Added fighters.
This commit is contained in:
parent
f8d54e66db
commit
00d604820d
@ -210,7 +210,8 @@
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#define PT_CLST 155
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#define PT_WIRE 156
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#define PT_GBMB 157
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#define PT_NUM 158
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#define PT_FIGH 158
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#define PT_NUM 159
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#define R_TEMP 22
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#define MAX_TEMP 9999
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@ -327,6 +328,7 @@ int update_CLST(UPDATE_FUNC_ARGS);
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int update_DLAY(UPDATE_FUNC_ARGS);
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int update_WIRE(UPDATE_FUNC_ARGS);
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int update_GBMB(UPDATE_FUNC_ARGS);
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int update_FIGH(UPDATE_FUNC_ARGS);
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int update_CO2(UPDATE_FUNC_ARGS);
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int update_CBNW(UPDATE_FUNC_ARGS);
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int update_STOR(UPDATE_FUNC_ARGS);
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@ -574,6 +576,7 @@ static const part_type ptypes[PT_NUM] =
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{"CLST", PIXPACK(0xE4A4A4), 0.7f, 0.02f * CFDS, 0.94f, 0.95f, 0.0f, 0.2f, 0.00f, 0.000f * CFDS, 1, 0, 0, 2, 2, 1, 1, 55, SC_POWDERS, R_TEMP+0.0f +273.15f, 70, "Clay dust. Produces paste when mixed with water.", ST_SOLID, TYPE_PART, &update_CLST},
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{"WIRE", PIXPACK(0xFFCC00), 0.0f, 0.00f * CFDS, 0.00f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 1, 100, SC_ELEC, R_TEMP+0.0f +273.15f, 250, "WireWorld wires.",ST_SOLID,TYPE_SOLID,&update_WIRE},
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{"GBMB", PIXPACK(0x1144BB), 0.6f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 1, 0, 0, 0, 20, 1, 1, 30, SC_EXPLOSIVE, R_TEMP-2.0f +273.15f, 29, "Sticks to first object it touches then produces strong gravity push.", ST_NONE, TYPE_PART|PROP_LIFE_DEC|PROP_LIFE_KILL_DEC, &update_GBMB},
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{"FIGH", PIXPACK(0x000000), 0.5f, 0.00f * CFDS, 0.2f, 1.0f, 0.0f, 0.0f, 0.0f, 0.00f * CFDS, 0, 0, 0, 0, 0, 1, 1, 50, SC_SPECIAL, R_TEMP+14.6f+273.15f, 0, "Fighter. Tries to kill stickmans.", ST_NONE, 0, &update_FIGH},
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//Name Colour Advec Airdrag Airloss Loss Collid Grav Diffus Hotair Fal Burn Exp Mel Hrd M Use Weight Section H Ins Description
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};
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@ -747,6 +750,7 @@ static part_transition ptransitions[PT_NUM] =
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/* CLST */ {IPL, NT, IPH, NT, ITL, NT, 1256.0f, PT_LAVA},
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/* WIRE */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
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/* GBMB */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
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/* FIGH */ {IPL, NT, IPH, NT, ITL, NT, 620.0f, PT_FIRE},
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};
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#undef IPL
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#undef IPH
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@ -977,6 +981,9 @@ extern int gravwl_timeout;
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extern float player[29];
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extern float player2[29];
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extern float fighters[256][28];
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extern unsigned char fighcount;
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extern int gravityMode;
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extern int airMode;
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7
src/elements/figh.c
Normal file
7
src/elements/figh.c
Normal file
@ -0,0 +1,7 @@
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#include <element.h>
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int update_FIGH(UPDATE_FUNC_ARGS)
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{
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run_stickman(fighters[(unsigned char)parts[i].tmp], UPDATE_FUNC_SUBCALL_ARGS);
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return 0;
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}
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117
src/graphics.c
117
src/graphics.c
@ -1057,10 +1057,6 @@ int drawtext(pixel *vid, int x, int y, const char *s, int r, int g, int b, int a
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r = 255;
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g = b = 0;
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break;
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case 'l':
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r = 255;
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g = b = 75;
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break;
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case 'b':
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r = g = 0;
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b = 255;
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@ -1121,6 +1117,45 @@ int drawtextwrap(pixel *vid, int x, int y, int w, const char *s, int r, int g, i
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y += FONT_H+2;
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}
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else if (*s == '\b')
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{
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switch (s[1])
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{
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case 'w':
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r = g = b = 255;
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break;
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case 'g':
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r = g = b = 192;
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break;
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case 'o':
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r = 255;
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g = 216;
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b = 32;
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break;
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case 'r':
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r = 255;
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g = b = 0;
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break;
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case 'l':
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r = 255;
