Made a special structure for stick mans.

This commit is contained in:
savask 2011-10-23 15:22:31 +07:00 committed by Simon Robertshaw
parent 5652ecc5c2
commit 03902ec9a4
10 changed files with 310 additions and 302 deletions

View File

@ -250,6 +250,18 @@
// to call another update function with same arguments:
#define UPDATE_FUNC_SUBCALL_ARGS i, x, y, surround_space, nt
struct playerst
{
char comm; //command cell
char pcomm; //previous command
int elem; //element power
float legs[16]; //legs' positions
float accs[8]; //accelerations
char spwn; //if stick man was spawned
unsigned int frames; //frames since last particle spawn - used when spawning LIGH
};
typedef struct playerst playerst;
int update_ACID(UPDATE_FUNC_ARGS);
int update_ANAR(UPDATE_FUNC_ARGS);
int update_AMTR(UPDATE_FUNC_ARGS);
@ -343,9 +355,9 @@ int update_LIGH(UPDATE_FUNC_ARGS);
int update_MISC(UPDATE_FUNC_ARGS);
int update_legacy_PYRO(UPDATE_FUNC_ARGS);
int update_legacy_all(UPDATE_FUNC_ARGS);
int run_stickman(float* playerp, UPDATE_FUNC_ARGS);
void STKM_init_legs(float* playerp, int i);
void STKM_interact(float* playerp, int i, int x, int y);
int run_stickman(playerst* playerp, UPDATE_FUNC_ARGS);
void STKM_init_legs(playerst* playerp, int i);
void STKM_interact(playerst* playerp, int i, int x, int y);
struct particle
@ -978,10 +990,10 @@ extern int wire_placed;
extern int gravwl_timeout;
extern float player[29];
extern float player2[29];
extern playerst player;
extern playerst player2;
extern float fighters[256][29];
extern playerst fighters[256];
extern unsigned char fighcount;
extern int gravityMode;

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@ -2,40 +2,40 @@
int update_FIGH(UPDATE_FUNC_ARGS)
{
float* figh = fighters[(unsigned char)parts[i].tmp];
playerst* figh = &fighters[(unsigned char)parts[i].tmp];
float tarx, tary;
parts[i].tmp2 = 0; //0 - stay in place, 1 - seek a stick man
//Set target cords
if (player[27])
if (player.spwn)
{
if (player2[27])
if ((pow(player[5]-x, 2) + pow(player[6]-y, 2))<=
(pow(player2[5]-x, 2) + pow(player2[6]-y, 2)))
if (player2.spwn)
if ((pow(player.legs[2]-x, 2) + pow(player.legs[3]-y, 2))<=
(pow(player2.legs[2]-x, 2) + pow(player2.legs[3]-y, 2)))
{
tarx = player[5];
tary = player[6];
tarx = player.legs[2];
tary = player.legs[3];
}
else
{
tarx = player2[5];
tary = player2[6];
tarx = player2.legs[2];
tary = player2.legs[3];
}
else
{
tarx = player[5];
tary = player[6];
tarx = player.legs[2];
tary = player.legs[3];
}
parts[i].tmp2 = 1;
}
else
if (player2[27])
if (player2.spwn)
{
tarx = player2[5];
tary = player2[6];
tarx = player2.legs[2];
tary = player2.legs[3];
parts[i].tmp2 = 1;
}
@ -45,29 +45,29 @@ int update_FIGH(UPDATE_FUNC_ARGS)
case 1:
if ((pow(tarx-x, 2) + pow(tary-y, 2))<600)
{
if (figh[2] == PT_FIRE || figh[2] == PT_LIGH)
figh[0] = (int)figh[0] | 0x08;
if (figh->elem == PT_FIRE || figh->elem == PT_LIGH)
figh->comm = (int)figh->comm | 0x08;
}
else
if (tarx<x)
{
figh[0] = 0x01;
if (!eval_move(PT_DUST, figh[7]-4, figh[8]-1, NULL) || !eval_move(PT_DUST, figh[15]-4, figh[16]-1, NULL))
figh[0] = (int)figh[0] | 0x04;
figh->comm = 0x01;
if (!eval_move(PT_DUST, figh->legs[4]-4, figh->legs[5]-1, NULL) || !eval_move(PT_DUST, figh->legs[12]-4, figh->legs[13]-1, NULL))
figh->comm = (int)figh->comm | 0x04;
}
else
{
figh[0] = 0x02;
if (!eval_move(PT_DUST, figh[7]+4, figh[8]-1, NULL) || !eval_move(PT_DUST, figh[15]+4, figh[16]-1, NULL))
figh[0] = (int)figh[0] | 0x04;
figh->comm = 0x02;
if (!eval_move(PT_DUST, figh->legs[4]+4, figh->legs[5]-1, NULL) || !eval_move(PT_DUST, figh->legs[12]+4, figh->legs[13]-1, NULL))
figh->comm = (int)figh->comm | 0x04;
}
break;
default:
figh[0] = 0;
figh->comm = 0;
break;
}
figh[1] = figh[0];
figh->pcomm = figh->comm;
run_stickman(figh, UPDATE_FUNC_SUBCALL_ARGS);
return 0;

View File

@ -165,7 +165,7 @@ int update_LIGH(UPDATE_FUNC_ARGS)
}
if (ptypes[r&0xFF].hconduct)
parts[r>>8].temp = restrict_flt(parts[r>>8].temp+powderful/10, MIN_TEMP, MAX_TEMP);
if (((r&0xFF)==PT_STKM && player[2]!=PT_LIGH) || ((r&0xFF)==PT_STKM2 && player2[2]!=PT_LIGH))
if (((r&0xFF)==PT_STKM && player.elem!=PT_LIGH) || ((r&0xFF)==PT_STKM2 && player2.elem!=PT_LIGH))
{
parts[r>>8].life-=powderful/100;
}

View File

@ -44,9 +44,9 @@ int update_PRTO(UPDATE_FUNC_ARGS) {
else if (portalp[parts[i].tmp][randomness][nnx].type)
{
if (portalp[parts[i].tmp][randomness][nnx].type==PT_STKM)
player[27] = 0;
player.spwn = 0;
if (portalp[parts[i].tmp][randomness][nnx].type==PT_STKM2)
player2[27] = 0;
player2.spwn = 0;
np = create_part(-1,x+rx,y+ry,portalp[parts[i].tmp][randomness][nnx].type);
if (np<0) continue;
parts[np] = portalp[parts[i].tmp][randomness][nnx];

