ctrl+p shortcut to select prop tool
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parent
3d66b7e263
commit
0d1c3f5f49
@ -1166,6 +1166,14 @@ void GameController::SetActiveTool(int toolSelection, Tool * tool)
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((PropertyTool *)tool)->OpenWindow(gameModel->GetSimulation());
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((PropertyTool *)tool)->OpenWindow(gameModel->GetSimulation());
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}
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}
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void GameController::SetActiveTool(int toolSelection, std::string identifier)
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{
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Tool *tool = gameModel->GetToolFromIdentifier(identifier);
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if (!tool)
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return;
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SetActiveTool(toolSelection, tool);
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}
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void GameController::SetLastTool(Tool * tool)
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void GameController::SetLastTool(Tool * tool)
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{
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{
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gameModel->SetLastTool(tool);
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gameModel->SetLastTool(tool);
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@ -109,6 +109,7 @@ public:
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void RebuildFavoritesMenu();
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void RebuildFavoritesMenu();
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Tool * GetActiveTool(int selection);
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Tool * GetActiveTool(int selection);
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void SetActiveTool(int toolSelection, Tool * tool);
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void SetActiveTool(int toolSelection, Tool * tool);
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void SetActiveTool(int toolSelection, std::string identifier);
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void SetLastTool(Tool * tool);
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void SetLastTool(Tool * tool);
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int GetReplaceModeFlags();
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int GetReplaceModeFlags();
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void SetReplaceModeFlags(int flags);
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void SetReplaceModeFlags(int flags);
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@ -1481,6 +1481,14 @@ void GameView::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool
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break;
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break;
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case 'p':
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case 'p':
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case SDLK_F2:
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case SDLK_F2:
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if (ctrl)
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{
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if (shift)
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c->SetActiveTool(1, "DEFAULT_UI_PROPERTY");
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else
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c->SetActiveTool(0, "DEFAULT_UI_PROPERTY");
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}
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else
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screenshot();
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screenshot();
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break;
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break;
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case SDLK_F3:
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case SDLK_F3:
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