fix floodfill and prop floodfil with photons

This commit is contained in:
jacob1 2013-07-10 17:59:16 -04:00
parent 3203e597b9
commit 081c58990e
2 changed files with 30 additions and 29 deletions

View File

@ -332,26 +332,6 @@ void Simulation::Restore(const Snapshot & snap)
signs = snap.signs;
}
/*int Simulation::Load(unsigned char * data, int dataLength)
{
return SaveLoader::Load(data, dataLength, this, true, 0, 0);
}
int Simulation::Load(int x, int y, unsigned char * data, int dataLength)
{
return SaveLoader::Load(data, dataLength, this, false, x, y);
}
unsigned char * Simulation::Save(int & dataLength)
{
return SaveLoader::Build(dataLength, this, 0, 0, XRES, YRES);
}
unsigned char * Simulation::Save(int x1, int y1, int x2, int y2, int & dataLength)
{
return SaveLoader::Build(dataLength, this, x1, y1, x2-x1, y2-y1);
}*/
void Simulation::clear_area(int area_x, int area_y, int area_w, int area_h)
{
int cx = 0;
@ -376,13 +356,23 @@ void Simulation::clear_area(int area_x, int area_y, int area_w, int area_h)
}
}
bool Simulation::FloodFillPmapCheck(int x, int y, int type)
{
if (type == 0)
return !pmap[y][x] && !photons[y][x];
if (elements[type].Properties&TYPE_ENERGY)
return (photons[y][x]&0xFF) == type;
else
return (pmap[y][x]&0xFF) == type;
}
int Simulation::flood_prop_2(int x, int y, size_t propoffset, void * propvalue, StructProperty::PropertyType proptype, int parttype, char * bitmap)
{
int x1, x2, i, dy = 1;
x1 = x2 = x;
while (x1>=CELL)
{
if ((pmap[y][x1-1]&0xFF)!=parttype || bitmap[(y*XRES)+x1-1])
if (!FloodFillPmapCheck(x1-1, y, parttype) || bitmap[(y*XRES)+x1-1])
{
break;
}
@ -390,7 +380,7 @@ int Simulation::flood_prop_2(int x, int y, size_t propoffset, void * propvalue,
}
while (x2<XRES-CELL)
{
if ((pmap[y][x2+1]&0xFF)!=parttype || bitmap[(y*XRES)+x2+1])
if (!FloodFillPmapCheck(x2+1, y, parttype) || bitmap[(y*XRES)+x2+1])
{
break;
}
@ -399,6 +389,10 @@ int Simulation::flood_prop_2(int x, int y, size_t propoffset, void * propvalue,
for (x=x1; x<=x2; x++)
{
i = pmap[y][x]>>8;
if (!i)
i = photons[y][x]>>8;
if (!i)
continue;
switch (proptype) {
case StructProperty::Float:
*((float*)(((char*)&parts[i])+propoffset)) = *((float*)propvalue);
@ -420,12 +414,12 @@ int Simulation::flood_prop_2(int x, int y, size_t propoffset, void * propvalue,
}
if (y>=CELL+dy)
for (x=x1; x<=x2; x++)
if ((pmap[y-dy][x]&0xFF)==parttype && !bitmap[((y-dy)*XRES)+x])
if (FloodFillPmapCheck(x, y-dy, parttype) && !bitmap[((y-dy)*XRES)+x])
if (!flood_prop_2(x, y-dy, propoffset, propvalue, proptype, parttype, bitmap))
return 0;
if (y<YRES-CELL-dy)
for (x=x1; x<=x2; x++)
if ((pmap[y+dy][x]&0xFF)==parttype && !bitmap[((y+dy)*XRES)+x])
if (FloodFillPmapCheck(x, y+dy, parttype) && !bitmap[((y+dy)*XRES)+x])