View File

@ -1,7 +1,7 @@
#include <element.h>
int update_SPAWN(UPDATE_FUNC_ARGS) {
if (!player[27])
if (!player.spwn)
create_part(-1, x, y, PT_STKM);
return 0;
@ -9,11 +9,11 @@ int update_SPAWN(UPDATE_FUNC_ARGS) {
int update_STKM(UPDATE_FUNC_ARGS)
{
run_stickman(player, UPDATE_FUNC_SUBCALL_ARGS);
run_stickman(&player, UPDATE_FUNC_SUBCALL_ARGS);
return 0;
}
int run_stickman(float* playerp, UPDATE_FUNC_ARGS) {
int run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) {
int r, rx, ry;
float pp, d;
float dt = 0.9;///(FPSB*FPSB); //Delta time in square
@ -21,8 +21,8 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) {
float gx, gy, dl, dr;
if ((parts[i].ctype>0 && parts[i].ctype<PT_NUM && ptypes[parts[i].ctype].falldown>0) || parts[i].ctype==SPC_AIR || parts[i].ctype == PT_NEUT || parts[i].ctype == PT_PHOT || parts[i].ctype == PT_LIGH)
playerp[2] = parts[i].ctype;
playerp[28]++;
playerp->elem = parts[i].ctype;
playerp->frames++;
//Tempirature handling
if (parts[i].temp<243)
@ -31,14 +31,14 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) {
parts[i].temp += 1;
//Death
if (parts[i].life<1 || (pv[y/CELL][x/CELL]>=4.5f && playerp[2] != SPC_AIR) ) //If his HP is less that 0 or there is very big wind...
if (parts[i].life<1 || (pv[y/CELL][x/CELL]>=4.5f && playerp->elem != SPC_AIR) ) //If his HP is less that 0 or there is very big wind...
{
for (r=-2; r<=1; r++)
{
create_part(-1, x+r, y-2, playerp[2]);
create_part(-1, x+r+1, y+2, playerp[2]);
create_part(-1, x-2, y+r+1, playerp[2]);
create_part(-1, x+2, y+r, playerp[2]);
create_part(-1, x+r, y-2, playerp->elem);
create_part(-1, x+r+1, y+2, playerp->elem);
create_part(-1, x-2, y+r+1, playerp->elem);
create_part(-1, x+2, y+r, playerp->elem);
}
kill_part(i); //Kill him
return 1;
@ -71,116 +71,116 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) {
parts[i].vy -= gvy*dt;
//Verlet integration
pp = 2*playerp[3]-playerp[5]+playerp[19]*dt*dt;
playerp[5] = playerp[3];
playerp[3] = pp;
pp = 2*playerp[4]-playerp[6]+playerp[20]*dt*dt;
playerp[6] = playerp[4];
playerp[4] = pp;
pp = 2*playerp->legs[0]-playerp->legs[2]+playerp->accs[0]*dt*dt;
playerp->legs[2] = playerp->legs[0];
playerp->legs[0] = pp;
pp = 2*playerp->legs[1]-playerp->legs[3]+playerp->accs[1]*dt*dt;
playerp->legs[3] = playerp->legs[1];
playerp->legs[1] = pp;
pp = 2*playerp[7]-playerp[9]+(playerp[21]+gvx)*dt*dt;
playerp[9] = playerp[7];
playerp[7] = pp;
pp = 2*playerp[8]-playerp[10]+(playerp[22]+gvy)*dt*dt;
playerp[10] = playerp[8];
playerp[8] = pp;
pp = 2*playerp->legs[4]-playerp->legs[6]+(playerp->accs[2]+gvx)*dt*dt;
playerp->legs[6] = playerp->legs[4];
playerp->legs[4] = pp;
pp = 2*playerp->legs[5]-playerp->legs[7]+(playerp->accs[3]+gvy)*dt*dt;
playerp->legs[7] = playerp->legs[5];
playerp->legs[5] = pp;
pp = 2*playerp[11]-playerp[13]+playerp[23]*dt*dt;
playerp[13] = playerp[11];
playerp[11] = pp;
pp = 2*playerp[12]-playerp[14]+playerp[24]*dt*dt;
playerp[14] = playerp[12];
playerp[12] = pp;
pp = 2*playerp->legs[8]-playerp->legs[10]+playerp->accs[4]*dt*dt;
playerp->legs[10] = playerp->legs[8];
playerp->legs[8] = pp;
pp = 2*playerp->legs[9]-playerp->legs[11]+playerp->accs[5]*dt*dt;
playerp->legs[11] = playerp->legs[9];
playerp->legs[9] = pp;
pp = 2*playerp[15]-playerp[17]+(playerp[25]+gvx)*dt*dt;
playerp[17] = playerp[15];
playerp[15] = pp;
pp = 2*playerp[16]-playerp[18]+(playerp[26]+gvy)*dt*dt;
playerp[18] = playerp[16];
playerp[16] = pp;
pp = 2*playerp->legs[12]-playerp->legs[14]+(playerp->accs[6]+gvx)*dt*dt;
playerp->legs[14] = playerp->legs[12];
playerp->legs[12] = pp;
pp = 2*playerp->legs[13]-playerp->legs[15]+(playerp->accs[7]+gvy)*dt*dt;
playerp->legs[15] = playerp->legs[13];
playerp->legs[13] = pp;
//Setting acceleration to 0
playerp[19] = 0;
playerp[20] = 0;
//Setting accseleration to 0
playerp->accs[0] = 0;
playerp->accs[1] = 0;
playerp[21] = 0;
playerp[22] = 0;
playerp->accs[2] = 0;
playerp->accs[3] = 0;
playerp[23] = 0;
playerp[24] = 0;
playerp->accs[4] = 0;
playerp->accs[5] = 0;
playerp[25] = 0;
playerp[26] = 0;
playerp->accs[6] = 0;
playerp->accs[7] = 0;
gx = (playerp[7] + playerp[15])/2 - gvy;
gy = (playerp[8] + playerp[16])/2 + gvx;
dl = pow(gx - playerp[7], 2) + pow(gy - playerp[8], 2);
dr = pow(gx - playerp[15], 2) + pow(gy - playerp[16], 2);
gx = (playerp->legs[4] + playerp->legs[12])/2 - gvy;
gy = (playerp->legs[5] + playerp->legs[13])/2 + gvx;
dl = pow(gx - playerp->legs[4], 2) + pow(gy - playerp->legs[5], 2);
dr = pow(gx - playerp->legs[12], 2) + pow(gy - playerp->legs[13], 2);
//Go left
if (((int)(playerp[0])&0x01) == 0x01)
if (((int)(playerp->comm)&0x01) == 0x01)
{
if (dl>dr)
{
if (!eval_move(PT_DUST, playerp[7], playerp[8], NULL))
