TPT: Fix STKM causing stacking and falling through some powders c14704ae49

This commit is contained in:
Simon Robertshaw 2012-07-25 15:47:18 +01:00
parent 2214ab4eb0
commit 08d1dd06ed
2 changed files with 24 additions and 20 deletions

View File

@ -1810,7 +1810,7 @@ void Simulation::init_can_move()
// 1 = Swap
// 2 = Both particles occupy the same space.
// 3 = Varies, go run some extra checks
int t, rt;
int t, rt, stkm_move;
for (rt=0;rt<PT_NUM;rt++)
can_move[0][rt] = 0; // particles that don't exist shouldn't move...
for (t=1;t<PT_NUM;t++)
@ -1849,10 +1849,14 @@ void Simulation::init_can_move()
{
//spark shouldn't move
can_move[PT_SPRK][t] = 0;
//all stickman collisions are done in stickman update function
can_move[PT_STKM][t] = 2;
can_move[PT_STKM2][t] = 2;
can_move[PT_FIGH][t] = 2;
stkm_move = 0;
if (elements[t].Properties&TYPE_LIQUID)
stkm_move = 2;
if (!t || t==PT_PRTO || t==PT_SPAWN || t==PT_SPAWN2)
stkm_move = 2;
can_move[PT_STKM][t] = stkm_move;
can_move[PT_STKM2][t] = stkm_move;
can_move[PT_FIGH][t] = stkm_move;
}
for (t=0;t<PT_NUM;t++)
{
@ -1860,10 +1864,9 @@ void Simulation::init_can_move()
can_move[t][PT_VOID] = 1;
can_move[t][PT_BHOL] = 1;
can_move[t][PT_NBHL] = 1;
//all stickman collisions are done in stickman update function
can_move[t][PT_STKM] = 2;
can_move[t][PT_STKM2] = 2;
can_move[PT_FIGH][t] = 2;
can_move[t][PT_STKM] = 0;
can_move[t][PT_STKM2] = 0;
can_move[t][PT_FIGH] = 0;
//INVIS behaviour varies with pressure
can_move[t][PT_INVIS] = 3;
//stop CNCT being displaced by other particles
@ -2763,7 +2766,7 @@ int Simulation::create_part(int p, int x, int y, int tv)//the function for creat
{
return -1;
}
create_part(-1,x,y,PT_SPAWN);
create_part(-3,x,y,PT_SPAWN);
elementCount[PT_SPAWN] = 1;
break;
case PT_STKM2:
@ -2784,7 +2787,7 @@ int Simulation::create_part(int p, int x, int y, int tv)//the function for creat
{
return -1;
}
create_part(-1,x,y,PT_SPAWN2);
create_part(-3,x,y,PT_SPAWN2);
elementCount[PT_SPAWN2] = 1;
break;
case PT_BIZR: case PT_BIZRG: case PT_BIZRS:

