
if(Client::Ref().GetAuthUser().Username != save->GetUserName() && publishedCheckbox->GetChecked())
|
||||
{
|
||||
new ConfirmPrompt("Publish", "This save was created by " + save.GetUserName().FromUtf8() + ", you're about to publish this under your own name; If you haven't been given permission by the author to do so, please uncheck the publish box, otherwise continue", { [this] {
|
||||
new ConfirmPrompt("Publish", "This save was created by " + save->GetUserName().FromUtf8() + ", you're about to publish this under your own name; If you haven't been given permission by the author to do so, please uncheck the publish box, otherwise continue", { [this] {
|
||||
Exit();
|
||||
saveUpload();
|
||||
} });
|
||||
@ -212,34 +207,42 @@ void ServerSaveActivity::AddAuthorInfo()
|
||||
{
|
||||
Json::Value serverSaveInfo;
|
||||
serverSaveInfo["type"] = "save";
|
||||
serverSaveInfo["id"] = save.GetID();
|
||||
serverSaveInfo["id"] = save->GetID();
|
||||
serverSaveInfo["username"] = Client::Ref().GetAuthUser().Username;
|
||||
serverSaveInfo["title"] = save.GetName().ToUtf8();
|
||||
serverSaveInfo["description"] = save.GetDescription().ToUtf8();
|
||||
serverSaveInfo["published"] = (int)save.GetPublished();
|
||||
serverSaveInfo["title"] = save->GetName().ToUtf8();
|
||||
serverSaveInfo["description"] = save->GetDescription().ToUtf8();
|
||||
serverSaveInfo["published"] = (int)save->GetPublished();
|
||||
serverSaveInfo["date"] = (Json::Value::UInt64)time(NULL);
|
||||
Client::Ref().SaveAuthorInfo(&serverSaveInfo);
|
||||
save.GetGameSave()->authors = serverSaveInfo;
|
||||
{
|
||||
auto gameSave = save->TakeGameSave();
|
||||
gameSave->authors = serverSaveInfo;
|
||||
save->SetGameSave(std::move(gameSave));
|
||||
}
|
||||
}
|
||||
|
||||
void ServerSaveActivity::saveUpload()
|
||||
{
|
||||
save.SetName(nameField->GetText());
|
||||
save.SetDescription(descriptionField->GetText());
|
||||
save.SetPublished(publishedCheckbox->GetChecked());
|
||||
save.SetUserName(Client::Ref().GetAuthUser().Username);
|
||||
save.SetID(0);
|
||||
save.GetGameSave()->paused = pausedCheckbox->GetChecked();
|
||||
save->SetName(nameField->GetText());
|
||||
save->SetDescription(descriptionField->GetText());
|
||||
save->SetPublished(publishedCheckbox->GetChecked());
|
||||
save->SetUserName(Client::Ref().GetAuthUser().Username);
|
||||
save->SetID(0);
|
||||
{
|
||||
auto gameSave = save->TakeGameSave();
|
||||
gameSave->paused = pausedCheckbox->GetChecked();
|
||||
save->SetGameSave(std::move(gameSave));
|
||||
}
|
||||
AddAuthorInfo();
|
||||
|
||||
if(Client::Ref().UploadSave(save) != RequestOkay)
|
||||
if(Client::Ref().UploadSave(*save) != RequestOkay)
|
||||
{
|
||||
new ErrorMessage("Error", "Upload failed with error:\n"+Client::Ref().GetLastError());
|
||||
}
|
||||
else if (onUploaded)
|
||||
{
|
||||
new SaveIDMessage(save.GetID());
|
||||
onUploaded(save);
|
||||
new SaveIDMessage(save->GetID());
|
||||
onUploaded(std::move(save));
|
||||
}
|
||||
}
|
||||
|
||||
@ -343,7 +346,7 @@ void ServerSaveActivity::ShowRules()
|
||||
|
||||
void ServerSaveActivity::CheckName(String newname)
|
||||
{
|
||||
if (newname.length() && newname == save.GetName() && save.GetUserName() == Client::Ref().GetAuthUser().Username)
|
||||
