54 lines
1.7 KiB
C
54 lines
1.7 KiB
C
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/*
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* Component.h
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*
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* Created on: Jan 8, 2012
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* Author: Simon
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*/
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#ifndef COMPONENT_H_
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#define COMPONENT_H_
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namespace ui
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{
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class State;
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class Component
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{
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public:
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Component(int x, int y, int width, int height);
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virtual ~Component();
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inline void LocalizePoint(int& x, int& y) { x -= X; y -= Y; } //convert a global point (point on the state) to a point based on component's position
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inline void GlobalizePoint(int& x, int& y) { x += X; y += Y; } //convert a local point based on component's position to a global point on the state
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bool Focused;
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bool Visible;
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bool Enabled;
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int Width;
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int Height;
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int X;
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int Y;
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virtual void Tick(float dt);
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virtual void Draw(void* userdata);
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virtual void OnMouseEnter(int localx, int localy, int dx, int dy);
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virtual void OnMouseLeave(int localx, int localy, int dx, int dy);
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virtual void OnMouseMoved(int localx, int localy, int dx, int dy);
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virtual void OnMouseMovedInside(int localx, int localy, int dx, int dy);
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virtual void OnMouseHover(int localx, int localy);
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virtual void OnMouseDown(int localx, int localy, unsigned int button);
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virtual void OnMouseUp(int localx, int localy, unsigned int button);
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virtual void OnMouseClick(int localx, int localy, unsigned int button);
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virtual void OnMouseUnclick(int localx, int localy, unsigned int button);
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virtual void OnMouseWheel(int localx, int localy, int d);
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virtual void OnMouseWheelInside(int localx, int localy, int d);
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virtual void OnMouseWheelFocused(int localx, int localy, int d);
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virtual void OnKeyPress(int key, bool shift, bool ctrl, bool alt);
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virtual void OnKeyRelease(int key, bool shift, bool ctrl, bool alt);
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State* Parent;
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};
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}
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#endif /* COMPONENT_H_ */
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