Load save data when showing the save preview
This commit is contained in:
parent
1dadb11fc2
commit
0ee1e1875d
@ -22,13 +22,13 @@ gravityMode(save.gravityMode),
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airMode(save.airMode),
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signs(save.signs)
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{
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setSize(save.width, save.height);
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setSize(save.blockWidth, save.blockHeight);
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particlesCount = save.particlesCount;
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copy(save.particles, save.particles+NPART, particles);
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copy(save.blockMapPtr, save.blockMapPtr+((height/CELL)*(width/CELL)), blockMapPtr);
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copy(save.fanVelXPtr, save.fanVelXPtr+((height/CELL)*(width/CELL)), fanVelXPtr);
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copy(save.fanVelYPtr, save.fanVelYPtr+((height/CELL)*(width/CELL)), fanVelYPtr);
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copy(save.blockMapPtr, save.blockMapPtr+(blockHeight*blockWidth), blockMapPtr);
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copy(save.fanVelXPtr, save.fanVelXPtr+(blockHeight*blockWidth), fanVelXPtr);
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copy(save.fanVelYPtr, save.fanVelYPtr+(blockHeight*blockWidth), fanVelYPtr);
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}
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GameSave::GameSave(int width, int height)
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@ -38,10 +38,29 @@ GameSave::GameSave(int width, int height)
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GameSave::GameSave(char * data, int dataSize)
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{
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width, height = 0;
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blockWidth, blockHeight = 0;
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blockMap, blockMapPtr, fanVelX, fanVelXPtr, fanVelY, fanVelYPtr, particles = NULL;
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try {
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if(dataSize > 0)
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{
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if(data[0] == 0x50 || data[0] == 0x66)
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{
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readPSv(data, dataSize);
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}
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else if(data[0] == 'O')
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{
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readOPS(data, dataSize);
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}
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else
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{
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std::cerr << "Got Magic number '" << data[0] << "'" << std::endl;
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throw ParseException(ParseException::Corrupt, "Invalid save format");
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}
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}
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else
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{
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throw ParseException(ParseException::Corrupt, "No data");
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}
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} catch (ParseException& e) {
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this->~GameSave(); //Free any allocated memory
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throw;
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@ -50,26 +69,29 @@ GameSave::GameSave(char * data, int dataSize)
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void GameSave::setSize(int newWidth, int newHeight)
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{
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this->width = (newWidth/CELL)*CELL;
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this->height = (newHeight/CELL)*CELL;
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std::cout << "GameSave::setSize(" << newWidth << ", " << newHeight << ")";
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this->blockWidth = newWidth;
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this->blockHeight = newHeight;
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particlesCount = 0;
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particles = new Particle[NPART];
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blockMap = new unsigned char*[height/CELL];
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blockMapPtr = new unsigned char[(height/CELL)*(width/CELL)];
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fill(blockMapPtr, blockMapPtr+((height/CELL)*(width/CELL)), 0);
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for(int y = 0; y < height/CELL; y++)
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blockMap[y] = &blockMapPtr[y*(width/CELL)];
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fanVelXPtr = new float[(height/CELL)*(width/CELL)];
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fill(fanVelXPtr, fanVelXPtr+((height/CELL)*(width/CELL)), 0);
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fanVelX = new float*[height/CELL];
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for(int y = 0; y < height/CELL; y++)
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fanVelX[y] = &fanVelXPtr[y*(width/CELL)];
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fanVelYPtr = new float[(height/CELL)*(width/CELL)];
