The-Powder-Toy/src/simulation/Simulation.cpp

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2012-01-08 11:39:03 -06:00
#include <cstdlib>
#include <math.h>
#include "Config.h"
#include "Simulation.h"
#include "Elements.h"
#include "ElementFunctions.h"
#include "Air.h"
#include "Gravity.h"
void Simulation::clear_area(int area_x, int area_y, int area_w, int area_h)
{
int cx = 0;
int cy = 0;
for (cy=0; cy<area_h; cy++)
{
for (cx=0; cx<area_w; cx++)
{
bmap[(cy+area_y)/CELL][(cx+area_x)/CELL] = 0;
delete_part(cx+area_x, cy+area_y, 0);
}
}
}
void Simulation::create_box(int x1, int y1, int x2, int y2, int c, int flags)
{
int i, j;
if (c==SPC_PROP)
return;
if (x1>x2)
{
i = x2;
x2 = x1;
x1 = i;
}
if (y1>y2)
{
j = y2;
y2 = y1;
y1 = j;
}
for (j=y1; j<=y2; j++)
for (i=x1; i<=x2; i++)
create_parts(i, j, 0, 0, c, flags);
}
int Simulation::flood_prop_2(int x, int y, size_t propoffset, void * propvalue, int proptype, int parttype, char * bitmap)
{
int x1, x2, i, dy = 1;
x1 = x2 = x;
while (x1>=CELL)
{
if ((pmap[y][x1-1]&0xFF)!=parttype || bitmap[(y*XRES)+x1-1])
{
break;
}
x1--;
}
while (x2<XRES-CELL)
{
if ((pmap[y][x2+1]&0xFF)!=parttype || bitmap[(y*XRES)+x2+1])
{
break;
}
x2++;
}
for (x=x1; x<=x2; x++)
{
i = pmap[y][x]>>8;
if(proptype==2){
*((float*)(((char*)&parts[i])+propoffset)) = *((float*)propvalue);
} else if(proptype==0) {
*((int*)(((char*)&parts[i])+propoffset)) = *((int*)propvalue);
} else if(proptype==1) {
*((char*)(((char*)&parts[i])+propoffset)) = *((char*)propvalue);
}
bitmap[(y*XRES)+x] = 1;
}
if (y>=CELL+dy)
for (x=x1; x<=x2; x++)
if ((pmap[y-dy][x]&0xFF)==parttype && !bitmap[((y-dy)*XRES)+x])
if (!flood_prop_2(x, y-dy, propoffset, propvalue, proptype, parttype, bitmap))
return 0;
if (y<YRES-CELL-dy)
for (x=x1; x<=x2; x++)
if ((pmap[y+dy][x]&0xFF)==parttype && !bitmap[((y+dy)*XRES)+x])
if (!flood_prop_2(x, y+dy, propoffset, propvalue, proptype, parttype, bitmap))
return 0;
return 1;
}
int Simulation::flood_prop(int x, int y, size_t propoffset, void * propvalue, int proptype)
{
int r = 0;
char * bitmap = (char *)malloc(XRES*YRES); //Bitmap for checking
memset(bitmap, 0, XRES*YRES);
r = pmap[y][x];
flood_prop_2(x, y, propoffset, propvalue, proptype, r&0xFF, bitmap);
free(bitmap);
return 0;
}
int Simulation::flood_parts(int x, int y, int fullc, int cm, int bm, int flags)
{
int c = fullc&0xFF;
int x1, x2, dy = (c<PT_NUM)?1:CELL;
int co = c;
if (c==SPC_PROP)
return 0;
if (cm==PT_INST&&co==PT_SPRK)
if ((pmap[y][x]&0xFF)==PT_SPRK)
return 0;
if (cm==-1)
{
if (c==0)
{
cm = pmap[y][x]&0xFF;
if (!cm)
return 0;
//if ((flags&BRUSH_REPLACEMODE) && cm!=SLALT)
// return 0;
}
else
cm = 0;
}
if (bm==-1)
{
if (c-UI_WALLSTART+UI_ACTUALSTART==WL_ERASE)
{
bm = bmap[y/CELL][x/CELL];
if (!bm)
return 0;
if (bm==WL_WALL)
cm = 0xFF;
}
else
bm = 0;
}
if (((pmap[y][x]&0xFF)!=cm || bmap[y/CELL][x/CELL]!=bm )/*||( (flags&BRUSH_SPECIFIC_DELETE) && cm!=SLALT)*/)
return 1;
// go left as far as possible
x1 = x2 = x;
while (x1>=CELL)
{
if ((pmap[y][x1-1]&0xFF)!=cm || bmap[y/CELL][(x1-1)/CELL]!=bm)
{
break;
}
x1--;
}
while (x2<XRES-CELL)
{
if ((pmap[y][x2+1]&0xFF)!=cm || bmap[y/CELL][(x2+1)/CELL]!=bm)
{
break;
}
x2++;
}
// fill span
for (x=x1; x<=x2; x++)
{
if (cm==PT_INST&&co==PT_SPRK)
{
if (create_part(-1,x, y, fullc)==-1)
return 0;
}
else if (!create_parts(x, y, 0, 0, fullc, flags))
return 0;
}
// fill children
if (cm==PT_INST&&co==PT_SPRK)//wire crossing for INST
{
if (y>=CELL+dy && x1==x2 &&
((pmap[y-1][x1-1]&0xFF)==PT_INST||(pmap[y-1][x1-1]&0xFF)==PT_SPRK) && ((pmap[y-1][x1]&0xFF)==PT_INST||(pmap[y-1][x1]&0xFF)==PT_SPRK) && ((pmap[y-1][x1+1]&0xFF)==PT_INST || (pmap[y-1][x1+1]&0xFF)==PT_SPRK) &&
(pmap[y-2][x1-1]&0xFF)!=PT_INST && ((pmap[y-2][x1]&0xFF)==PT_INST ||(pmap[y-2][x1]&0xFF)==PT_SPRK) && (pmap[y-2][x1+1]&0xFF)!=PT_INST)
flood_parts(x1, y-2, fullc, cm, bm, flags);
else if (y>=CELL+dy)
for (x=x1; x<=x2; x++)
if ((pmap[y-1][x]&0xFF)!=PT_SPRK)
{
if (x==x1 || x==x2 || y>=YRES-CELL-1 ||
(pmap[y-1][x-1]&0xFF)==PT_INST || (pmap[y-1][x+1]&0xFF)==PT_INST ||
(pmap[y+1][x-1]&0xFF)==PT_INST || ((pmap[y+1][x]&0xFF)!=PT_INST&&(pmap[y+1][x]&0xFF)!=PT_SPRK) || (pmap[y+1][x+1]&0xFF)==PT_INST)
flood_parts(x, y-dy, fullc, cm, bm, flags);
}
if (y<YRES-CELL-dy && x1==x2 &&
((pmap[y+1][x1-1]&0xFF)==PT_INST||(pmap[y+1][x1-1]&0xFF)==PT_SPRK) && ((pmap[y+1][x1]&0xFF)==PT_INST||(pmap[y+1][x1]&0xFF)==PT_SPRK) && ((pmap[y+1][x1+1]&0xFF)==PT_INST || (pmap[y+1][x1+1]&0xFF)==PT_SPRK) &&
(pmap[y+2][x1-1]&0xFF)!=PT_INST && ((pmap[y+2][x1]&0xFF)==PT_INST ||(pmap[y+2][x1]&0xFF)==PT_SPRK) && (pmap[y+2][x1+1]&0xFF)!=PT_INST)
flood_parts(x1, y+2, fullc, cm, bm, flags);
else if (y<YRES-CELL-dy)
for (x=x1; x<=x2; x++)
if ((pmap[y+1][x]&0xFF)!=PT_SPRK)
{
if (x==x1 || x==x2 || y<0 ||
(pmap[y+1][x-1]&0xFF)==PT_INST || (pmap[y+1][x+1]&0xFF)==PT_INST ||
(pmap[y-1][x-1]&0xFF)==PT_INST || ((pmap[y-1][x]&0xFF)!=PT_INST&&(pmap[y-1][x]&0xFF)!=PT_SPRK) || (pmap[y-1][x+1]&0xFF)==PT_INST)
flood_parts(x, y+dy, fullc, cm, bm, flags);
}
}
else
{
if (y>=CELL+dy)
for (x=x1; x<=x2; x++)
if ((pmap[y-dy][x]&0xFF)==cm && bmap[(y-dy)/CELL][x/CELL]==bm)
if (!flood_parts(x, y-dy, fullc, cm, bm, flags))
return 0;
if (y<YRES-CELL-dy)
for (x=x1; x<=x2; x++)
if ((pmap[y+dy][x]&0xFF)==cm && bmap[(y+dy)/CELL][x/CELL]==bm)
if (!flood_parts(x, y+dy, fullc, cm, bm, flags))
return 0;
}
if (!(cm==PT_INST&&co==PT_SPRK))
return 1;
return 0;
}
int Simulation::flood_water(int x, int y, int i, int originaly, int check)
{
int x1 = 0,x2 = 0;
// go left as far as possible
x1 = x2 = x;
if (!pmap[y][x])
return 1;
while (x1>=CELL)
{
if ((ptypes[(pmap[y][x1-1]&0xFF)].falldown)!=2)
{
break;
}
x1--;
}
while (x2<XRES-CELL)
{
if ((ptypes[(pmap[y][x2+1]&0xFF)].falldown)!=2)
{
break;
}
x2++;
}
// fill span
for (x=x1; x<=x2; x++)
{
parts[pmap[y][x]>>8].tmp2 = !check;//flag it as checked, maybe shouldn't use .tmp2
//check above, maybe around other sides too?
if ( ((y-1) > originaly) && !pmap[y-1][x] && eval_move(parts[i].type, x, y-1, NULL))
{
int oldx = (int)(parts[i].x + 0.5f);
int oldy = (int)(parts[i].y + 0.5f);
pmap[y-1][x] = pmap[oldy][oldx];
pmap[oldy][oldx] = 0;
parts[i].x = x;
parts[i].y = y-1;
return 0;
}
}
// fill children
if (y>=CELL+1)
for (x=x1; x<=x2; x++)
if ((ptypes[(pmap[y-1][x]&0xFF)].falldown)==2 && parts[pmap[y-1][x]>>8].tmp2 == check)
if (!flood_water(x, y-1, i, originaly, check))
return 0;
if (y<YRES-CELL-1)
for (x=x1; x<=x2; x++)
if ((ptypes[(pmap[y+1][x]&0xFF)].falldown)==2 && parts[pmap[y+1][x]>>8].tmp2 == check)
if (!flood_water(x, y+1, i, originaly, check))
return 0;
return 1;
}
//wrapper around create_part to create TESC with correct tmp value
int Simulation::create_part_add_props(int p, int x, int y, int tv, int rx, int ry)
{
p=create_part(p, x, y, tv);
if (tv==PT_TESC)
{
parts[p].tmp=rx*4+ry*4+7;
if (parts[p].tmp>300)
parts[p].tmp=300;
}
return p;
}
//this creates particles from a brush, don't use if you want to create one particle
int Simulation::create_parts(int x, int y, int rx, int ry, int c, int flags)
{
int i, j, r, f = 0, u, v, oy, ox, b = 0, dw = 0, stemp = 0, p;//n;
int wall = c - 100;
if (c==SPC_WIND || c==PT_FIGH)
return 0;
//if(c==SPC_PROP){
// prop_edit_ui(vid_buf, x, y);
// return 0;
//}
for (r=UI_ACTUALSTART; r<=UI_ACTUALSTART+UI_WALLCOUNT; r++)
{
if (wall==r)
{
if (c == SPC_AIR || c == SPC_HEAT || c == SPC_COOL || c == SPC_VACUUM || c == SPC_PGRV || c == SPC_NGRV || wall == WL_SIGN)
break;
if (wall == WL_ERASE)
b = 0;
else
b = wall;
dw = 1;
}
}
if (c == WL_FANHELPER)
{
b = WL_FANHELPER;
dw = 1;
}
if (wall == WL_GRAV)
{
gravwl_timeout = 60;
}
if (c==PT_LIGH)
{
if (lighting_recreate>0 && rx+ry>0)
return 0;
p=create_part(-2, x, y, c);
if (p!=-1)
{
parts[p].life=rx+ry;
if (parts[p].life>55)
parts[p].life=55;
parts[p].temp=parts[p].life*150; // temperature of the lighting shows the power of the lighting
lighting_recreate+=parts[p].life/2+1;
return 1;
}
else return 0;
}
if (dw==1)
{
ry = ry/CELL;
rx = rx/CELL;
x = x/CELL;
y = y/CELL;
x -= rx/2;
y -= ry/2;
for (ox=x; ox<=x+rx; ox++)
{
for (oy=y; oy<=y+rx; oy++)
{
if (ox>=0&&ox<XRES/CELL&&oy>=0&&oy<YRES/CELL)
{
i = ox;
j = oy;
/*if ((flags&BRUSH_SPECIFIC_DELETE) && b!=WL_FANHELPER)
{
if (bmap[j][i]==SLALT-100)
{
b = 0;
if (SLALT==WL_GRAV) gravwl_timeout = 60;
}
else
continue;
}*/
if (b==WL_FAN)
{
fvx[j][i] = 0.0f;
fvy[j][i] = 0.0f;
}
if (b==WL_STREAM)
{
i = x + rx/2;
j = y + ry/2;
for (v=-1; v<2; v++)
for (u=-1; u<2; u++)
if (i+u>=0 && i+u<XRES/CELL &&
j+v>=0 && j+v<YRES/CELL &&
bmap[j+v][i+u] == WL_STREAM)
return 1;
bmap[j][i] = WL_STREAM;
continue;
}
if (b==0 && bmap[j][i]==WL_GRAV) gravwl_timeout = 60;
bmap[j][i] = b;
}
}
}
return 1;
}
//eraser
if (c == 0/* && !(flags&BRUSH_REPLACEMODE)*/)
{
if (rx==0&&ry==0)
{
delete_part(x, y, 0);
}
else
for (j=-ry; j<=ry; j++)
for (i=-rx; i<=rx; i++)
//if (InCurrentBrush(i ,j ,rx ,ry))
delete_part(x+i, y+j, 0);
return 1;
}
//specific deletion
/*if ((flags&BRUSH_SPECIFIC_DELETE)&& !(flags&BRUSH_REPLACEMODE))
{
if (rx==0&&ry==0)
{
delete_part(x, y, flags);
}
else
for (j=-ry; j<=ry; j++)
for (i=-rx; i<=rx; i++)
if (InCurrentBrush(i ,j ,rx ,ry))
delete_part(x+i, y+j, flags);
return 1;
}*/
//why do these need a special if
if (c == SPC_AIR || c == SPC_HEAT || c == SPC_COOL || c == SPC_VACUUM || c == SPC_PGRV || c == SPC_NGRV)
{
if (rx==0&&ry==0)
{
create_part(-2, x, y, c);
}
else
for (j=-ry; j<=ry; j++)
for (i=-rx; i<=rx; i++)
//if (InCurrentBrush(i ,j ,rx ,ry))
{
if ( x+i<0 || y+j<0 || x+i>=XRES || y+j>=YRES)
continue;
//if (!REPLACE_MODE)
create_part(-2, x+i, y+j, c);
/*else if ((pmap[y+j][x+i]&0xFF)==SLALT&&SLALT!=0)
create_part(-2, x+i, y+j, c);*/
}
return 1;
}
/*if (flags&BRUSH_REPLACEMODE)
{
if (rx==0&&ry==0)
{
if ((pmap[y][x]&0xFF)==SLALT || SLALT==0)
{
if ((pmap[y][x]))
{
delete_part(x, y, 0);
if (c!=0)
create_part_add_props(-2, x, y, c, rx, ry);
}
}
}
else
for (j=-ry; j<=ry; j++)
for (i=-rx; i<=rx; i++)
if (InCurrentBrush(i ,j ,rx ,ry))
{
if ( x+i<0 || y+j<0 || x+i>=XRES || y+j>=YRES)
continue;
if ((pmap[y+j][x+i]&0xFF)!=SLALT&&SLALT!=0)
continue;
if ((pmap[y+j][x+i]))
{
delete_part(x+i, y+j, 0);
if (c!=0)
create_part_add_props(-2, x+i, y+j, c, rx, ry);
}
}
return 1;
}*/
//else, no special modes, draw element like normal.
if (rx==0&&ry==0)//workaround for 1pixel brush/floodfill crashing. todo: find a better fix later.