if (newname.length() && newname == save->GetName() && save->GetUserName() == Client::Ref().GetAuthUser().Username)
|
||||
titleLabel->SetText("Modify simulation properties:");
|
||||
else
|
||||
titleLabel->SetText("Upload new simulation:");
|
||||
|
@ -25,14 +25,14 @@ class Task;
|
||||
class VideoBuffer;
|
||||
class ServerSaveActivity: public WindowActivity, public TaskListener
|
||||
{
|
||||
using OnUploaded = std::function<void (SaveInfo &)>;
|
||||
using OnUploaded = std::function<void (std::unique_ptr<SaveInfo>)>;
|
||||
std::unique_ptr<PlaneAdapter<std::vector<pixel_rgba>>> saveToServerImage = format::PixelsFromPNG(
|
||||
std::vector<char>(save_online_png, save_online_png + save_online_png_size)
|
||||
);
|
||||
|
||||
public:
|
||||
ServerSaveActivity(SaveInfo save, OnUploaded onUploaded);
|
||||
ServerSaveActivity(SaveInfo save, bool saveNow, OnUploaded onUploaded);
|
||||
ServerSaveActivity(std::unique_ptr<SaveInfo> newSave, OnUploaded onUploaded);
|
||||
ServerSaveActivity(std::unique_ptr<SaveInfo> newSave, bool saveNow, OnUploaded onUploaded);
|
||||
void saveUpload();
|
||||
void Save();
|
||||
virtual void Exit() override;
|
||||
@ -47,7 +47,7 @@ protected:
|
||||
void NotifyDone(Task * task) override;
|
||||
ThumbnailRendererTask *thumbnailRenderer;
|
||||
std::unique_ptr<VideoBuffer> thumbnail;
|
||||
SaveInfo save;
|
||||
std::unique_ptr<SaveInfo> save;
|
||||
private:
|
||||
OnUploaded onUploaded;
|
||||
protected:
|
||||
|
@ -5,6 +5,8 @@
|
||||
#include "SearchView.h"
|
||||
|
||||
#include "client/Client.h"
|
||||
#include "client/SaveInfo.h"
|
||||
#include "client/GameSave.h"
|
||||
#include "common/platform/Platform.h"
|
||||
#include "common/tpt-minmax.h"
|
||||
#include "graphics/Graphics.h"
|
||||
@ -34,14 +36,14 @@ SearchController::SearchController(std::function<void ()> onDone_):
|
||||
onDone = onDone_;
|
||||
}
|
||||
|
||||
SaveInfo * SearchController::GetLoadedSave()
|
||||
const SaveInfo *SearchController::GetLoadedSave() const
|
||||
{
|
||||
return searchModel->GetLoadedSave();
|
||||
}
|
||||
|
||||
void SearchController::ReleaseLoadedSave()
|
||||
std::unique_ptr<SaveInfo> SearchController::TakeLoadedSave()
|
||||
{
|
||||
searchModel->SetLoadedSave(NULL);
|
||||
return searchModel->TakeLoadedSave();
|
||||
}
|
||||
|
||||
void SearchController::Update()
|
||||
@ -194,11 +196,11 @@ void SearchController::OpenSaveDone()
|
||||
{
|
||||
if (activePreview->GetDoOpen() && activePreview->GetSaveInfo())
|
||||
{
|
||||
searchModel->SetLoadedSave(activePreview->GetSaveInfo());
|
||||
searchModel->SetLoadedSave(activePreview->TakeSaveInfo());
|
||||
}
|
||||
else
|
||||
{
|
||||
searchModel->SetLoadedSave(NULL);
|
||||
searchModel->SetLoadedSave(nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
#include "common/String.h"
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
|
||||
class SaveInfo;
|
||||
class PreviewController;
|
||||
@ -48,6 +49,6 @@ public:
|
||||
void RemoveSelected();
|
||||
void UnpublishSelected(bool publish);
|
||||
void FavouriteSelected();
|
||||
void ReleaseLoadedSave();
|
||||
SaveInfo * GetLoadedSave();
|
||||
const SaveInfo *GetLoadedSave() const;
|
||||
std::unique_ptr<SaveInfo> TakeLoadedSave();
|
||||
};
|
||||
|
@ -2,13 +2,13 @@
|
||||
#include "SearchView.h"
|
||||
#include "Format.h"
|
||||
#include "client/SaveInfo.h"
