function pointers, not doing anything yet

This commit is contained in:
Felix Wallin 2010-12-08 17:08:15 +01:00
parent 96da331601
commit 048a0672c7
6 changed files with 41 additions and 12 deletions

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@ -7,7 +7,7 @@ MFLAGS_SSE3 := -march=native -DX86 -DX86_SSE3 -msse3
MFLAGS_SSE2 := -march=native-DX86 -DX86_SSE2 -msse2 MFLAGS_SSE2 := -march=native-DX86 -DX86_SSE2 -msse2
MFLAGS_SSE := -march=native -DX86 -DX86_SSE MFLAGS_SSE := -march=native -DX86 -DX86_SSE
FLAGS_DBUG := -Wall -std=c99 -D_POSIX_C_SOURCE=200112L -pg -DX86 -DX86_SSE3 -msse3 -lSDL -lm -lbz2 -g FLAGS_DBUG := -Wall -std=c99 -D_POSIX_C_SOURCE=200112L -pg -DX86 -DX86_SSE3 -msse3 -lSDL -lm -lbz2 -g
COMPILER := gcc COMPILER := clang
LINUX_TARG := powder-64-sse2 powder-sse powder-sse2 LINUX_TARG := powder-64-sse2 powder-sse powder-sse2
WIN32_TARG := powder-sse.exe powder-sse2.exe WIN32_TARG := powder-sse.exe powder-sse2.exe

BIN
build Executable file

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@ -141,6 +141,7 @@ void render_cursor(pixel *vid, int x, int y, int t, int rx, int ry);
void sdl_open(void); void sdl_open(void);
#ifdef OpenGL #ifdef OpenGL
void Enable2D (); void Enable2D ();
void RenderScene (); void RenderScene ();

