Merge pull request #130 from mmbob/master

Save window position when closed
This commit is contained in:
jacob1 2013-05-03 15:14:24 -07:00
commit 06111ce456
2 changed files with 100 additions and 7 deletions

View File

@ -53,10 +53,6 @@ Atom XA_CLIPBOARD, XA_TARGETS;
char *clipboardText = NULL; char *clipboardText = NULL;
#ifdef WIN
extern "C" IMAGE_DOS_HEADER __ImageBase;
#endif
int desktopWidth = 1280, desktopHeight = 1024; int desktopWidth = 1280, desktopHeight = 1024;
SDL_Surface * sdl_scrn; SDL_Surface * sdl_scrn;
@ -276,8 +272,11 @@ int SDLOpen()
exit(-1); exit(-1);
} }
HWND WindowHandle = SysInfo.window; HWND WindowHandle = SysInfo.window;
HICON hIconSmall = (HICON)LoadImage(reinterpret_cast<HMODULE>(&__ImageBase), MAKEINTRESOURCE(101), IMAGE_ICON, 16, 16, LR_SHARED);
HICON hIconBig = (HICON)LoadImage(reinterpret_cast<HMODULE>(&__ImageBase), MAKEINTRESOURCE(101), IMAGE_ICON, 32, 32, LR_SHARED); // Use GetModuleHandle to get the Exe HMODULE/HINSTANCE
HMODULE hModExe = GetModuleHandle(NULL);
HICON hIconSmall = (HICON)LoadImage(hModExe, MAKEINTRESOURCE(101), IMAGE_ICON, 16, 16, LR_SHARED);
HICON hIconBig = (HICON)LoadImage(hModExe, MAKEINTRESOURCE(101), IMAGE_ICON, 32, 32, LR_SHARED);
SendMessage(WindowHandle, WM_SETICON, ICON_SMALL, (LPARAM)hIconSmall); SendMessage(WindowHandle, WM_SETICON, ICON_SMALL, (LPARAM)hIconSmall);
SendMessage(WindowHandle, WM_SETICON, ICON_BIG, (LPARAM)hIconBig); SendMessage(WindowHandle, WM_SETICON, ICON_BIG, (LPARAM)hIconBig);
#elif defined(LIN) #elif defined(LIN)
@ -543,6 +542,90 @@ int GetModifiers()
return SDL_GetModState(); return SDL_GetModState();
} }
#ifdef WIN
// Returns true if the loaded position was set
// Returns false if something went wrong: SDL_GetWMInfo failed or the loaded position was invalid
bool LoadWindowPosition()
{
SDL_SysWMinfo sysInfo;
SDL_VERSION(&sysInfo.version);
if (SDL_GetWMInfo(&sysInfo) > 0)
{
RECT rcWindow;
GetWindowRect(sysInfo.window, &rcWindow);
int windowW = rcWindow.right - rcWindow.left - 1;
int windowH = rcWindow.bottom - rcWindow.top - 1;
int savedWindowX = Client::Ref().GetPrefInteger("WindowX", INT_MAX);
int savedWindowY = Client::Ref().GetPrefInteger("WindowY", INT_MAX);
// Center the window on the primary desktop by default
int newWindowX = (desktopWidth - windowW) / 2;
int newWindowY = (desktopHeight - windowH) / 2;
bool success = false;
if (savedWindowX != INT_MAX && savedWindowY != INT_MAX)
{
POINT windowPoints[] = {
{savedWindowX, savedWindowY}, // Top-left
{savedWindowX + windowW, savedWindowY + windowH} // Bottom-right
};
MONITORINFO monitor;
monitor.cbSize = sizeof(monitor);
if (GetMonitorInfo(MonitorFromPoint(windowPoints[0], MONITOR_DEFAULTTONEAREST), &monitor) != 0)
{
// Only use the saved window position if it lies inside the visible screen
if (PtInRect(&monitor.rcMonitor, windowPoints[0]) && PtInRect(&monitor.rcMonitor, windowPoints[1]))
{
newWindowX = savedWindowX;
newWindowY = savedWindowY;
success = true;
}
else
{
// Center the window on the nearest monitor
newWindowX = monitor.rcMonitor.left + (monitor.rcMonitor.right - monitor.rcMonitor.left - windowW) / 2;
newWindowY = monitor.rcMonitor.top + (monitor.rcMonitor.bottom - monitor.rcMonitor.top - windowH) / 2;
}
}
}
SetWindowPos(sysInfo.window, 0, newWindowX, newWindowY, 0, 0, SWP_NOSIZE | SWP_NOZORDER | SWP_NOOWNERZORDER);
// True if we didn't use the default, i.e. the position was valid
return success;
}
return false;
}
// Returns true if the window position was saved
bool SaveWindowPosition()
{
SDL_SysWMinfo sysInfo;
SDL_VERSION(&sysInfo.version);
if (SDL_GetWMInfo(&sysInfo) > 0)
{
WINDOWPLACEMENT placement;
placement.length = sizeof(placement);
GetWindowPlacement(sysInfo.window, &placement);
Client::Ref().SetPref("WindowX", placement.rcNormalPosition.left);
Client::Ref().SetPref("WindowY", placement.rcNormalPosition.top);
return true;
}
return false;
}
#endif
int main(int argc, char * argv[]) int main(int argc, char * argv[])
{ {
currentWidth = XRES+BARSIZE; currentWidth = XRES+BARSIZE;
@ -603,6 +686,12 @@ int main(int argc, char * argv[])
int sdlStatus = SDLOpen(); int sdlStatus = SDLOpen();
sdl_scrn = SDLSetScreen(tempScale, tempFullscreen); sdl_scrn = SDLSetScreen(tempScale, tempFullscreen);
#ifdef WIN
// Must be after SDLSetScreen to account for scale
LoadWindowPosition();
#endif
#ifdef OGLI #ifdef OGLI
SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
//glScaled(2.0f, 2.0f, 1.0f); //glScaled(2.0f, 2.0f, 1.0f);
@ -734,6 +823,10 @@ int main(int argc, char * argv[])
EngineProcess(); EngineProcess();
#ifdef WIN
SaveWindowPosition();
#endif
ui::Engine::Ref().CloseWindow(); ui::Engine::Ref().CloseWindow();
delete gameController; delete gameController;
delete ui::Engine::Ref().g; delete ui::Engine::Ref().g;

View File

@ -137,7 +137,7 @@ int TPTScriptInterface::parseNumber(char * stringData)
if(cc >= '0' && cc <= '9') if(cc >= '0' && cc <= '9')
currentNumber += cc - '0'; currentNumber += cc - '0';
else if(cc >= 'a' && cc <= 'f') else if(cc >= 'a' && cc <= 'f')
currentNumber += (cc - 'A') + 10; currentNumber += (cc - 'a') + 10;
else if(cc >= 'A' && cc <= 'F') else if(cc >= 'A' && cc <= 'F')
currentNumber += (cc - 'A') + 10; currentNumber += (cc - 'A') + 10;
else else