|
||||
#include "client/GameSave.h"
|
||||
#include "client/Client.h"
|
||||
#include "common/tpt-minmax.h"
|
||||
#include <thread>
|
||||
#include <cmath>
|
||||
|
||||
SearchModel::SearchModel():
|
||||
loadedSave(NULL),
|
||||
currentSort("best"),
|
||||
currentPage(1),
|
||||
resultCount(0),
|
||||
@ -60,9 +60,9 @@ void SearchModel::BeginSearchSaves(int start, int count, String query, ByteStrin
|
||||
searchSaves->Start();
|
||||
}
|
||||
|
||||
std::vector<SaveInfo *> SearchModel::EndSearchSaves()
|
||||
std::vector<std::unique_ptr<SaveInfo>> SearchModel::EndSearchSaves()
|
||||
{
|
||||
std::vector<SaveInfo *> saveArray;
|
||||
std::vector<std::unique_ptr<SaveInfo>> saveArray;
|
||||
auto [ dataStatus, data ] = searchSaves->Finish();
|
||||
searchSaves.reset();
|
||||
auto &client = Client::Ref();
|
||||
@ -88,10 +88,10 @@ std::vector<SaveInfo *> SearchModel::EndSearchSaves()
|
||||
String tempName = ByteString(savesArray[j]["Name"].asString()).FromUtf8();
|
||||
int tempVersion = savesArray[j]["Version"].asInt();
|
||||
bool tempPublished = savesArray[j]["Published"].asBool();
|
||||
SaveInfo * tempSaveInfo = new SaveInfo(tempID, tempCreatedDate, tempUpdatedDate, tempScoreUp, tempScoreDown, tempUsername, tempName);
|
||||
auto tempSaveInfo = std::make_unique<SaveInfo>(tempID, tempCreatedDate, tempUpdatedDate, tempScoreUp, tempScoreDown, tempUsername, tempName);
|
||||
tempSaveInfo->Version = tempVersion;
|
||||
tempSaveInfo->SetPublished(tempPublished);
|
||||
saveArray.push_back(tempSaveInfo);
|
||||
saveArray.push_back(std::move(tempSaveInfo));
|
||||
}
|
||||
}
|
||||
catch (std::exception &e)
|
||||
@ -193,27 +193,28 @@ bool SearchModel::UpdateSaveList(int pageNumber, String query)
|
||||
return false;
|
||||
}
|
||||
|
||||
void SearchModel::SetLoadedSave(SaveInfo * save)
|
||||
void SearchModel::SetLoadedSave(std::unique_ptr<SaveInfo> save)
|
||||
{
|
||||
if(loadedSave != save && loadedSave)
|
||||
delete loadedSave;
|
||||
if(save)
|
||||
{
|
||||
loadedSave = new SaveInfo(*save);
|
||||
}
|
||||
else
|
||||
{
|
||||
loadedSave = NULL;
|
||||
}
|
||||
loadedSave = std::move(save);
|
||||
}
|
||||
|
||||
SaveInfo * SearchModel::GetLoadedSave(){
|
||||
return loadedSave;
|
||||
const SaveInfo *SearchModel::GetLoadedSave() const
|
||||
{
|
||||
return loadedSave.get();
|
||||
}
|
||||
|
||||
std::vector<SaveInfo*> SearchModel::GetSaveList()
|
||||
std::unique_ptr<SaveInfo> SearchModel::TakeLoadedSave()
|
||||
{
|
||||
return saveList;
|
||||
return std::move(loadedSave);
|
||||
}
|
||||
|
||||
std::vector<SaveInfo *> SearchModel::GetSaveList() // non-owning
|
||||
{
|
||||
std::vector<SaveInfo *> nonOwningSaveList;
|
||||
std::transform(saveList.begin(), saveList.end(), std::back_inserter(nonOwningSaveList), [](auto &ptr) {
|
||||
return ptr.get();
|
||||
});
|
||||
return nonOwningSaveList;
|
||||
}
|
||||
|
||||
std::vector<std::pair<ByteString, int> > SearchModel::GetTagList()
|
||||
@ -360,11 +361,6 @@ void SearchModel::notifySelectedChanged()
|
||||
}
|
||||
}
|
||||
|
||||
SearchModel::~SearchModel()
|
||||
{
|
||||
delete loadedSave;
|
||||
}
|
||||
|
||||
int SearchModel::GetPageCount()
|
||||
{
|
||||
if (!showOwn && !showFavourite && currentSort == "best" && lastQuery == "")
|
||||
|
@ -13,19 +13,19 @@ class SearchModel