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@ -239,9 +239,17 @@ struct part_type
unsigned char hconduct; unsigned char hconduct;
const char *descs; const char *descs;
const unsigned short properties; const unsigned short properties;
void (*draw)();
}; };
typedef struct part_type part_type; typedef struct part_type part_type;
void draw_dust ();
void draw_watr ();
void draw_oil ();
void draw_pfire ();
void draw_stne ();
void draw_lava ();
void draw_gun ();
void draw_nitr ();
struct part_state struct part_state
{ {
char state; char state;
@ -266,15 +274,15 @@ typedef struct part_state part_state;
static const part_type ptypes[PT_NUM] = static const part_type ptypes[PT_NUM] =
{ {
//Name Colour Advec Airdrag Airloss Loss Collid Grav Diffus Hotair Fal Burn Exp Mel Hrd M Weight Section H Ins Description //Name Colour Advec Airdrag Airloss Loss Collid Grav Diffus Hotair Fal Burn Exp Mel Hrd M Weight Section H Ins Description
{"", PIXPACK(0x000000), 0.0f, 0.00f * CFDS, 1.00f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 100, SC_SPECIAL, R_TEMP+0.0f +273.15f, 251, "Erases particles.", 0}, {"", PIXPACK(0x000000), 0.0f, 0.00f * CFDS, 1.00f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 100, SC_SPECIAL, R_TEMP+0.0f +273.15f, 251, "Erases particles.", 0, NULL},
{"DUST", PIXPACK(0xFFE0A0), 0.7f, 0.02f * CFDS, 0.96f, 0.80f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 1, 10, 0, 0, 30, 1, 85, SC_POWDERS, R_TEMP+0.0f +273.15f, 70, "Very light dust. Flammable.", TYPE_PART}, {"DUST", PIXPACK(0xFFE0A0), 0.7f, 0.02f * CFDS, 0.96f, 0.80f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 1, 10, 0, 0, 30, 1, 85, SC_POWDERS, R_TEMP+0.0f +273.15f, 70, "Very light dust. Flammable.", TYPE_PART, &draw_dust},
{"WATR", PIXPACK(0x2030D0), 0.6f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 2, 0, 0, 0, 20, 1, 30, SC_LIQUID, R_TEMP-2.0f +273.15f, 29, "Liquid. Conducts electricity. Freezes. Extinguishes fires.", TYPE_LIQUID|PROP_CONDUCTS|PROP_NEUTPENETRATE}, {"WATR", PIXPACK(0x2030D0), 0.6f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 2, 0, 0, 0, 20, 1, 30, SC_LIQUID, R_TEMP-2.0f +273.15f, 29, "Liquid. Conducts electricity. Freezes. Extinguishes fires.", TYPE_LIQUID|PROP_CONDUCTS|PROP_NEUTPENETRATE, &draw_watr},
{"OIL", PIXPACK(0x404010), 0.6f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 2, 20, 0, 0, 5, 1, 20, SC_LIQUID, R_TEMP+0.0f +273.15f, 42, "Liquid. Flammable.", TYPE_LIQUID}, {"OIL", PIXPACK(0x404010), 0.6f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 2, 20, 0, 0, 5, 1, 20, SC_LIQUID, R_TEMP+0.0f +273.15f, 42, "Liquid. Flammable.", TYPE_LIQUID, &draw_oil},
{"FIRE", PIXPACK(0xFF1000), 0.9f, 0.04f * CFDS, 0.97f, 0.20f, 0.0f, -0.1f, 0.00f, 0.001f * CFDS, 1, 0, 0, 0, 1, 1, 2, SC_EXPLOSIVE, R_TEMP+400.0f+273.15f, 88, "Ignites flammable materials. Heats air.", TYPE_GAS}, {"FIRE", PIXPACK(0xFF1000), 0.9f, 0.04f * CFDS, 0.97f, 0.20f, 0.0f, -0.1f, 0.00f, 0.001f * CFDS, 1, 0, 0, 0, 1, 1, 2, SC_EXPLOSIVE, R_TEMP+400.0f+273.15f, 88, "Ignites flammable materials. Heats air.", TYPE_GAS, &draw_pfire},
{"STNE", PIXPACK(0xA0A0A0), 0.4f, 0.04f * CFDS, 0.94f, 0.95f, -0.1f, 0.3f, 0.00f, 0.000f * CFDS, 1, 0, 0, 5, 1, 1, 90, SC_POWDERS, R_TEMP+0.0f +273.15f, 150, "Heavy particles. Meltable.", TYPE_PART}, {"STNE", PIXPACK(0xA0A0A0), 0.4f, 0.04f * CFDS, 0.94f, 0.95f, -0.1f, 0.3f, 0.00f, 0.000f * CFDS, 1, 0, 0, 5, 1, 1, 90, SC_POWDERS, R_TEMP+0.0f +273.15f, 150, "Heavy particles. Meltable.", TYPE_PART, &draw_stne},