if (!eval_move(PT_DUST, playerp->legs[4], playerp->legs[5], NULL))
{
playerp[21] = -3*gvy-3*gvx;
playerp[22] = 3*gvx-3*gvy;
playerp[19] = -gvy;
playerp[20] = gvx;
playerp->accs[2] = -3*gvy-3*gvx;
playerp->accs[3] = 3*gvx-3*gvy;
playerp->accs[0] = -gvy;
playerp->accs[1] = gvx;
}
}
else
{
if (!eval_move(PT_DUST, playerp[15], playerp[16], NULL))
if (!eval_move(PT_DUST, playerp->legs[12], playerp->legs[13], NULL))
{
playerp[25] = -3*gvy-3*gvx;
playerp[26] = 3*gvx-3*gvy;
playerp[19] = -gvy;
playerp[20] = gvx;
playerp->accs[6] = -3*gvy-3*gvx;
playerp->accs[7] = 3*gvx-3*gvy;
playerp->accs[0] = -gvy;
playerp->accs[1] = gvx;
}
}
}
//Go right
if (((int)(playerp[0])&0x02) == 0x02)
if (((int)(playerp->comm)&0x02) == 0x02)
{
if (dl<dr)
{
if (!eval_move(PT_DUST, playerp[7], playerp[8], NULL))
if (!eval_move(PT_DUST, playerp->legs[4], playerp->legs[5], NULL))
{
playerp[21] = 3*gvy-3*gvx;
playerp[22] = -3*gvx-3*gvy;
playerp[19] = gvy;
playerp[20] = -gvx;
playerp->accs[2] = 3*gvy-3*gvx;
playerp->accs[3] = -3*gvx-3*gvy;
playerp->accs[0] = gvy;
playerp->accs[1] = -gvx;
}
}
else
{
if (!eval_move(PT_DUST, playerp[15], playerp[16], NULL))
if (!eval_move(PT_DUST, playerp->legs[12], playerp->legs[13], NULL))
{
playerp[25] = 3*gvy-3*gvx;
playerp[26] = -3*gvx-3*gvy;
playerp[19] = gvy;
playerp[20] = -gvx;
playerp->accs[6] = 3*gvy-3*gvx;
playerp->accs[7] = -3*gvx-3*gvy;
playerp->accs[0] = gvy;
playerp->accs[1] = -gvx;
}
}
}
//Jump
if (((int)(playerp[0])&0x04) == 0x04 &&
(!eval_move(PT_DUST, playerp[7], playerp[8], NULL) || !eval_move(PT_DUST, playerp[15], playerp[16], NULL)))
if (((int)(playerp->comm)&0x04) == 0x04 &&
(!eval_move(PT_DUST, playerp->legs[4], playerp->legs[5], NULL) || !eval_move(PT_DUST, playerp->legs[12], playerp->legs[13], NULL)))
{
parts[i].vy -= 4*gvy;
playerp[22] -= gvy;
playerp[26] -= gvy;
playerp->accs[3] -= gvy;
playerp->accs[7] -= gvy;
}
//Charge detector wall if foot inside
if (bmap[(int)(playerp[8]+0.5)/CELL][(int)(playerp[7]+0.5)/CELL]==WL_DETECT)
set_emap((int)playerp[7]/CELL, (int)playerp[8]/CELL);
if (bmap[(int)(playerp[16]+0.5)/CELL][(int)(playerp[15]+0.5)/CELL]==WL_DETECT)
set_emap((int)(playerp[15]+0.5)/CELL, (int)(playerp[16]+0.5)/CELL);
if (bmap[(int)(playerp->legs[5]+0.5)/CELL][(int)(playerp->legs[4]+0.5)/CELL]==WL_DETECT)
set_emap((int)playerp->legs[4]/CELL, (int)playerp->legs[5]/CELL);
if (bmap[(int)(playerp->legs[13]+0.5)/CELL][(int)(playerp->legs[12]+0.5)/CELL]==WL_DETECT)
set_emap((int)(playerp->legs[12]+0.5)/CELL, (int)(playerp->legs[13]+0.5)/CELL);
//Searching for particles near head
for (rx=-2; rx<3; rx++)
@ -196,10 +196,10 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) {
if (ptypes[r&0xFF].falldown!=0 || (r&0xFF) == PT_NEUT || (r&0xFF) == PT_PHOT)
{
playerp[2] = r&0xFF; //Current element
playerp->elem = r&0xFF; //Current element
}
if ((r&0xFF)==PT_TESC || (r&0xFF)==PT_LIGH)
playerp[2] = PT_LIGH;
playerp->elem = PT_LIGH;
if ((r&0xFF) == PT_PLNT && parts[i].life<100) //Plant gives him 5 HP
{
if (parts[i].life<=95)
@ -216,7 +216,7 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) {
kill_part(r>>8);
}
if (bmap[(ry+y)/CELL][(rx+x)/CELL]==WL_FAN)
playerp[2] = SPC_AIR;
playerp->elem = SPC_AIR;
if ((r&0xFF)==PT_PRTI)
STKM_interact(playerp, i, rx, ry);
if (!parts[i].type)//STKM_interact may kill STKM
@ -224,31 +224,31 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) {
}
//Head position
rx = x + 3*((((int)playerp[1])&0x02) == 0x02) - 3*((((int)playerp[1])&0x01) == 0x01);
ry = y - 3*(playerp[1] == 0);
rx = x + 3*((((int)playerp->pcomm)&0x02) == 0x02) - 3*((((int)playerp->pcomm)&0x01) == 0x01);
ry = y - 3*(playerp->pcomm == 0);
//Spawn
if (((int)(playerp[0])&0x08) == 0x08)
if (((int)(playerp->comm)&0x08) == 0x08)
{
ry -= 2*(rand()%2)+1;
r = pmap[ry][rx];
if (ptypes[r&0xFF].state == ST_SOLID)
{
create_part(-1, rx, ry, PT_SPRK);
playerp[28] = 0;
playerp->frames = 0;
}
else
{
int np = -1;
if (playerp[2] == SPC_AIR)
create_parts(rx + 3*((((int)playerp[1])&0x02) == 0x02) - 3*((((int)playerp[1])&0x01) == 0x01), ry, 4, 4, SPC_AIR, 0);
else if (playerp[2]==PT_LIGH && playerp[28]<30)//limit lightning creation rate
if (playerp->elem == SPC_AIR)
create_parts(rx + 3*((((int)playerp->pcomm)&0x02) == 0x02) - 3*((((int)playerp->pcomm)&0x01) == 0x01), ry, 4, 4, SPC_AIR, 0);
else if (playerp->elem==PT_LIGH && playerp->frames<30)//limit lightning creation rate
np = -1;
else
np = create_part(-1, rx, ry, playerp[2]);
np = create_part(-1, rx, ry, playerp->elem);
if ( (np < NPART) && np>=0)
{
if (playerp[2] == PT_PHOT)
if (playerp->elem == PT_PHOT)
{
int random = abs(rand()%3-1)*3;
if (random==0)
@ -258,13 +258,13 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) {