|
||||
private:
|
||||
std::unique_ptr<http::Request> searchSaves;
|
||||
void BeginSearchSaves(int start, int count, String query, ByteString sort, ByteString category);
|
||||
std::vector<SaveInfo *> EndSearchSaves();
|
||||
std::vector<std::unique_ptr<SaveInfo>> EndSearchSaves();
|
||||
|
||||
void BeginGetTags(int start, int count, String query);
|
||||
std::vector<std::pair<ByteString, int>> EndGetTags();
|
||||
std::unique_ptr<http::Request> getTags;
|
||||
|
||||
SaveInfo * loadedSave;
|
||||
std::unique_ptr<SaveInfo> loadedSave;
|
||||
ByteString currentSort;
|
||||
String lastQuery;
|
||||
String lastError;
|
||||
std::vector<int> selected;
|
||||
std::vector<SearchView*> observers;
|
||||
std::vector<SaveInfo*> saveList;
|
||||
std::vector<std::unique_ptr<SaveInfo>> saveList;
|
||||
std::vector<std::pair<ByteString, int> > tagList;
|
||||
int currentPage;
|
||||
int resultCount;
|
||||
@ -44,13 +44,12 @@ private:
|
||||
bool saveListLoaded = false;
|
||||
public:
|
||||
SearchModel();
|
||||
~SearchModel();
|
||||
|
||||
void SetShowTags(bool show);
|
||||
bool GetShowTags();
|
||||
void AddObserver(SearchView * observer);
|
||||
bool UpdateSaveList(int pageNumber, String query);
|
||||
std::vector<SaveInfo*> GetSaveList();
|
||||
std::vector<SaveInfo *> GetSaveList(); // non-owning
|
||||
std::vector<std::pair<ByteString, int> > GetTagList();
|
||||
String GetLastError() { return lastError; }
|
||||
int GetPageCount();
|
||||
@ -62,8 +61,9 @@ public:
|
||||
bool GetShowOwn() { return showOwn; }
|
||||
void SetShowFavourite(bool show) { if(show!=showFavourite && !searchSaves) { showFavourite = show; } notifyShowFavouriteChanged(); }
|
||||
bool GetShowFavourite() { return showFavourite; }
|
||||
void SetLoadedSave(SaveInfo * save);
|
||||
SaveInfo * GetLoadedSave();
|
||||
void SetLoadedSave(std::unique_ptr<SaveInfo> save);
|
||||
const SaveInfo *GetLoadedSave() const;
|
||||
std::unique_ptr<SaveInfo> TakeLoadedSave();
|
||||
bool GetSavesLoaded() { return saveListLoaded; }
|
||||
std::vector<int> GetSelected() { return selected; }
|
||||
void ClearSelected() { selected.clear(); notifySelectedChanged(); }
|
||||
|
@ -456,7 +456,7 @@ void SearchView::NotifySaveListChanged(SearchModel * sender)
|
||||
int buttonWidth, buttonHeight, saveX = 0, saveY = 0, savesX = 5, savesY = 4, buttonPadding = 1;
|
||||
int buttonAreaWidth, buttonAreaHeight, buttonXOffset, buttonYOffset;
|
||||
|
||||
std::vector<SaveInfo*> saves = sender->GetSaveList();
|
||||
auto saves = sender->GetSaveList();
|
||||
//string messageOfTheDay = sender->GetMessageOfTheDay();
|
||||
|
||||
if(sender->GetShowFavourite())
|
||||
|
@ -6,19 +6,13 @@
|
||||
#include "client/Client.h"
|
||||
#include "client/SaveInfo.h"
|
||||
|
||||
TagsModel::TagsModel():
|
||||
save(NULL)
|
||||
void TagsModel::SetSave(SaveInfo *newSave /* non-owning */)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void TagsModel::SetSave(SaveInfo * save)
|
||||
{
|
||||
this->save = save;
|
||||
this->save = newSave;
|
||||
notifyTagsChanged();
|
||||
}
|
||||
|
||||
SaveInfo * TagsModel::GetSave()
|
||||
SaveInfo *TagsModel::GetSave() // non-owning
|
||||
{
|
||||
return save;
|
||||
}
|
||||
@ -72,7 +66,3 @@ void TagsModel::notifyTagsChanged()
|
||||
observers[i]->NotifyTagsChanged(this);