{
if (create_part_add_props(-2, x, y, c, rx, ry)==-1)
f = 1;
}
else
for (j=-ry; j<=ry; j++)
for (i=-rx; i<=rx; i++)
//if (InCurrentBrush(i ,j ,rx ,ry))
if (create_part_add_props(-2, x+i, y+j, c, rx, ry)==-1)
f = 1;
return !f;
}
/*int Simulation::InCurrentBrush(int i, int j, int rx, int ry)
{
switch(CURRENT_BRUSH)
{
case CIRCLE_BRUSH:
return (pow(i,2)*pow(ry,2)+pow(j,2)*pow(rx,2)<=pow(rx,2)*pow(ry,2));
break;
case SQUARE_BRUSH:
return (i*j<=ry*rx);
break;
case TRI_BRUSH:
return (j <= ry ) && ( j >= (((-2.0*ry)/rx)*i) -ry) && ( j >= (((-2.0*ry)/(-rx))*i)-ry ) ;
break;
}
return 0;
}
int Simulation::get_brush_flags()
{
int flags = 0;
if (REPLACE_MODE)
flags |= BRUSH_REPLACEMODE;
if (sdl_mod & KMOD_CAPS)
flags |= BRUSH_SPECIFIC_DELETE;
if ((sdl_mod & KMOD_LALT) && (sdl_mod & (KMOD_CTRL)))
flags |= BRUSH_SPECIFIC_DELETE;
return flags;
}*/
void Simulation::create_line(int x1, int y1, int x2, int y2, int rx, int ry, int c, int flags)
{
int cp=abs(y2-y1)>abs(x2-x1), x, y, dx, dy, sy;
float e, de;
if (c==SPC_PROP)
return;
if (cp)
{
y = x1;
x1 = y1;
y1 = y;
y = x2;
x2 = y2;
y2 = y;
}
if (x1 > x2)
{
y = x1;
x1 = x2;
x2 = y;
y = y1;
y1 = y2;
y2 = y;
}
dx = x2 - x1;
dy = abs(y2 - y1);
e = 0.0f;
if (dx)
de = dy/(float)dx;
else
de = 0.0f;
y = y1;
sy = (y1<y2) ? 1 : -1;
for (x=x1; x<=x2; x++)
{
if (cp)
create_parts(y, x, rx, ry, c, flags);
else
create_parts(x, y, rx, ry, c, flags);
e += de;
if (e >= 0.5f)
{
y += sy;
if ((c==WL_EHOLE+100 || c==WL_ALLOWGAS+100 || c==WL_ALLOWENERGY+100 || c==WL_ALLOWALLELEC+100 || c==WL_ALLOWSOLID+100 || c==WL_ALLOWAIR+100 || c==WL_WALL+100 || c==WL_DESTROYALL+100 || c==WL_ALLOWLIQUID+100 || c==WL_FAN+100 || c==WL_STREAM+100 || c==WL_DETECT+100 || c==WL_EWALL+100 || c==WL_WALLELEC+100 || !(rx+ry))
&& ((y1<y2) ? (y<=y2) : (y>=y2)))
{
if (cp)
create_parts(y, x, rx, ry, c, flags);
else
create_parts(x, y, rx, ry, c, flags);
}
e -= 1.0f;
}
}
}
void *Simulation::transform_save(void *odata, int *size, matrix2d transform, vector2d translate)
{
void *ndata;
unsigned char (*bmapo)[XRES/CELL] = (unsigned char (*)[XRES/CELL])calloc((YRES/CELL)*(XRES/CELL), sizeof(unsigned char));
unsigned char (*bmapn)[XRES/CELL] = (unsigned char (*)[XRES/CELL])calloc((YRES/CELL)*(XRES/CELL), sizeof(unsigned char));
Particle *partst = (Particle *)calloc(sizeof(Particle), NPART);
sign *signst = (sign *)calloc(MAXSIGNS, sizeof(sign));
unsigned (*pmapt)[XRES] = (unsigned (*)[XRES])calloc(YRES*XRES, sizeof(unsigned));
float (*fvxo)[XRES/CELL] = (float (*)[XRES/CELL])calloc((YRES/CELL)*(XRES/CELL), sizeof(float));
float (*fvyo)[XRES/CELL] = (float (*)[XRES/CELL])calloc((YRES/CELL)*(XRES/CELL), sizeof(float));
float (*fvxn)[XRES/CELL] = (float (*)[XRES/CELL])calloc((YRES/CELL)*(XRES/CELL), sizeof(float));
float (*fvyn)[XRES/CELL] = (float (*)[XRES/CELL])calloc((YRES/CELL)*(XRES/CELL), sizeof(float));
int i, x, y, nx, ny, w, h, nw, nh;
vector2d pos, tmp, ctl, cbr;
vector2d cornerso[4];
unsigned char *odatac = (unsigned char *)odata;
//*if (parse_save(odata, *size, 0, 0, 0, bmapo, fvxo, fvyo, signst, partst, pmapt)) TODO: IMPLEMENT
{
free(bmapo);
free(bmapn);
free(partst);
free(signst);
free(pmapt);
free(fvxo);
free(fvyo);
free(fvxn);
free(fvyn);
return odata;
}
w = odatac[6]*CELL;
h = odatac[7]*CELL;
// undo any translation caused by rotation
cornerso[0] = v2d_new(0,0);
cornerso[1] = v2d_new(w-1,0);
cornerso[2] = v2d_new(0,h-1);
cornerso[3] = v2d_new(w-1,h-1);
for (i=0; i<4; i++)
{
tmp = m2d_multiply_v2d(transform,cornerso[i]);
if (i==0) ctl = cbr = tmp; // top left, bottom right corner
if (tmp.x<ctl.x) ctl.x = tmp.x;
if (tmp.y<ctl.y) ctl.y = tmp.y;
if (tmp.x>cbr.x) cbr.x = tmp.x;
if (tmp.y>cbr.y) cbr.y = tmp.y;
}
// casting as int doesn't quite do what we want with negative numbers, so use floor()
tmp = v2d_new(floor(ctl.x+0.5f),floor(ctl.y+0.5f));
translate = v2d_sub(translate,tmp);
nw = floor(cbr.x+0.5f)-floor(ctl.x+0.5f)+1;
nh = floor(cbr.y+0.5f)-floor(ctl.y+0.5f)+1;
if (nw>XRES) nw = XRES;
if (nh>YRES) nh = YRES;
// rotate and translate signs, parts, walls
for (i=0; i<MAXSIGNS; i++)
{
if (!signst[i].text[0]) continue;
pos = v2d_new(signst[i].x, signst[i].y);
pos = v2d_add(m2d_multiply_v2d(transform,pos),translate);
nx = floor(pos.x+0.5f);
ny = floor(pos.y+0.5f);
if (nx<0 || nx>=nw || ny<0 || ny>=nh)
{
signst[i].text[0] = 0;
continue;
}
signst[i].x = nx;
signst[i].y = ny;
}
for (i=0; i<NPART; i++)
{
if (!partst[i].type) continue;
pos = v2d_new(partst[i].x, partst[i].y);
pos = v2d_add(m2d_multiply_v2d(transform,pos),translate);
nx = floor(pos.x+0.5f);
ny = floor(pos.y+0.5f);
if (nx<0 || nx>=nw || ny<0 || ny>=nh)
{
partst[i].type = PT_NONE;
continue;
}
partst[i].x = nx;
partst[i].y = ny;
}
for (y=0; y<YRES/CELL; y++)
for (x=0; x<XRES/CELL; x++)
{
pos = v2d_new(x*CELL+CELL*0.4f, y*CELL+CELL*0.4f);
pos = v2d_add(m2d_multiply_v2d(transform,pos),translate);
nx = pos.x/CELL;
ny = pos.y/CELL;
if (nx<0 || nx>=nw || ny<0 || ny>=nh)
continue;
if (bmapo[y][x])
{
bmapn[ny][nx] = bmapo[y][x];
if (bmapo[y][x]==WL_FAN)
{
fvxn[ny][nx] = fvxo[y][x];
fvyn[ny][nx] = fvyo[y][x];
}
}
}
//ndata = build_save(size,0,0,nw,nh,bmapn,fvxn,fvyn,signst,partst); TODO: IMPLEMENT
free(bmapo);
free(bmapn);
free(partst);
free(signst);
free(pmapt);
free(fvxo);
free(fvyo);
free(fvxn);
free(fvyn);
return ndata;
}
void Simulation::orbitalparts_get(int block1, int block2, int resblock1[], int resblock2[])
{
resblock1[0] = (block1&0x000000FF);
resblock1[1] = (block1&0x0000FF00)>>8;
resblock1[2] = (block1&0x00FF0000)>>16;
resblock1[3] = (block1&0xFF000000)>>24;
resblock2[0] = (block2&0x000000FF);
resblock2[1] = (block2&0x0000FF00)>>8;
resblock2[2] = (block2&0x00FF0000)>>16;
resblock2[3] = (block2&0xFF000000)>>24;
}
void Simulation::orbitalparts_set(int *block1, int *block2, int resblock1[], int resblock2[])
{
int block1tmp = 0;
int block2tmp = 0;
block1tmp = (resblock1[0]&0xFF);
block1tmp |= (resblock1[1]&0xFF)<<8;
block1tmp |= (resblock1[2]&0xFF)<<16;
block1tmp |= (resblock1[3]&0xFF)<<24;
block2tmp = (resblock2[0]&0xFF);
block2tmp |= (resblock2[1]&0xFF)<<8;
block2tmp |= (resblock2[2]&0xFF)<<16;
block2tmp |= (resblock2[3]&0xFF)<<24;
*block1 = block1tmp;
*block2 = block2tmp;
}
inline int Simulation::is_wire(int x, int y)
{
return bmap[y][x]==WL_DETECT || bmap[y][x]==WL_EWALL || bmap[y][x]==WL_ALLOWLIQUID || bmap[y][x]==WL_WALLELEC || bmap[y][x]==WL_ALLOWALLELEC || bmap[y][x]==WL_EHOLE;
}
inline int Simulation::is_wire_off(int x, int y)
{
return (bmap[y][x]==WL_DETECT || bmap[y][x]==WL_EWALL || bmap[y][x]==WL_ALLOWLIQUID || bmap[y][x]==WL_WALLELEC || bmap[y][x]==WL_ALLOWALLELEC || bmap[y][x]==WL_EHOLE) && emap[y][x]<8;
}
int Simulation::get_wavelength_bin(int *wm)
{
int i, w0=30, wM=0;
if (!*wm)
return -1;
for (i=0; i<30; i++)
if (*wm & (1<<i)) {
if (i < w0)
w0 = i;
if (i > wM)
wM = i;
}
if (wM-w0 < 5)
return (wM+w0)/2;
i = rand() % (wM-w0-3);
i += w0;
*wm &= 0x1F << i;
return i + 2;
}
void Simulation::set_emap(int x, int y)
{
int x1, x2;
if (!is_wire_off(x, y))
return;
// go left as far as possible
x1 = x2 = x;
while (x1>0)
{
if (!is_wire_off(x1-1, y))
break;
x1--;
}
while (x2<XRES/CELL-1)
{
if (!is_wire_off(x2+1, y))
break;
x2++;
}
// fill span
for (x=x1; x<=x2; x++)
emap[y][x] = 16;
// fill children
if (y>1 && x1==x2 &&
is_wire(x1-1, y-1) && is_wire(x1, y-1) && is_wire(x1+1, y-1) &&
!is_wire(x1-1, y-2) && is_wire(x1, y-2) && !is_wire(x1+1, y-2))
set_emap(x1, y-2);
else if (y>0)
for (x=x1; x<=x2; x++)
if (is_wire_off(x, y-1))
{
if (x==x1 || x==x2 || y>=YRES/CELL-1 ||
is_wire(x-1, y-1) || is_wire(x+1, y-1) ||
is_wire(x-1, y+1) || !is_wire(x, y+1) || is_wire(x+1, y+1))
set_emap(x, y-1);
}
if (y<YRES/CELL-2 && x1==x2 &&
is_wire(x1-1, y+1) && is_wire(x1, y+1) && is_wire(x1+1, y+1) &&
!is_wire(x1-1, y+2) && is_wire(x1, y+2) && !is_wire(x1+1, y+2))
set_emap(x1, y+2);
else if (y<YRES/CELL-1)
for (x=x1; x<=x2; x++)
if (is_wire_off(x, y+1))
{
if (x==x1 || x==x2 || y<0 ||
is_wire(x-1, y+1) || is_wire(x+1, y+1) ||
is_wire(x-1, y-1) || !is_wire(x, y-1) || is_wire(x+1, y-1))
set_emap(x, y+1);
}
}
int Simulation::parts_avg(int ci, int ni,int t)
{
if (t==PT_INSL)//to keep electronics working
{
int pmr = pmap[((int)(parts[ci].y+0.5f) + (int)(parts[ni].y+0.5f))/2][((int)(parts[ci].x+0.5f) + (int)(parts[ni].x+0.5f))/2];
if (pmr)
return parts[pmr>>8].type;
else
return PT_NONE;
}
else
{
int pmr2 = pmap[(int)((parts[ci].y + parts[ni].y)/2+0.5f)][(int)((parts[ci].x + parts[ni].x)/2+0.5f)];//seems to be more accurate.
if (pmr2)
{
if (parts[pmr2>>8].type==t)
return t;
}
else
return PT_NONE;
}
return PT_NONE;
}
int Simulation::nearest_part(int ci, int t, int max_d)
{
int distance = (max_d!=-1)?max_d:MAX_DISTANCE;
int ndistance = 0;
int id = -1;
int i = 0;
int cx = (int)parts[ci].x;
int cy = (int)parts[ci].y;
for (i=0; i<=parts_lastActiveIndex; i++)
{
if ((parts[i].type==t||(t==-1&&parts[i].type))&&!parts[i].life&&i!=ci)
{
ndistance = abs(cx-parts[i].x)+abs(cy-parts[i].y);// Faster but less accurate Older: sqrt(pow(cx-parts[i].x, 2)+pow(cy-parts[i].y, 2));
if (ndistance<distance)
{
distance = ndistance;
id = i;
}
}
}
return id;
}
void Simulation::create_arc(int sx, int sy, int dx, int dy, int midpoints, int variance, int type, int flags)
{
int i;
float xint, yint;
int *xmid, *ymid;
int voffset = variance/2;
xmid = (int *)calloc(midpoints + 2, sizeof(int));
ymid = (int *)calloc(midpoints + 2, sizeof(int));
xint = (float)(dx-sx)/(float)(midpoints+1.0f);
yint = (float)(dy-sy)/(float)(midpoints+1.0f);
xmid[0] = sx;
xmid[midpoints+1] = dx;
ymid[0] = sy;
ymid[midpoints+1] = dy;
for(i = 1; i <= midpoints; i++)
{
ymid[i] = ymid[i-1]+yint;
xmid[i] = xmid[i-1]+xint;
}
for(i = 0; i <= midpoints; i++)
{
if(i!=midpoints)
{
xmid[i+1] += (rand()%variance)-voffset;
ymid[i+1] += (rand()%variance)-voffset;
}
create_line(xmid[i], ymid[i], xmid[i+1], ymid[i+1], 0, 0, type, flags);
}
free(xmid);
free(ymid);
}
void Simulation::clear_sim(void)
{
int i, x, y;
if(signs)
memset(signs, 0, sizeof(signs));
memset(bmap, 0, sizeof(bmap));
memset(emap, 0, sizeof(emap));
memset(parts, 0, sizeof(Particle)*NPART);
for (i=0; i<NPART-1; i++)
parts[i].life = i+1;
parts[NPART-1].life = -1;
pfree = 0;
parts_lastActiveIndex = 0;
memset(pmap, 0, sizeof(pmap));
if(pv)
memset(pv, 0, sizeof(pv));
if(vx)
memset(vx, 0, sizeof(vx));
if(vy)
memset(vy, 0, sizeof(vy));
if(fvx)
memset(fvx, 0, sizeof(fvx));
if(fvy)
memset(fvy, 0, sizeof(fvy));
memset(photons, 0, sizeof(photons));
memset(wireless, 0, sizeof(wireless));
memset(gol2, 0, sizeof(gol2));
memset(portalp, 0, sizeof(portalp));
memset(fighters, 0, sizeof(fighters));
fighcount = 0;
player.spwn = 0;
player2.spwn = 0;
//memset(pers_bg, 0, (XRES+BARSIZE)*YRES*PIXELSIZE);
//memset(fire_r, 0, sizeof(fire_r));
//memset(fire_g, 0, sizeof(fire_g));
//memset(fire_b, 0, sizeof(fire_b));
//if(gravmask)
//memset(gravmask, 0xFFFFFFFF, (XRES/CELL)*(YRES/CELL)*sizeof(unsigned));
if(gravy)
memset(gravy, 0, (XRES/CELL)*(YRES/CELL)*sizeof(float));
if(gravx)
memset(gravx, 0, (XRES/CELL)*(YRES/CELL)*sizeof(float));
if(gravp)
memset(gravp, 0, (XRES/CELL)*(YRES/CELL)*sizeof(float));
if(hv)
for(x = 0; x < XRES/CELL; x++){
for(y = 0; y < YRES/CELL; y++){
hv[y][x] = 273.15f+22.0f; //Set to room temperature
}
}
}
void Simulation::init_can_move()
{
// can_move[moving type][type at destination]
// 0 = No move/Bounce
// 1 = Swap
// 2 = Both particles occupy the same space.