else
{
parts[np].vy = 0;
if (((int)playerp[1])&(0x01|0x02))
parts[np].vx = (((((int)playerp[1])&0x02) == 0x02) - (((int)(playerp[1])&0x01) == 0x01))*random;
if (((int)playerp->pcomm)&(0x01|0x02))
parts[np].vx = (((((int)playerp->pcomm)&0x02) == 0x02) - (((int)(playerp->pcomm)&0x01) == 0x01))*random;
else
parts[np].vx = random;
}
}
else if (playerp[2] == PT_LIGH)
else if (playerp->elem == PT_LIGH)
{
float angle;
int power = 100;
@ -272,7 +272,7 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) {
angle = atan2(gvx, gvy)*180.0f/M_PI;
else
angle = rand()%360;
if (((int)playerp[1])&0x01)
if (((int)playerp->comm)&0x01)
angle += 180;
if (angle>360)
angle-=360;
@ -283,72 +283,72 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) {
parts[np].temp=parts[np].life*power/2.5;
parts[np].tmp2=1;
}
else if (playerp[2] != SPC_AIR)
else if (playerp->elem != SPC_AIR)
{
parts[np].vx -= -gvy*(5*((((int)playerp[1])&0x02) == 0x02) - 5*(((int)(playerp[1])&0x01) == 0x01));
parts[np].vy -= gvx*(5*((((int)playerp[1])&0x02) == 0x02) - 5*(((int)(playerp[1])&0x01) == 0x01));
parts[i].vx -= (ptypes[(int)playerp[2]].weight*parts[np].vx)/1000;
parts[np].vx -= -gvy*(5*((((int)playerp->pcomm)&0x02) == 0x02) - 5*(((int)(playerp->pcomm)&0x01) == 0x01));
parts[np].vy -= gvx*(5*((((int)playerp->pcomm)&0x02) == 0x02) - 5*(((int)(playerp->pcomm)&0x01) == 0x01));
parts[i].vx -= (ptypes[(int)playerp->elem].weight*parts[np].vx)/1000;
}
playerp[28] = 0;
playerp->frames = 0;
}
}
}
//Simulation of joints
d = 25/(pow((playerp[3]-playerp[7]), 2) + pow((playerp[4]-playerp[8]), 2)+25) - 0.5; //Fast distance
playerp[7] -= (playerp[3]-playerp[7])*d;
playerp[8] -= (playerp[4]-playerp[8])*d;
playerp[3] += (playerp[3]-playerp[7])*d;
playerp[4] += (playerp[4]-playerp[8])*d;
d = 25/(pow((playerp->legs[0]-playerp->legs[4]), 2) + pow((playerp->legs[1]-playerp->legs[5]), 2)+25) - 0.5; //Fast distance
playerp->legs[4] -= (playerp->legs[0]-playerp->legs[4])*d;
playerp->legs[5] -= (playerp->legs[1]-playerp->legs[5])*d;
playerp->legs[0] += (playerp->legs[0]-playerp->legs[4])*d;
playerp->legs[1] += (playerp->legs[1]-playerp->legs[5])*d;
d = 25/(pow((playerp[11]-playerp[15]), 2) + pow((playerp[12]-playerp[16]), 2)+25) - 0.5;
playerp[15] -= (playerp[11]-playerp[15])*d;
playerp[16] -= (playerp[12]-playerp[16])*d;
playerp[11] += (playerp[11]-playerp[15])*d;
playerp[12] += (playerp[12]-playerp[16])*d;
d = 25/(pow((playerp->legs[8]-playerp->legs[12]), 2) + pow((playerp->legs[9]-playerp->legs[13]), 2)+25) - 0.5;
playerp->legs[12] -= (playerp->legs[8]-playerp->legs[12])*d;
playerp->legs[13] -= (playerp->legs[9]-playerp->legs[13])*d;
playerp->legs[8] += (playerp->legs[8]-playerp->legs[12])*d;
playerp->legs[9] += (playerp->legs[9]-playerp->legs[13])*d;
d = 36/(pow((playerp[3]-parts[i].x), 2) + pow((playerp[4]-parts[i].y), 2)+36) - 0.5;
parts[i].vx -= (playerp[3]-parts[i].x)*d;
parts[i].vy -= (playerp[4]-parts[i].y)*d;
playerp[3] += (playerp[3]-parts[i].x)*d;
playerp[4] += (playerp[4]-parts[i].y)*d;
d = 36/(pow((playerp->legs[0]-parts[i].x), 2) + pow((playerp->legs[1]-parts[i].y), 2)+36) - 0.5;
parts[i].vx -= (playerp->legs[0]-parts[i].x)*d;
parts[i].vy -= (playerp->legs[1]-parts[i].y)*d;
playerp->legs[0] += (playerp->legs[0]-parts[i].x)*d;
playerp->legs[1] += (playerp->legs[1]-parts[i].y)*d;
d = 36/(pow((playerp[11]-parts[i].x), 2) + pow((playerp[12]-parts[i].y), 2)+36) - 0.5;
parts[i].vx -= (playerp[11]-parts[i].x)*d;
parts[i].vy -= (playerp[12]-parts[i].y)*d;
playerp[11] += (playerp[11]-parts[i].x)*d;
playerp[12] += (playerp[12]-parts[i].y)*d;
d = 36/(pow((playerp->legs[8]-parts[i].x), 2) + pow((playerp->legs[9]-parts[i].y), 2)+36) - 0.5;
parts[i].vx -= (playerp->legs[8]-parts[i].x)*d;
parts[i].vy -= (playerp->legs[9]-parts[i].y)*d;
playerp->legs[8] += (playerp->legs[8]-parts[i].x)*d;
playerp->legs[9] += (playerp->legs[9]-parts[i].y)*d;
if (!eval_move(PT_DUST, playerp[7], playerp[8], NULL))
if (!eval_move(PT_DUST, playerp->legs[4], playerp->legs[5], NULL))
{
playerp[7] = playerp[9];
playerp[8] = playerp[10];
playerp->legs[4] = playerp->legs[6];
playerp->legs[5] = playerp->legs[7];
}
if (!eval_move(PT_DUST, playerp[15], playerp[16], NULL))
if (!eval_move(PT_DUST, playerp->legs[12], playerp->legs[13], NULL))
{
playerp[15] = playerp[17];
playerp[16] = playerp[18];
playerp->legs[12] = playerp->legs[14];
playerp->legs[13] = playerp->legs[15];
}
//This makes stick man "pop" from obstacles
if (!eval_move(PT_DUST, playerp[7], playerp[8], NULL))
if (!eval_move(PT_DUST, playerp->legs[4], playerp->legs[5], NULL))
{
float t;
t = playerp[7]; playerp[7] = playerp[9]; playerp[9] = t;