{"LAVA", PIXPACK(0xE05010), 0.3f, 0.02f * CFDS, 0.95f, 0.80f, 0.0f, 0.15f, 0.00f, 0.0003f * CFDS, 2, 0, 0, 0, 2, 1, 45, SC_LIQUID, R_TEMP+1500.0f+273.15f, 60, "Heavy liquid. Ignites flammable materials. Solidifies when cold.", TYPE_LIQUID}, {"LAVA", PIXPACK(0xE05010), 0.3f, 0.02f * CFDS, 0.95f, 0.80f, 0.0f, 0.15f, 0.00f, 0.0003f * CFDS, 2, 0, 0, 0, 2, 1, 45, SC_LIQUID, R_TEMP+1500.0f+273.15f, 60, "Heavy liquid. Ignites flammable materials. Solidifies when cold.", TYPE_LIQUID, &draw_lava},
{"GUN", PIXPACK(0xC0C0D0), 0.7f, 0.02f * CFDS, 0.94f, 0.80f, -0.1f, 0.1f, 0.00f, 0.000f * CFDS, 1, 600, 1, 0, 10, 1, 85, SC_EXPLOSIVE, R_TEMP+0.0f +273.15f, 97, "Light dust. Explosive.", TYPE_PART}, {"GUN", PIXPACK(0xC0C0D0), 0.7f, 0.02f * CFDS, 0.94f, 0.80f, -0.1f, 0.1f, 0.00f, 0.000f * CFDS, 1, 600, 1, 0, 10, 1, 85, SC_EXPLOSIVE, R_TEMP+0.0f +273.15f, 97, "Light dust. Explosive.", TYPE_PART, &draw_gun},
{"NITR", PIXPACK(0x20E010), 0.5f, 0.02f * CFDS, 0.92f, 0.97f, 0.0f, 0.2f, 0.00f, 0.000f * CFDS, 2, 1000, 2, 0, 3, 1, 23, SC_EXPLOSIVE, R_TEMP+0.0f +273.15f, 50, "Liquid. Pressure sensitive explosive.", TYPE_LIQUID}, {"NITR", PIXPACK(0x20E010), 0.5f, 0.02f * CFDS, 0.92f, 0.97f, 0.0f, 0.2f, 0.00f, 0.000f * CFDS, 2, 1000, 2, 0, 3, 1, 23, SC_EXPLOSIVE, R_TEMP+0.0f +273.15f, 50, "Liquid. Pressure sensitive explosive.", TYPE_LIQUID, &draw_nitr},
{"CLNE", PIXPACK(0xFFD010), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 100, SC_SPECIAL, R_TEMP+0.0f +273.15f, 251, "Solid. Duplicates any particles it touches.", TYPE_SOLID}, {"CLNE", PIXPACK(0xFFD010), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 100, SC_SPECIAL, R_TEMP+0.0f +273.15f, 251, "Solid. Duplicates any particles it touches.", TYPE_SOLID},
{"GAS", PIXPACK(0xE0FF20), 1.0f, 0.01f * CFDS, 0.99f, 0.30f, -0.1f, 0.0f, 0.75f, 0.001f * CFDS, 0, 600, 0, 0, 1, 1, 1, SC_GAS, R_TEMP+2.0f +273.15f, 42, "Gas. Diffuses. Flammable. Liquifies under pressure.", TYPE_GAS}, {"GAS", PIXPACK(0xE0FF20), 1.0f, 0.01f * CFDS, 0.99f, 0.30f, -0.1f, 0.0f, 0.75f, 0.001f * CFDS, 0, 600, 0, 0, 1, 1, 1, SC_GAS, R_TEMP+2.0f +273.15f, 42, "Gas. Diffuses. Flammable. Liquifies under pressure.", TYPE_GAS},
{"C-4", PIXPACK(0xD080E0), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 1000, 2, 50, 1, 1, 100, SC_EXPLOSIVE, R_TEMP+0.0f +273.15f, 88, "Solid. Pressure sensitive explosive.", TYPE_SOLID | PROP_NEUTPENETRATE}, {"C-4", PIXPACK(0xD080E0), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 1000, 2, 50, 1, 1, 100, SC_EXPLOSIVE, R_TEMP+0.0f +273.15f, 88, "Solid. Pressure sensitive explosive.", TYPE_SOLID | PROP_NEUTPENETRATE},

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@ -1377,6 +1377,7 @@ void draw_parts(pixel *vid)
ny = (int)(parts[i].y+0.5f); ny = (int)(parts[i].y+0.5f);
if(cmode!=CM_HEAT) if(cmode!=CM_HEAT)
{ {
ptypes[parts[i].type].draw ();
if(t==PT_STKM) //Just draw head here if(t==PT_STKM) //Just draw head here
{ {
char buff[10]; //Buffer for HP char buff[10]; //Buffer for HP
@ -3090,4 +3091,5 @@ void ClearScreen()
{ {
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);
} }
#endif #endif

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@ -8,6 +8,24 @@
int isplayer = 0; int isplayer = 0;
float player[27]; //[0] is a command cell, [3]-[18] are legs positions, [19] is index, [19]-[26] are accelerations float player[27]; //[0] is a command cell, [3]-[18] are legs positions, [19] is index, [19]-[26] are accelerations
void draw_dust ()
{
}
void draw_watr ()
{}
void draw_oil ()
{}
void draw_pfire ()
{}
void draw_stne ()
{}
void draw_lava ()
{}
void draw_gun ()
{}
void draw_nitr ()
{}
particle *parts; particle *parts;
particle *cb_parts; particle *cb_parts;