Added PAPR (currently clone of WOOD)
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src/simulation/elements/PAPR.cpp
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81
src/simulation/elements/PAPR.cpp
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@ -0,0 +1,81 @@
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#include "simulation/ElementCommon.h"
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static int update(UPDATE_FUNC_ARGS);
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static int graphics(GRAPHICS_FUNC_ARGS);
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void Element::Element_PAPR()
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{
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Identifier = "DEFAULT_PT_PAPR";
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Name = "PAPR";
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Colour = 0xF3F3CA_rgb;
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MenuVisible = 1;
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MenuSection = SC_SOLIDS;
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Enabled = 1;
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Advection = 0.0f;
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AirDrag = 0.00f * CFDS;
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AirLoss = 0.90f;
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Loss = 0.00f;
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Collision = 0.0f;
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Gravity = 0.0f;
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Diffusion = 0.00f;
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HotAir = 0.000f * CFDS;
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Falldown = 0;
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Flammable = 20;
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Explosive = 0;
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Meltable = 0;
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Hardness = 15;
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Weight = 100;
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HeatConduct = 164;
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Description = "Paper. Flammable, readable, writable.";
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Properties = TYPE_SOLID | PROP_NEUTPENETRATE;
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LowPressure = IPL;
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LowPressureTransition = NT;
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HighPressure = IPH;
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HighPressureTransition = NT;
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LowTemperature = ITL;
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LowTemperatureTransition = NT;
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HighTemperature = 873.0f;
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HighTemperatureTransition = PT_FIRE;
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Update = &update;
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Graphics = &graphics;
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}
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static int update(UPDATE_FUNC_ARGS)
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{
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if (parts[i].temp > 450 && parts[i].temp > parts[i].tmp)
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parts[i].tmp = (int)parts[i].temp;
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if (parts[i].temp > 773.0f && sim->pv[y/CELL][x/CELL] <= -10.0f)
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{
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float temp = parts[i].temp;
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sim->create_part(i, x, y, PT_BCOL);
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parts[i].temp = temp;
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}
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return 0;
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}
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static int graphics(GRAPHICS_FUNC_ARGS)
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{
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float maxtemp = std::max((float)cpart->tmp, cpart->temp);
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if (maxtemp > 400)
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{
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*colr -= (int)restrict_flt((maxtemp-400)/3,0,172);
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*colg -= (int)restrict_flt((maxtemp-400)/4,0,140);
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*colb -= (int)restrict_flt((maxtemp-400)/20,0,44);
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}
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if (maxtemp < 273)
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{
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*colr -= (int)restrict_flt((273-maxtemp)/5,0,40);
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*colg += (int)restrict_flt((273-maxtemp)/4,0,40);
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*colb += (int)restrict_flt((273-maxtemp)/1.5,0,150);
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}
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return 0;
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}
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@ -191,6 +191,7 @@ simulation_elem_names = [
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'VSNS',
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'ROCK',
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'LITH',
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'PAPR',
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]
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simulation_elem_src = []
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