// 3 = Varies, go run some extra checks
int t, rt;
for (rt=0;rt<PT_NUM;rt++)
can_move[0][rt] = 0; // particles that don't exist shouldn't move...
for (t=1;t<PT_NUM;t++)
for (rt=0;rt<PT_NUM;rt++)
can_move[t][rt] = 1;
for (rt=1;rt<PT_NUM;rt++)
{
can_move[PT_PHOT][rt] = 2;
}
for (t=1;t<PT_NUM;t++)
{
for (rt=1;rt<PT_NUM;rt++)
{
// weight check, also prevents particles of same type displacing each other
if (ptypes[t].weight <= ptypes[rt].weight) can_move[t][rt] = 0;
if (t==PT_NEUT && (ptypes[rt].properties&PROP_NEUTPASS))
can_move[t][rt] = 2;
if (t==PT_NEUT && (ptypes[rt].properties&PROP_NEUTPENETRATE))
can_move[t][rt] = 1;
if ((ptypes[t].properties&PROP_NEUTPENETRATE) && rt==PT_NEUT)
can_move[t][rt] = 0;
if ((ptypes[t].properties&TYPE_ENERGY) && (ptypes[rt].properties&TYPE_ENERGY))
can_move[t][rt] = 2;
}
}
can_move[PT_DEST][PT_DMND] = 0;
can_move[PT_BIZR][PT_FILT] = 2;
can_move[PT_BIZRG][PT_FILT] = 2;
for (t=0;t<PT_NUM;t++)
{
//spark shouldn't move
can_move[PT_SPRK][t] = 0;
//all stickman collisions are done in stickman update function
can_move[PT_STKM][t] = 2;
can_move[PT_STKM2][t] = 2;
can_move[PT_FIGH][t] = 2;
}
for (t=0;t<PT_NUM;t++)
{
// make them eat things
can_move[t][PT_VOID] = 1;
can_move[t][PT_BHOL] = 1;
can_move[t][PT_NBHL] = 1;
//all stickman collisions are done in stickman update function
can_move[t][PT_STKM] = 2;
can_move[t][PT_STKM2] = 2;
can_move[PT_FIGH][t] = 2;
//INVIS behaviour varies with pressure
can_move[t][PT_INVIS] = 3;
//stop CNCT being displaced by other particles
can_move[t][PT_CNCT] = 0;
//Powered void behaviour varies on powered state
can_move[t][PT_PVOD] = 3;
}
for (t=0;t<PT_NUM;t++)
{
if (t==PT_GLAS || t==PT_PHOT || t==PT_CLNE || t==PT_PCLN
|| t==PT_GLOW || t==PT_WATR || t==PT_DSTW || t==PT_SLTW
|| t==PT_ISOZ || t==PT_ISZS || t==PT_FILT || t==PT_INVIS
|| t==PT_QRTZ || t==PT_PQRT)
can_move[PT_PHOT][t] = 2;
}
can_move[PT_ELEC][PT_LCRY] = 2;
can_move[PT_PHOT][PT_LCRY] = 3;//varies according to LCRY life
can_move[PT_PHOT][PT_BIZR] = 2;
can_move[PT_ELEC][PT_BIZR] = 2;
can_move[PT_PHOT][PT_BIZRG] = 2;
can_move[PT_ELEC][PT_BIZRG] = 2;
can_move[PT_PHOT][PT_BIZRS] = 2;
can_move[PT_ELEC][PT_BIZRS] = 2;
can_move[PT_NEUT][PT_INVIS] = 2;
//whol eats anar
can_move[PT_ANAR][PT_WHOL] = 1;
can_move[PT_ANAR][PT_NWHL] = 1;
}
/*
RETURN-value explenation
1 = Swap
0 = No move/Bounce
2 = Both particles occupy the same space.
*/
int Simulation::eval_move(int pt, int nx, int ny, unsigned *rr)
{
unsigned r;
int result;
if (nx<0 || ny<0 || nx>=XRES || ny>=YRES)
return 0;
r = pmap[ny][nx];
if (r)
r = (r&~0xFF) | parts[r>>8].type;
if (rr)
*rr = r;
if (pt>=PT_NUM || (r&0xFF)>=PT_NUM)
return 0;
result = can_move[pt][r&0xFF];
if (result==3)
{
if ((pt==PT_PHOT || pt==PT_ELEC) && (r&0xFF)==PT_LCRY)
result = (parts[r>>8].life > 5)? 2 : 0;
if ((r&0xFF)==PT_INVIS)
{
if (pv[ny/CELL][nx/CELL]>4.0f || pv[ny/CELL][nx/CELL]<-4.0f) result = 2;
else result = 0;
}
if ((r&0xFF)==PT_PVOD)
{
if (parts[r>>8].life == 10) result = 1;
else result = 0;
}
}
if (bmap[ny/CELL][nx/CELL])
{
if (bmap[ny/CELL][nx/CELL]==WL_ALLOWGAS && !(ptypes[pt].properties&TYPE_GAS))// && ptypes[pt].falldown!=0 && pt!=PT_FIRE && pt!=PT_SMKE)
return 0;
if (bmap[ny/CELL][nx/CELL]==WL_ALLOWENERGY && !(ptypes[pt].properties&TYPE_ENERGY))// && ptypes[pt].falldown!=0 && pt!=PT_FIRE && pt!=PT_SMKE)
return 0;
if (bmap[ny/CELL][nx/CELL]==WL_ALLOWLIQUID && ptypes[pt].falldown!=2)
return 0;
if (bmap[ny/CELL][nx/CELL]==WL_ALLOWSOLID && ptypes[pt].falldown!=1)
return 0;
if (bmap[ny/CELL][nx/CELL]==WL_ALLOWAIR || bmap[ny/CELL][nx/CELL]==WL_WALL || bmap[ny/CELL][nx/CELL]==WL_WALLELEC)
return 0;
if (bmap[ny/CELL][nx/CELL]==WL_EWALL && !emap[ny/CELL][nx/CELL])
return 0;
if (bmap[ny/CELL][nx/CELL]==WL_EHOLE && !emap[ny/CELL][nx/CELL])
return 2;
}
return result;
}
int Simulation::try_move(int i, int x, int y, int nx, int ny)
{
unsigned r, e;
if (x==nx && y==ny)
return 1;
if (nx<0 || ny<0 || nx>=XRES || ny>=YRES)
return 1;
e = eval_move(parts[i].type, nx, ny, &r);
if ((r&0xFF)==PT_BOMB && parts[i].type==PT_BOMB && parts[i].tmp == 1)
e = 2;
/* half-silvered mirror */
if (!e && parts[i].type==PT_PHOT &&
(((r&0xFF)==PT_BMTL && rand()<RAND_MAX/2) ||
(pmap[y][x]&0xFF)==PT_BMTL))
e = 2;
if (!e) //if no movement
{
if (parts[i].type!=PT_NEUT && parts[i].type!=PT_PHOT)
return 0;
if (!legacy_enable && parts[i].type==PT_PHOT && r)//PHOT heat conduction
{
if ((r & 0xFF) == PT_COAL || (r & 0xFF) == PT_BCOL)
parts[r>>8].temp = parts[i].temp;
if ((r & 0xFF) < PT_NUM && ptypes[r&0xFF].hconduct && ((r&0xFF)!=PT_HSWC||parts[r>>8].life==10) && (r&0xFF)!=PT_FILT)
parts[i].temp = parts[r>>8].temp = restrict_flt((parts[r>>8].temp+parts[i].temp)/2, MIN_TEMP, MAX_TEMP);
}
if ((parts[i].type==PT_NEUT || parts[i].type==PT_ELEC) && ((r&0xFF)==PT_CLNE || (r&0xFF)==PT_PCLN || (r&0xFF)==PT_BCLN || (r&0xFF)==PT_PBCN)) {
if (!parts[r>>8].ctype)
parts[r>>8].ctype = parts[i].type;
}
if ((r&0xFF)==PT_PRTI && (parts[i].type==PT_PHOT || parts[i].type==PT_NEUT || parts[i].type==PT_ELEC))
{
int nnx, count;
for (count=0; count<8; count++)
{
if (isign(x-nx)==isign(portal_rx[count]) && isign(y-ny)==isign(portal_ry[count]))
break;
}
count = count%8;
parts[r>>8].tmp = (int)((parts[r>>8].temp-73.15f)/100+1);
if (parts[r>>8].tmp>=CHANNELS) parts[r>>8].tmp = CHANNELS-1;
else if (parts[r>>8].tmp<0) parts[r>>8].tmp = 0;
for ( nnx=0; nnx<80; nnx++)
if (!portalp[parts[r>>8].tmp][count][nnx].type)
{
portalp[parts[r>>8].tmp][count][nnx] = parts[i];
parts[i].type=PT_NONE;
break;
}
}
return 0;
}
if (e == 2) //if occupy same space
{
if (parts[i].type == PT_PHOT && (r&0xFF)==PT_GLOW && !parts[r>>8].life)
if (rand() < RAND_MAX/30)
{
parts[r>>8].life = 120;
create_gain_photon(i);
}
if (parts[i].type == PT_PHOT && (r&0xFF)==PT_FILT)
{
int temp_bin = (int)((parts[r>>8].temp-273.0f)*0.025f);
if (temp_bin < 0) temp_bin = 0;
if (temp_bin > 25) temp_bin = 25;
if(!parts[r>>8].tmp){
parts[i].ctype = 0x1F << temp_bin; //Assign Colour
} else if(parts[r>>8].tmp==1){
parts[i].ctype &= 0x1F << temp_bin; //Filter Colour
} else if(parts[r>>8].tmp==2){
parts[i].ctype |= 0x1F << temp_bin; //Add Colour
} else if(parts[r>>8].tmp==3){
parts[i].ctype &= ~(0x1F << temp_bin); //Subtract Colour
}
}
if (parts[i].type == PT_NEUT && (r&0xFF)==PT_GLAS) {
if (rand() < RAND_MAX/10)
create_cherenkov_photon(i);
}
if (parts[i].type == PT_PHOT && (r&0xFF)==PT_INVIS && pv[ny/CELL][nx/CELL]<=4.0f && pv[ny/CELL][nx/CELL]>=-4.0f) {
part_change_type(i,x,y,PT_NEUT);
parts[i].ctype = 0;
}
if ((parts[i].type==PT_BIZR||parts[i].type==PT_BIZRG) && (r&0xFF)==PT_FILT)
{
int temp_bin = (int)((parts[r>>8].temp-273.0f)*0.025f);
if (temp_bin < 0) temp_bin = 0;
if (temp_bin > 25) temp_bin = 25;
parts[i].ctype = 0x1F << temp_bin;
}
return 1;
}
//else e=1 , we are trying to swap the particles, return 0 no swap/move, 1 is still overlap/move, because the swap takes place later
if ((r&0xFF)==PT_VOID || (r&0xFF)==PT_PVOD) //this is where void eats particles
{
if (parts[i].type == PT_STKM)
{
player.spwn = 0;
}
if (parts[i].type == PT_STKM2)
{
player2.spwn = 0;
}
if (parts[i].type == PT_FIGH)
{
fighters[(unsigned char)parts[i].tmp].spwn = 0;
fighcount--;
}
parts[i].type=PT_NONE;
return 0;
}
if ((r&0xFF)==PT_BHOL || (r&0xFF)==PT_NBHL) //this is where blackhole eats particles
{
if (parts[i].type == PT_STKM)
{
player.spwn = 0;
}
if (parts[i].type == PT_STKM2)
{
player2.spwn = 0;
}
if (parts[i].type == PT_FIGH)
{
fighters[(unsigned char)parts[i].tmp].spwn = 0;
fighcount--;
}
parts[i].type=PT_NONE;
if (!legacy_enable)
{
parts[r>>8].temp = restrict_flt(parts[r>>8].temp+parts[i].temp/2, MIN_TEMP, MAX_TEMP);//3.0f;
}
return 0;
}
if (((r&0xFF)==PT_WHOL||(r&0xFF)==PT_NWHL) && parts[i].type==PT_ANAR) //whitehole eats anar
{
parts[i].type=PT_NONE;
if (!legacy_enable)
{
parts[r>>8].temp = restrict_flt(parts[r>>8].temp- (MAX_TEMP-parts[i].temp)/2, MIN_TEMP, MAX_TEMP);
}
return 0;
}
if (parts[i].type==PT_CNCT && y<ny && (pmap[y+1][x]&0xFF)==PT_CNCT)//check below CNCT for another CNCT
return 0;
if ((bmap[y/CELL][x/CELL]==WL_EHOLE && !emap[y/CELL][x/CELL]) && !(bmap[ny/CELL][nx/CELL]==WL_EHOLE && !emap[ny/CELL][nx/CELL]))
return 0;
if(parts[i].type==PT_GBMB&&parts[i].life>0)
return 0;
e = r >> 8; //e is now the particle number at r (pmap[ny][nx])
if (r)//the swap part, if we make it this far, swap
{
if (parts[i].type==PT_NEUT) {
// target material is NEUTPENETRATE, meaning it gets moved around when neutron passes
unsigned s = pmap[y][x];
if (!(ptypes[s&0xFF].properties&PROP_NEUTPENETRATE))
return 1; // if the element currently underneath neutron isn't NEUTPENETRATE, don't move anything except the neutron
// if nothing is currently underneath neutron, only move target particle
if (s)
{
pmap[ny][nx] = (s&~(0xFF))|parts[s>>8].type;
parts[s>>8].x = nx;
parts[s>>8].y = ny;
}
else pmap[ny][nx] = 0;
parts[e].x = x;
parts[e].y = y;
pmap[y][x] = (e<<8)|parts[e].type;
return 1;
}
if ((pmap[ny][nx]>>8)==e) pmap[ny][nx] = 0;
parts[e].x += x-nx;
parts[e].y += y-ny;
pmap[(int)(parts[e].y+0.5f)][(int)(parts[e].x+0.5f)] = (e<<8)|parts[e].type;
}
return 1;
}
// try to move particle, and if successful update pmap and parts[i].x,y
int Simulation::do_move(int i, int x, int y, float nxf, float nyf)
{
int nx = (int)(nxf+0.5f), ny = (int)(nyf+0.5f);
int result = try_move(i, x, y, nx, ny);
if (result)
{
int t = parts[i].type;
parts[i].x = nxf;
parts[i].y = nyf;
if (ny!=y || nx!=x)
{
if ((pmap[y][x]>>8)==i) pmap[y][x] = 0;
else if ((photons[y][x]>>8)==i) photons[y][x] = 0;
if (nx<CELL || nx>=XRES-CELL || ny<CELL || ny>=YRES-CELL)//kill_part if particle is out of bounds
{
kill_part(i);
return -1;
}
if (t==PT_PHOT||t==PT_NEUT||t==PT_ELEC)
photons[ny][nx] = t|(i<<8);
else if (t)
pmap[ny][nx] = t|(i<<8);
}
}
return result;
}
int Simulation::pn_junction_sprk(int x, int y, int pt)
{
unsigned r = pmap[y][x];
if ((r & 0xFF) != pt)
return 0;
r >>= 8;
if (parts[r].type != pt)
return 0;
if (parts[r].life != 0)
return 0;
parts[r].ctype = pt;
part_change_type(r,x,y,PT_SPRK);
parts[r].life = 4;
return 1;
}
void Simulation::photoelectric_effect(int nx, int ny)//create sparks from PHOT when hitting PSCN and NSCN
{
unsigned r = pmap[ny][nx];
if ((r&0xFF) == PT_PSCN) {
if ((pmap[ny][nx-1] & 0xFF) == PT_NSCN ||
(pmap[ny][nx+1] & 0xFF) == PT_NSCN ||
(pmap[ny-1][nx] & 0xFF) == PT_NSCN ||
(pmap[ny+1][nx] & 0xFF) == PT_NSCN)
pn_junction_sprk(nx, ny, PT_PSCN);
}
}
unsigned Simulation::direction_to_map(float dx, float dy, int t)
{
// TODO:
// Adding extra directions causes some inaccuracies.
// Not adding them causes problems with some diagonal surfaces (photons absorbed instead of reflected).
// For now, don't add them.
// Solution may involve more intelligent setting of initial i0 value in find_next_boundary?
