The-Powder-Toy/includes/interface/Component.h

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2012-01-08 11:39:03 -06:00
/*
* Component.h
*
* Created on: Jan 8, 2012
* Author: Simon
*/
#ifndef COMPONENT_H_
#define COMPONENT_H_
namespace ui
{
class State;
class Component
{
public:
Component(int x, int y, int width, int height);
virtual ~Component();
inline void LocalizePoint(int& x, int& y) { x -= X; y -= Y; } //convert a global point (point on the state) to a point based on component's position
inline void GlobalizePoint(int& x, int& y) { x += X; y += Y; } //convert a local point based on component's position to a global point on the state
bool Focused;
bool Visible;
bool Enabled;
int Width;
int Height;
int X;
int Y;
virtual void Tick(float dt);
virtual void Draw(void* userdata);
virtual void OnMouseEnter(int localx, int localy, int dx, int dy);
virtual void OnMouseLeave(int localx, int localy, int dx, int dy);
virtual void OnMouseMoved(int localx, int localy, int dx, int dy);
virtual void OnMouseMovedInside(int localx, int localy, int dx, int dy);
virtual void OnMouseHover(int localx, int localy);
virtual void OnMouseDown(int localx, int localy, unsigned int button);
virtual void OnMouseUp(int localx, int localy, unsigned int button);
virtual void OnMouseClick(int localx, int localy, unsigned int button);
virtual void OnMouseUnclick(int localx, int localy, unsigned int button);
virtual void OnMouseWheel(int localx, int localy, int d);
virtual void OnMouseWheelInside(int localx, int localy, int d);
virtual void OnMouseWheelFocused(int localx, int localy, int d);
virtual void OnKeyPress(int key, bool shift, bool ctrl, bool alt);
virtual void OnKeyRelease(int key, bool shift, bool ctrl, bool alt);
State* Parent;
};
}
#endif /* COMPONENT_H_ */