Made it go faster, once per frame, and cool heat colors.
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@ -106,6 +106,7 @@ typedef struct stamp stamp;
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int MSIGN;
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int NGOL;
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int CGOL;
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int GSPEED;
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int gol[XRES][YRES];
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extern sign signs[MAXSIGNS];
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extern stamp stamps[STAMP_MAX];
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@ -285,7 +285,7 @@ static const part_type ptypes[PT_NUM] =
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{"HSWC", PIXPACK(0x3B1010), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, 100, SC_ELEC, R_TEMP+0.0f +273.15f, 251, "Heat switch. Conducts Heat only when activated", TYPE_SOLID},
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{"IRON", PIXPACK(0x707070), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 50, 0, 100, SC_SOLIDS, R_TEMP+0.0f +273.15f, 251, "Rusts with salt, can be used for electrlosis of WATR", TYPE_SOLID},
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{"MORT", PIXPACK(0xE0E0E0), 0.0f, 0.00f * CFDS, 1.00f, 1.00f, -0.99f, 0.0f, 0.01f, 0.002f * CFDS, 0, 0, 0, 0, 0, 0, -1, SC_NUCLEAR, R_TEMP+4.0f +273.15f, 60, "Steam Train.", TYPE_PART},
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{"GOL", PIXPACK(0x0CAC00), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 100, SC_SPECIAL, R_TEMP+0.0f +273.15f, 0, "Game Of Life!", TYPE_SOLID},
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{"GOL", PIXPACK(0x0CAC00), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 100, SC_SPECIAL, 9000.0f, 0, "Game Of Life!", TYPE_SOLID},
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//Name Colour Advec Airdrag Airloss Loss Collid Grav Diffus Hotair Fal Burn Exp Mel Hrd M Weights Section H Ins(real world, by triclops200) Description
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};
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@ -104,6 +104,7 @@ int FPSB = 0;
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int MSIGN =-1;
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int NGOL = 0;
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int CGOL = 0;
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int GSPEED = 1;
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sign signs[MAXSIGNS];
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11
src/powder.c
11
src/powder.c
@ -824,7 +824,7 @@ void update_particles_i(pixel *vid, int start, int inc)
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int starti = (start*-1);
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if(sys_pause&&!framerender)
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return;
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if(CGOL>=8)
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if(CGOL>=GSPEED)
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{
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CGOL = 0;
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create_part(-1,0,0,PT_GOL);
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@ -862,7 +862,7 @@ void update_particles_i(pixel *vid, int start, int inc)
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for(nx=0;nx<XRES;nx++)
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for(ny=0;ny<YRES;ny++){
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r = pmap[ny][nx];
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if(gol[nx][ny]>=5){
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if(gol[nx][ny]>=5&&(parts[r>>8].type==PT_NONE||parts[r>>8].type==PT_GOL)){
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parts[r>>8].type=PT_NONE;
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}
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else if(gol[nx][ny]==3){
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@ -871,7 +871,7 @@ void update_particles_i(pixel *vid, int start, int inc)
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else if(gol[nx][ny]==2&&parts[r>>8].type==PT_GOL){
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parts[r>>8].type=PT_NONE;
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}
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else if(gol[nx][ny]==1){
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else if(gol[nx][ny]==1&&(parts[r>>8].type==PT_NONE||parts[r>>8].type==PT_GOL)){
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parts[r>>8].type=PT_NONE;
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}
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gol[nx][ny]=0;
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@ -1843,6 +1843,11 @@ void update_particles_i(pixel *vid, int start, int inc)
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else if(t==PT_MORT) {
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create_part(-1, x, y-1, PT_SMKE);
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}
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else if(t==PT_GOL)
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{
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if(parts[i].temp>0)
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parts[i].temp -= 50.0f;
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}
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else if(t==PT_LCRY)
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{
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for(nx=-1; nx<2; nx++)
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