View File

@ -79,6 +79,7 @@ int Element_STKM::graphics(GRAPHICS_FUNC_ARGS)
//#TPT-Directive ElementHeader Element_STKM static int run_stickman(playerst* playerp, UPDATE_FUNC_ARGS)
int Element_STKM::run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) {
int r, rx, ry;
int t = parts[i].type;
float pp, d;
float dt = 0.9;///(FPSB*FPSB); //Delta time in square
float gvx, gvy;
@ -187,7 +188,7 @@ int Element_STKM::run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) {
{
if (dl>dr)
{
if (!sim->eval_move(PT_DUST, playerp->legs[4], playerp->legs[5], NULL))
if (!sim->eval_move(t, playerp->legs[4], playerp->legs[5], NULL))
{
playerp->accs[2] = -3*gvy-3*gvx;
playerp->accs[3] = 3*gvx-3*gvy;
@ -197,7 +198,7 @@ int Element_STKM::run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) {
}
else
{
if (!sim->eval_move(PT_DUST, playerp->legs[12], playerp->legs[13], NULL))
if (!sim->eval_move(t, playerp->legs[12], playerp->legs[13], NULL))
{
playerp->accs[6] = -3*gvy-3*gvx;
playerp->accs[7] = 3*gvx-3*gvy;
@ -212,7 +213,7 @@ int Element_STKM::run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) {
{
if (dl<dr)
{
if (!sim->eval_move(PT_DUST, playerp->legs[4], playerp->legs[5], NULL))
if (!sim->eval_move(t, playerp->legs[4], playerp->legs[5], NULL))
{
playerp->accs[2] = 3*gvy-3*gvx;
playerp->accs[3] = -3*gvx-3*gvy;
@ -222,7 +223,7 @@ int Element_STKM::run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) {
}
else
{
if (!sim->eval_move(PT_DUST, playerp->legs[12], playerp->legs[13], NULL))
if (!sim->eval_move(t, playerp->legs[12], playerp->legs[13], NULL))
{
playerp->accs[6] = 3*gvy-3*gvx;
playerp->accs[7] = -3*gvx-3*gvy;
@ -234,7 +235,7 @@ int Element_STKM::run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) {
//Jump
if (((int)(playerp->comm)&0x04) == 0x04 &&
(!sim->eval_move(PT_DUST, playerp->legs[4], playerp->legs[5], NULL) || !sim->eval_move(PT_DUST, playerp->legs[12], playerp->legs[13], NULL)))
(!sim->eval_move(t, playerp->legs[4], playerp->legs[5], NULL) || !sim->eval_move(t, playerp->legs[12], playerp->legs[13], NULL)))
{
parts[i].vy -= 4*gvy;
playerp->accs[3] -= gvy;
@ -385,27 +386,27 @@ int Element_STKM::run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) {
playerp->legs[8] += (playerp->legs[8]-parts[i].x)*d;
playerp->legs[9] += (playerp->legs[9]-parts[i].y)*d;
if (INBOND(playerp->legs[4], playerp->legs[5]) && !sim->eval_move(PT_DUST, playerp->legs[4], playerp->legs[5], NULL))
if (INBOND(playerp->legs[4], playerp->legs[5]) && !sim->eval_move(t, playerp->legs[4], playerp->legs[5], NULL))
{
playerp->legs[4] = playerp->legs[6];
playerp->legs[5] = playerp->legs[7];
}
if (INBOND(playerp->legs[12], playerp->legs[13]) && !sim->eval_move(PT_DUST, playerp->legs[12], playerp->legs[13], NULL))
if (INBOND(playerp->legs[12], playerp->legs[13]) && !sim->eval_move(t, playerp->legs[12], playerp->legs[13], NULL))
{
playerp->legs[12] = playerp->legs[14];
playerp->legs[13] = playerp->legs[15];
}
//This makes stick man "pop" from obstacles
if (INBOND(playerp->legs[4], playerp->legs[5]) && !sim->eval_move(PT_DUST, playerp->legs[4], playerp->legs[5], NULL))
if (INBOND(playerp->legs[4], playerp->legs[5]) && !sim->eval_move(t, playerp->legs[4], playerp->legs[5], NULL))
{
float t;
t = playerp->legs[4]; playerp->legs[4] = playerp->legs[6]; playerp->legs[6] = t;
t = playerp->legs[5]; playerp->legs[5] = playerp->legs[7]; playerp->legs[7] = t;
}
if (INBOND(playerp->legs[12], playerp->legs[13]) && !sim->eval_move(PT_DUST, playerp->legs[12], playerp->legs[13], NULL))
if (INBOND(playerp->legs[12], playerp->legs[13]) && !sim->eval_move(t, playerp->legs[12], playerp->legs[13], NULL))
{
float t;
t = playerp->legs[12]; playerp->legs[12] = playerp->legs[14]; playerp->legs[14] = t;