Enable decorations in renderer for local save items, disable for server save previews.

This commit is contained in:
Simon Robertshaw 2012-08-27 13:32:17 +01:00
parent ebc4116675
commit 0ca680f4c8
7 changed files with 21 additions and 13 deletions

View File

@ -54,11 +54,12 @@ class ThumbnailBroker::ThumbRenderRequest
{
public:
int Width, Height;
bool Decorations;
GameSave * Save;
ThumbnailListener * CompletedListener;
ThumbRenderRequest(GameSave * save, int width, int height, ThumbnailListener * completedListener) :
Save(save), Width(width), Height(height), CompletedListener(completedListener) {}
ThumbRenderRequest() : Save(0), Width(0), Height(0), CompletedListener(NULL) {}
ThumbRenderRequest(GameSave * save, bool decorations, int width, int height, ThumbnailListener * completedListener) :
Save(save), Width(width), Height(height), CompletedListener(completedListener), Decorations(decorations) {}
ThumbRenderRequest() : Save(0), Decorations(true), Width(0), Height(0), CompletedListener(NULL) {}
};
ThumbnailBroker::ThumbnailBroker()
@ -77,12 +78,17 @@ ThumbnailBroker::~ThumbnailBroker()
}
void ThumbnailBroker::RenderThumbnail(GameSave * gameSave, int width, int height, ThumbnailListener * tListener)
{
RenderThumbnail(gameSave, true, width, height, tListener);
}
void ThumbnailBroker::RenderThumbnail(GameSave * gameSave, bool decorations, int width, int height, ThumbnailListener * tListener)
{
AttachThumbnailListener(tListener);
pthread_mutex_lock(&thumbnailQueueMutex);
bool running = thumbnailQueueRunning;
thumbnailQueueRunning = true;
renderRequests.push_back(ThumbRenderRequest(new GameSave(*gameSave), width, height, tListener));
renderRequests.push_back(ThumbRenderRequest(new GameSave(*gameSave), decorations, width, height, tListener));
pthread_mutex_unlock(&thumbnailQueueMutex);
if(!running)
@ -167,7 +173,7 @@ void ThumbnailBroker::thumbnailQueueProcessTH()
std::cout << typeid(*this).name() << " Processing render request" << std::endl;
#endif
Thumbnail * thumbnail = SaveRenderer::Ref().Render(req.Save);
Thumbnail * thumbnail = SaveRenderer::Ref().Render(req.Save, req.Decorations);
delete req.Save;
if(thumbnail)

View File

@ -48,6 +48,7 @@ public:
virtual ~ThumbnailBroker();
void FlushThumbQueue();
void RenderThumbnail(GameSave * gameSave, bool decorations, int width, int height, ThumbnailListener * tListener);
void RenderThumbnail(GameSave * gameSave, int width, int height, ThumbnailListener * tListener);
void RetrieveThumbnail(int saveID, int saveDate, int width, int height, ThumbnailListener * tListener);
void RetrieveThumbnail(int saveID, int width, int height, ThumbnailListener * tListener);

View File

@ -356,7 +356,7 @@ void PreviewView::NotifySaveChanged(PreviewModel * sender)
if(save->GetGameSave())
{
savePreview = SaveRenderer::Ref().Render(save->GetGameSave());
savePreview = SaveRenderer::Ref().Render(save->GetGameSave(), false);
if(savePreview && savePreview->Data && !(savePreview->Size.X == XRES/2 && savePreview->Size.Y == YRES/2))
{

View File

@ -127,7 +127,7 @@ ServerSaveActivity::ServerSaveActivity(SaveInfo save, ServerSaveActivity::SaveUp
SetOkayButton(okayButton);
if(save.GetGameSave())
ThumbnailBroker::Ref().RenderThumbnail(save.GetGameSave(), (Size.X/2)-16, -1, this);
ThumbnailBroker::Ref().RenderThumbnail(save.GetGameSave(), false, (Size.X/2)-16, -1, this);
}
ServerSaveActivity::ServerSaveActivity(SaveInfo save, bool saveNow, ServerSaveActivity::SaveUploadedCallback * callback) :

View File

@ -38,7 +38,7 @@ SaveRenderer::SaveRenderer(){
#endif
}
Thumbnail * SaveRenderer::Render(GameSave * save)
Thumbnail * SaveRenderer::Render(GameSave * save, bool decorations)
{
int width, height;
Thumbnail * tempThumb;
@ -52,7 +52,7 @@ Thumbnail * SaveRenderer::Render(GameSave * save)
if(!sim->Load(save))
{
ren->decorations_enable = false;
ren->decorations_enable = decorations;
#if defined(OGLR) || defined(OGLI)
pixel * pData = NULL;
unsigned char * texData = NULL;
@ -123,7 +123,7 @@ Thumbnail * SaveRenderer::Render(GameSave * save)
return tempThumb;
}
Thumbnail * SaveRenderer::Render(unsigned char * saveData, int dataSize)
Thumbnail * SaveRenderer::Render(unsigned char * saveData, int dataSize, bool decorations)
{
GameSave * tempSave;
try {
@ -138,7 +138,7 @@ Thumbnail * SaveRenderer::Render(unsigned char * saveData, int dataSize)
return thumb;
}
Thumbnail * thumb = Render(tempSave);
Thumbnail * thumb = Render(tempSave, decorations);
delete tempSave;
return thumb;
}

View File

@ -24,8 +24,8 @@ class SaveRenderer: public Singleton<SaveRenderer> {
Renderer * ren;
public:
SaveRenderer();
Thumbnail * Render(GameSave * save);
Thumbnail * Render(unsigned char * saveData, int saveDataSize);
Thumbnail * Render(GameSave * save, bool decorations = true);
Thumbnail * Render(unsigned char * saveData, int saveDataSize, bool decorations = true);
virtual ~SaveRenderer();
private:

View File

@ -238,6 +238,7 @@ Snapshot * Simulation::CreateSnapshot()
void Simulation::Restore(const Snapshot & snap)
{
parts_lastActiveIndex = NPART-1;
std::copy(snap.AirPressure.begin(), snap.AirPressure.end(), &pv[0][0]);
std::copy(snap.AirVelocityX.begin(), snap.AirVelocityX.end(), &vx[0][0]);
std::copy(snap.AirVelocityY.begin(), snap.AirVelocityY.end(), &vy[0][0]);