// or rewriting normal/boundary finding code
return (dx >= 0) |
(((dx + dy) >= 0) << 1) | /* 567 */
((dy >= 0) << 2) | /* 4+0 */
(((dy - dx) >= 0) << 3) | /* 321 */
((dx <= 0) << 4) |
(((dx + dy) <= 0) << 5) |
((dy <= 0) << 6) |
(((dy - dx) <= 0) << 7);
/*
return (dx >= -0.001) |
(((dx + dy) >= -0.001) << 1) | // 567
((dy >= -0.001) << 2) | // 4+0
(((dy - dx) >= -0.001) << 3) | // 321
((dx <= 0.001) << 4) |
(((dx + dy) <= 0.001) << 5) |
((dy <= 0.001) << 6) |
(((dy - dx) <= 0.001) << 7);
}*/
}
int Simulation::is_blocking(int t, int x, int y)
{
if (t & REFRACT) {
if (x<0 || y<0 || x>=XRES || y>=YRES)
return 0;
if ((pmap[y][x] & 0xFF) == PT_GLAS)
return 1;
return 0;
}
return !eval_move(t, x, y, NULL);
}
int Simulation::is_boundary(int pt, int x, int y)
{
if (!is_blocking(pt,x,y))
return 0;
if (is_blocking(pt,x,y-1) && is_blocking(pt,x,y+1) && is_blocking(pt,x-1,y) && is_blocking(pt,x+1,y))
return 0;
return 1;
}
int Simulation::find_next_boundary(int pt, int *x, int *y, int dm, int *em)
{
static int dx[8] = {1,1,0,-1,-1,-1,0,1};
static int dy[8] = {0,1,1,1,0,-1,-1,-1};
static int de[8] = {0x83,0x07,0x0E,0x1C,0x38,0x70,0xE0,0xC1};
int i, ii, i0;
if (*x <= 0 || *x >= XRES-1 || *y <= 0 || *y >= YRES-1)
return 0;
if (*em != -1) {
i0 = *em;
dm &= de[i0];
} else
i0 = 0;
for (ii=0; ii<8; ii++) {
i = (ii + i0) & 7;
if ((dm & (1 << i)) && is_boundary(pt, *x+dx[i], *y+dy[i])) {
*x += dx[i];
*y += dy[i];
*em = i;
return 1;
}
}
return 0;
}
int Simulation::get_normal(int pt, int x, int y, float dx, float dy, float *nx, float *ny)
{
int ldm, rdm, lm, rm;
int lx, ly, lv, rx, ry, rv;
int i, j;
float r, ex, ey;
if (!dx && !dy)
return 0;
if (!is_boundary(pt, x, y))
return 0;
ldm = direction_to_map(-dy, dx, pt);
rdm = direction_to_map(dy, -dx, pt);
lx = rx = x;
ly = ry = y;
lv = rv = 1;
lm = rm = -1;
j = 0;
for (i=0; i<SURF_RANGE; i++) {
if (lv)
lv = find_next_boundary(pt, &lx, &ly, ldm, &lm);
if (rv)
rv = find_next_boundary(pt, &rx, &ry, rdm, &rm);
j += lv + rv;
if (!lv && !rv)
break;
}
if (j < NORMAL_MIN_EST)
return 0;
if ((lx == rx) && (ly == ry))
return 0;
ex = rx - lx;
ey = ry - ly;
r = 1.0f/hypot(ex, ey);
*nx = ey * r;
*ny = -ex * r;
return 1;
}
int Simulation::get_normal_interp(int pt, float x0, float y0, float dx, float dy, float *nx, float *ny)
{
int x, y, i;
dx /= NORMAL_FRAC;
dy /= NORMAL_FRAC;
for (i=0; i<NORMAL_INTERP; i++) {
x = (int)(x0 + 0.5f);
y = (int)(y0 + 0.5f);
if (is_boundary(pt, x, y))
break;
x0 += dx;
y0 += dy;
}
if (i >= NORMAL_INTERP)
return 0;
if (pt == PT_PHOT)
photoelectric_effect(x, y);
return get_normal(pt, x, y, dx, dy, nx, ny);
}
//For soap only
void Simulation::detach(int i)
{
if ((parts[i].ctype&2) == 2)
{
if ((parts[parts[i].tmp].ctype&4) == 4)
parts[parts[i].tmp].ctype ^= 4;
}
if ((parts[i].ctype&4) == 4)
{
if ((parts[parts[i].tmp2].ctype&2) == 2)
parts[parts[i].tmp2].ctype ^= 2;
}
parts[i].ctype = 0;
}
void Simulation::kill_part(int i)//kills particle number i
{
int x, y;
if(elementCount[parts[i].type] && parts[i].type)
elementCount[parts[i].type]--;
x = (int)(parts[i].x+0.5f);
y = (int)(parts[i].y+0.5f);
if (parts[i].type == PT_STKM)
{
player.spwn = 0;
}
if (parts[i].type == PT_STKM2)
{
player2.spwn = 0;
}
if (parts[i].type == PT_FIGH)
{
fighters[(unsigned char)parts[i].tmp].spwn = 0;
fighcount--;
}
if (parts[i].type == PT_SOAP)
{
detach(i);
}
if (x>=0 && y>=0 && x<XRES && y<YRES) {
if ((pmap[y][x]>>8)==i)
pmap[y][x] = 0;
else if ((photons[y][x]>>8)==i)
photons[y][x] = 0;
}
parts[i].type = PT_NONE;
parts[i].life = pfree;
pfree = i;
}
void Simulation::part_change_type(int i, int x, int y, int t)//changes the type of particle number i, to t. This also changes pmap at the same time.
{
if (x<0 || y<0 || x>=XRES || y>=YRES || i>=NPART || t<0 || t>=PT_NUM)
return;
if (!ptypes[t].enabled)
t = PT_NONE;
if (parts[i].type == PT_STKM)
player.spwn = 0;
if (parts[i].type == PT_STKM2)
player2.spwn = 0;
if (parts[i].type == PT_FIGH)
{
fighters[(unsigned char)parts[i].tmp].spwn = 0;
fighcount--;
}
parts[i].type = t;
if (t==PT_PHOT || t==PT_NEUT || t==PT_ELEC)
{
photons[y][x] = t|(i<<8);
if ((pmap[y][x]>>8)==i)
pmap[y][x] = 0;
}
else
{
pmap[y][x] = t|(i<<8);
if ((photons[y][x]>>8)==i)
photons[y][x] = 0;
}
}
int Simulation::create_part(int p, int x, int y, int tv)//the function for creating a particle, use p=-1 for creating a new particle, -2 is from a brush, or a particle number to replace a particle.
{
int i;
int t = tv & 0xFF;
int v = (tv >> 8) & 0xFF;
if (x<0 || y<0 || x>=XRES || y>=YRES || ((t<0 || t>=PT_NUM)&&t!=SPC_HEAT&&t!=SPC_COOL&&t!=SPC_AIR&&t!=SPC_VACUUM&&t!=SPC_PGRV&&t!=SPC_NGRV))
return -1;
if (t>=0 && t<PT_NUM && !ptypes[t].enabled)
return -1;
if(t==SPC_PROP) {
return -1; //Prop tool works on a mouse click basic, make sure it doesn't do anything here
}
/*if (t==SPC_HEAT||t==SPC_COOL)
{
if ((pmap[y][x]&0xFF)!=PT_NONE&&(pmap[y][x]&0xFF)<PT_NUM)
{
if (t==SPC_HEAT&&parts[pmap[y][x]>>8].temp<MAX_TEMP)
{
if ((pmap[y][x]&0xFF)==PT_PUMP || (pmap[y][x]&0xFF)==PT_GPMP) {
parts[pmap[y][x]>>8].temp = restrict_flt(parts[pmap[y][x]>>8].temp + 0.1f, MIN_TEMP, MAX_TEMP);
} else if ((sdl_mod & (KMOD_SHIFT)) && (sdl_mod & (KMOD_CTRL))) {
parts[pmap[y][x]>>8].temp = restrict_flt(parts[pmap[y][x]>>8].temp + 50.0f, MIN_TEMP, MAX_TEMP);
} else {
parts[pmap[y][x]>>8].temp = restrict_flt(parts[pmap[y][x]>>8].temp + 4.0f, MIN_TEMP, MAX_TEMP);
}
}
if (t==SPC_COOL&&parts[pmap[y][x]>>8].temp>MIN_TEMP)
{
if ((pmap[y][x]&0xFF)==PT_PUMP || (pmap[y][x]&0xFF)==PT_GPMP) {
parts[pmap[y][x]>>8].temp = restrict_flt(parts[pmap[y][x]>>8].temp - 0.1f, MIN_TEMP, MAX_TEMP);
} else if ((sdl_mod & (KMOD_SHIFT)) && (sdl_mod & (KMOD_CTRL))) {
parts[pmap[y][x]>>8].temp = restrict_flt(parts[pmap[y][x]>>8].temp - 50.0f, MIN_TEMP, MAX_TEMP);
} else {
parts[pmap[y][x]>>8].temp = restrict_flt(parts[pmap[y][x]>>8].temp - 4.0f, MIN_TEMP, MAX_TEMP);
}
}
return pmap[y][x]>>8;
}
else
{
return -1;
}
}*/
if (t==SPC_AIR)
{
pv[y/CELL][x/CELL] += 0.03f;
if (y+CELL<YRES)
pv[y/CELL+1][x/CELL] += 0.03f;
if (x+CELL<XRES)
{
pv[y/CELL][x/CELL+1] += 0.03f;
if (y+CELL<YRES)
pv[y/CELL+1][x/CELL+1] += 0.03f;
}
return -1;
}
if (t==SPC_VACUUM)
{
pv[y/CELL][x/CELL] -= 0.03f;
if (y+CELL<YRES)
pv[y/CELL+1][x/CELL] -= 0.03f;
if (x+CELL<XRES)
{
pv[y/CELL][x/CELL+1] -= 0.03f;
if (y+CELL<YRES)
pv[y/CELL+1][x/CELL+1] -= 0.03f;
}
return -1;
}
if (t==SPC_PGRV)
{
gravmap[(y/CELL)*(XRES/CELL)+(x/CELL)] = 5;
return -1;
}
if (t==SPC_NGRV)
{
gravmap[(y/CELL)*(XRES/CELL)+(x/CELL)] = -5;
return -1;
}
if (t==PT_SPRK)
{
if((pmap[y][x]&0xFF)==PT_WIRE){
parts[pmap[y][x]>>8].ctype=PT_DUST;
}
if (!((pmap[y][x]&0xFF)==PT_INST||(ptypes[pmap[y][x]&0xFF].properties&PROP_CONDUCTS)))
return -1;
if (parts[pmap[y][x]>>8].life!=0)
return -1;
parts[pmap[y][x]>>8].type = PT_SPRK;
parts[pmap[y][x]>>8].life = 4;
parts[pmap[y][x]>>8].ctype = pmap[y][x]&0xFF;
pmap[y][x] = (pmap[y][x]&~0xFF) | PT_SPRK;
return pmap[y][x]>>8;
}
if (t==PT_SPAWN&&elementCount[PT_SPAWN])
return -1;
if (t==PT_SPAWN2&&elementCount[PT_SPAWN2])
return -1;
if (p==-1)//creating from anything but brush
{
if (pmap[y][x] || (bmap[y/CELL][x/CELL] && !eval_move(t, x, y, NULL)))
{
if ((pmap[y][x]&0xFF)!=PT_SPAWN&&(pmap[y][x]&0xFF)!=PT_SPAWN2)
{
if (t!=PT_STKM&&t!=PT_STKM2&&t!=PT_FIGH)
{
return -1;
}
}
}
if (pfree == -1)
return -1;
i = pfree;
pfree = parts[i].life;
}
else if (p==-2)//creating from brush
{
if (pmap[y][x])
{
if ((
((pmap[y][x]&0xFF)==PT_STOR&&!(ptypes[t].properties&TYPE_SOLID))||
(pmap[y][x]&0xFF)==PT_CLNE||
(pmap[y][x]&0xFF)==PT_BCLN||
(pmap[y][x]&0xFF)==PT_CONV||
((pmap[y][x]&0xFF)==PT_PCLN&&t!=PT_PSCN&&t!=PT_NSCN)||
((pmap[y][x]&0xFF)==PT_PBCN&&t!=PT_PSCN&&t!=PT_NSCN)
)&&(
t!=PT_CLNE&&t!=PT_PCLN&&
t!=PT_BCLN&&t!=PT_STKM&&
t!=PT_STKM2&&t!=PT_PBCN&&
t!=PT_STOR&&t!=PT_FIGH)
)
{
parts[pmap[y][x]>>8].ctype = t;
if (t==PT_LIFE && v<NGOLALT && (pmap[y][x]&0xFF)!=PT_STOR) parts[pmap[y][x]>>8].tmp = v;
}
return -1;
}
if (photons[y][x] && (t==PT_PHOT||t==PT_NEUT||t==PT_ELEC))
return -1;
if (pfree == -1)
return -1;
i = pfree;
pfree = parts[i].life;
}
else if (p==-3)//skip pmap checks, e.g. for sing explosion
{
if (pfree == -1)
return -1;
i = pfree;
pfree = parts[i].life;
}
else
{
int oldX = (int)(parts[p].x+0.5f);
int oldY = (int)(parts[p].y+0.5f);
if ((pmap[oldY][oldX]>>8)==p)
pmap[oldY][oldX] = 0;
if ((photons[oldY][oldX]>>8)==p)
photons[oldY][oldX] = 0;
i = p;
}
if (i>parts_lastActiveIndex) parts_lastActiveIndex = i;
parts[i].dcolour = 0;
if (t==PT_GLAS)
{
parts[i].pavg[1] = pv[y/CELL][x/CELL];
}
else if (t==PT_QRTZ)
{
parts[i].pavg[1] = pv[y/CELL][x/CELL];
}
else
{
parts[i].pavg[0] = 0.0f;
parts[i].pavg[1] = 0.0f;
}
if (t!=PT_STKM&&t!=PT_STKM2&&t!=PT_FIGH)//set everything to default values first, except for stickman.
{
parts[i].x = (float)x;
parts[i].y = (float)y;
parts[i].type = t;
parts[i].vx = 0;
parts[i].vy = 0;
parts[i].life = 0;
parts[i].ctype = 0;
parts[i].temp = ptypes[t].heat;
parts[i].tmp = 0;
parts[i].tmp2 = 0;
}
if (t==PT_LIGH && p==-2)
{
switch (gravityMode)
{
default:
case 0:
parts[i].tmp= 270+rand()%40-20;
break;
case 1:
parts[i].tmp = rand()%360;
break;
case 2:
parts[i].tmp = atan2(x-XCNTR, y-YCNTR)*(180.0f/M_PI)+90;
break;
}
parts[i].tmp2 = 4;
}
if (t==PT_SOAP)
{
parts[i].tmp = -1;
parts[i].tmp2 = -1;
}
//now set various properties that we want at spawn.
