Custom brushes loaded from "Brushes" folder, format is a simple RAW 8bit greyscale square format

This commit is contained in:
Simon Robertshaw 2012-11-18 18:03:36 +00:00
parent 483e907702
commit 045f5e14c2
3 changed files with 78 additions and 1 deletions

56
src/game/BitmapBrush.h Normal file
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@ -0,0 +1,56 @@
/*
* BitmapBrush.h
*
* Created on: Nov 18, 2012
* Author: Simon Robertshaw
*/
#ifndef BTIMAPBRUSH_H_
#define BTIMAPBRUSH_H_
#include <vector>
#include <cmath>
#include "Brush.h"
class BitmapBrush: public Brush
{
public:
BitmapBrush(std::vector<unsigned char> newBitmap, ui::Point rectSize_):
Brush(ui::Point(0, 0))
{
ui::Point newSize = rectSize_;
//Ensure the rect has odd dimentions so we can pull an integer radius with a 1x1 centre
if(!(newSize.X % 2))
newSize.X += 1;
if(!(newSize.Y % 2))
newSize.Y += 1;
radius = (newSize-ui::Point(1, 1))/2;
size = newSize;
if(bitmap)
delete[] bitmap;
bitmap = new unsigned char[size.X*size.Y];
std::fill(bitmap, bitmap+(size.X*size.Y), 0);
for(int y = 0; y < rectSize_.Y; y++)
{
for(int x = 0; x < rectSize_.X; x++)
{
bitmap[(y*size.X)+x] = newBitmap[(y*rectSize_.X)+x];
}
}
updateOutline();
};
virtual void SetRadius(ui::Point radius)
{
//Do nothing... this brush is a fixed size
}
virtual void GenerateBitmap()
{
//Do nothing
}
};
#endif /* BTIMAPBRUSH_H_ */

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@ -61,7 +61,7 @@ public:
{ {
return size; return size;
} }
void SetRadius(ui::Point radius) virtual void SetRadius(ui::Point radius)
{ {
this->radius = radius; this->radius = radius;
this->size = radius+radius+ui::Point(1, 1); this->size = radius+radius+ui::Point(1, 1);

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@ -9,6 +9,7 @@
#include "Brush.h" #include "Brush.h"
#include "EllipseBrush.h" #include "EllipseBrush.h"
#include "TriangleBrush.h" #include "TriangleBrush.h"
#include "BitmapBrush.h"
#include "client/Client.h" #include "client/Client.h"
#include "client/GameSave.h" #include "client/GameSave.h"
#include "game/DecorationTool.h" #include "game/DecorationTool.h"
@ -310,6 +311,26 @@ void GameModel::BuildMenus()
brushList.push_back(new Brush(ui::Point(4, 4))); brushList.push_back(new Brush(ui::Point(4, 4)));
brushList.push_back(new TriangleBrush(ui::Point(4, 4))); brushList.push_back(new TriangleBrush(ui::Point(4, 4)));
//Load more from brushes folder
std::vector<string> brushFiles = Client::Ref().DirectorySearch(BRUSH_DIR, "", ".ptb");
for(int i = 0; i < brushFiles.size(); i++)
{
std::vector<unsigned char> brushData = Client::Ref().ReadFile(brushFiles[i]);
if(!brushData.size())
{
std::cout << "Brushes: Skipping " << brushFiles[i] << ". Could not open" << std::endl;
continue;
}
int dimension = std::sqrt(brushData.size());
if(dimension * dimension != brushData.size())
{
std::cout << "Brushes: Skipping " << brushFiles[i] << ". Invalid bitmap size" << std::endl;
continue;
}
brushList.push_back(new BitmapBrush(brushData, ui::Point(dimension, dimension)));
}
//Set default tools //Set default tools
regularToolset[0] = GetToolFromIdentifier("DEFAULT_PT_DUST"); regularToolset[0] = GetToolFromIdentifier("DEFAULT_PT_DUST");
regularToolset[1] = GetToolFromIdentifier("DEFAULT_PT_NONE"); regularToolset[1] = GetToolFromIdentifier("DEFAULT_PT_NONE");