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g = b = 75;
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break;
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case 'b':
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r = g = 0;
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b = 255;
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break;
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}
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s++;
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}
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else
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{
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if (x-cw>=w)
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{
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x = sx;
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rw = 0;
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y += FONT_H+2;
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}
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else if (*s == '\b')
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{
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switch (s[1])
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{
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@ -1167,6 +1202,8 @@ int drawtextwrap(pixel *vid, int x, int y, int w, const char *s, int r, int g, i
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}
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x = drawchar(vid, x, y, *(unsigned char *)s, r, g, b, a);
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}
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x = drawchar(vid, x, y, *(unsigned char *)s, r, g, b, a);
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}
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}
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}
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@ -1538,6 +1575,13 @@ void draw_grav(pixel *vid)
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for (y=0; y<YRES/CELL; y++)
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{
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for (x=0; x<XRES/CELL; x++)
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{
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if(fabsf(gravx[y][x]) <= 0.001f && fabsf(gravy[y][x]) <= 0.001f)
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continue;
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nx = x*CELL;
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ny = y*CELL;
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dist = fabsf(gravx[y][x])+fabsf(gravy[y][x]);
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for(i = 0; i < 4; i++)
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{
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ca = ((y*CELL)*XRES)+(x*CELL);
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if(fabsf(gravpf[ca]) <= 0.001f && fabsf(gravyf[ca]) <= 0.001f)
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@ -1554,6 +1598,7 @@ void draw_grav(pixel *vid)
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}
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}
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}
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}
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void draw_line(pixel *vid, int x1, int y1, int x2, int y2, int r, int g, int b, int a) //Draws a line
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{
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@ -1784,6 +1829,16 @@ void draw_parts(pixel *vid)
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}
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}
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for (i = 0; i<=parts_lastActiveIndex; i++) {
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#ifdef OpenGL
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if (cmode == CM_FANCY) //If fancy mode
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{
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if (ny%(4*GRID_MODE)==0)
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blendpixel(vid, nx, ny, 100, 100, 100, 80);
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if (nx%(4*GRID_MODE)==0)
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blendpixel(vid, nx, ny, 100, 100, 100, 80);
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}
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}
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for (i = 0; i<=parts_lastActiveIndex; i++) {
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#ifdef OpenGL
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if (cmode == CM_FANCY) //If fancy mode
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{
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@ -1917,7 +1972,32 @@ void draw_parts(pixel *vid)
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draw_line(vid , nx, ny+3, player2[11], player2[12], 100, 100, 255, s);
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draw_line(vid , player2[11], player2[12], player2[15], player2[16], 100, 100, 255, s);
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}
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if (cmode==CM_NOTHING && t!=PT_PIPE && t!=PT_SWCH && t!=PT_LCRY && t!=PT_PUMP && t!=PT_GPMP && t!=PT_PBCN && t!=PT_FILT && t!=PT_HSWC && t!=PT_PCLN && t!=PT_DEUT && t!=PT_WIFI && t!=PT_LIFE && t!=PT_PVOD)//nothing display but show needed color changes
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else if (t==PT_FIGH) //Fighter should be visible in heat mode
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{
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char buff[10]; //Buffer for HP
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pixel pc;
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float *figh = fighters[(unsigned char)parts[i].tmp];
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if (mousex>(nx-3) && mousex<(nx+3) && mousey<(ny+3) && mousey>(ny-3)) //If mous is in the head
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{
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sprintf(buff, "%3d", parts[i].life); //Show HP
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drawtext(vid, mousex-8-2*(parts[i].life<100)-2*(parts[i].life<10), mousey-12, buff, 255, 255, 255, 255);
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}
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if ((int)figh[2]<PT_NUM) pc = ptypes[(int)figh[2]].pcolors;
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else pc = PIXPACK(0xFFFFFF);
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s = XRES+BARSIZE;
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//head
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draw_line(vid , nx, ny+2, nx+2, ny, PIXR(pc), PIXG(pc), PIXB(pc), s);
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draw_line(vid , nx+2, ny, nx, ny-2, PIXR(pc), PIXG(pc), PIXB(pc), s);
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draw_line(vid , nx, ny-2, nx-2, ny, PIXR(pc), PIXG(pc), PIXB(pc), s);