if (t==PT_ACID || t==PT_CAUS)
{
parts[i].life = 75;
}
/*Testing
if(t==PT_WOOD){
parts[i].life = 150;
}
End Testing*/
if (t==PT_WARP) {
parts[i].life = rand()%95+70;
}
if (t==PT_FUSE) {
parts[i].life = 50;
parts[i].tmp = 50;
}
/*if (ptypes[t].properties&PROP_LIFE) {
int r;
for (r = 0; r<NGOL; r++)
if (t==goltype[r])
parts[i].tmp = grule[r+1][9] - 1;
}*/
if (t==PT_LIFE && v<NGOLALT)
{
parts[i].tmp = grule[v+1][9] - 1;
parts[i].ctype = v;
}
if (t==PT_DEUT)
parts[i].life = 10;
if (t==PT_MERC)
parts[i].tmp = 10;
if (t==PT_BRAY)
parts[i].life = 30;
if (t==PT_PUMP)
parts[i].life= 10;
if (t==PT_SING)
parts[i].life = rand()%50+60;
if (t==PT_QRTZ)
parts[i].tmp = (rand()%11);
if (t==PT_PQRT)
parts[i].tmp = (rand()%11);
if (t==PT_CLST)
parts[i].tmp = (rand()%7);
if (t==PT_FSEP)
parts[i].life = 50;
if (t==PT_COAL) {
parts[i].life = 110;
parts[i].tmp = 50;
}
if (t==PT_IGNT) {
parts[i].life = 3;
}
if (t==PT_FRZW)
parts[i].life = 100;
if (t==PT_PIPE)
parts[i].life = 60;
if (t==PT_BCOL)
parts[i].life = 110;
if (t==PT_FIRE)
parts[i].life = rand()%50+120;
if (t==PT_PLSM)
parts[i].life = rand()%150+50;
if (t==PT_HFLM)
parts[i].life = rand()%150+50;
if (t==PT_LAVA)
parts[i].life = rand()%120+240;
if (t==PT_NBLE)
parts[i].life = 0;
if (t==PT_ICEI)
parts[i].ctype = PT_WATR;
if (t==PT_NEUT)
{
float r = (rand()%128+128)/127.0f;
float a = (rand()%360)*3.14159f/180.0f;
parts[i].life = rand()%480+480;
parts[i].vx = r*cosf(a);
parts[i].vy = r*sinf(a);
}
if (t==PT_MORT)
{
parts[i].vx = 2;
}
if (t==PT_PHOT)
{
float a = (rand()%8) * 0.78540f;
parts[i].life = 680;
parts[i].ctype = 0x3FFFFFFF;
parts[i].vx = 3.0f*cosf(a);
parts[i].vy = 3.0f*sinf(a);
}
if (t==PT_ELEC)
{
float a = (rand()%360)*3.14159f/180.0f;
parts[i].life = 680;
parts[i].vx = 2.0f*cosf(a);
parts[i].vy = 2.0f*sinf(a);
}
if (t==PT_STKM)
{
if (player.spwn==0)
{
parts[i].x = (float)x;
parts[i].y = (float)y;
parts[i].type = PT_STKM;
parts[i].vx = 0;
parts[i].vy = 0;
parts[i].life = 100;
parts[i].ctype = 0;
parts[i].temp = ptypes[t].heat;
STKM_init_legs(this, &player, i);
player.spwn = 1;
}
else
{
return -1;
}
create_part(-1,x,y,PT_SPAWN);
}
if (t==PT_STKM2)
{
if (player2.spwn==0)
{
parts[i].x = (float)x;
parts[i].y = (float)y;
parts[i].type = PT_STKM2;
parts[i].vx = 0;
parts[i].vy = 0;
parts[i].life = 100;
parts[i].ctype = 0;
parts[i].temp = ptypes[t].heat;
STKM_init_legs(this, &player2, i);
player2.spwn = 1;
}
else
{
return -1;
}
create_part(-1,x,y,PT_SPAWN2);
}
if (t==PT_FIGH)
{
unsigned char fcount = 0;
while (fcount < 100 && fcount < (fighcount+1) && fighters[fcount].spwn==1) fcount++;
if (fcount < 100 && fighters[fcount].spwn==0)
{
parts[i].x = (float)x;
parts[i].y = (float)y;
parts[i].type = PT_FIGH;
parts[i].vx = 0;
parts[i].vy = 0;
parts[i].life = 100;
parts[i].ctype = 0;
parts[i].tmp = fcount;
parts[i].temp = ptypes[t].heat;
STKM_init_legs(this, &fighters[fcount], i);
fighters[fcount].spwn = 1;
fighters[fcount].elem = PT_DUST;
fighcount++;
return i;
}
return -1;
}
if (t==PT_BIZR||t==PT_BIZRG||t==PT_BIZRS)
parts[i].ctype = 0x47FFFF;
//and finally set the pmap/photon maps to the newly created particle
if (t==PT_PHOT||t==PT_NEUT||t==PT_ELEC)
photons[y][x] = t|(i<<8);
if (t!=PT_STKM&&t!=PT_STKM2 && t!=PT_FIGH && t!=PT_PHOT && t!=PT_NEUT)
pmap[y][x] = t|(i<<8);
//Fancy dust effects for powder types
if((ptypes[t].properties & TYPE_PART) && pretty_powder)
{
int colr, colg, colb, randa;
randa = (rand()%30)-15;
colr = (PIXR(ptypes[t].pcolors)+sandcolour_r+(rand()%20)-10+randa);
colg = (PIXG(ptypes[t].pcolors)+sandcolour_g+(rand()%20)-10+randa);
colb = (PIXB(ptypes[t].pcolors)+sandcolour_b+(rand()%20)-10+randa);
colr = colr>255 ? 255 : (colr<0 ? 0 : colr);
colg = colg>255 ? 255 : (colg<0 ? 0 : colg);
colb = colb>255 ? 255 : (colb<0 ? 0 : colb);
parts[i].dcolour = 0xFF000000 | (colr<<16) | (colg<<8) | colb;
}
elementCount[t]++;
return i;
}
void Simulation::create_gain_photon(int pp)//photons from PHOT going through GLOW
{
float xx, yy;
int i, lr, temp_bin, nx, ny;
if (pfree == -1)
return;
i = pfree;
lr = rand() % 2;
if (lr) {
xx = parts[pp].x - 0.3*parts[pp].vy;
yy = parts[pp].y + 0.3*parts[pp].vx;
} else {
xx = parts[pp].x + 0.3*parts[pp].vy;
yy = parts[pp].y - 0.3*parts[pp].vx;
}
nx = (int)(xx + 0.5f);
ny = (int)(yy + 0.5f);
if (nx<0 || ny<0 || nx>=XRES || ny>=YRES)
return;
if ((pmap[ny][nx] & 0xFF) != PT_GLOW)
return;
pfree = parts[i].life;
if (i>parts_lastActiveIndex) parts_lastActiveIndex = i;
parts[i].type = PT_PHOT;
parts[i].life = 680;
parts[i].x = xx;
parts[i].y = yy;
parts[i].vx = parts[pp].vx;
parts[i].vy = parts[pp].vy;
parts[i].temp = parts[pmap[ny][nx] >> 8].temp;
parts[i].tmp = 0;
parts[i].pavg[0] = parts[i].pavg[1] = 0.0f;
photons[ny][nx] = PT_PHOT|(i<<8);
temp_bin = (int)((parts[i].temp-273.0f)*0.25f);
if (temp_bin < 0) temp_bin = 0;
if (temp_bin > 25) temp_bin = 25;
parts[i].ctype = 0x1F << temp_bin;
}
void Simulation::create_cherenkov_photon(int pp)//photons from NEUT going through GLAS
{
int i, lr, nx, ny;
float r, eff_ior;
if (pfree == -1)
return;
i = pfree;
nx = (int)(parts[pp].x + 0.5f);
ny = (int)(parts[pp].y + 0.5f);
if ((pmap[ny][nx] & 0xFF) != PT_GLAS)
return;
if (hypotf(parts[pp].vx, parts[pp].vy) < 1.44f)
return;
pfree = parts[i].life;
if (i>parts_lastActiveIndex) parts_lastActiveIndex = i;
lr = rand() % 2;
parts[i].type = PT_PHOT;
parts[i].ctype = 0x00000F80;
parts[i].life = 680;
parts[i].x = parts[pp].x;
parts[i].y = parts[pp].y;
parts[i].temp = parts[pmap[ny][nx] >> 8].temp;
parts[i].tmp = 0;
parts[i].pavg[0] = parts[i].pavg[1] = 0.0f;
photons[ny][nx] = PT_PHOT|(i<<8);
if (lr) {
parts[i].vx = parts[pp].vx - 2.5f*parts[pp].vy;
parts[i].vy = parts[pp].vy + 2.5f*parts[pp].vx;
} else {
parts[i].vx = parts[pp].vx + 2.5f*parts[pp].vy;
parts[i].vy = parts[pp].vy - 2.5f*parts[pp].vx;
}
/* photons have speed of light. no discussion. */
r = 1.269 / hypotf(parts[i].vx, parts[i].vy);
parts[i].vx *= r;
parts[i].vy *= r;
}
void Simulation::delete_part(int x, int y, int flags)//calls kill_part with the particle located at x,y
{
unsigned i;
if (x<0 || y<0 || x>=XRES || y>=YRES)
return;
if (photons[y][x]) {
i = photons[y][x];
} else {
i = pmap[y][x];
}
if (!i)
return;
kill_part(i>>8);
}
void Simulation::update_particles_i(int start, int inc)
{
int i, j, x, y, t, nx, ny, r, surround_space, s, lt, rt, nt, nnx, nny, q, golnum, goldelete, z, neighbors, createdsomething;
float mv, dx, dy, ix, iy, lx, ly, nrx, nry, dp, ctemph, ctempl, gravtot;
int fin_x, fin_y, clear_x, clear_y, stagnant;
float fin_xf, fin_yf, clear_xf, clear_yf;
float nn, ct1, ct2, swappage;
float pt = R_TEMP;
float c_heat = 0.0f;
int h_count = 0;
int starti = (start*-1);
int surround[8];
int surround_hconduct[8];
int lighting_ok=1;
float pGravX, pGravY, pGravD;
if (sys_pause&&lighting_recreate>0)
{
for (i=0; i<=parts_lastActiveIndex; i++)
{
if (parts[i].type==PT_LIGH && parts[i].tmp2>0)
{
lighting_ok=0;
break;
}
}
}
if (lighting_ok)
lighting_recreate--;
if (lighting_recreate<0)
lighting_recreate=1;
if (lighting_recreate>21)
lighting_recreate=21;
if (sys_pause&&!framerender)//do nothing if paused
return;
//wire!
if(elementCount[PT_WIRE] > 0)
{
for (nx=0; nx<XRES; nx++)
{
for (ny=0; ny<YRES; ny++)
{
r = pmap[ny][nx];
if (!r)
continue;
if(parts[r>>8].type==PT_WIRE)
parts[r>>8].tmp=parts[r>>8].ctype;
}
}
}
//game of life!
if (elementCount[PT_LIFE]>0&&++CGOL>=GSPEED)//GSPEED is frames per generation
{
int createdsomething = 0;
CGOL=0;
ISGOL=0;
for (nx=CELL; nx<XRES-CELL; nx++)
{//go through every particle and set neighbor map
for (ny=CELL; ny<YRES-CELL; ny++)
{
r = pmap[ny][nx];
if (!r)
{
gol[nx][ny] = 0;
continue;
}
else
{
//for ( golnum=1; golnum<=NGOL; golnum++) //This shouldn't be necessary any more.
//{
if (parts[r>>8].type==PT_LIFE/* && parts[r>>8].ctype==golnum-1*/)
{
golnum = parts[r>>8].ctype+1;
if (golnum<=0 || golnum>NGOLALT) {
parts[r>>8].type = PT_NONE;
continue;
}
if (parts[r>>8].tmp == grule[golnum][9]-1) {
gol[nx][ny] = golnum;
for ( nnx=-1; nnx<2; nnx++)
{
for ( nny=-1; nny<2; nny++)//it will count itself as its own neighbor, which is needed, but will have 1 extra for delete check
{
rt = pmap[((ny+nny+YRES-3*CELL)%(YRES-2*CELL))+CELL][((nx+nnx+XRES-3*CELL)%(XRES-2*CELL))+CELL];
if (!rt || (rt&0xFF)==PT_LIFE)
{
gol2[((nx+nnx+XRES-3*CELL)%(XRES-2*CELL))+CELL][((ny+nny+YRES-3*CELL)%(YRES-2*CELL))+CELL][golnum] ++;
gol2[((nx+nnx+XRES-3*CELL)%(XRES-2*CELL))+CELL][((ny+nny+YRES-3*CELL)%(YRES-2*CELL))+CELL][0] ++;
}
}
}
} else {
parts[r>>8].tmp --;
if (parts[r>>8].tmp<=0)
parts[r>>8].type = PT_NONE;//using kill_part makes it not work
}
}
//}
}
}
}
for (nx=CELL; nx<XRES-CELL; nx++)
{ //go through every particle again, but check neighbor map, then update particles
for (ny=CELL; ny<YRES-CELL; ny++)
{
r = pmap[ny][nx];
neighbors = gol2[nx][ny][0];
if (neighbors==0 || !((r&0xFF)==PT_LIFE || !(r&0xFF)))
continue;
for ( golnum = 1; golnum<=NGOL; golnum++)
{
goldelete = neighbors;
if (gol[nx][ny]==0&&grule[golnum][goldelete]>=2&&gol2[nx][ny][golnum]>=(goldelete%2)+goldelete/2)
{
if (create_part(-1, nx, ny, PT_LIFE|((golnum-1)<<8)))
createdsomething = 1;
}
else if (gol[nx][ny]==golnum&&(grule[golnum][goldelete-1]==0||grule[golnum][goldelete-1]==2))//subtract 1 because it counted itself
{
if (parts[r>>8].tmp==grule[golnum][9]-1)
parts[r>>8].tmp --;
}
if (r && parts[r>>8].tmp<=0)
parts[r>>8].type = PT_NONE;//using kill_part makes it not work
}
for ( z = 0; z<=NGOL; z++)
gol2[nx][ny][z] = 0;//this improves performance A LOT compared to the memset, i was getting ~23 more fps with this.
}
}
//memset(gol2, 0, sizeof(gol2));
}
if (ISWIRE==1)//wifi channel reseting
{
for ( q = 0; q<(int)(MAX_TEMP-73.15f)/100+2; q++)
if (!wireless[q][1])
{
wireless[q][0] = 0;
}
else
wireless[q][1] = 0;
}
//the main particle loop function, goes over all particles.
for (i=0; i<=parts_lastActiveIndex; i++)
if (parts[i].type)
{
lx = parts[i].x;
ly = parts[i].y;
t = parts[i].type;
if (t<0 || t>=PT_NUM)
{
kill_part(i);
continue;
}
//printf("parts[%d].type: %d\n", i, parts[i].type);
if (parts[i].life>0 && (ptypes[t].properties&PROP_LIFE_DEC))
{
// automatically decrease life
parts[i].life--;
if (parts[i].life<=0 && (ptypes[t].properties&(PROP_LIFE_KILL_DEC|PROP_LIFE_KILL)))
{
// kill on change to no life
kill_part(i);
continue;
}
}
else if (parts[i].life<=0 && (ptypes[t].properties&PROP_LIFE_KILL))
{
// kill if no life
kill_part(i);
continue;
}
x = (int)(parts[i].x+0.5f);
y = (int)(parts[i].y+0.5f);
//this kills any particle out of the screen, or in a wall where it isn't supposed to go
if (x<CELL || y<CELL || x>=XRES-CELL || y>=YRES-CELL ||
(bmap[y/CELL][x/CELL] &&
(bmap[y/CELL][x/CELL]==WL_WALL ||
bmap[y/CELL][x/CELL]==WL_WALLELEC ||
bmap[y/CELL][x/CELL]==WL_ALLOWAIR ||
(bmap[y/CELL][x/CELL]==WL_DESTROYALL) ||
(bmap[y/CELL][x/CELL]==WL_ALLOWLIQUID && ptypes[t].falldown!=2) ||
(bmap[y/CELL][x/CELL]==WL_ALLOWSOLID && ptypes[t].falldown!=1) ||
(bmap[y/CELL][x/CELL]==WL_ALLOWGAS && !(ptypes[t].properties&TYPE_GAS)) || //&& ptypes[t].falldown!=0 && parts[i].type!=PT_FIRE && parts[i].type!=PT_SMKE && parts[i].type!=PT_HFLM) ||
(bmap[y/CELL][x/CELL]==WL_ALLOWENERGY && !(ptypes[t].properties&TYPE_ENERGY)) ||
(bmap[y/CELL][x/CELL]==WL_DETECT && (t==PT_METL || t==PT_SPRK)) ||
(bmap[y/CELL][x/CELL]==WL_EWALL && !emap[y/CELL][x/CELL])) && (t!=PT_STKM) && (t!=PT_STKM2) && (t!=PT_FIGH)))
{
kill_part(i);
continue;
}
if (bmap[y/CELL][x/CELL]==WL_DETECT && emap[y/CELL][x/CELL]<8)
set_emap(x/CELL, y/CELL);
//adding to velocity from the particle's velocity
vx[y/CELL][x/CELL] = vx[y/CELL][x/CELL]*ptypes[t].airloss + ptypes[t].airdrag*parts[i].vx;
vy[y/CELL][x/CELL] = vy[y/CELL][x/CELL]*ptypes[t].airloss + ptypes[t].airdrag*parts[i].vy;
if (t==PT_GAS||t==PT_NBLE)
{
if (pv[y/CELL][x/CELL]<3.5f)
pv[y/CELL][x/CELL] += ptypes[t].hotair*(3.5f-pv[y/CELL][x/CELL]);
if (y+CELL<YRES && pv[y/CELL+1][x/CELL]<3.5f)
pv[y/CELL+1][x/CELL] += ptypes[t].hotair*(3.5f-pv[y/CELL+1][x/CELL]);
if (x+CELL<XRES)
{
if (pv[y/CELL][x/CELL+1]<3.5f)
pv[y/CELL][x/CELL+1] += ptypes[t].hotair*(3.5f-pv[y/CELL][x/CELL+1]);
if (y+CELL<YRES && pv[y/CELL+1][x/CELL+1]<3.5f)
pv[y/CELL+1][x/CELL+1] += ptypes[t].hotair*(3.5f-pv[y/CELL+1][x/CELL+1]);
}
}
else//add the hotair variable to the pressure map, like black hole, or white hole.