t = playerp[8]; playerp[8] = playerp[10]; playerp[10] = t;
t = playerp->legs[4]; playerp->legs[4] = playerp->legs[6]; playerp->legs[6] = t;
t = playerp->legs[5]; playerp->legs[5] = playerp->legs[7]; playerp->legs[7] = t;
}
if (!eval_move(PT_DUST, playerp[15], playerp[16], NULL))
if (!eval_move(PT_DUST, playerp->legs[12], playerp->legs[13], NULL))
{
float t;
t = playerp[15]; playerp[15] = playerp[17]; playerp[17] = t;
t = playerp[16]; playerp[16] = playerp[18]; playerp[18] = t;
t = playerp->legs[12]; playerp->legs[12] = playerp->legs[14]; playerp->legs[14] = t;
t = playerp->legs[13]; playerp->legs[13] = playerp->legs[15]; playerp->legs[15] = t;
}
//Keeping legs distance
if ((pow((playerp[7] - playerp[15]), 2) + pow((playerp[8]-playerp[16]), 2))<16)
if ((pow((playerp->legs[4] - playerp->legs[12]), 2) + pow((playerp->legs[5]-playerp->legs[13]), 2))<16)
{
float tvx, tvy;
tvx = -gvy;
@ -356,15 +356,15 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) {
if (tvx || tvy)
{
playerp[21] -= 0.2*tvx/hypot(tvx, tvy);
playerp[22] -= 0.2*tvy/hypot(tvx, tvy);
playerp->accs[2] -= 0.2*tvx/hypot(tvx, tvy);
playerp->accs[3] -= 0.2*tvy/hypot(tvx, tvy);
playerp[25] += 0.2*tvx/hypot(tvx, tvy);
playerp[26] += 0.2*tvy/hypot(tvx, tvy);
playerp->accs[6] += 0.2*tvx/hypot(tvx, tvy);
playerp->accs[7] += 0.2*tvy/hypot(tvx, tvy);
}
}
if ((pow((playerp[3] - playerp[11]), 2) + pow((playerp[4]-playerp[12]), 2))<16)
if ((pow((playerp->legs[0] - playerp->legs[8]), 2) + pow((playerp->legs[1]-playerp->legs[9]), 2))<16)
{
float tvx, tvy;
tvx = -gvy;
@ -372,27 +372,27 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) {
if (tvx || tvy)
{
playerp[19] -= 0.2*tvx/hypot(tvx, tvy);
playerp[20] -= 0.2*tvy/hypot(tvx, tvy);
playerp->accs[0] -= 0.2*tvx/hypot(tvx, tvy);
playerp->accs[1] -= 0.2*tvy/hypot(tvx, tvy);
playerp[23] += 0.2*tvx/hypot(tvx, tvy);
playerp[24] += 0.2*tvy/hypot(tvx, tvy);
playerp->accs[4] += 0.2*tvx/hypot(tvx, tvy);
playerp->accs[5] += 0.2*tvy/hypot(tvx, tvy);
}
}
//If legs touch something
STKM_interact(playerp, i, (int)(playerp[7]+0.5), (int)(playerp[8]+0.5));
STKM_interact(playerp, i, (int)(playerp[15]+0.5), (int)(playerp[16]+0.5));
STKM_interact(playerp, i, (int)(playerp[7]+0.5), (int)playerp[8]);
STKM_interact(playerp, i, (int)(playerp[15]+0.5), (int)playerp[16]);
STKM_interact(playerp, i, (int)(playerp->legs[4]+0.5), (int)(playerp->legs[5]+0.5));
STKM_interact(playerp, i, (int)(playerp->legs[12]+0.5), (int)(playerp->legs[13]+0.5));
STKM_interact(playerp, i, (int)(playerp->legs[4]+0.5), (int)playerp->legs[5]);
STKM_interact(playerp, i, (int)(playerp->legs[12]+0.5), (int)playerp->legs[13]);
if (!parts[i].type)
return 1;
parts[i].ctype = playerp[2];
parts[i].ctype = playerp->elem;
return 0;
}
void STKM_interact(float* playerp, int i, int x, int y)
void STKM_interact(playerst* playerp, int i, int x, int y)
{
int r;
if (x<0 || y<0 || x>=XRES || y>=YRES || !parts[i].type)
@ -400,15 +400,15 @@ void STKM_interact(float* playerp, int i, int x, int y)
r = pmap[y][x];
if (r)
{
if ((r&0xFF)==PT_SPRK && playerp[2]!=PT_LIGH) //If on charge
if ((r&0xFF)==PT_SPRK && playerp->elem!=PT_LIGH) //If on charge
{
parts[i].life -= (int)(rand()*20/RAND_MAX)+32;
}
if (ptypes[r&0xFF].hconduct && ((playerp[2]!=PT_LIGH && parts[r>>8].temp>=323) || parts[r>>8].temp<=243))
if (ptypes[r&0xFF].hconduct && ((playerp->elem!=PT_LIGH && parts[r>>8].temp>=323) || parts[r>>8].temp<=243))
{
parts[i].life -= 2;
playerp[22] -= 1;
playerp->accs[3] -= 1;
}
if ((r&0xFF)==PT_ACID) //If on acid
@ -431,37 +431,37 @@ void STKM_interact(float* playerp, int i, int x, int y)
{
portalp[parts[r>>8].tmp][count][nnx] = parts[i];
kill_part(i);
playerp[27] = 1;//stop SPWN creating a new STKM while he is in portal
playerp->spwn = 1;//stop SPWN creating a new STKM while he is in portal
break;
}
}
}
}
void STKM_init_legs(float* playerp, int i)
void STKM_init_legs(playerst* playerp, int i)
{
int x, y;
x = (int)(parts[i].x+0.5f);
y = (int)(parts[i].y+0.5f);
playerp[3] = x-1;
playerp[4] = y+6;
playerp[5] = x-1;
playerp[6] = y+6;
playerp->legs[0] = x-1;
playerp->legs[1] = y+6;
playerp->legs[2] = x-1;
playerp->legs[3] = y+6;
playerp[7] = x-3;
playerp[8] = y+12;
playerp[9] = x-3;
playerp[10] = y+12;
playerp->legs[4] = x-3;
playerp->legs[5] = y+12;
playerp->legs[6] = x-3;
playerp->legs[7] = y+12;
playerp[11] = x+1;
playerp[12] = y+6;
playerp[13] = x+1;
playerp[14] = y+6;
playerp->legs[8] = x+1;
playerp->legs[9] = y+6;
playerp->legs[10] = x+1;
playerp->legs[11] = y+6;
playerp[15] = x+3;
playerp[16] = y+12;
playerp[17] = x+3;
playerp[18] = y+12;
playerp->legs[12] = x+3;
playerp->legs[13] = y+12;
playerp->legs[14] = x+3;
playerp->legs[15] = y+12;
}

