Improved 'GLOW' rendering
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8dad37bf00
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@ -1860,8 +1860,15 @@ void render_parts(pixel *vid)
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addpixel(vid, nx-1, ny, colr, colg, colb, 96);
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addpixel(vid, nx-1, ny, colr, colg, colb, 96);
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addpixel(vid, nx, ny+1, colr, colg, colb, 96);
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addpixel(vid, nx, ny+1, colr, colg, colb, 96);
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addpixel(vid, nx, ny-1, colr, colg, colb, 96);
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addpixel(vid, nx, ny-1, colr, colg, colb, 96);
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for (x = 2; x < 7; x++) {
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for (y = 2; y < 7; y++) {
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for (x = 1; x < 6; x++) {
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addpixel(vid, nx, ny-x, colr, colg, colb, 5);
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addpixel(vid, nx, ny+x, colr, colg, colb, 5);
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addpixel(vid, nx-x, ny, colr, colg, colb, 5);
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addpixel(vid, nx+x, ny, colr, colg, colb, 5);
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for (y = 1; y < 6; y++) {
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if(x + y > 7)
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continue;
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addpixel(vid, nx+x, ny-y, colr, colg, colb, 5);
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addpixel(vid, nx+x, ny-y, colr, colg, colb, 5);
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addpixel(vid, nx-x, ny+y, colr, colg, colb, 5);
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addpixel(vid, nx-x, ny+y, colr, colg, colb, 5);
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addpixel(vid, nx+x, ny+y, colr, colg, colb, 5);
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addpixel(vid, nx+x, ny+y, colr, colg, colb, 5);
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