{
pv[y/CELL][x/CELL] += ptypes[t].hotair;
if (y+CELL<YRES)
pv[y/CELL+1][x/CELL] += ptypes[t].hotair;
if (x+CELL<XRES)
{
pv[y/CELL][x/CELL+1] += ptypes[t].hotair;
if (y+CELL<YRES)
pv[y/CELL+1][x/CELL+1] += ptypes[t].hotair;
}
}
//Gravity mode by Moach
switch (gravityMode)
{
default:
case 0:
pGravX = 0.0f;
pGravY = ptypes[t].gravity;
break;
case 1:
pGravX = pGravY = 0.0f;
break;
case 2:
pGravD = 0.01f - hypotf((x - XCNTR), (y - YCNTR));
pGravX = ptypes[t].gravity * ((float)(x - XCNTR) / pGravD);
pGravY = ptypes[t].gravity * ((float)(y - YCNTR) / pGravD);
break;
}
//Get some gravity from the gravity map
if (t==PT_ANAR)
{
// perhaps we should have a ptypes variable for this
pGravX -= gravx[(y/CELL)*(XRES/CELL)+(x/CELL)];
pGravY -= gravy[(y/CELL)*(XRES/CELL)+(x/CELL)];
}
else if(t!=PT_STKM && t!=PT_STKM2 && t!=PT_FIGH && !(ptypes[t].properties & TYPE_SOLID))
{
pGravX += gravx[(y/CELL)*(XRES/CELL)+(x/CELL)];
pGravY += gravy[(y/CELL)*(XRES/CELL)+(x/CELL)];
}
//velocity updates for the particle
parts[i].vx *= ptypes[t].loss;
parts[i].vy *= ptypes[t].loss;
//particle gets velocity from the vx and vy maps
parts[i].vx += ptypes[t].advection*vx[y/CELL][x/CELL] + pGravX;
parts[i].vy += ptypes[t].advection*vy[y/CELL][x/CELL] + pGravY;
if (ptypes[t].diffusion)//the random diffusion that gasses have
{
parts[i].vx += ptypes[t].diffusion*(rand()/(0.5f*RAND_MAX)-1.0f);
parts[i].vy += ptypes[t].diffusion*(rand()/(0.5f*RAND_MAX)-1.0f);
}
j = surround_space = nt = 0;//if nt is 1 after this, then there is a particle around the current particle, that is NOT the current particle's type, for water movement.
for (nx=-1; nx<2; nx++)
for (ny=-1; ny<2; ny++) {
if (nx||ny) {
surround[j] = r = pmap[y+ny][x+nx];
j++;
if (!(r&0xFF))
surround_space = 1;//there is empty space
if ((r&0xFF)!=t)
nt = 1;//there is nothing or a different particle
}
}
if (!legacy_enable)
{
if (y-2 >= 0 && y-2 < YRES && (ptypes[t].properties&TYPE_LIQUID)) {//some heat convection for liquids
r = pmap[y-2][x];
if (!(!r || parts[i].type != (r&0xFF))) {
if (parts[i].temp>parts[r>>8].temp) {
swappage = parts[i].temp;
parts[i].temp = parts[r>>8].temp;
parts[r>>8].temp = swappage;
}
}
}
//heat transfer code
h_count = 0;
#ifdef REALHEAT
if (t&&(t!=PT_HSWC||parts[i].life==10))
{
float c_Cm = 0.0f;
#else
if (t&&(t!=PT_HSWC||parts[i].life==10)&&ptypes[t].hconduct>(rand()%250))
{
float c_Cm = 0.0f;
#endif
if (aheat_enable)
{
c_heat = (hv[y/CELL][x/CELL]-parts[i].temp)*0.04;
c_heat = restrict_flt(c_heat, -MAX_TEMP+MIN_TEMP, MAX_TEMP-MIN_TEMP);
parts[i].temp += c_heat;
hv[y/CELL][x/CELL] -= c_heat;
}
c_heat = 0.0f;
for (j=0; j<8; j++)
{
surround_hconduct[j] = i;
r = surround[j];
if (!r)
continue;
rt = r&0xFF;
if (rt&&ptypes[rt].hconduct&&(rt!=PT_HSWC||parts[r>>8].life==10)
&&(t!=PT_FILT||(rt!=PT_BRAY&&rt!=PT_BIZR&&rt!=PT_BIZRG))
&&(rt!=PT_FILT||(t!=PT_BRAY&&t!=PT_PHOT&&t!=PT_BIZR&&t!=PT_BIZRG)))
{
surround_hconduct[j] = r>>8;
#ifdef REALHEAT
c_heat += parts[r>>8].temp*96.645/ptypes[rt].hconduct*fabs(ptypes[rt].weight);
c_Cm += 96.645/ptypes[rt].hconduct*fabs(ptypes[rt].weight);
#else
c_heat += parts[r>>8].temp;
#endif
h_count++;
}
}
#ifdef REALHEAT
if (t == PT_PHOT)
pt = (c_heat+parts[i].temp*96.645)/(c_Cm+96.645);
else
pt = (c_heat+parts[i].temp*96.645/ptypes[t].hconduct*fabs(ptypes[t].weight))/(c_Cm+96.645/ptypes[t].hconduct*fabs(ptypes[t].weight));
#else
pt = (c_heat+parts[i].temp)/(h_count+1);
#endif
pt = parts[i].temp = restrict_flt(pt, MIN_TEMP, MAX_TEMP);
for (j=0; j<8; j++)
{
parts[surround_hconduct[j]].temp = pt;
}
ctemph = ctempl = pt;
// change boiling point with pressure
if ((ptypes[t].state==ST_LIQUID && ptransitions[t].tht>-1 && ptransitions[t].tht<PT_NUM && ptypes[ptransitions[t].tht].state==ST_GAS)
|| t==PT_LNTG || t==PT_SLTW)
ctemph -= 2.0f*pv[y/CELL][x/CELL];
else if ((ptypes[t].state==ST_GAS && ptransitions[t].tlt>-1 && ptransitions[t].tlt<PT_NUM && ptypes[ptransitions[t].tlt].state==ST_LIQUID)
|| t==PT_WTRV)
ctempl -= 2.0f*pv[y/CELL][x/CELL];
s = 1;
if (ctemph>ptransitions[t].thv&&ptransitions[t].tht>-1) {
// particle type change due to high temperature
if (ptransitions[t].tht!=PT_NUM)
t = ptransitions[t].tht;
else if (t==PT_ICEI) {
if (parts[i].ctype>0&&parts[i].ctype<PT_NUM&&parts[i].ctype!=PT_ICEI) {
if (ptransitions[parts[i].ctype].tlt==PT_ICEI&&pt<=ptransitions[parts[i].ctype].tlv) s = 0;
else {
t = parts[i].ctype;
parts[i].ctype = PT_NONE;
parts[i].life = 0;
}
}
else if (pt>274.0f) t = PT_WATR;
else s = 0;
}
else if (t==PT_SLTW) {
if (1>rand()%6) t = PT_SALT;
else t = PT_WTRV;
}
else s = 0;
} else if (ctempl<ptransitions[t].tlv&&ptransitions[t].tlt>-1) {
// particle type change due to low temperature
if (ptransitions[t].tlt!=PT_NUM)
t = ptransitions[t].tlt;
else if (t==PT_WTRV) {
if (pt<273.0f) t = PT_RIME;
else t = PT_DSTW;
}
else if (t==PT_LAVA) {
if (parts[i].ctype>0 && parts[i].ctype<PT_NUM && parts[i].ctype!=PT_LAVA) {
if (parts[i].ctype==PT_THRM&&pt>=ptransitions[PT_BMTL].thv) s = 0;
else if (ptransitions[parts[i].ctype].tht==PT_LAVA) {
if (pt>=ptransitions[parts[i].ctype].thv) s = 0;
}
else if (pt>=973.0f) s = 0; // freezing point for lava with any other (not listed in ptransitions as turning into lava) ctype
if (s) {
t = parts[i].ctype;
parts[i].ctype = PT_NONE;
if (t==PT_THRM) {
parts[i].tmp = 0;
t = PT_BMTL;
}
if (t==PT_PLUT)
{
parts[i].tmp = 0;
t = PT_LAVA;
}
}
}
else if (pt<973.0f) t = PT_STNE;
else s = 0;
}
else s = 0;
}
else s = 0;
if (s) { // particle type change occurred
if (t==PT_ICEI||t==PT_LAVA)
parts[i].ctype = parts[i].type;
if (!(t==PT_ICEI&&parts[i].ctype==PT_FRZW)) parts[i].life = 0;
if (ptypes[t].state==ST_GAS&&ptypes[parts[i].type].state!=ST_GAS)
pv[y/CELL][x/CELL] += 0.50f;
part_change_type(i,x,y,t);
if (t==PT_FIRE||t==PT_PLSM||t==PT_HFLM)
parts[i].life = rand()%50+120;
if (t==PT_LAVA) {
if (parts[i].ctype==PT_BRMT) parts[i].ctype = PT_BMTL;
else if (parts[i].ctype==PT_SAND) parts[i].ctype = PT_GLAS;
else if (parts[i].ctype==PT_BGLA) parts[i].ctype = PT_GLAS;
else if (parts[i].ctype==PT_PQRT) parts[i].ctype = PT_QRTZ;
parts[i].life = rand()%120+240;
}
if (t==PT_NONE) {
kill_part(i);
goto killed;
}
}
pt = parts[i].temp = restrict_flt(parts[i].temp, MIN_TEMP, MAX_TEMP);
if (t==PT_LAVA) {
parts[i].life = restrict_flt((parts[i].temp-700)/7, 0.0f, 400.0f);
if (parts[i].ctype==PT_THRM&&parts[i].tmp>0)
{
parts[i].tmp--;
parts[i].temp = 3500;
}
if (parts[i].ctype==PT_PLUT&&parts[i].tmp>0)
{
parts[i].tmp--;
parts[i].temp = MAX_TEMP;
}
}
}
}
if (t==PT_LIFE)
{
parts[i].temp = restrict_flt(parts[i].temp-50.0f, MIN_TEMP, MAX_TEMP);
//ISGOL=1;//means there is a life particle on screen
}
if (t==PT_WIRE)
{
//wire_placed = 1;
}
//spark updates from walls
if ((ptypes[t].properties&PROP_CONDUCTS) || t==PT_SPRK)
{
nx = x % CELL;
if (nx == 0)
nx = x/CELL - 1;
else if (nx == CELL-1)
nx = x/CELL + 1;
else
nx = x/CELL;
ny = y % CELL;
if (ny == 0)
ny = y/CELL - 1;
else if (ny == CELL-1)
ny = y/CELL + 1;
else
ny = y/CELL;
if (nx>=0 && ny>=0 && nx<XRES/CELL && ny<YRES/CELL)
{
if (t!=PT_SPRK)
{
if (emap[ny][nx]==12 && !parts[i].life)
{
part_change_type(i,x,y,PT_SPRK);
parts[i].life = 4;
parts[i].ctype = t;
t = PT_SPRK;
}
}
else if (bmap[ny][nx]==WL_DETECT || bmap[ny][nx]==WL_EWALL || bmap[ny][nx]==WL_ALLOWLIQUID || bmap[ny][nx]==WL_WALLELEC || bmap[ny][nx]==WL_ALLOWALLELEC || bmap[ny][nx]==WL_EHOLE)
set_emap(nx, ny);
}
}
//the basic explosion, from the .explosive variable
if ((ptypes[t].explosive&2) && pv[y/CELL][x/CELL]>2.5f)
{
parts[i].life = rand()%80+180;
parts[i].temp = restrict_flt(ptypes[PT_FIRE].heat + (ptypes[t].flammable/2), MIN_TEMP, MAX_TEMP);
t = PT_FIRE;
part_change_type(i,x,y,t);
pv[y/CELL][x/CELL] += 0.25f * CFDS;
}
s = 1;
gravtot = fabs(gravy[(y/CELL)*(XRES/CELL)+(x/CELL)])+fabs(gravx[(y/CELL)*(XRES/CELL)+(x/CELL)]);
if (pv[y/CELL][x/CELL]>ptransitions[t].phv&&ptransitions[t].pht>-1) {
// particle type change due to high pressure
if (ptransitions[t].pht!=PT_NUM)
t = ptransitions[t].pht;
else if (t==PT_BMTL) {
if (pv[y/CELL][x/CELL]>2.5f)
t = PT_BRMT;
else if (pv[y/CELL][x/CELL]>1.0f && parts[i].tmp==1)
t = PT_BRMT;
else s = 0;
}
else s = 0;
} else if (pv[y/CELL][x/CELL]<ptransitions[t].plv&&ptransitions[t].plt>-1) {
// particle type change due to low pressure
if (ptransitions[t].plt!=PT_NUM)
t = ptransitions[t].plt;
else s = 0;
} else if (gravtot>(ptransitions[t].phv/4.0f)&&ptransitions[t].pht>-1) {
// particle type change due to high gravity
if (ptransitions[t].pht!=PT_NUM)
t = ptransitions[t].pht;
else if (t==PT_BMTL) {
if (gravtot>0.625f)
t = PT_BRMT;
else if (gravtot>0.25f && parts[i].tmp==1)
t = PT_BRMT;
else s = 0;
}
else s = 0;
} else s = 0;
if (s) { // particle type change occurred
parts[i].life = 0;
part_change_type(i,x,y,t);
if (t==PT_FIRE)
parts[i].life = rand()%50+120;
if (t==PT_NONE) {
kill_part(i);
goto killed;
}
}
//call the particle update function, if there is one
#ifdef LUACONSOLE
if (ptypes[t].update_func && lua_el_mode[t] != 2)
#else
if (ptypes[t].update_func)
#endif
{
if ((*(ptypes[t].update_func))(this, i,x,y,surround_space,nt, parts, pmap))
continue;
}
#ifdef LUACONSOLE
if(lua_el_mode[t])
{
if(luacon_part_update(t,i,x,y,surround_space,nt))
continue;
}
#endif
if (legacy_enable)//if heat sim is off
update_legacy_all(this, i,x,y,surround_space,nt, parts, pmap);
killed:
if (parts[i].type == PT_NONE)//if its dead, skip to next particle
continue;
if (!parts[i].vx&&!parts[i].vy)//if its not moving, skip to next particle, movement code it next
continue;
#if defined(WIN32) && !defined(__GNUC__)
mv = max(fabsf(parts[i].vx), fabsf(parts[i].vy));
#else
mv = fmaxf(fabsf(parts[i].vx), fabsf(parts[i].vy));
#endif
if (mv < ISTP)
{
clear_x = x;
clear_y = y;
clear_xf = parts[i].x;
clear_yf = parts[i].y;
fin_xf = clear_xf + parts[i].vx;
fin_yf = clear_yf + parts[i].vy;
fin_x = (int)(fin_xf+0.5f);
fin_y = (int)(fin_yf+0.5f);
}
else
{
// interpolate to see if there is anything in the way
dx = parts[i].vx*ISTP/mv;
dy = parts[i].vy*ISTP/mv;
fin_xf = parts[i].x;
fin_yf = parts[i].y;
while (1)
{
mv -= ISTP;
fin_xf += dx;
fin_yf += dy;
fin_x = (int)(fin_xf+0.5f);
fin_y = (int)(fin_yf+0.5f);
if (mv <= 0.0f)
{
// nothing found
fin_xf = parts[i].x + parts[i].vx;
fin_yf = parts[i].y + parts[i].vy;
fin_x = (int)(fin_xf+0.5f);
fin_y = (int)(fin_yf+0.5f);
clear_xf = fin_xf-dx;
clear_yf = fin_yf-dy;
clear_x = (int)(clear_xf+0.5f);
clear_y = (int)(clear_yf+0.5f);
break;
}
if (fin_x<CELL || fin_y<CELL || fin_x>=XRES-CELL || fin_y>=YRES-CELL || pmap[fin_y][fin_x] || (bmap[fin_y/CELL][fin_x/CELL] && (bmap[fin_y/CELL][fin_x/CELL]==WL_DESTROYALL || bmap[fin_y/CELL][fin_x/CELL]==WL_DETECT || !eval_move(t,fin_x,fin_y,NULL))))
{
// found an obstacle
clear_xf = fin_xf-dx;
clear_yf = fin_yf-dy;
clear_x = (int)(clear_xf+0.5f);
clear_y = (int)(clear_yf+0.5f);
break;
}
}
}
stagnant = parts[i].flags & FLAG_STAGNANT;
parts[i].flags &= ~FLAG_STAGNANT;
if ((t==PT_PHOT||t==PT_NEUT||t==PT_ELEC)) {
if (t == PT_PHOT) {
rt = pmap[fin_y][fin_x] & 0xFF;
lt = pmap[y][x] & 0xFF;
r = eval_move(PT_PHOT, fin_x, fin_y, NULL);
if (((rt==PT_GLAS && lt!=PT_GLAS) || (rt!=PT_GLAS && lt==PT_GLAS)) && r) {
if (!get_normal_interp(REFRACT|t, parts[i].x, parts[i].y, parts[i].vx, parts[i].vy, &nrx, &nry)) {
kill_part(i);
continue;
}
r = get_wavelength_bin(&parts[i].ctype);
if (r == -1) {
kill_part(i);
continue;
}
nn = GLASS_IOR - GLASS_DISP*(r-15)/15.0f;
nn *= nn;
nrx = -nrx;
nry = -nry;
if (rt==PT_GLAS && lt!=PT_GLAS)
nn = 1.0f/nn;
ct1 = parts[i].vx*nrx + parts[i].vy*nry;
ct2 = 1.0f - (nn*nn)*(1.0f-(ct1*ct1));
if (ct2 < 0.0f) {
// total internal reflection
parts[i].vx -= 2.0f*ct1*nrx;
parts[i].vy -= 2.0f*ct1*nry;
fin_xf = parts[i].x;
fin_yf = parts[i].y;
fin_x = x;
fin_y = y;
} else {
// refraction
ct2 = sqrtf(ct2);
ct2 = ct2 - nn*ct1;
parts[i].vx = nn*parts[i].vx + ct2*nrx;
parts[i].vy = nn*parts[i].vy + ct2*nry;
}
}
}
if (stagnant)//FLAG_STAGNANT set, was reflected on previous frame
{
// cast coords as int then back to float for compatibility with existing saves
if (!do_move(i, x, y, (float)fin_x, (float)fin_y)) {
kill_part(i);
continue;
}
}
else if (!do_move(i, x, y, fin_xf, fin_yf))
{
// reflection
parts[i].flags |= FLAG_STAGNANT;
if (t==PT_NEUT && 100>(rand()%1000))
{
kill_part(i);
continue;
}
r = pmap[fin_y][fin_x];
if ((r & 0xFF) == PT_PIPE && !(parts[r>>8].tmp&0xFF))
{
parts[r>>8].tmp = (parts[r>>8].tmp&~0xFF) | parts[i].type;
parts[r>>8].temp = parts[i].temp;
parts[r>>8].flags = parts[i].life;
parts[r>>8].pavg[0] = parts[i].tmp;
parts[r>>8].pavg[1] = parts[i].ctype;
kill_part(i);
continue;
}
// this should be replaced with a particle type attribute ("photwl" or something)
if ((r & 0xFF) == PT_PSCN) parts[i].ctype = 0x00000000;
if ((r & 0xFF) == PT_NSCN) parts[i].ctype = 0x00000000;
if ((r & 0xFF) == PT_SPRK) parts[i].ctype = 0x00000000;
if ((r & 0xFF) == PT_COAL) parts[i].ctype = 0x00000000;
if ((r & 0xFF) == PT_BCOL) parts[i].ctype = 0x00000000;
if ((r & 0xFF) == PT_PLEX) parts[i].ctype &= 0x1F00003E;
if ((r & 0xFF) == PT_NITR) parts[i].ctype &= 0x0007C000;
if ((r & 0xFF) == PT_NBLE) parts[i].ctype &= 0x3FFF8000;
if ((r & 0xFF) == PT_LAVA) parts[i].ctype &= 0x3FF00000;
if ((r & 0xFF) == PT_ACID) parts[i].ctype &= 0x1FE001FE;
if ((r & 0xFF) == PT_DUST) parts[i].ctype &= 0x3FFFFFC0;
if ((r & 0xFF) == PT_SNOW) parts[i].ctype &= 0x03FFFFFF;
if ((r & 0xFF) == PT_GOO) parts[i].ctype &= 0x3FFAAA00;
if ((r & 0xFF) == PT_PLNT) parts[i].ctype &= 0x0007C000;
if ((r & 0xFF) == PT_PLUT) parts[i].ctype &= 0x001FCE00;
if ((r & 0xFF) == PT_URAN) parts[i].ctype &= 0x003FC000;
if (get_normal_interp(t, parts[i].x, parts[i].y, parts[i].vx, parts[i].vy, &nrx, &nry)) {
dp = nrx*parts[i].vx + nry*parts[i].vy;
parts[i].vx -= 2.0f*dp*nrx;
parts[i].vy -= 2.0f*dp*nry;
// leave the actual movement until next frame so that reflection of fast particles and refraction happen correctly
} else {
if (t!=PT_NEUT)
kill_part(i);
continue;
}
if (!parts[i].ctype&&t!=PT_NEUT&&t!=PT_ELEC) {
kill_part(i);
continue;
}
}
}
else if (ptypes[t].falldown==0)
{
// gasses and solids (but not powders)
if (!do_move(i, x, y, fin_xf, fin_yf))
{
// can't move there, so bounce off
// TODO
if (fin_x>x+ISTP) fin_x=x+ISTP;
if (fin_x<x-ISTP) fin_x=x-ISTP;
if (fin_y>y+ISTP) fin_y=y+ISTP;
if (fin_y<y-ISTP) fin_y=y-ISTP;
if (do_move(i, x, y, 0.25f+(float)(2*x-fin_x), 0.25f+fin_y))
{
parts[i].vx *= ptypes[t].collision;
}
else if (do_move(i, x, y, 0.25f+fin_x, 0.25f+(float)(2*y-fin_y)))
{
parts[i].vy *= ptypes[t].collision;
}
else
{
parts[i].vx *= ptypes[t].collision;
parts[i].vy *= ptypes[t].collision;
}
}
}
else
{
if (water_equal_test && ptypes[t].falldown == 2 && 1>= rand()%400)//checking stagnant is cool, but then it doesn't update when you change it later.