|
||||
}
|
||||
}
|
||||
|
||||
TagsModel::~TagsModel() {
|
||||
}
|
||||
|
||||
|
@ -6,15 +6,13 @@ class SaveInfo;
|
||||
|
||||
class TagsView;
|
||||
class TagsModel {
|
||||
SaveInfo * save;
|
||||
SaveInfo *save = nullptr; // non-owning
|
||||
std::vector<TagsView*> observers;
|
||||
void notifyTagsChanged();
|
||||
public:
|
||||
TagsModel();
|
||||
void AddObserver(TagsView * observer);
|
||||
void SetSave(SaveInfo * save);
|
||||
void SetSave(SaveInfo *newSave /* non-owning */);
|
||||
void RemoveTag(ByteString tag);
|
||||
void AddTag(ByteString tag);
|
||||
SaveInfo * GetSave();
|
||||
virtual ~TagsModel();
|
||||
SaveInfo *GetSave(); // non-owning
|
||||
};
|
||||
|
@ -1966,7 +1966,7 @@ int LuaScriptInterface::simulation_loadStamp(lua_State * l)
|
||||
auto *luacon_ci = static_cast<LuaScriptInterface *>(commandInterface);
|
||||
int i = -1;
|
||||
int pushed = 1;
|
||||
SaveFile * tempfile = NULL;
|
||||
std::unique_ptr<SaveFile> tempfile;
|
||||
int x = luaL_optint(l,2,0);
|
||||
int y = luaL_optint(l,3,0);
|
||||
auto &client = Client::Ref();
|
||||
@ -1993,8 +1993,10 @@ int LuaScriptInterface::simulation_loadStamp(lua_State * l)
|
||||
|
||||
if (tempfile->GetGameSave()->authors.size())
|
||||
{
|
||||
tempfile->GetGameSave()->authors["type"] = "luastamp";
|
||||
client.MergeStampAuthorInfo(tempfile->GetGameSave()->authors);
|
||||
auto gameSave = tempfile->TakeGameSave();
|
||||
gameSave->authors["type"] = "luastamp";
|
||||
client.MergeStampAuthorInfo(gameSave->authors);
|
||||
tempfile->SetGameSave(std::move(gameSave));
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -2003,7 +2005,6 @@ int LuaScriptInterface::simulation_loadStamp(lua_State * l)
|
||||
lua_pushnil(l);
|
||||
tpt_lua_pushString(l, luacon_ci->GetLastError());
|
||||
}
|
||||
delete tempfile;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -2060,7 +2061,7 @@ int LuaScriptInterface::simulation_reloadSave(lua_State * l)
|
||||
|
||||
int LuaScriptInterface::simulation_getSaveID(lua_State *l)
|
||||
{
|
||||
SaveInfo *tempSave = luacon_model->GetSave();
|
||||
auto *tempSave = luacon_model->GetSave();
|
||||
if (tempSave)
|
||||
{
|
||||
lua_pushinteger(l, tempSave->GetID());
|
||||
|
@ -20,7 +20,7 @@ void SaveRenderer::Flush(int begin, int end)
|
||||
std::fill(ren->graphicscache + begin, ren->graphicscache + end, gcache_item());
|
||||
}
|
||||
|
||||
std::unique_ptr<VideoBuffer> SaveRenderer::Render(GameSave * save, bool decorations, bool fire, Renderer *renderModeSource)
|
||||
std::unique_ptr<VideoBuffer> SaveRenderer::Render(const GameSave *save, bool decorations, bool fire, Renderer *renderModeSource)
|
||||
{
|
||||
std::lock_guard<std::mutex> gx(renderMutex);
|
||||
|
||||
|
@ -15,7 +15,7 @@ class SaveRenderer: public ExplicitSingleton<SaveRenderer> {
|
||||
std::mutex renderMutex;
|
||||
public:
|
||||
SaveRenderer();
|
||||
std::unique_ptr<VideoBuffer> Render(GameSave * save, bool decorations = true, bool fire = true, Renderer *renderModeSource = nullptr);
|
||||
std::unique_ptr<VideoBuffer> Render(const GameSave *save, bool decorations = true, bool fire = true, Renderer *renderModeSource = nullptr);
|
||||
void Flush(int begin, int end);
|
||||
virtual ~SaveRenderer();
|
||||
};
|
||||
|