View File

@ -1,14 +1,14 @@
#include <element.h>
int update_SPAWN2(UPDATE_FUNC_ARGS) {
if (!player2[27])
if (!player2.spwn)
create_part(-1, x, y, PT_STKM2);
return 0;
}
int update_STKM2(UPDATE_FUNC_ARGS) {
run_stickman(player2, UPDATE_FUNC_SUBCALL_ARGS);
run_stickman(&player2, UPDATE_FUNC_SUBCALL_ARGS);
return 0;
}

View File

@ -1933,8 +1933,8 @@ for (i = 0; i<=parts_lastActiveIndex; i++) {
drawtext(vid, mousex-8-2*(parts[i].life<100)-2*(parts[i].life<10), mousey-12, buff, 255, 255, 255, 255);
}
if ((int)player[2]<PT_NUM) pc = ptypes[(int)player[2]].pcolors;
else pc = PIXPACK(0xFFFFFF);
if ((int)player.elem<PT_NUM) pc = ptypes[(int)player.elem].pcolors;
else pc = PIXPACK(0x8080FF);
s = XRES+BARSIZE;
//head
draw_line(vid , nx-2, ny+2, nx+2, ny+2, PIXR(pc), PIXG(pc), PIXB(pc), s);
@ -1942,10 +1942,10 @@ for (i = 0; i<=parts_lastActiveIndex; i++) {
draw_line(vid , nx-2, ny-2, nx-2, ny+2, PIXR(pc), PIXG(pc), PIXB(pc), s);
draw_line(vid , nx+2, ny-2, nx+2, ny+2, PIXR(pc), PIXG(pc), PIXB(pc), s);
//legs
draw_line(vid , nx, ny+3, player[3], player[4], 255, 255, 255, s);
draw_line(vid , player[3], player[4], player[7], player[8], 255, 255, 255, s);
draw_line(vid , nx, ny+3, player[11], player[12], 255, 255, 255, s);
draw_line(vid , player[11], player[12], player[15], player[16], 255, 255, 255, s);
draw_line(vid , nx, ny+3, player.legs[0], player.legs[1], 255, 255, 255, s);
draw_line(vid , player.legs[0], player.legs[1], player.legs[4], player.legs[5], 255, 255, 255, s);
draw_line(vid , nx, ny+3, player.legs[8], player.legs[9], 255, 255, 255, s);
draw_line(vid , player.legs[8], player.legs[9], player.legs[12], player.legs[13], 255, 255, 255, s);
}
else if (t==PT_STKM2)
{
@ -1958,8 +1958,8 @@ for (i = 0; i<=parts_lastActiveIndex; i++) {
drawtext(vid, mousex-8-2*(parts[i].life<100)-2*(parts[i].life<10), mousey-12, buff, 255, 255, 255, 255);
}
if ((int)player2[2]<PT_NUM) pc = ptypes[(int)player2[2]].pcolors;
else pc = PIXPACK(0xFFFFFF);
if ((int)player2.elem<PT_NUM) pc = ptypes[(int)player2.elem].pcolors;
else pc = PIXPACK(0x8080FF);
s = XRES+BARSIZE;
//head
draw_line(vid , nx-2, ny+2, nx+2, ny+2, PIXR(pc), PIXG(pc), PIXB(pc), s);
@ -1967,24 +1967,24 @@ for (i = 0; i<=parts_lastActiveIndex; i++) {
draw_line(vid , nx-2, ny-2, nx-2, ny+2, PIXR(pc), PIXG(pc), PIXB(pc), s);
draw_line(vid , nx+2, ny-2, nx+2, ny+2, PIXR(pc), PIXG(pc), PIXB(pc), s);
//legs
draw_line(vid , nx, ny+3, player2[3], player2[4], 100, 100, 255, s);
draw_line(vid , player2[3], player2[4], player2[7], player2[8], 100, 100, 255, s);
draw_line(vid , nx, ny+3, player2[11], player2[12], 100, 100, 255, s);
draw_line(vid , player2[11], player2[12], player2[15], player2[16], 100, 100, 255, s);
draw_line(vid , nx, ny+3, player2.legs[0], player2.legs[1], 100, 100, 255, s);
draw_line(vid , player2.legs[0], player2.legs[1], player2.legs[4], player2.legs[5], 100, 100, 255, s);
draw_line(vid , nx, ny+3, player2.legs[8], player2.legs[9], 100, 100, 255, s);
draw_line(vid , player2.legs[8], player2.legs[9], player2.legs[12], player2.legs[13], 100, 100, 255, s);
}
else if (t==PT_FIGH) //Fighter should be visible in heat mode
{
char buff[10]; //Buffer for HP
pixel pc;
float *figh = fighters[(unsigned char)parts[i].tmp];
playerst *figh = &fighters[(unsigned char)parts[i].tmp];
if (mousex>(nx-3) && mousex<(nx+3) && mousey<(ny+3) && mousey>(ny-3)) //If mous is in the head
{
sprintf(buff, "%3d", parts[i].life); //Show HP
drawtext(vid, mousex-8-2*(parts[i].life<100)-2*(parts[i].life<10), mousey-12, buff, 255, 255, 255, 255);
}
if ((int)figh[2]<PT_NUM) pc = ptypes[(int)figh[2]].pcolors;
else pc = PIXPACK(0xFFFFFF);
if ((int)figh->elem<PT_NUM) pc = ptypes[(int)figh->elem].pcolors;
else pc = PIXPACK(0x8080FF);
s = XRES+BARSIZE;
//head
draw_line(vid , nx, ny+2, nx+2, ny, PIXR(pc), PIXG(pc), PIXB(pc), s);
@ -1992,10 +1992,10 @@ for (i = 0; i<=parts_lastActiveIndex; i++) {
draw_line(vid , nx, ny-2, nx-2, ny, PIXR(pc), PIXG(pc), PIXB(pc), s);
draw_line(vid , nx-2, ny, nx, ny+2, PIXR(pc), PIXG(pc), PIXB(pc), s);
//legs
draw_line(vid , nx, ny+3, figh[3], figh[4], 255, 255, 255, s);
draw_line(vid , figh[3], figh[4], figh[7], figh[8], 255, 255, 255, s);
draw_line(vid , nx, ny+3, figh[11], figh[12], 255, 255, 255, s);
draw_line(vid , figh[11], figh[12], figh[15], figh[16], 255, 255, 255, s);
draw_line(vid , nx, ny+3, figh->legs[0], figh->legs[1], 255, 255, 255, s);
draw_line(vid , figh->legs[0], figh->legs[1], figh->legs[4], figh->legs[5], 255, 255, 255, s);
draw_line(vid , nx, ny+3, figh->legs[8], figh->legs[9], 255, 255, 255, s);
draw_line(vid , figh->legs[8], figh->legs[9], figh->legs[12], figh->legs[13], 255, 255, 255, s);
}
if (cmode==CM_NOTHING && t!=PT_PIPE && t!=PT_SWCH && t!=PT_LCRY && t!=PT_PUMP && t!=PT_GPMP && t!=PT_PBCN && t!=PT_FILT && t!=PT_HSWC && t!=PT_PCLN && t!=PT_DEUT && t!=PT_WIFI && t!=PT_LIFE)//nothing display but show needed color changes
{
@ -3887,10 +3887,10 @@ for (i = 0; i<=parts_lastActiveIndex; i++) {
vid[(ny+r+1)*s+nx-2] = PIXRGB (R, G, B);
vid[(ny+r)*s+nx+2] = PIXRGB (R, G, B);
}
draw_line(vid , nx, ny+3, player[3], player[4], R, G, B, s);
draw_line(vid , player[3], player[4], player[7], player[8], R, G, B, s);
draw_line(vid , nx, ny+3, player[11], player[12], R, G, B, s);
draw_line(vid , player[11], player[12], player[15], player[16], R, G, B, s);
draw_line(vid , nx, ny+3, player.legs[0], player.legs[1], R, G, B, s);
draw_line(vid , player.legs[0], player.legs[1], player.legs[4], player.legs[5], R, G, B, s);
draw_line(vid , nx, ny+3, player.legs[8], player.legs[9], R, G, B, s);
draw_line(vid , player.legs[8], player.legs[9], player.legs[12], player.legs[13], R, G, B, s);
}
else if (t==PT_STKM2) //Stick man should be visible in heat mode
{
@ -3910,15 +3910,15 @@ for (i = 0; i<=parts_lastActiveIndex; i++) {
vid[(ny+r+1)*s+nx-2] = PIXRGB (R, G, B);
vid[(ny+r)*s+nx+2] = PIXRGB (R, G, B);
}
draw_line(vid , nx, ny+3, player2[3], player2[4], R, G, B, s);
draw_line(vid , player2[3], player2[4], player2[7], player2[8], R, G, B, s);
draw_line(vid , nx, ny+3, player2[11], player2[12], R, G, B, s);
draw_line(vid , player2[11], player2[12], player2[15], player2[16], R, G, B, s);
draw_line(vid , nx, ny+3, player2.legs[0], player2.legs[1], R, G, B, s);
draw_line(vid , player2.legs[0], player2.legs[1], player2.legs[4], player2.legs[5], R, G, B, s);
draw_line(vid , nx, ny+3, player2.legs[8], player2.legs[9], R, G, B, s);
draw_line(vid , player2.legs[8], player2.legs[9], player2.legs[12], player2.legs[13], R, G, B, s);
}
else if (t==PT_FIGH) //Fighter should be visible in heat mode
{
char buff[10]; //Buffer for HP
float *figh = fighters[(unsigned char)parts[i].tmp];
playerst *figh = &fighters[(unsigned char)parts[i].tmp];
if (mousex>(nx-3) && mousex<(nx+3) && mousey<(ny+3) && mousey>(ny-3)) //If mous is in the head
{
@ -3933,10 +3933,10 @@ for (i = 0; i<=parts_lastActiveIndex; i++) {
draw_line(vid , nx, ny-2, nx-2, ny, R, G, B, s);
draw_line(vid , nx-2, ny, nx, ny+2, R, G, B, s);
//legs
draw_line(vid , nx, ny+3, figh[3], figh[4], R, G, B, s);
draw_line(vid , figh[3], figh[4], figh[7], figh[8], R, G, B, s);
draw_line(vid , nx, ny+3, figh[11], figh[12], R, G, B, s);
draw_line(vid , figh[11], figh[12], figh[15], figh[16], R, G, B, s);
draw_line(vid , nx, ny+3, figh->legs[0], figh->legs[1], R, G, B, s);
draw_line(vid , figh->legs[0], figh->legs[1], figh->legs[4], figh->legs[5], R, G, B, s);
draw_line(vid , nx, ny+3, figh->legs[8], figh->legs[9], R, G, B, s);
draw_line(vid , figh->legs[8], figh->legs[9], figh->legs[12], figh->legs[13], R, G, B, s);
}
else
{