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fill(fanVelYPtr, fanVelYPtr+((height/CELL)*(width/CELL)), 0);
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fanVelY = new float*[height/CELL];
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for(int y = 0; y < height/CELL; y++)
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fanVelY[y] = &fanVelYPtr[y*(width/CELL)];
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blockMap = new unsigned char*[blockHeight];
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blockMapPtr = new unsigned char[blockHeight*blockWidth];
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fill(blockMapPtr, blockMapPtr+(blockHeight*blockWidth), 0);
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for(int y = 0; y < blockHeight; y++)
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blockMap[y] = &blockMapPtr[y*blockWidth];
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fanVelXPtr = new float[(blockHeight)*(blockWidth)];
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fill(fanVelXPtr, fanVelXPtr+((blockHeight)*(blockWidth)), 0);
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fanVelX = new float*[blockHeight];
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for(int y = 0; y < blockHeight; y++)
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fanVelX[y] = &fanVelXPtr[y*(blockWidth)];
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fanVelYPtr = new float[(blockHeight)*(blockWidth)];
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fill(fanVelYPtr, fanVelYPtr+((blockHeight)*(blockWidth)), 0);
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fanVelY = new float*[blockHeight];
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for(int y = 0; y < blockHeight; y++)
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fanVelY[y] = &fanVelYPtr[y*blockWidth];
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}
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char * GameSave::Serialise(int & dataSize)
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@ -116,7 +138,7 @@ void GameSave::readOPS(char * data, int dataLength)
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if(blockX+blockW > XRES/CELL || blockY+blockH > YRES/CELL)
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throw ParseException(ParseException::InvalidDimensions, "Save too large");
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setSize(fullW, fullH);
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setSize(blockW, blockH);
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bsonDataLen = ((unsigned)inputData[8]);
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bsonDataLen |= ((unsigned)inputData[9]) << 8;
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@ -373,7 +395,7 @@ void GameSave::readOPS(char * data, int dataLength)
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y = saved_y + fullY;
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fieldDescriptor = partsData[i+1];
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fieldDescriptor |= partsData[i+2] << 8;
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if(x >= XRES || x < 0 || y >= YRES || y < 0)
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if(x >= fullW || x < 0 || y >= fullH || y < 0)
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{
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fprintf(stderr, "Out of range [%d]: %d %d, [%d, %d], [%d, %d]\n", i, x, y, (unsigned)partsData[i+1], (unsigned)partsData[i+2], (unsigned)partsData[i+3], (unsigned)partsData[i+4]);
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goto fail;
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@ -618,7 +640,7 @@ void GameSave::readPSv(char * data, int dataLength)
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if (!d)
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throw ParseException(ParseException::Corrupt, "Cannot allocate memory");
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setSize(bw*CELL, bh*CELL);
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setSize(bw, bh);
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if (BZ2_bzBuffToBuffDecompress((char *)d, (unsigned *)&i, (char *)(c+12), dataLength-12, 0, 0))
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throw ParseException(ParseException::Corrupt, "Cannot decompress");
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@ -1122,8 +1144,8 @@ char * GameSave::serialiseOPS(int & dataLength)
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fullY = blockY*CELL;
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//Original size + offset of original corner from snapped corner, rounded up by adding CELL-1
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blockW = (width-fullX+CELL-1)/CELL;
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blockH = (height-fullY+CELL-1)/CELL;
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blockW = blockWidth;//(blockWidth-fullX+CELL-1)/CELL;
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blockH = blockHeight;//(blockHeight-fullY+CELL-1)/CELL;
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fullW = blockW*CELL;
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fullH = blockH*CELL;
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@ -1438,7 +1460,7 @@ fin:
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GameSave::~GameSave()
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{
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if(width && height)
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if(blockWidth && blockHeight)
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{
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if(particles)
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{
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@ -34,7 +34,7 @@ class GameSave
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{