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draw_line(vid , nx-2, ny, nx, ny+2, PIXR(pc), PIXG(pc), PIXB(pc), s);
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//legs
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draw_line(vid , nx, ny+3, figh[3], figh[4], 255, 255, 255, s);
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draw_line(vid , figh[3], figh[4], figh[7], figh[8], 255, 255, 255, s);
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draw_line(vid , nx, ny+3, figh[11], figh[12], 255, 255, 255, s);
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draw_line(vid , figh[11], figh[12], figh[15], figh[16], 255, 255, 255, s);
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}
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if (cmode==CM_NOTHING && t!=PT_PIPE && t!=PT_SWCH && t!=PT_LCRY && t!=PT_PUMP && t!=PT_GPMP && t!=PT_PBCN && t!=PT_FILT && t!=PT_HSWC && t!=PT_PCLN && t!=PT_DEUT && t!=PT_WIFI && t!=PT_LIFE)//nothing display but show needed color changes
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{
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if (t==PT_PHOT)
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{
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@ -3835,6 +3915,29 @@ void draw_parts(pixel *vid)
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draw_line(vid , nx, ny+3, player2[11], player2[12], R, G, B, s);
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draw_line(vid , player2[11], player2[12], player2[15], player2[16], R, G, B, s);
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}
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else if (t==PT_FIGH) //Fighter should be visible in heat mode
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{
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char buff[10]; //Buffer for HP
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float *figh = fighters[(unsigned char)parts[i].tmp];
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if (mousex>(nx-3) && mousex<(nx+3) && mousey<(ny+3) && mousey>(ny-3)) //If mous is in the head
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{
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sprintf(buff, "%3d", parts[i].life); //Show HP
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drawtext(vid, mousex-8-2*(parts[i].life<100)-2*(parts[i].life<10), mousey-12, buff, 255, 255, 255, 255);
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}
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s = XRES+BARSIZE;
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//head
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draw_line(vid , nx, ny+2, nx+2, ny, R, G, B, s);
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draw_line(vid , nx+2, ny, nx, ny-2, R, G, B, s);
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draw_line(vid , nx, ny-2, nx-2, ny, R, G, B, s);
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draw_line(vid , nx-2, ny, nx, ny+2, R, G, B, s);
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//legs
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draw_line(vid , nx, ny+3, figh[3], figh[4], R, G, B, s);
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draw_line(vid , figh[3], figh[4], figh[7], figh[8], R, G, B, s);
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draw_line(vid , nx, ny+3, figh[11], figh[12], R, G, B, s);
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draw_line(vid , figh[11], figh[12], figh[15], figh[16], R, G, B, s);
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}
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else
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{
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vid[ny*(XRES+BARSIZE)+nx] = PIXRGB(R, G, B);
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@ -4706,10 +4809,10 @@ pixel *prerender_save(void *save, int size, int *width, int *height)
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j=d[p++];
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if (j<PT_NUM && j>0)
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{
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if (j==PT_STKM || j==PT_STKM2)
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if (j==PT_STKM || j==PT_STKM2 || j==PT_FIGH)
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{
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pixel lc, hc=PIXRGB(255, 224, 178);
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if (j==PT_STKM) lc = PIXRGB(255, 255, 255);
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if (j==PT_STKM || j==PT_FIGH) lc = PIXRGB(255, 255, 255);
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else lc = PIXRGB(100, 100, 255);
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//only need to check upper bound of y coord - lower bounds and x<w are checked in draw_line
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draw_line(fb , x-2, y-2, x+2, y-2, PIXR(hc), PIXG(hc), PIXB(hc), w);
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10
src/main.c
10
src/main.c
@ -1113,6 +1113,8 @@ void clear_sim(void)
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memset(wireless, 0, sizeof(wireless));
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memset(gol2, 0, sizeof(gol2));
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memset(portalp, 0, sizeof(portalp));
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memset(fighters, 0, sizeof(fighters));
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fighcount = 0;
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ISSPAWN1 = ISSPAWN2 = 0;
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player[27] = 0;
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player2[27] = 0;
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@ -3115,7 +3117,7 @@ int main(int argc, char *argv[])
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c = (b&1) ? sl : sr; //c is element to be spawned
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su = c;
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if (c!=WL_SIGN+100)
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if (c!=WL_SIGN+100 && c!=PT_FIGH)
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{
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if (!bq)
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for (signi=0; signi<MAXSIGNS; signi++)
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@ -3144,6 +3146,12 @@ int main(int argc, char *argv[])
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if (!bq)
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add_sign_ui(vid_buf, x, y);
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}
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if (c==PT_FIGH)
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{
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if (!bq)
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create_part(-1, x, y, PT_FIGH);
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}
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//for the click functions, lx and ly, are the positions of where the FIRST click happened. x,y are current mouse position.