{
if (!flood_water(x,y,i,y, parts[i].tmp2))
goto movedone;
}
// liquids and powders
if (!do_move(i, x, y, fin_xf, fin_yf))
{
if (fin_x!=x && do_move(i, x, y, fin_xf, clear_yf))
{
parts[i].vx *= ptypes[t].collision;
parts[i].vy *= ptypes[t].collision;
}
else if (fin_y!=y && do_move(i, x, y, clear_xf, fin_yf))
{
parts[i].vx *= ptypes[t].collision;
parts[i].vy *= ptypes[t].collision;
}
else
{
s = 1;
r = (rand()%2)*2-1;
if ((clear_x!=x || clear_y!=y || nt || surround_space) &&
(fabsf(parts[i].vx)>0.01f || fabsf(parts[i].vy)>0.01f))
{
// allow diagonal movement if target position is blocked
// but no point trying this if particle is stuck in a block of identical particles
dx = parts[i].vx - parts[i].vy*r;
dy = parts[i].vy + parts[i].vx*r;
if (fabsf(dy)>fabsf(dx))
mv = fabsf(dy);
else
mv = fabsf(dx);
dx /= mv;
dy /= mv;
if (do_move(i, x, y, clear_xf+dx, clear_yf+dy))
{
parts[i].vx *= ptypes[t].collision;
parts[i].vy *= ptypes[t].collision;
goto movedone;
}
swappage = dx;
dx = dy*r;
dy = -swappage*r;
if (do_move(i, x, y, clear_xf+dx, clear_yf+dy))
{
parts[i].vx *= ptypes[t].collision;
parts[i].vy *= ptypes[t].collision;
goto movedone;
}
}
if (ptypes[t].falldown>1 && !ngrav_enable && gravityMode==0 && parts[i].vy>fabsf(parts[i].vx))
{
s = 0;
// stagnant is true if FLAG_STAGNANT was set for this particle in previous frame
if (!stagnant || nt) //nt is if there is an something else besides the current particle type, around the particle
rt = 30;//slight less water lag, although it changes how it moves a lot
else
rt = 10;
for (j=clear_x+r; j>=0 && j>=clear_x-rt && j<clear_x+rt && j<XRES; j+=r)
{
if (((pmap[fin_y][j]&0xFF)!=t || bmap[fin_y/CELL][j/CELL])
&& (s=do_move(i, x, y, (float)j, fin_yf)))
{
nx = (int)(parts[i].x+0.5f);
ny = (int)(parts[i].y+0.5f);
break;
}
if (fin_y!=clear_y && ((pmap[clear_y][j]&0xFF)!=t || bmap[clear_y/CELL][j/CELL])
&& (s=do_move(i, x, y, (float)j, clear_yf)))
{
nx = (int)(parts[i].x+0.5f);
ny = (int)(parts[i].y+0.5f);
break;
}
if ((pmap[clear_y][j]&0xFF)!=t || (bmap[clear_y/CELL][j/CELL] && bmap[clear_y/CELL][j/CELL]!=WL_STREAM))
break;
}
if (parts[i].vy>0)
r = 1;
else
r = -1;
if (s==1)
for (j=ny+r; j>=0 && j<YRES && j>=ny-rt && j<ny+rt; j+=r)
{
if (((pmap[j][nx]&0xFF)!=t || bmap[j/CELL][nx/CELL]) && do_move(i, nx, ny, (float)nx, (float)j))
break;
if ((pmap[j][nx]&255)!=t || (bmap[j/CELL][nx/CELL] && bmap[j/CELL][nx/CELL]!=WL_STREAM))
break;
}
else if (s==-1) {} // particle is out of bounds
else if ((clear_x!=x||clear_y!=y) && do_move(i, x, y, clear_xf, clear_yf)) {}
else parts[i].flags |= FLAG_STAGNANT;
parts[i].vx *= ptypes[t].collision;
parts[i].vy *= ptypes[t].collision;
}
else if (ptypes[t].falldown>1 && fabsf(pGravX*parts[i].vx+pGravY*parts[i].vy)>fabsf(pGravY*parts[i].vx-pGravX*parts[i].vy))
{
float nxf, nyf, prev_pGravX, prev_pGravY, ptGrav = ptypes[t].gravity;
s = 0;
// stagnant is true if FLAG_STAGNANT was set for this particle in previous frame
if (!stagnant || nt) //nt is if there is an something else besides the current particle type, around the particle
rt = 30;//slight less water lag, although it changes how it moves a lot
else
rt = 10;
nxf = clear_xf;
nyf = clear_yf;
for (j=0;j<rt;j++)
{
switch (gravityMode)
{
default:
case 0:
pGravX = 0.0f;
pGravY = ptGrav;
break;
case 1:
pGravX = pGravY = 0.0f;
break;
case 2:
pGravD = 0.01f - hypotf((nx - XCNTR), (ny - YCNTR));
pGravX = ptGrav * ((float)(nx - XCNTR) / pGravD);
pGravY = ptGrav * ((float)(ny - YCNTR) / pGravD);
break;
}
pGravX += gravx[(ny/CELL)*(XRES/CELL)+(nx/CELL)];
pGravY += gravy[(ny/CELL)*(XRES/CELL)+(nx/CELL)];
if (fabsf(pGravY)>fabsf(pGravX))
mv = fabsf(pGravY);
else
mv = fabsf(pGravX);
if (mv<0.0001f) break;
pGravX /= mv;
pGravY /= mv;
if (j)
{
nxf += r*(pGravY*2.0f-prev_pGravY);
nyf += -r*(pGravX*2.0f-prev_pGravX);
}
else
{
nxf += r*pGravY;
nyf += -r*pGravX;
}
prev_pGravX = pGravX;
prev_pGravY = pGravY;
nx = (int)(nxf+0.5f);
ny = (int)(nyf+0.5f);
if (nx<0 || ny<0 || nx>=XRES || ny >=YRES)
break;
if ((pmap[ny][nx]&0xFF)!=t || bmap[ny/CELL][nx/CELL])
{
s = do_move(i, x, y, nxf, nyf);
if (s)
{
nx = (int)(parts[i].x+0.5f);
ny = (int)(parts[i].y+0.5f);
break;
}
if (bmap[ny/CELL][nx/CELL]!=WL_STREAM)
break;
}
}
if (s==1)
{
clear_x = nx;
clear_y = ny;
for (j=0;j<rt;j++)
{
switch (gravityMode)
{
default:
case 0:
pGravX = 0.0f;
pGravY = ptGrav;
break;
case 1:
pGravX = pGravY = 0.0f;
break;
case 2:
pGravD = 0.01f - hypotf((nx - XCNTR), (ny - YCNTR));
pGravX = ptGrav * ((float)(nx - XCNTR) / pGravD);
pGravY = ptGrav * ((float)(ny - YCNTR) / pGravD);
break;
}
pGravX += gravx[(ny/CELL)*(XRES/CELL)+(nx/CELL)];
pGravY += gravy[(ny/CELL)*(XRES/CELL)+(nx/CELL)];
if (fabsf(pGravY)>fabsf(pGravX))
mv = fabsf(pGravY);
else
mv = fabsf(pGravX);
if (mv<0.0001f) break;
pGravX /= mv;
pGravY /= mv;
nxf += pGravX;
nyf += pGravY;
nx = (int)(nxf+0.5f);
ny = (int)(nyf+0.5f);
if (nx<0 || ny<0 || nx>=XRES || ny>=YRES)
break;
if ((pmap[ny][nx]&0xFF)!=t || bmap[ny/CELL][nx/CELL])
{
s = do_move(i, clear_x, clear_y, nxf, nyf);
if (s || bmap[ny/CELL][nx/CELL]!=WL_STREAM)
break;
}
}
}
else if (s==-1) {} // particle is out of bounds
else if ((clear_x!=x||clear_y!=y) && do_move(i, x, y, clear_xf, clear_yf)) {}
else parts[i].flags |= FLAG_STAGNANT;
parts[i].vx *= ptypes[t].collision;
parts[i].vy *= ptypes[t].collision;
}
else
{
// if interpolation was done, try moving to last clear position
if ((clear_x!=x||clear_y!=y) && do_move(i, x, y, clear_xf, clear_yf)) {}
else parts[i].flags |= FLAG_STAGNANT;
parts[i].vx *= ptypes[t].collision;
parts[i].vy *= ptypes[t].collision;
}
}
}
}
movedone:
continue;
}
}
void Simulation::update_particles()//doesn't update the particles themselves, but some other things
{
int i, j, x, y, t, nx, ny, r, cr,cg,cb, l = -1;
float lx, ly;
int lastPartUsed = 0;
int lastPartUnused = -1;
#ifdef MT
int pt = 0, pc = 0;
pthread_t *InterThreads;
#endif
2012-01-11 16:59:45 -06:00
air->update_air();
2012-01-08 11:39:03 -06:00
memset(pmap, 0, sizeof(pmap));
memset(photons, 0, sizeof(photons));
NUM_PARTS = 0;
for (i=0; i<=parts_lastActiveIndex; i++)//the particle loop that resets the pmap/photon maps every frame, to update them.