View File

@ -2495,36 +2495,36 @@ int sdl_poll(void)
//1 8 2
if (event.key.keysym.sym == SDLK_RIGHT)
{
player[0] = (int)(player[0])|0x02; //Go right command
player.comm = (int)(player.comm)|0x02; //Go right command
}
if (event.key.keysym.sym == SDLK_LEFT)
{
player[0] = (int)(player[0])|0x01; //Go left command
player.comm = (int)(player.comm)|0x01; //Go left command
}
if (event.key.keysym.sym == SDLK_DOWN && ((int)(player[0])&0x08)!=0x08)
if (event.key.keysym.sym == SDLK_DOWN && ((int)(player.comm)&0x08)!=0x08)
{
player[0] = (int)(player[0])|0x08; //Go left command
player.comm = (int)(player.comm)|0x08; //Go left command
}
if (event.key.keysym.sym == SDLK_UP && ((int)(player[0])&0x04)!=0x04)
if (event.key.keysym.sym == SDLK_UP && ((int)(player.comm)&0x04)!=0x04)
{
player[0] = (int)(player[0])|0x04; //Jump command
player.comm = (int)(player.comm)|0x04; //Jump command
}
if (event.key.keysym.sym == SDLK_d)
{
player2[0] = (int)(player2[0])|0x02; //Go right command
player2.comm = (int)(player2.comm)|0x02; //Go right command
}
if (event.key.keysym.sym == SDLK_a)
{
player2[0] = (int)(player2[0])|0x01; //Go left command
player2.comm = (int)(player2.comm)|0x01; //Go left command
}
if (event.key.keysym.sym == SDLK_s && ((int)(player2[0])&0x08)!=0x08)
if (event.key.keysym.sym == SDLK_s && ((int)(player2.comm)&0x08)!=0x08)
{
player2[0] = (int)(player2[0])|0x08; //Go left command
player2.comm = (int)(player2.comm)|0x08; //Go left command
}
if (event.key.keysym.sym == SDLK_w && ((int)(player2[0])&0x04)!=0x04)
if (event.key.keysym.sym == SDLK_w && ((int)(player2.comm)&0x04)!=0x04)
{
player2[0] = (int)(player2[0])|0x04; //Jump command
player2.comm = (int)(player2.comm)|0x04; //Jump command
}
break;
@ -2536,30 +2536,30 @@ int sdl_poll(void)
sdl_zoom_trig = 0;
if (event.key.keysym.sym == SDLK_RIGHT || event.key.keysym.sym == SDLK_LEFT)
{
player[1] = player[0]; //Saving last movement
player[0] = (int)(player[0])&12; //Stop command
player.pcomm = player.comm; //Saving last movement
player.comm = (int)(player.comm)&12; //Stop command
}
if (event.key.keysym.sym == SDLK_UP)
{
player[0] = (int)(player[0])&11;
player.comm = (int)(player.comm)&11;
}
if (event.key.keysym.sym == SDLK_DOWN)
{
player[0] = (int)(player[0])&7;
player.comm = (int)(player.comm)&7;
}
if (event.key.keysym.sym == SDLK_d || event.key.keysym.sym == SDLK_a)
{
player2[1] = player2[0]; //Saving last movement
player2[0] = (int)(player2[0])&12; //Stop command
player2.pcomm = player2.comm; //Saving last movement
player2.comm = (int)(player2.comm)&12; //Stop command
}
if (event.key.keysym.sym == SDLK_w)
{
player2[0] = (int)(player2[0])&11;
player2.comm = (int)(player2.comm)&11;
}
if (event.key.keysym.sym == SDLK_s)
{
player2[0] = (int)(player2[0])&7;
player2.comm = (int)(player2.comm)&7;
}
break;
case SDL_MOUSEBUTTONDOWN:

View File

@ -980,21 +980,19 @@ int parse_save(void *save, int size, int replace, int x0, int y0, unsigned char
// no more particle properties to load, so we can change type here without messing up loading
if (i && i<=NPART)
{
if ((player[27] == 1 && ty==PT_STKM) || (player2[27] == 1 && ty==PT_STKM2))
if ((player.spwn == 1 && ty==PT_STKM) || (player2.spwn == 1 && ty==PT_STKM2))
{
parts[i-1].type = PT_NONE;
}
else if (parts[i-1].type == PT_STKM)
{
//player[2] = PT_DUST;
STKM_init_legs(player, i-1);
player[27] = 1;
STKM_init_legs(&player, i-1);
player.spwn = 1;
}
else if (parts[i-1].type == PT_STKM2)
{
//player2[2] = PT_DUST;
STKM_init_legs(player2, i-1);
player2[27] = 1;
STKM_init_legs(&player2, i-1);
player2.spwn = 1;
}
if (ver<48 && (ty==OLD_PT_WIND || (ty==PT_BRAY&&parts[i-1].life==0)))
@ -1116,8 +1114,8 @@ void clear_sim(void)
memset(fighters, 0, sizeof(fighters));
fighcount = 0;
ISSPAWN1 = ISSPAWN2 = 0;
player[27] = 0;
player2[27] = 0;
player.spwn = 0;
player2.spwn = 0;
memset(pers_bg, 0, (XRES+BARSIZE)*YRES*PIXELSIZE);
memset(fire_r, 0, sizeof(fire_r));
memset(fire_g, 0, sizeof(fire_g));
@ -1499,8 +1497,8 @@ int main(int argc, char *argv[])
pers_bg = calloc((XRES+BARSIZE)*YRES, PIXELSIZE);
prepare_alpha(4, 1.0f);
player[2] = player2[2] = PT_DUST;
player[28] = player2[28] = 0;
player.elem = player2.elem = PT_DUST;
player.frames = player2.frames = 0;
sprintf(ppmfilename, "%s.ppm", argv[2]);
sprintf(ptifilename, "%s.pti", argv[2]);
@ -2146,7 +2144,7 @@ int main(int argc, char *argv[])
free(load_data);
}
}
if (sdl_key=='s' && ((sdl_mod & (KMOD_CTRL)) || !player2[27]))
if (sdl_key=='s' && ((sdl_mod & (KMOD_CTRL)) || !player2.spwn))
{
if (it > 50)
it = 50;
@ -2280,7 +2278,7 @@ int main(int argc, char *argv[])
bsy = 0;
}
}
if (sdl_key=='d' && ((sdl_mod & (KMOD_CTRL)) || !player2[27]))
if (sdl_key=='d' && ((sdl_mod & (KMOD_CTRL)) || !player2.spwn))
DEBUG_MODE = !DEBUG_MODE;
if (sdl_key=='i')
{
@ -2364,7 +2362,7 @@ int main(int argc, char *argv[])
}
}
if (sdl_key=='w' && (!player2[27] || (sdl_mod & (KMOD_SHIFT)))) //Gravity, by Moach
if (sdl_key=='w' && (!player2.spwn || (sdl_mod & (KMOD_SHIFT)))) //Gravity, by Moach
{
++gravityMode; // cycle gravity mode
itc = 51;
@ -3623,19 +3621,19 @@ int main(int argc, char *argv[])
sdl_blit(0, 0, XRES+BARSIZE, YRES+MENUSIZE, vid_buf, XRES+BARSIZE);
//Setting an element for the stick man
if (player[27]==0)
if (player.spwn==0)
{
if ((sr<PT_NUM && ptypes[sr].falldown>0) || sr==SPC_AIR || sr == PT_NEUT || sr == PT_PHOT || sr == PT_LIGH)
player[2] = sr;
player.elem = sr;
else
player[2] = PT_DUST;
player.elem = PT_DUST;
}
if (player2[27]==0)
if (player2.spwn==0)
{
if ((sr<PT_NUM && ptypes[sr].falldown>0) || sr==SPC_AIR || sr == PT_NEUT || sr == PT_PHOT || sr == PT_LIGH)
player2[2] = sr;
player2.elem = sr;
else
player2[2] = PT_DUST;
player2.elem = PT_DUST;
}
}
SDL_CloseAudio();