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else if (lb)//lb means you are holding mouse down
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{
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64
src/powder.c
64
src/powder.c
@ -16,6 +16,9 @@ int lighting_recreate = 0;
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float player[29];
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float player2[29];
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float fighters[256][28]; //255 is the maximum number of fighters
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unsigned char fighcount = 0; //Contains the number of fighters
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particle *parts;
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particle *cb_parts;
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@ -110,6 +113,7 @@ void init_can_move()
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//all stickman collisions are done in stickman update function
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can_move[PT_STKM][t] = 2;
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can_move[PT_STKM2][t] = 2;
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can_move[PT_FIGH][t] = 2;
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}
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for (t=0;t<PT_NUM;t++)
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{
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@ -120,6 +124,7 @@ void init_can_move()
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//all stickman collisions are done in stickman update function
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can_move[t][PT_STKM] = 2;
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can_move[t][PT_STKM2] = 2;
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can_move[PT_FIGH][t] = 2;
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//INVIS behaviour varies with pressure
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can_move[t][PT_INVIS] = 3;
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//stop CNCT being displaced by other particles
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@ -310,6 +315,11 @@ int try_move(int i, int x, int y, int nx, int ny)
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{
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player2[27] = 0;
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}
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if (parts[i].type == PT_FIGH)
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{
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fighters[(unsigned char)parts[i].tmp][27] = 0;
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fighcount--;
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}
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parts[i].type=PT_NONE;
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return 0;
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}
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@ -323,6 +333,11 @@ int try_move(int i, int x, int y, int nx, int ny)
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{
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player2[27] = 0;
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}
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if (parts[i].type == PT_FIGH)
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{
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fighters[(unsigned char)parts[i].tmp][27] = 0;
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fighcount--;
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}
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parts[i].type=PT_NONE;
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if (!legacy_enable)
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{
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@ -592,6 +607,11 @@ void kill_part(int i)//kills particle number i
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{
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player2[27] = 0;
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}
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if (parts[i].type == PT_FIGH)
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{
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fighters[(unsigned char)parts[i].tmp][27] = 0;
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fighcount--;
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}
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if (parts[i].type == PT_SPAWN)
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{
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ISSPAWN1 = 0;
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@ -633,6 +653,12 @@ inline void part_change_type(int i, int x, int y, int t)//changes the type of pa
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if (parts[i].type == PT_STKM2)
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player2[27] = 0;
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if (parts[i].type == PT_FIGH)
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{
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fighters[(unsigned char)parts[i].tmp][27] = 0;
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fighcount--;
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}
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parts[i].type = t;
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if (t==PT_PHOT || t==PT_NEUT)
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{
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@ -761,7 +787,7 @@ inline int create_part(int p, int x, int y, int tv)//the function for creating a
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{
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if ((pmap[y][x]&0xFF)!=PT_SPAWN&&(pmap[y][x]&0xFF)!=PT_SPAWN2)
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{
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if (t!=PT_STKM&&t!=PT_STKM2)
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if (t!=PT_STKM&&t!=PT_STKM2&&t!=PT_FIGH)
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{
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return -1;
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}
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@ -787,7 +813,7 @@ inline int create_part(int p, int x, int y, int tv)//the function for creating a
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t!=PT_CLNE&&t!=PT_PCLN&&
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t!=PT_BCLN&&t!=PT_STKM&&
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t!=PT_STKM2&&t!=PT_PBCN&&
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t!=PT_STOR)
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t!=PT_STOR&&t!=PT_FIGH)
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)
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{
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parts[pmap[y][x]>>8].ctype = t;
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@ -836,7 +862,7 @@ inline int create_part(int p, int x, int y, int tv)//the function for creating a
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parts[i].pavg[0] = 0.0f;
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parts[i].pavg[1] = 0.0f;
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}
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if (t!=PT_STKM&&t!=PT_STKM2)//set everything to default values first, except for stickman.
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if (t!=PT_STKM&&t!=PT_STKM2&&t!=PT_FIGH)//set everything to default values first, except for stickman.