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public:
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int width, height;
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int blockWidth, blockHeight;
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//Simulation data
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//int ** particleMap;
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@ -99,5 +99,7 @@ GameSave * SaveInfo::GetGameSave()
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void SaveInfo::SetGameSave(GameSave * saveGame)
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{
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if(gameSave)
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delete gameSave;
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gameSave = saveGame;
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}
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@ -234,6 +234,11 @@ ui::Point GameController::PointTranslate(ui::Point point)
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return point;
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}
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ui::Point GameController::NormaliseBlockCoord(ui::Point point)
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{
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return (point/CELL)*CELL;
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}
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void GameController::DrawRect(int toolSelection, ui::Point point1, ui::Point point2)
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{
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Simulation * sim = gameModel->GetSimulation();
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@ -94,6 +94,7 @@ public:
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void ShowConsole();
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void FrameStep();
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ui::Point PointTranslate(ui::Point point);
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ui::Point NormaliseBlockCoord(ui::Point point);
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std::string ElementResolve(int type);
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};
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@ -898,17 +898,19 @@ void GameView::OnDraw()
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int thumbX = selectPoint2.X - (tempThumb->Size.X/2);
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int thumbY = selectPoint2.Y - (tempThumb->Size.Y/2);
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if(thumbX<0)
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thumbX = 0;
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if(thumbX+(tempThumb->Size.X)>=XRES)
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thumbX = XRES-tempThumb->Size.X;
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ui::Point thumbPos = c->NormaliseBlockCoord(ui::Point(thumbX, thumbY));
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if(thumbY<0)
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thumbY = 0;
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if(thumbY+(tempThumb->Size.Y)>=YRES)
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thumbY = YRES-tempThumb->Size.Y;
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if(thumbPos.X<0)
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thumbPos.X = 0;
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if(thumbPos.X+(tempThumb->Size.X)>=XRES)
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thumbPos.X = XRES-tempThumb->Size.X;
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g->draw_image(tempThumb->Data, thumbX, thumbY, tempThumb->Size.X, tempThumb->Size.Y, 128);
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if(thumbPos.Y<0)
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thumbPos.Y = 0;
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if(thumbPos.Y+(tempThumb->Size.Y)>=YRES)
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thumbPos.Y = YRES-tempThumb->Size.Y;
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g->draw_image(tempThumb->Data, thumbPos.X, thumbPos.Y, tempThumb->Size.X, tempThumb->Size.Y, 128);
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}
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}
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else
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@ -11,11 +11,10 @@
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PreviewModel::PreviewModel():
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save(NULL),
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savePreview(NULL),
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saveComments(NULL),
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doOpen(false),
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updateSavePreviewWorking(false),
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updateSavePreviewFinished(false),
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updateSaveDataWorking(false),
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updateSaveDataFinished(false),
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updateSaveInfoWorking(false),
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updateSaveInfoFinished(false),
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updateSaveCommentsWorking(false),
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@ -30,9 +29,9 @@ void * PreviewModel::updateSaveInfoTHelper(void * obj)
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return ((PreviewModel*)obj)->updateSaveInfoT();
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}
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void * PreviewModel::updateSavePreviewTHelper(void * obj)
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void * PreviewModel::updateSaveDataTHelper(void * obj)
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{