View File

@ -11,12 +11,10 @@ int wire_placed = 0;
int lighting_recreate = 0;
//[0] is a command cell, [3]-[18] are legs positions, [19]-[26] are accelerations, [27] shows if player was spawned
//[28] is frames since last particle spawn - used when spawning LIGH
float player[29];
float player2[29];
playerst player;
playerst player2;
float fighters[256][29]; //255 is the maximum number of fighters
playerst fighters[256]; //255 is the maximum number of fighters
unsigned char fighcount = 0; //Contains the number of fighters
particle *parts;
@ -309,15 +307,15 @@ int try_move(int i, int x, int y, int nx, int ny)
{
if (parts[i].type == PT_STKM)
{
player[27] = 0;
player.spwn = 0;
}
if (parts[i].type == PT_STKM2)
{
player2[27] = 0;
player2.spwn = 0;
}
if (parts[i].type == PT_FIGH)
{
fighters[(unsigned char)parts[i].tmp][27] = 0;
fighters[(unsigned char)parts[i].tmp].spwn = 0;
fighcount--;
}
parts[i].type=PT_NONE;
@ -327,15 +325,15 @@ int try_move(int i, int x, int y, int nx, int ny)
{
if (parts[i].type == PT_STKM)
{
player[27] = 0;
player.spwn = 0;
}
if (parts[i].type == PT_STKM2)
{
player2[27] = 0;
player2.spwn = 0;
}
if (parts[i].type == PT_FIGH)
{
fighters[(unsigned char)parts[i].tmp][27] = 0;
fighters[(unsigned char)parts[i].tmp].spwn = 0;
fighcount--;
}
parts[i].type=PT_NONE;
@ -601,15 +599,15 @@ void kill_part(int i)//kills particle number i
y = (int)(parts[i].y+0.5f);
if (parts[i].type == PT_STKM)
{
player[27] = 0;
player.spwn = 0;
}
if (parts[i].type == PT_STKM2)
{
player2[27] = 0;
player2.spwn = 0;
}
if (parts[i].type == PT_FIGH)
{
fighters[(unsigned char)parts[i].tmp][27] = 0;
fighters[(unsigned char)parts[i].tmp].spwn = 0;
fighcount--;
}
if (parts[i].type == PT_SPAWN)
@ -648,14 +646,14 @@ inline void part_change_type(int i, int x, int y, int t)//changes the type of pa
t = PT_NONE;
if (parts[i].type == PT_STKM)
player[27] = 0;
player.spwn = 0;
if (parts[i].type == PT_STKM2)
player2[27] = 0;
player2.spwn = 0;
if (parts[i].type == PT_FIGH)
{
fighters[(unsigned char)parts[i].tmp][27] = 0;
fighters[(unsigned char)parts[i].tmp].spwn = 0;
fighcount--;
}
@ -987,7 +985,7 @@ inline int create_part(int p, int x, int y, int tv)//the function for creating a
}
if (t==PT_STKM)
{
if (player[27]==0)
if (player.spwn==0)
{
parts[i].x = (float)x;
parts[i].y = (float)y;
@ -997,8 +995,8 @@ inline int create_part(int p, int x, int y, int tv)//the function for creating a
parts[i].life = 100;
parts[i].ctype = 0;
parts[i].temp = ptypes[t].heat;
STKM_init_legs(player, i);
player[27] = 1;
STKM_init_legs(&player, i);
player.spwn = 1;
}
else
{
@ -1009,7 +1007,7 @@ inline int create_part(int p, int x, int y, int tv)//the function for creating a
}
if (t==PT_STKM2)
{
if (player2[27]==0)
if (player2.spwn==0)
{
parts[i].x = (float)x;
parts[i].y = (float)y;
@ -1019,8 +1017,8 @@ inline int create_part(int p, int x, int y, int tv)//the function for creating a
parts[i].life = 100;
parts[i].ctype = 0;
parts[i].temp = ptypes[t].heat;
STKM_init_legs(player2, i);
player2[27] = 1;
STKM_init_legs(&player2, i);
player2.spwn = 1;
}
else
{
@ -1032,8 +1030,8 @@ inline int create_part(int p, int x, int y, int tv)//the function for creating a
if (t==PT_FIGH)
{
unsigned char cunt = 0;
while (cunt < 100 && cunt < (fighcount+1) && fighters[cunt][27]==1) cunt++;
if (cunt < 100 && fighters[cunt][27]==0)
while (cunt < 100 && cunt < (fighcount+1) && fighters[cunt].spwn==1) cunt++;
if (cunt < 100 && fighters[cunt].spwn==0)
{
parts[i].x = (float)x;
parts[i].y = (float)y;
@ -1044,9 +1042,9 @@ inline int create_part(int p, int x, int y, int tv)//the function for creating a
parts[i].ctype = 0;
parts[i].tmp = cunt;
parts[i].temp = ptypes[t].heat;
STKM_init_legs(fighters[cunt], i);
fighters[cunt][27] = 1;
fighters[cunt][2] = PT_DUST;
STKM_init_legs(&fighters[cunt], i);
fighters[cunt].spwn = 1;
fighters[cunt].elem = PT_DUST;
fighcount++;
return i;