Walls no longer limit fast particles to 2 pixels per frame
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bc44af6a0b
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099ab10a37
@ -1906,7 +1906,7 @@ killed:
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clear_y = (int)(clear_yf+0.5f);
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break;
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}
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if (fin_x<CELL || fin_y<CELL || fin_x>=XRES-CELL || fin_y>=YRES-CELL || pmap[fin_y][fin_x] || (bmap[fin_y/CELL][fin_x/CELL] && bmap[fin_y/CELL][fin_x/CELL]!=WL_STREAM))
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if (fin_x<CELL || fin_y<CELL || fin_x>=XRES-CELL || fin_y>=YRES-CELL || pmap[fin_y][fin_x] || (bmap[fin_y/CELL][fin_x/CELL] && !eval_move(t,fin_x,fin_y,NULL)))
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{
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// found an obstacle
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clear_xf = fin_xf-dx;
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