The-Powder-Toy/src/simulation/elements/WATR.cpp

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#include "simulation/Elements.h"
//#TPT-Directive ElementClass Element_WATR PT_WATR 2
Element_WATR::Element_WATR()
{
Identifier = "DEFAULT_PT_WATR";
Name = "WATR";
Colour = PIXPACK(0x2030D0);
MenuVisible = 1;
MenuSection = SC_LIQUID;
Enabled = 1;
Advection = 0.6f;
AirDrag = 0.01f * CFDS;
AirLoss = 0.98f;
Loss = 0.95f;
Collision = 0.0f;
Gravity = 0.1f;
Diffusion = 0.00f;
HotAir = 0.000f * CFDS;
Falldown = 2;
Flammable = 0;
Explosive = 0;
Meltable = 0;
Hardness = 20;
Weight = 30;
Temperature = R_TEMP-2.0f +273.15f;
HeatConduct = 29;
Description = "Liquid. Conducts electricity. Freezes. Extinguishes fires.";
State = ST_LIQUID;
Properties = TYPE_LIQUID|PROP_CONDUCTS|PROP_LIFE_DEC|PROP_NEUTPASS;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = IPH;
HighPressureTransition = NT;
LowTemperature = 273.15f;
LowTemperatureTransition = PT_ICEI;
HighTemperature = 373.0f;
HighTemperatureTransition = PT_WTRV;
Update = &Element_WATR::update;
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}
//#TPT-Directive ElementHeader Element_WATR static int update(UPDATE_FUNC_ARGS)
int Element_WATR::update(UPDATE_FUNC_ARGS)
{
int r, rx, ry;
for (rx=-2; rx<3; rx++)
for (ry=-2; ry<3; ry++)
if (BOUNDS_CHECK && (rx || ry))
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{
r = pmap[y+ry][x+rx];
if (!r)
continue;
if ((r&0xFF)==PT_SALT && !(rand()%250))
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{
sim->part_change_type(i,x,y,PT_SLTW);
// on average, convert 3 WATR to SLTW before SALT turns into SLTW
if (!(rand()%3))
sim->part_change_type(r>>8,x+rx,y+ry,PT_SLTW);
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}
else if (((r&0xFF)==PT_RBDM||(r&0xFF)==PT_LRBD) && (sim->legacy_enable||parts[i].temp>(273.15f+12.0f)) && !(rand()%500))
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{
sim->part_change_type(i,x,y,PT_FIRE);
parts[i].life = 4;
parts[i].ctype = PT_WATR;
}
else if ((r&0xFF)==PT_FIRE && parts[r>>8].ctype!=PT_WATR){
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sim->kill_part(r>>8);
if(!(rand()%150)){
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sim->kill_part(i);
return 1;
}
}
/*if ((r&0xFF)==PT_CNCT && 1>(rand()%500)) Concrete+Water to paste, not very popular
{
part_change_type(i,x,y,PT_PSTE);
sim.kill_part(r>>8);
}*/
}
return 0;
}
Element_WATR::~Element_WATR() {}