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return ((PreviewModel*)obj)->updateSavePreviewT();
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return ((PreviewModel*)obj)->updateSaveDataT();
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}
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void * PreviewModel::updateSaveCommentsTHelper(void * obj)
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@ -47,11 +46,14 @@ void * PreviewModel::updateSaveInfoT()
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return tempSave;
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}
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void * PreviewModel::updateSavePreviewT()
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void * PreviewModel::updateSaveDataT()
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{
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Thumbnail * tempThumb = Client::Ref().GetPreview(tSaveID, tSaveDate);
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updateSavePreviewFinished = true;
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return tempThumb;
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int tempDataSize;
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unsigned char * tempData = Client::Ref().GetSaveData(tSaveID, tSaveDate, tempDataSize);
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saveDataBuffer.clear();
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saveDataBuffer.insert(saveDataBuffer.begin(), tempData, tempData+tempDataSize);
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updateSaveDataFinished = true;
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return NULL;
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}
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void * PreviewModel::updateSaveCommentsT()
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@ -81,11 +83,7 @@ void PreviewModel::UpdateSave(int saveID, int saveDate)
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delete save;
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save = NULL;
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}
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if(savePreview)
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{
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delete savePreview;
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savePreview = NULL;
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}
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saveDataBuffer.clear();
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if(saveComments)
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{
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for(int i = 0; i < saveComments->size(); i++)
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@ -93,15 +91,14 @@ void PreviewModel::UpdateSave(int saveID, int saveDate)
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delete saveComments;
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saveComments = NULL;
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}
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notifyPreviewChanged();
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notifySaveChanged();
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notifySaveCommentsChanged();
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if(!updateSavePreviewWorking)
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if(!updateSaveDataWorking)
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{
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updateSavePreviewWorking = true;
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updateSavePreviewFinished = false;
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pthread_create(&updateSavePreviewThread, 0, &PreviewModel::updateSavePreviewTHelper, this);
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updateSaveDataWorking = true;
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updateSaveDataFinished = false;
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pthread_create(&updateSaveDataThread, 0, &PreviewModel::updateSaveDataTHelper, this);
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}
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if(!updateSaveInfoWorking)
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@ -129,11 +126,6 @@ bool PreviewModel::GetDoOpen()
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return doOpen;
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}
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Thumbnail * PreviewModel::GetPreview()
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{
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return savePreview;
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}
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SaveInfo * PreviewModel::GetSave()
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{
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return save;
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@ -144,14 +136,6 @@ std::vector<SaveComment*> * PreviewModel::GetComments()
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return saveComments;
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}
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void PreviewModel::notifyPreviewChanged()
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{
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for(int i = 0; i < observers.size(); i++)
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{
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observers[i]->NotifyPreviewChanged(this);
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}
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}
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void PreviewModel::notifySaveChanged()
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{
