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#!/usr/bin/env python3
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import sys
import re
if len ( sys . argv ) != 2 :
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name = input ( ' element name: ' )
else :
name = sys . argv [ 1 ]
if re . search ( ' [^A-Z0-9-] ' , name ) :
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sys . exit ( ' element names should only contain uppercase letters, digits and hyphens (you can change the Name property of the element to whatever later though, which is what shows up in menus) ' )
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path = ' src/simulation/elements/ ' + name + ' .cpp '
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def get_elements ( ) :
elements = dict ( )
with open ( ' src/simulation/ElementNumbers.h ' , ' r ' ) as numbers :
for nm , pt in re . findall ( ' ELEMENT_DEFINE \\ s* \\ ( \\ s*( \\ S+) \\ s*, \\ s*( \\ d+) \\ s* \\ ) ' , numbers . read ( ) ) :
elements [ nm ] = int ( pt )
return elements
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elements = get_elements ( )
if name in elements :
sys . exit ( ' element already exists ' )
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max_id = 0
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for nm , pt in elements . items ( ) :
pt_id = int ( pt )
if max_id < pt_id :
max_id = pt_id
new_id = max_id + 1
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with open ( path , ' w ' ) as elem :
elem . write ( r """ #include " simulation/ElementCommon.h "
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static int update ( UPDATE_FUNC_ARGS ) ;
static int graphics ( GRAPHICS_FUNC_ARGS ) ;
void Element : : Element_ { 0 } ( )
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{ {
Identifier = " DEFAULT_PT_ {0} " ;
Name = " {0} " ;
Colour = PIXPACK ( 0xFFFFFF ) ;
MenuVisible = 1 ;
MenuSection = SC_SPECIAL ;
Enabled = 1 ;
/ / element properties here
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Update = & update ;
Graphics = & graphics ;
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} }
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static int update ( UPDATE_FUNC_ARGS )
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{ {
/ / update code here
return 0 ;
} }
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static int graphics ( GRAPHICS_FUNC_ARGS )
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{ {
/ / graphics code here
/ / return 1 if nothing dymanic happens here
return 0 ;
} }
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""" .format(name))
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elem . close ( )
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print ( ' element file \' {0} \' successfully created ' . format ( path ) )
input ( ' now add \' ELEMENT_DEFINE( {0} , {1} ); \' to \' src/simulation/ElementNumbers.h \' , then press enter ' . format ( name , str ( new_id ) ) )
while True :
elements = get_elements ( )
if name in elements and elements [ name ] == new_id :
break
input ( ' nope; try doing that again, then press enter ' )