Improved 'GLOW' rendering

This commit is contained in:
Simon Robertshaw 2011-10-11 18:54:38 +01:00
parent 8dad37bf00
commit 0e61956b24

View File

@ -1860,8 +1860,15 @@ void render_parts(pixel *vid)
addpixel(vid, nx-1, ny, colr, colg, colb, 96); addpixel(vid, nx-1, ny, colr, colg, colb, 96);
addpixel(vid, nx, ny+1, colr, colg, colb, 96); addpixel(vid, nx, ny+1, colr, colg, colb, 96);
addpixel(vid, nx, ny-1, colr, colg, colb, 96); addpixel(vid, nx, ny-1, colr, colg, colb, 96);
for (x = 2; x < 7; x++) {
for (y = 2; y < 7; y++) { for (x = 1; x < 6; x++) {
addpixel(vid, nx, ny-x, colr, colg, colb, 5);
addpixel(vid, nx, ny+x, colr, colg, colb, 5);
addpixel(vid, nx-x, ny, colr, colg, colb, 5);
addpixel(vid, nx+x, ny, colr, colg, colb, 5);
for (y = 1; y < 6; y++) {
if(x + y > 7)
continue;
addpixel(vid, nx+x, ny-y, colr, colg, colb, 5); addpixel(vid, nx+x, ny-y, colr, colg, colb, 5);
addpixel(vid, nx-x, ny+y, colr, colg, colb, 5); addpixel(vid, nx-x, ny+y, colr, colg, colb, 5);
addpixel(vid, nx+x, ny+y, colr, colg, colb, 5); addpixel(vid, nx+x, ny+y, colr, colg, colb, 5);