diff --git a/src/simulation/Simulation.cpp b/src/simulation/Simulation.cpp index 2d21de53e..53cdc355e 100644 --- a/src/simulation/Simulation.cpp +++ b/src/simulation/Simulation.cpp @@ -4441,7 +4441,7 @@ killed: // Checking stagnant is cool, but then it doesn't update when you change it later. if (water_equal_test && elements[t].Falldown == 2 && RNG::Ref().chance(1, 200)) { - if (!flood_water(x, y, i)) + if (flood_water(x, y, i)) goto movedone; } // liquids and powders