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for(int i = 0; i < observers.size(); i++)
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@ -170,24 +154,30 @@ void PreviewModel::notifySaveCommentsChanged()
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void PreviewModel::AddObserver(PreviewView * observer) {
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observers.push_back(observer);
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observer->NotifyPreviewChanged(this);
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observer->NotifySaveChanged(this);
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}
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void PreviewModel::Update()
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{
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if(updateSavePreviewWorking)
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if(updateSaveDataWorking)
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{
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if(updateSavePreviewFinished)
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if(updateSaveDataFinished)
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{
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if(savePreview)
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updateSaveDataWorking = false;
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pthread_join(updateSaveDataThread, NULL);
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if(updateSaveInfoFinished && save)
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{
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delete savePreview;
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savePreview = NULL;
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try
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{
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save->SetGameSave(new GameSave(&saveDataBuffer[0], saveDataBuffer.size()));
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}
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catch(ParseException &e)
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{
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throw PreviewModelException("Save file corrupt or from newer version");
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}
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notifySaveChanged();
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}
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updateSavePreviewWorking = false;
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pthread_join(updateSavePreviewThread, (void**)(&savePreview));
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notifyPreviewChanged();
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}
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}
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@ -202,6 +192,17 @@ void PreviewModel::Update()
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}
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updateSaveInfoWorking = false;
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pthread_join(updateSaveInfoThread, (void**)(&save));
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if(updateSaveDataFinished && save)
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{
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try
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{
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save->SetGameSave(new GameSave(&saveDataBuffer[0], saveDataBuffer.size()));
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}
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catch(ParseException &e)
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{
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throw PreviewModelException("Save file corrupt or from newer version");
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}
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}
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notifySaveChanged();
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if(!save)
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throw PreviewModelException("Unable to load save");
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@ -229,7 +230,5 @@ void PreviewModel::Update()
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PreviewModel::~PreviewModel() {
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if(save)
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delete save;
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if(savePreview)
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delete savePreview;
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}
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@ -9,6 +9,7 @@
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#define PREVIEWMODEL_H_
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#include <vector>
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#include <iostream>
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#include <pthread.h>
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#include "PreviewView.h"
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#include "client/SaveInfo.h"
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@ -17,14 +18,19 @@
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using namespace std;
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struct SaveData
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{
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unsigned char * data;
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int length;
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};
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class PreviewView;
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class PreviewModel {
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bool doOpen;
