Ignore invalid walls in some old saves, so that they load correctly
E.g. save 10631 from old server
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132755525c
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02a4c17d72
@ -1187,7 +1187,7 @@ void GameSave::readPSv(char * data, int dataLength)
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{
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{
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//In old saves, ignore walls created by sign tool bug
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//In old saves, ignore walls created by sign tool bug
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//Not ignoring other invalid walls or invalid walls in new saves, so that any other bugs causing them are easier to notice, find and fix
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//Not ignoring other invalid walls or invalid walls in new saves, so that any other bugs causing them are easier to notice, find and fix
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if (ver<71 && d[p]==O_WL_SIGN)
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if (ver>=44 && ver<71 && d[p]==O_WL_SIGN)
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{
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{
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p++;
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p++;
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continue;
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continue;
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@ -1220,6 +1220,11 @@ void GameSave::readPSv(char * data, int dataLength)
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else if (blockMap[y][x]==13)
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else if (blockMap[y][x]==13)
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blockMap[y][x]=WL_ALLOWGAS;
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blockMap[y][x]=WL_ALLOWGAS;
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if (ver>=44)
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{
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/* The numbers used to save walls were changed, starting in v44.
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* The new numbers are ignored for older versions due to some corruption of bmap in saves from older versions.
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*/
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if (blockMap[y][x]==O_WL_WALLELEC)
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if (blockMap[y][x]==O_WL_WALLELEC)
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blockMap[y][x]=WL_WALLELEC;
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blockMap[y][x]=WL_WALLELEC;
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else if (blockMap[y][x]==O_WL_EWALL)
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else if (blockMap[y][x]==O_WL_EWALL)
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@ -1252,6 +1257,7 @@ void GameSave::readPSv(char * data, int dataLength)
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blockMap[y][x]=WL_GRAV;
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blockMap[y][x]=WL_GRAV;
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else if (blockMap[y][x]==O_WL_ALLOWENERGY)
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else if (blockMap[y][x]==O_WL_ALLOWENERGY)
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blockMap[y][x]=WL_ALLOWENERGY;
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blockMap[y][x]=WL_ALLOWENERGY;
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}
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if (blockMap[y][x] < 0 || blockMap[y][x] >= UI_WALLCOUNT)
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if (blockMap[y][x] < 0 || blockMap[y][x] >= UI_WALLCOUNT)
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blockMap[y][x] = 0;
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blockMap[y][x] = 0;
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@ -1261,7 +1267,7 @@ void GameSave::readPSv(char * data, int dataLength)
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}
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}
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for (y=by0; y<by0+bh; y++)
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for (y=by0; y<by0+bh; y++)
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for (x=bx0; x<bx0+bw; x++)
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for (x=bx0; x<bx0+bw; x++)
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if (d[(y-by0)*bw+(x-bx0)]==4||d[(y-by0)*bw+(x-bx0)]==O_WL_FAN)
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if (d[(y-by0)*bw+(x-bx0)]==4||(ver>=44 && d[(y-by0)*bw+(x-bx0)]==O_WL_FAN))
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{
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{
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if (p >= dataLength)
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if (p >= dataLength)
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throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
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throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
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@ -1269,7 +1275,7 @@ void GameSave::readPSv(char * data, int dataLength)
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}
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}
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for (y=by0; y<by0+bh; y++)
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for (y=by0; y<by0+bh; y++)
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for (x=bx0; x<bx0+bw; x++)
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for (x=bx0; x<bx0+bw; x++)
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if (d[(y-by0)*bw+(x-bx0)]==4||d[(y-by0)*bw+(x-bx0)]==O_WL_FAN)
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if (d[(y-by0)*bw+(x-bx0)]==4||(ver>=44 && d[(y-by0)*bw+(x-bx0)]==O_WL_FAN))
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{
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{
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if (p >= dataLength)
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if (p >= dataLength)
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throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
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throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
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