Bomb effects to effects render and sprk glow moved to fire
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@ -26,9 +26,9 @@
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#define EFFECT_GRAVIN 0x01000000
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#define EFFECT_GRAVOUT 0x02000000
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#define RENDER_EFFE OPTIONS | PSPEC_STICKMAN | EFFECT
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#define RENDER_EFFE OPTIONS | PSPEC_STICKMAN | EFFECT | PMODE_SPARK | PMODE_FLARE | PMODE_LFLARE
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#define RENDER_FIRE OPTIONS | PSPEC_STICKMAN | PMODE_FLAT | PMODE_ADD | PMODE_BLEND | FIREMODE
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#define RENDER_GLOW OPTIONS | PSPEC_STICKMAN | PMODE_FLAT | PMODE_GLOW | PMODE_SPARK | PMODE_FLARE | PMODE_LFLARE | PMODE_ADD | PMODE_BLEND
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#define RENDER_GLOW OPTIONS | PSPEC_STICKMAN | PMODE_FLAT | PMODE_GLOW | PMODE_ADD | PMODE_BLEND
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#define RENDER_BLUR OPTIONS | PSPEC_STICKMAN | PMODE_FLAT | PMODE_BLUR | PMODE_ADD | PMODE_BLEND
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#define RENDER_BLOB OPTIONS | PSPEC_STICKMAN | PMODE_FLAT | PMODE_BLOB | PMODE_ADD | PMODE_BLEND
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#define RENDER_BASC OPTIONS | PSPEC_STICKMAN | PMODE_FLAT | PMODE_ADD | PMODE_BLEND
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@ -219,14 +219,12 @@ int update_SPRK(UPDATE_FUNC_ARGS) {
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int graphics_SPRK(GRAPHICS_FUNC_ARGS)
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{
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//*firea = 80;
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//*firer = *colr*0.5;
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//*fireg = *colg;
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//*fireb = *colb*2;
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*colr = 170;
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*colg = 200;
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*colb = 220;
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*firea = 80;
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*firer = *colr = 170;
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*fireg = *colg = 200;
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*fireb = *colb = 220;
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//*pixel_mode |= FIRE_ADD;
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*pixel_mode |= PMODE_GLOW;
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*pixel_mode |= FIRE_ADD;
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return 1;
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}
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