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vector<PreviewView*> observers;
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SaveInfo * save;
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Thumbnail * savePreview;
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vector<char> saveDataBuffer;
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std::vector<SaveComment*> * saveComments;
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void notifyPreviewChanged();
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void notifySaveChanged();
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void notifySaveCommentsChanged();
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@ -32,11 +38,11 @@ class PreviewModel {
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int tSaveID;
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int tSaveDate;
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bool updateSavePreviewWorking;
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volatile bool updateSavePreviewFinished;
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pthread_t updateSavePreviewThread;
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static void * updateSavePreviewTHelper(void * obj);
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void * updateSavePreviewT();
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bool updateSaveDataWorking;
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volatile bool updateSaveDataFinished;
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pthread_t updateSaveDataThread;
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static void * updateSaveDataTHelper(void * obj);
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void * updateSaveDataT();
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bool updateSaveInfoWorking;
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volatile bool updateSaveInfoFinished;
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@ -51,7 +57,6 @@ class PreviewModel {
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void * updateSaveCommentsT();
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public:
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PreviewModel();
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Thumbnail * GetPreview();
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SaveInfo * GetSave();
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std::vector<SaveComment*> * GetComments();
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void AddObserver(PreviewView * observer);
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@ -8,6 +8,7 @@
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#include <vector>
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#include "PreviewView.h"
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#include "dialogues/TextPrompt.h"
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#include "simulation/SaveRenderer.h"
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#include "interface/Point.h"
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#include "interface/Window.h"
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#include "search/Thumbnail.h"
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@ -163,6 +164,9 @@ void PreviewView::OnMouseDown(int x, int y, unsigned button)
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void PreviewView::NotifySaveChanged(PreviewModel * sender)
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{
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SaveInfo * save = sender->GetSave();
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if(savePreview)
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delete savePreview;
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savePreview = NULL;
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if(save)
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{
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votesUp = save->votesUp;
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@ -174,6 +178,24 @@ void PreviewView::NotifySaveChanged(PreviewModel * sender)
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favButton->Enabled = false;
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else
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favButton->Enabled = true;
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if(save->GetGameSave())
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{
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savePreview = SaveRenderer::Ref().Render(save->GetGameSave());
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if(savePreview && savePreview->Data && !(savePreview->Size.X == XRES/2 && savePreview->Size.Y == YRES/2))
|
||||
{
|
||||
int newSizeX, newSizeY;
|
||||
pixel * oldData = savePreview->Data;
|
||||
float factorX = ((float)XRES/2)/((float)savePreview->Size.X);
|
||||
float factorY = ((float)YRES/2)/((float)savePreview->Size.Y);
|
||||
float scaleFactor = factorY < factorX ? factorY : factorX;
|
||||
savePreview->Data = Graphics::resample_img(oldData, savePreview->Size.X, savePreview->Size.Y, savePreview->Size.X*scaleFactor, savePreview->Size.Y*scaleFactor);
|
||||
free(oldData);
|
||||
savePreview->Size.X *= scaleFactor;
|
||||
savePreview->Size.Y *= scaleFactor;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -230,9 +252,9 @@ void PreviewView::NotifyCommentsChanged(PreviewModel * sender)
|
||||
}
|
||||
}
|
||||
|
||||
void PreviewView::NotifyPreviewChanged(PreviewModel * sender)
|
||||
/*void PreviewView::NotifyPreviewChanged(PreviewModel * sender)
|
||||
{
|
||||
savePreview = sender->GetPreview();
|
||||
savePreview = sender->GetGameSave();
|
||||
if(savePreview && savePreview->Data && !(savePreview->Size.X == XRES/2 && savePreview->Size.Y == YRES/2))
|
||||
{
|
||||
int newSizeX, newSizeY;
|
||||
@ -243,7 +265,7 @@ void PreviewView::NotifyPreviewChanged(PreviewModel * sender)
|
||||