@ -343,12 +343,12 @@ int Simulation::Load(const GameSave * originalSave, bool includePressure, int fu
|
||||
return 0;
|
||||
}
|
||||
|
||||
GameSave * Simulation::Save(bool includePressure)
|
||||
std::unique_ptr<GameSave> Simulation::Save(bool includePressure)
|
||||
{
|
||||
return Save(includePressure, 0, 0, XRES-1, YRES-1);
|
||||
}
|
||||
|
||||
GameSave * Simulation::Save(bool includePressure, int fullX, int fullY, int fullX2, int fullY2)
|
||||
std::unique_ptr<GameSave> Simulation::Save(bool includePressure, int fullX, int fullY, int fullX2, int fullY2)
|
||||
{
|
||||
int blockX, blockY, blockX2, blockY2, blockW, blockH;
|
||||
//Normalise incoming coords
|
||||
@ -376,7 +376,7 @@ GameSave * Simulation::Save(bool includePressure, int fullX, int fullY, int full
|
||||
blockW = blockX2-blockX;
|
||||
blockH = blockY2-blockY;
|
||||
|
||||
GameSave * newSave = new GameSave(blockW, blockH);
|
||||
auto newSave = std::make_unique<GameSave>(blockW, blockH);
|
||||
auto &possiblyCarriesType = Particle::PossiblyCarriesType();
|
||||
auto &properties = Particle::GetProperties();
|
||||
newSave->frameCount = frameCount;
|
||||
@ -507,25 +507,23 @@ GameSave * Simulation::Save(bool includePressure, int fullX, int fullY, int full
|
||||
newSave->stkm.fanFigh.push_back(i);
|
||||
}
|
||||
|
||||
SaveSimOptions(newSave);
|
||||
SaveSimOptions(*newSave);
|
||||
newSave->pmapbits = PMAPBITS;
|
||||
return newSave;
|
||||
}
|
||||
|
||||
void Simulation::SaveSimOptions(GameSave * gameSave)
|
||||
void Simulation::SaveSimOptions(GameSave &gameSave)
|
||||
{
|
||||
if (!gameSave)
|
||||
return;
|
||||
gameSave->gravityMode = gravityMode;
|
||||
gameSave->customGravityX = customGravityX;
|
||||
gameSave->customGravityY = customGravityY;
|
||||
gameSave->airMode = air->airMode;
|
||||
gameSave->ambientAirTemp = air->ambientAirTemp;
|
||||
gameSave->edgeMode = edgeMode;
|
||||
gameSave->legacyEnable = legacy_enable;
|
||||
gameSave->waterEEnabled = water_equal_test;
|
||||
gameSave->gravityEnable = grav->IsEnabled();
|
||||
gameSave->aheatEnable = aheat_enable;
|
||||
gameSave.gravityMode = gravityMode;
|
||||
gameSave.customGravityX = customGravityX;
|
||||
gameSave.customGravityY = customGravityY;
|
||||
gameSave.airMode = air->airMode;
|
||||
gameSave.ambientAirTemp = air->ambientAirTemp;
|
||||
gameSave.edgeMode = edgeMode;
|
||||
gameSave.legacyEnable = legacy_enable;
|
||||
gameSave.waterEEnabled = water_equal_test;
|
||||
gameSave.gravityEnable = grav->IsEnabled();
|
||||
gameSave.aheatEnable = aheat_enable;
|
||||
}
|
||||
|
||||
bool Simulation::FloodFillPmapCheck(int x, int y, int type)
|
||||
|
@ -123,9 +123,9 @@ public:
|
||||
|
||||
int Load(const GameSave * save, bool includePressure);
|
||||
int Load(const GameSave * save, bool includePressure, int x, int y);
|
||||
GameSave * Save(bool includePressure);
|
||||
GameSave * Save(bool includePressure, int x1, int y1, int x2, int y2);
|
||||
void SaveSimOptions(GameSave * gameSave);
|
||||
std::unique_ptr<GameSave> Save(bool includePressure);
|
||||
std::unique_ptr<GameSave> Save(bool includePressure, int x1, int y1, int x2, int y2);
|
||||
void SaveSimOptions(GameSave &gameSave);
|
||||
SimulationSample GetSample(int x, int y);
|
||||
|
||||
std::unique_ptr<Snapshot> CreateSnapshot();
|
||||
|
Loading…
Reference in New Issue
Block a user