if (!flood_prop_2(x, y+dy, propoffset, propvalue, proptype, parttype, bitmap))
return 0;
return 1;
@ -437,6 +431,10 @@ int Simulation::flood_prop(int x, int y, size_t propoffset, void * propvalue, St
char * bitmap = (char *)malloc(XRES*YRES); //Bitmap for checking
memset(bitmap, 0, XRES*YRES);
r = pmap[y][x];
if (!r)
r = photons[y][x];
if (!r)
return 1;
flood_prop_2(x, y, propoffset, propvalue, proptype, r&0xFF, bitmap);
free(bitmap);
return 0;
@ -1442,6 +1440,8 @@ int Simulation::FloodParts(int x, int y, int fullc, int cm, int bm, int flags)
if (c==0)
{
cm = pmap[y][x]&0xFF;
if (!cm)
cm = photons[y][x]&0xFF;
if (!cm)
return 0;
}
@ -1453,7 +1453,7 @@ int Simulation::FloodParts(int x, int y, int fullc, int cm, int bm, int flags)
bm = bmap[y/CELL][x/CELL];
}
if (((pmap[y][x]&0xFF)!=cm || bmap[y/CELL][x/CELL]!=bm ))
if (!FloodFillPmapCheck(x, y, cm) || bmap[y/CELL][x/CELL] != bm )
return 1;
coord_stack = (short unsigned int (*)[2])malloc(sizeof(unsigned short)*2*coord_stack_limit);
@ -1470,7 +1470,7 @@ int Simulation::FloodParts(int x, int y, int fullc, int cm, int bm, int flags)
// go left as far as possible
while (x1>=CELL)
{
if ((pmap[y][x1-1]&0xFF)!=cm || bmap[y/CELL][(x1-1)/CELL]!=bm)
if (!FloodFillPmapCheck(x1-1, y, cm) || bmap[y/CELL][(x1-1)/CELL]!=bm)
{
break;
}
@ -1479,7 +1479,7 @@ int Simulation::FloodParts(int x, int y, int fullc, int cm, int bm, int flags)
// go right as far as possible
while (x2<XRES-CELL)
{
if ((pmap[y][x2+1]&0xFF)!=cm || bmap[y/CELL][(x2+1)/CELL]!=bm)
if (!FloodFillPmapCheck(x2+1, y, cm) || bmap[y/CELL][(x2+1)/CELL]!=bm)
{
break;
}
@ -1494,7 +1494,7 @@ int Simulation::FloodParts(int x, int y, int fullc, int cm, int bm, int flags)
if (y>=CELL+dy)
for (x=x1; x<=x2; x++)
if ((pmap[y-dy][x]&0xFF)==cm && bmap[(y-dy)/CELL][x/CELL]==bm)
if (FloodFillPmapCheck(x, y-dy, cm) && bmap[(y-dy)/CELL][x/CELL]==bm)
{
coord_stack[coord_stack_size][0] = x;
coord_stack[coord_stack_size][1] = y-dy;
@ -1508,7 +1508,7 @@ int Simulation::FloodParts(int x, int y, int fullc, int cm, int bm, int flags)
if (y<YRES-CELL-dy)
for (x=x1; x<=x2; x++)
if ((pmap[y+dy][x]&0xFF)==cm && bmap[(y+dy)/CELL][x/CELL]==bm)
if (FloodFillPmapCheck(x, y+dy, cm) && bmap[(y+dy)/CELL][x/CELL]==bm)
{
coord_stack[coord_stack_size][0] = x;
coord_stack[coord_stack_size][1] = y+dy;

View File

@ -138,6 +138,7 @@ public:
void create_cherenkov_photon(int pp);
void create_gain_photon(int pp);
TPT_NO_INLINE void kill_part(int i);
bool FloodFillPmapCheck(int x, int y, int type);
int flood_prop(int x, int y, size_t propoffset, void * propvalue, StructProperty::PropertyType proptype);
int flood_prop_2(int x, int y, size_t propoffset, void * propvalue, StructProperty::PropertyType proptype, int parttype, char * bitmap);
int flood_water(int x, int y, int i, int originaly, int check);