savePreview->Size.X *= scaleFactor;
|
||||
savePreview->Size.Y *= scaleFactor;
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
PreviewView::~PreviewView() {
|
||||
}
|
||||
|
@ -36,7 +36,6 @@ class PreviewView: public ui::Window {
|
||||
public:
|
||||
void AttachController(PreviewController * controller) { c = controller;}
|
||||
PreviewView();
|
||||
void NotifyPreviewChanged(PreviewModel * sender);
|
||||
void NotifySaveChanged(PreviewModel * sender);
|
||||
void NotifyCommentsChanged(PreviewModel * sender);
|
||||
virtual void OnDraw();
|
||||
|
@ -22,8 +22,8 @@ Thumbnail * SaveRenderer::Render(GameSave * save)
|
||||
{
|
||||
Thumbnail * tempThumb = NULL;
|
||||
int width, height;
|
||||
width = save->width/CELL;
|
||||
height = save->height/CELL;
|
||||
width = save->blockWidth;
|
||||
height = save->blockHeight;
|
||||
|
||||
pixel * pData = NULL;
|
||||
pixel * dst;
|
||||
|
@ -17,31 +17,48 @@ int Simulation::Load(GameSave * save)
|
||||
return Load(0, 0, save);
|
||||
}
|
||||
|
||||
int Simulation::Load(int x, int y, GameSave * save)
|
||||
int Simulation::Load(int fullX, int fullY, GameSave * save)
|
||||
{
|
||||
for(int i = 0; i < NPART && i < save->particlesCount; i++)
|
||||
int blockX, blockY;
|
||||
|
||||
if(!save) return 0;
|
||||
|
||||
//Align to blockMap
|
||||
blockX = fullX/CELL;
|
||||
blockY = fullY/CELL;
|
||||
fullX = blockX*CELL;
|
||||
fullY = blockY*CELL;
|
||||
|
||||
int i;
|
||||
for(int n = 0; n < NPART && n < save->particlesCount; n++)
|
||||
{
|
||||
parts[i] = save->particles[i];
|
||||
parts[i].x += (float)x;
|
||||
parts[i].y += (float)y;
|
||||
if (pfree == -1)
|
||||
break;
|
||||
i = pfree;
|
||||
pfree = parts[i].life;
|
||||
if (i>parts_lastActiveIndex) parts_lastActiveIndex = i;
|
||||
|
||||
parts[i] = save->particles[n];
|
||||
parts[i].x += (float)fullX;
|
||||
parts[i].y += (float)fullY;
|
||||
}
|
||||
parts_lastActiveIndex = NPART-1;
|
||||
for(int i = 0; i < save->signs.size() && signs.size() < MAXSIGNS; i++)
|
||||
{
|
||||
sign tempSign = save->signs[i];
|
||||
tempSign.x += x;
|
||||
tempSign.y += y;
|
||||
tempSign.x += fullX;
|
||||
tempSign.y += fullY;
|
||||
signs.push_back(tempSign);
|
||||
}
|
||||
for(int blockX = 0; blockX < save->width/CELL; blockX++)
|
||||
for(int saveBlockX = 0; saveBlockX < save->blockWidth/CELL; saveBlockX++)
|
||||
{
|
||||
for(int blockY = 0; blockY < save->height/CELL; blockY++)
|
||||
for(int saveBlockY = 0; saveBlockY < save->blockHeight/CELL; saveBlockY++)
|
||||
{
|
||||
if(save->blockMap[blockY][blockX])
|
||||
if(save->blockMap[saveBlockY][saveBlockX])
|
||||
{
|
||||
bmap[blockY+(y/CELL)][blockX+(x/CELL)] = save->blockMap[blockY][blockX];
|
||||
fvx[blockY+(y/CELL)][blockX+(x/CELL)] = save->fanVelX[blockY][blockX];
|
||||
fvy[blockY+(y/CELL)][blockX+(x/CELL)] = save->fanVelY[blockY][blockX];
|
||||
bmap[saveBlockY+blockY][saveBlockX+blockX] = save->blockMap[saveBlockY][saveBlockX];
|
||||
fvx[saveBlockY+blockY][saveBlockX+blockX] = save->fanVelX[saveBlockY][saveBlockX];
|
||||
fvy[saveBlockY+blockY][saveBlockX+blockX] = save->fanVelY[saveBlockY][saveBlockX];
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -53,35 +70,82 @@ GameSave * Simulation::Save()
|
||||
return Save(0, 0, XRES, YRES);
|
||||
}
|
||||
|
||||
GameSave * Simulation::Save(int x1, int y1, int x2, int y2)
|
||||
GameSave * Simulation::Save(int fullX, int fullY, int fullX2, int fullY2)
|
||||
{
|
||||
GameSave * newSave = new GameSave(abs(x2-x1), abs(y2-y1));
|
||||
int blockX, blockY, blockX2, blockY2, fullW, fullH, blockW, blockH;
|
||||
//Normalise incoming coords
|
||||
int swapTemp;
|
||||
if(fullY>fullY2)
|
||||
{
|
||||
swapTemp = fullY;
|
||||
fullY = fullY2;
|
||||
fullY2 = swapTemp;
|
||||
}
|
||||
if(fullX>fullX2)
|
||||
{
|
||||
swapTemp = fullX;
|
||||
fullX = fullX2;
|
||||
fullX2 = swapTemp;
|
||||
}
|
||||
|
||||
//Align coords to blockMap
|
||||
blockX = fullX/CELL;
|
||||
blockY = fullY/CELL;
|
||||
|
||||
blockX2 = fullX2/CELL;
|
||||
blockY2 = fullY2/CELL;
|
||||
|
||||
fullX = blockX*CELL;
|
||||
fullY = blockY*CELL;
|
||||
|
||||
fullX2 = blockX2*CELL;
|
||||
fullY2 = blockY2*CELL;
|
||||
|
||||
blockW = blockX2-blockX;
|
||||
blockH = blockY2-blockY;
|
||||
fullW = fullX2-fullX;
|
||||
fullH = fullY2-fullY;
|
||||
|
||||
GameSave * newSave = new GameSave(blockW, blockH);
|
||||
|
||||
for(int i = 0; i < NPART; i++)
|
||||
{
|
||||
int x, y;
|
||||
x = int(parts[i].x + 0.5f);
|
||||
y = int(parts[i].y + 0.5f);
|
||||
if(parts[i].type && x >= x1 && y >= y1 && x < x2 && y < y2)
|
||||
if(parts[i].type && x >= fullX && y >= fullY && x < fullX2 && y < fullY2)
|
||||
{
|
||||
Particle tempPart = parts[i];
|
||||
tempPart.x -= x1;
|
||||
tempPart.y -= y1;
|
||||
tempPart.x -= fullX;
|
||||
tempPart.y -= fullY;
|
||||
*newSave << tempPart;
|
||||
}
|
||||
}
|
||||
|
||||
for(int i = 0; i < MAXSIGNS && i < signs.size(); i++)
|
||||
{
|
||||
if(signs[i].text.length() && signs[i].x >= x1 && signs[i].y >= y1 && signs[i].x < x2 && signs[i].y < y2)
|
||||
if(signs[i].text.length() && signs[i].x >= fullX && signs[i].y >= fullY && signs[i].x < fullX2 && signs[i].y < fullY2)
|
||||
{
|
||||
sign tempSign = signs[i];
|
||||
tempSign.x -= x1;
|
||||
tempSign.y -= y1;
|
||||
tempSign.x -= fullX;
|
||||
tempSign.y -= fullY;
|
||||
*newSave << tempSign;
|
||||
}
|
||||
}
|
||||
|
||||
for(int saveBlockX = 0; saveBlockX < newSave->blockWidth; saveBlockX++)
|
||||
{
|
||||
for(int saveBlockY = 0; saveBlockY < newSave->blockHeight; saveBlockY++)
|
||||
{
|
||||
if(bmap[saveBlockY+blockY][saveBlockX+blockX])
|
||||
{
|
||||
newSave->blockMap[saveBlockY][saveBlockX] = bmap[saveBlockY+blockY][saveBlockX+blockX];
|
||||
newSave->fanVelX[saveBlockY][saveBlockX] = fvx[saveBlockY+blockY][saveBlockX+blockX];
|
||||
newSave->fanVelY[saveBlockY][saveBlockX] = fvy[saveBlockY+blockY][saveBlockX+blockX];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return newSave;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user