Use plop tool to place single units of an element (Used for Stickman, Fighter), fixes issue 53
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@ -169,6 +169,10 @@ void GameModel::BuildMenus()
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{
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tempTool = new Element_LIGH_Tool(i, sim->elements[i].Name, sim->elements[i].Description, PIXR(sim->elements[i].Colour), PIXG(sim->elements[i].Colour), PIXB(sim->elements[i].Colour));
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}
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else if(i == PT_STKM || i == PT_FIGH || i == PT_STKM2)
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{
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tempTool = new PlopTool(i, sim->elements[i].Name, sim->elements[i].Description, PIXR(sim->elements[i].Colour), PIXG(sim->elements[i].Colour), PIXB(sim->elements[i].Colour));
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}
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else
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{
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tempTool = new ElementTool(i, sim->elements[i].Name, sim->elements[i].Description, PIXR(sim->elements[i].Colour), PIXG(sim->elements[i].Colour), PIXB(sim->elements[i].Colour));
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@ -152,3 +152,8 @@ void Element_LIGH_Tool::Draw(Simulation * sim, Brush * brush, ui::Point position
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sim->parts[p].temp = sim->parts[p].life*150; // temperature of the lighting shows the power of the lighting
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}
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}
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void PlopTool::Click(Simulation * sim, Brush * brush, ui::Point position)
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{
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sim->create_part(-1, position.X, position.Y, toolID);
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}
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@ -96,6 +96,21 @@ public:
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virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position);
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};
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class PlopTool: public ElementTool
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{
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public:
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PlopTool(int id, string name, string description, int r, int g, int b, VideoBuffer * (*textureGen)(int, int, int) = NULL):
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ElementTool(id, name, description, r, g, b)
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{
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}
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virtual ~PlopTool() {}
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virtual void Draw(Simulation * sim, Brush * brush, ui::Point position) {}
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virtual void Click(Simulation * sim, Brush * brush, ui::Point position);
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virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2, bool dragging = false) { }
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virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { }
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virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) { }
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};
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class WallTool: public Tool
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{
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public:
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