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{
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parts[i].x = (float)x;
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parts[i].y = (float)y;
|
||||
@ -1003,12 +1029,36 @@ inline int create_part(int p, int x, int y, int tv)//the function for creating a
|
||||
create_part(-1,x,y,PT_SPAWN2);
|
||||
ISSPAWN2 = 1;
|
||||
}
|
||||
if (t==PT_FIGH)
|
||||
{
|
||||
unsigned char cunt = 0;
|
||||
while (cunt < 100 && cunt < (fighcount+1) && fighters[cunt][27]==1) cunt++;
|
||||
if (cunt < 100 && fighters[cunt][27]==0)
|
||||
{
|
||||
parts[i].x = (float)x;
|
||||
parts[i].y = (float)y;
|
||||
parts[i].type = PT_FIGH;
|
||||
parts[i].vx = 0;
|
||||
parts[i].vy = 0;
|
||||
parts[i].life = 100;
|
||||
parts[i].ctype = 0;
|
||||
parts[i].tmp = cunt;
|
||||
parts[i].temp = ptypes[t].heat;
|
||||
STKM_init_legs(fighters[cunt], i);
|
||||
fighters[cunt][27] = 1;
|
||||
fighters[cunt][2] = PT_DUST;
|
||||
fighcount++;
|
||||
|
||||
return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
if (t==PT_BIZR||t==PT_BIZRG)
|
||||
parts[i].ctype = 0x47FFFF;
|
||||
//and finally set the pmap/photon maps to the newly created particle
|
||||
if (t==PT_PHOT||t==PT_NEUT)
|
||||
photons[y][x] = t|(i<<8);
|
||||
if (t!=PT_STKM&&t!=PT_STKM2 && t!=PT_PHOT && t!=PT_NEUT)
|
||||
if (t!=PT_STKM&&t!=PT_STKM2 && t!=PT_FIGH && t!=PT_PHOT && t!=PT_NEUT)
|
||||
pmap[y][x] = t|(i<<8);
|
||||
|
||||
//Fancy dust effects for powder types
|
||||
@ -1674,7 +1724,7 @@ void update_particles_i(pixel *vid, int start, int inc)
|
||||
(bmap[y/CELL][x/CELL]==WL_ALLOWGAS && !(ptypes[t].properties&TYPE_GAS)) || //&& ptypes[t].falldown!=0 && parts[i].type!=PT_FIRE && parts[i].type!=PT_SMKE && parts[i].type!=PT_HFLM) ||
|
||||
(bmap[y/CELL][x/CELL]==WL_ALLOWENERGY && !(ptypes[t].properties&TYPE_ENERGY)) ||
|
||||
(bmap[y/CELL][x/CELL]==WL_DETECT && (t==PT_METL || t==PT_SPRK)) ||
|
||||
(bmap[y/CELL][x/CELL]==WL_EWALL && !emap[y/CELL][x/CELL])) && (t!=PT_STKM) && (t!=PT_STKM2)))
|
||||
(bmap[y/CELL][x/CELL]==WL_EWALL && !emap[y/CELL][x/CELL])) && (t!=PT_STKM) && (t!=PT_STKM2) && (t!=PT_FIGH)))
|
||||
{
|
||||
kill_part(i);
|
||||
continue;
|
||||
@ -1736,7 +1786,7 @@ void update_particles_i(pixel *vid, int start, int inc)
|
||||
pGravX -= gravxf[(y*XRES)+x];
|
||||
pGravY -= gravyf[(y*XRES)+x];
|
||||
}
|
||||
else if(t!=PT_STKM && t!=PT_STKM2 && !(ptypes[t].properties & TYPE_SOLID))
|
||||
else if(t!=PT_STKM && t!=PT_STKM2 && t!=PT_FIGH && !(ptypes[t].properties & TYPE_SOLID))
|
||||
{
|
||||
pGravX += gravxf[(y*XRES)+x];
|
||||
pGravY += gravyf[(y*XRES)+x];
|
||||
@ -2838,7 +2888,7 @@ int create_parts(int x, int y, int rx, int ry, int c, int flags)
|
||||
int i, j, r, f = 0, u, v, oy, ox, b = 0, dw = 0, stemp = 0, p;//n;
|
||||
|
||||
int wall = c - 100;
|
||||
if (c==SPC_WIND){
|
||||
if (c==SPC_WIND || c==PT_FIGH)
|
||||
return 0;
|
||||
}
|
||||
if(c==SPC_PROP){
|
||||
|
Loading…
Reference in New Issue
Block a user