{
if (parts[i].type)
{
t = parts[i].type;
x = (int)(parts[i].x+0.5f);
y = (int)(parts[i].y+0.5f);
if (x>=0 && y>=0 && x<XRES && y<YRES)
{
if (t==PT_PHOT||t==PT_NEUT)
photons[y][x] = t|(i<<8);
else
pmap[y][x] = t|(i<<8);
}
lastPartUsed = i;
NUM_PARTS ++;
}
else
{
if (lastPartUnused<0) pfree = i;
else parts[lastPartUnused].life = i;
lastPartUnused = i;
}
}
if (lastPartUnused==-1)
{
if (parts_lastActiveIndex>=NPART-1) pfree = -1;
else pfree = parts_lastActiveIndex+1;
}
else
{
if (parts_lastActiveIndex>=NPART-1) parts[lastPartUnused].life = -1;
else parts[lastPartUnused].life = parts_lastActiveIndex+1;
}
parts_lastActiveIndex = lastPartUsed;
if (!sys_pause||framerender)
{
for (y=0; y<YRES/CELL; y++)
{
for (x=0; x<XRES/CELL; x++)
{
if (emap[y][x])
emap[y][x] --;
}
}
}
update_particles_i(0, 1);
// this should probably be elsewhere
/*for (y=0; y<YRES/CELL; y++)
for (x=0; x<XRES/CELL; x++)
if (bmap[y][x]==WL_STREAM)
{
lx = x*CELL + CELL*0.5f;
ly = y*CELL + CELL*0.5f;
for (t=0; t<1024; t++)
{
nx = (int)(lx+0.5f);
ny = (int)(ly+0.5f);
if (nx<0 || nx>=XRES || ny<0 || ny>=YRES)
break;
addpixel(vid, nx, ny, 255, 255, 255, 64);
i = nx/CELL;
j = ny/CELL;
lx += vx[j][i]*0.125f;
ly += vy[j][i]*0.125f;
if (bmap[j][i]==WL_STREAM && i!=x && j!=y)
break;
}
drawtext(vid, x*CELL, y*CELL-2, "\x8D", 255, 255, 255, 128);
}
*/
}
Simulation::Simulation()
{
//Create and attach gravity simulation
grav = new Gravity();
//Give air sim references to our data
grav->bmap = bmap;
//Gravity sim gives us maps to use
gravx = grav->gravx;
gravy = grav->gravy;
gravp = grav->gravp;
gravmap = grav->gravmap;
//Create and attach air simulation
air = new Air();
//Give air sim references to our data
air->bmap = bmap;
air->emap = emap;
air->fvx = fvx;
air->fvy = fvy;
//Air sim gives us maps to use
vx = air->vx;
vy = air->vy;
pv = air->pv;
hv = air->hv;
2012-01-20 17:42:17 -06:00
signs = (sign*)calloc(MAXSIGNS, sizeof(sign));
2012-01-08 11:39:03 -06:00
//ptypes[0] = {"", PIXPACK(0x000000), 0.0f, 0.00f * CFDS, 1.00f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 1, 100, 0, R_TEMP+0.0f +273.15f, 251, "Erases particles.", ST_NONE, 0, NULL, NULL};
//ptypes[1] = {"DUST", PIXPACK(0xFFE0A0), 0.7f, 0.02f * CFDS, 0.96f, 0.80f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 1, 10, 0, 0, 30, 1, 1, 85, 0, R_TEMP+0.0f +273.15f, 70, "Very light dust. Flammable.", ST_SOLID, TYPE_PART|PROP_LIFE_DEC|PROP_LIFE_KILL_DEC, NULL, &graphics_DUST};
//ptypes[2] = {"WATR", PIXPACK(0x2030D0), 0.6f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 2, 0, 0, 0, 20, 1, 1, 30, 0, R_TEMP-2.0f +273.15f, 29, "Liquid. Conducts electricity. Freezes. Extinguishes fires.", ST_LIQUID, TYPE_LIQUID|PROP_CONDUCTS|PROP_LIFE_DEC|PROP_NEUTPENETRATE, &update_WATR, NULL};
#define SC_WALL 0
#define SC_ELEC 1
#define SC_POWERED 2
#define SC_EXPLOSIVE 3
#define SC_GAS 4
#define SC_LIQUID 5
#define SC_POWDERS 6
#define SC_SOLIDS 7
#define SC_NUCLEAR 8
#define SC_SPECIAL 9
#define SC_LIFE 10
#define SC_TOOL 11
#define SC_CRACKER 13
#define SC_CRACKER2 14
#define SC_TOTAL 12
part_type ptypest[PT_NUM] =
{
//Name Colour Advec Airdrag Airloss Loss Collid Grav Diffus Hotair Fal Burn Exp Mel Hrd M Use Weight Section H Ins Description
{"", PIXPACK(0x000000), 0.0f, 0.00f * CFDS, 1.00f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 1, 100, SC_SPECIAL, R_TEMP+0.0f +273.15f, 251, "Erases particles.", ST_NONE, 0, NULL, NULL},
{"DUST", PIXPACK(0xFFE0A0), 0.7f, 0.02f * CFDS, 0.96f, 0.80f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 1, 10, 0, 0, 30, 1, 1, 85, SC_POWDERS, R_TEMP+0.0f +273.15f, 70, "Very light dust. Flammable.", ST_SOLID, TYPE_PART|PROP_LIFE_DEC|PROP_LIFE_KILL_DEC, NULL, &graphics_DUST},
{"WATR", PIXPACK(0x2030D0), 0.6f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 2, 0, 0, 0, 20, 1, 1, 30, SC_LIQUID, R_TEMP-2.0f +273.15f, 29, "Liquid. Conducts electricity. Freezes. Extinguishes fires.", ST_LIQUID, TYPE_LIQUID|PROP_CONDUCTS|PROP_LIFE_DEC|PROP_NEUTPENETRATE, &update_WATR, NULL},
{"OIL", PIXPACK(0x404010), 0.6f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 2, 20, 0, 0, 5, 1, 1, 20, SC_LIQUID, R_TEMP+0.0f +273.15f, 42, "Liquid. Flammable.", ST_LIQUID, TYPE_LIQUID, NULL, NULL},
{"FIRE", PIXPACK(0xFF1000), 0.9f, 0.04f * CFDS, 0.97f, 0.20f, 0.0f, -0.1f, 0.00f, 0.001f * CFDS, 1, 0, 0, 0, 1, 1, 1, 2, SC_EXPLOSIVE, R_TEMP+400.0f+273.15f, 88, "Ignites flammable materials. Heats air.", ST_GAS, TYPE_GAS|PROP_LIFE_DEC|PROP_LIFE_KILL, &update_PYRO, &graphics_FIRE},
{"STNE", PIXPACK(0xA0A0A0), 0.4f, 0.04f * CFDS, 0.94f, 0.95f, -0.1f, 0.3f, 0.00f, 0.000f * CFDS, 1, 0, 0, 5, 1, 1, 1, 90, SC_POWDERS, R_TEMP+0.0f +273.15f, 150, "Heavy particles. Meltable.", ST_SOLID, TYPE_PART, NULL, NULL},
{"LAVA", PIXPACK(0xE05010), 0.3f, 0.02f * CFDS, 0.95f, 0.80f, 0.0f, 0.15f, 0.00f, 0.0003f * CFDS, 2, 0, 0, 0, 2, 1, 1, 45, SC_LIQUID, R_TEMP+1500.0f+273.15f, 60, "Heavy liquid. Ignites flammable materials. Solidifies when cold.", ST_LIQUID, TYPE_LIQUID|PROP_LIFE_DEC, &update_PYRO, &graphics_LAVA},
{"GUN", PIXPACK(0xC0C0D0), 0.7f, 0.02f * CFDS, 0.94f, 0.80f, -0.1f, 0.1f, 0.00f, 0.000f * CFDS, 1, 600, 1, 0, 10, 1, 1, 85, SC_EXPLOSIVE, R_TEMP+0.0f +273.15f, 97, "Light dust. Explosive.", ST_SOLID, TYPE_PART, NULL, NULL},
{"NITR", PIXPACK(0x20E010), 0.5f, 0.02f * CFDS, 0.92f, 0.97f, 0.0f, 0.2f, 0.00f, 0.000f * CFDS, 2, 1000, 2, 0, 3, 1, 1, 23, SC_EXPLOSIVE, R_TEMP+0.0f +273.15f, 50, "Liquid. Pressure sensitive explosive.", ST_LIQUID, TYPE_LIQUID, NULL, NULL},
{"CLNE", PIXPACK(0xFFD010), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 1, 100, SC_SPECIAL, R_TEMP+0.0f +273.15f, 251, "Solid. Duplicates any particles it touches.", ST_SOLID, TYPE_SOLID, &update_CLNE, NULL},
{"GAS", PIXPACK(0xE0FF20), 1.0f, 0.01f * CFDS, 0.99f, 0.30f, -0.1f, 0.0f, 0.75f, 0.001f * CFDS, 0, 600, 0, 0, 1, 1, 1, 1, SC_GAS, R_TEMP+2.0f +273.15f, 42, "Gas. Diffuses. Flammable. Liquefies under pressure.", ST_GAS, TYPE_GAS, NULL, NULL},
{"C-4", PIXPACK(0xD080E0), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 1000, 2, 50, 1, 1, 1, 100, SC_EXPLOSIVE, R_TEMP+0.0f +273.15f, 88, "Solid. Pressure sensitive explosive.", ST_SOLID, TYPE_SOLID | PROP_NEUTPENETRATE, NULL, NULL},
{"GOO", PIXPACK(0x804000), 0.0f, 0.00f * CFDS, 0.97f, 0.50f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 12, 1, 1, 100, SC_SOLIDS, R_TEMP+0.0f +273.15f, 75, "Solid. Deforms and disappears under pressure.", ST_SOLID, TYPE_SOLID | PROP_NEUTPENETRATE|PROP_LIFE_DEC|PROP_LIFE_KILL_DEC, &update_GOO, NULL},
{"ICE", PIXPACK(0xA0C0FF), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, -0.0003f* CFDS, 0, 0, 0, 0, 20, 1, 1, 100, SC_SOLIDS, R_TEMP-50.0f+273.15f, 46, "Solid. Freezes water. Crushes under pressure. Cools down air.", ST_SOLID, TYPE_SOLID|PROP_LIFE_DEC, &update_ICEI, NULL},
{"METL", PIXPACK(0x404060), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, 1, 100, SC_ELEC, R_TEMP+0.0f +273.15f, 251, "Solid. Conducts electricity. Meltable.", ST_SOLID, TYPE_SOLID|PROP_CONDUCTS|PROP_LIFE_DEC|PROP_HOT_GLOW, NULL, NULL},
{"SPRK", PIXPACK(0xFFFF80), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.001f * CFDS, 0, 0, 0, 0, 1, 1, 1, 100, SC_ELEC, R_TEMP+0.0f +273.15f, 251, "Electricity. Conducted by metal and water.", ST_SOLID, TYPE_SOLID|PROP_LIFE_DEC, &update_SPRK, &graphics_SPRK},
{"SNOW", PIXPACK(0xC0E0FF), 0.7f, 0.01f * CFDS, 0.96f, 0.90f, -0.1f, 0.05f, 0.01f, -0.00005f* CFDS,1, 0, 0, 0, 20, 1, 1, 50, SC_POWDERS, R_TEMP-30.0f+273.15f, 46, "Light particles.", ST_SOLID, TYPE_PART|PROP_LIFE_DEC, &update_ICEI, NULL},
{"WOOD", PIXPACK(0xC0A040), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 20, 0, 0, 15, 1, 1, 100, SC_SOLIDS, R_TEMP+0.0f +273.15f, 164, "Solid. Flammable.", ST_SOLID, TYPE_SOLID | PROP_NEUTPENETRATE, NULL, NULL},
{"NEUT", PIXPACK(0x20E0FF), 0.0f, 0.00f * CFDS, 1.00f, 1.00f, -0.99f, 0.0f, 0.01f, 0.002f * CFDS, 0, 0, 0, 0, 0, 1, 1, -1, SC_NUCLEAR, R_TEMP+4.0f +273.15f, 60, "Neutrons. Interact with matter in odd ways.", ST_GAS, TYPE_ENERGY|PROP_LIFE_DEC|PROP_LIFE_KILL_DEC, &update_NEUT, &graphics_NEUT},
{"PLUT", PIXPACK(0x407020), 0.4f, 0.01f * CFDS, 0.99f, 0.95f, 0.0f, 0.4f, 0.00f, 0.000f * CFDS, 1, 0, 0, 0, 0, 1, 1, 90, SC_NUCLEAR, R_TEMP+4.0f +273.15f, 251, "Heavy particles. Fissile. Generates neutrons under pressure.", ST_SOLID, TYPE_PART|PROP_NEUTPENETRATE|PROP_RADIOACTIVE, &update_PLUT, NULL},
{"PLNT", PIXPACK(0x0CAC00), 0.0f, 0.00f * CFDS, 0.95f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 20, 0, 0, 10, 1, 1, 100, SC_SOLIDS, R_TEMP+0.0f +273.15f, 65, "Plant, drinks water and grows.", ST_SOLID, TYPE_SOLID|PROP_NEUTPENETRATE|PROP_LIFE_DEC, &update_PLNT, NULL},
{"ACID", PIXPACK(0xED55FF), 0.6f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 2, 40, 0, 0, 1, 1, 1, 10, SC_LIQUID, R_TEMP+0.0f +273.15f, 34, "Dissolves almost everything.", ST_LIQUID, TYPE_LIQUID|PROP_DEADLY, &update_ACID, &graphics_ACID},
{"VOID", PIXPACK(0x790B0B), 0.0f, 0.00f * CFDS, 1.00f, 0.00f, 0.0f, 0.0f, 0.00f, -0.0003f* CFDS, 0, 0, 0, 0, 0, 1, 1, 100, SC_SPECIAL, R_TEMP+0.0f +273.15f, 251, "Hole, will drain away any particles.", ST_SOLID, TYPE_SOLID, NULL, NULL},
{"WTRV", PIXPACK(0xA0A0FF), 1.0f, 0.01f * CFDS, 0.99f, 0.30f, -0.1f, -0.1f, 0.75f, 0.0003f * CFDS, 0, 0, 0, 0, 4, 1, 1, 1, SC_GAS, R_TEMP+100.0f+273.15f, 48, "Steam, heats up air, produced from hot water.", ST_GAS, TYPE_GAS, &update_WTRV, NULL},
{"CNCT", PIXPACK(0xC0C0C0), 0.4f, 0.04f * CFDS, 0.94f, 0.95f, -0.1f, 0.3f, 0.00f, 0.000f * CFDS, 1, 0, 0, 2, 2, 1, 1, 55, SC_POWDERS, R_TEMP+0.0f +273.15f, 100, "Concrete, stronger than stone.", ST_SOLID, TYPE_PART|PROP_HOT_GLOW, NULL, NULL},
{"DSTW", PIXPACK(0x1020C0), 0.6f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 2, 0, 0, 0, 20, 1, 1, 30, SC_LIQUID, R_TEMP-2.0f +273.15f, 23, "Distilled water, does not conduct electricity.", ST_LIQUID, TYPE_LIQUID|PROP_NEUTPENETRATE, &update_DSTW, NULL},
{"SALT", PIXPACK(0xFFFFFF), 0.4f, 0.04f * CFDS, 0.94f, 0.95f, -0.1f, 0.3f, 0.00f, 0.000f * CFDS, 1, 0, 0, 5, 1, 1, 1, 75, SC_POWDERS, R_TEMP+0.0f +273.15f, 110, "Salt, dissolves in water.", ST_SOLID, TYPE_PART, NULL, NULL},
{"SLTW", PIXPACK(0x4050F0), 0.6f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 2, 0, 0, 0, 20, 1, 1, 35, SC_LIQUID, R_TEMP+0.0f +273.15f, 75, "Saltwater, conducts electricity, difficult to freeze.", ST_LIQUID, TYPE_LIQUID|PROP_CONDUCTS|PROP_LIFE_DEC|PROP_NEUTPENETRATE, &update_SLTW, NULL},
{"DMND", PIXPACK(0xCCFFFF), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 1, 100, SC_SOLIDS, R_TEMP+0.0f +273.15f, 186, "Diamond. Indestructible.", ST_SOLID, TYPE_SOLID, NULL, NULL},
{"BMTL", PIXPACK(0x505070), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, 1, 100, SC_SOLIDS, R_TEMP+0.0f +273.15f, 251, "Breakable metal.", ST_SOLID, TYPE_SOLID|PROP_CONDUCTS|PROP_LIFE_DEC|PROP_HOT_GLOW, &update_BMTL, NULL},
{"BRMT", PIXPACK(0x705060), 0.4f, 0.04f * CFDS, 0.94f, 0.95f, -0.1f, 0.3f, 0.00f, 0.000f * CFDS, 1, 0, 0, 2, 2, 1, 1, 90, SC_POWDERS, R_TEMP+0.0f +273.15f, 211, "Broken metal.", ST_SOLID, TYPE_PART|PROP_CONDUCTS|PROP_LIFE_DEC|PROP_HOT_GLOW, &update_BRMT, NULL},
{"PHOT", PIXPACK(0xFFFFFF), 0.0f, 0.00f * CFDS, 1.00f, 1.00f, -0.99f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 1, -1, SC_NUCLEAR, R_TEMP+900.0f+273.15f, 251, "Photons. Travel in straight lines.", ST_GAS, TYPE_ENERGY|PROP_LIFE_DEC|PROP_LIFE_KILL_DEC, &update_PHOT, &graphics_PHOT},
{"URAN", PIXPACK(0x707020), 0.4f, 0.01f * CFDS, 0.99f, 0.95f, 0.0f, 0.4f, 0.00f, 0.000f * CFDS, 1, 0, 0, 0, 0, 1, 1, 90, SC_NUCLEAR, R_TEMP+30.0f+273.15f, 251, "Heavy particles. Generates heat under pressure.", ST_SOLID, TYPE_PART | PROP_RADIOACTIVE, &update_URAN, NULL},
{"WAX", PIXPACK(0xF0F0BB), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 10, 1, 1, 100, SC_SOLIDS, R_TEMP+0.0f +273.15f, 44, "Wax. Melts at moderately high temperatures.", ST_SOLID, TYPE_SOLID, NULL, NULL},
{"MWAX", PIXPACK(0xE0E0AA), 0.3f, 0.02f * CFDS, 0.95f, 0.80f, 0.0f, 0.15f, 0.00f, 0.000001f* CFDS,2, 5, 0, 0, 2, 1, 1, 25, SC_LIQUID, R_TEMP+28.0f+273.15f, 44, "Liquid Wax.", ST_LIQUID, TYPE_LIQUID, NULL, NULL},
{"PSCN", PIXPACK(0x805050), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, 1, 100, SC_ELEC, R_TEMP+0.0f +273.15f, 251, "P-Type Silicon, Will transfer current to any conductor.", ST_SOLID, TYPE_SOLID|PROP_CONDUCTS|PROP_LIFE_DEC, NULL, NULL},
{"NSCN", PIXPACK(0x505080), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, 1, 100, SC_ELEC, R_TEMP+0.0f +273.15f, 251, "N-Type Silicon, Will not transfer current to P-Type Silicon.", ST_SOLID, TYPE_SOLID|PROP_CONDUCTS|PROP_LIFE_DEC, NULL, NULL},
{"LN2", PIXPACK(0x80A0DF), 0.6f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 2, 0, 0, 0, 0, 1, 1, 30, SC_LIQUID, 70.15f, 70, "Liquid Nitrogen. Very cold.", ST_SOLID, TYPE_LIQUID, NULL, NULL},
{"INSL", PIXPACK(0x9EA3B6), 0.0f, 0.00f * CFDS, 0.95f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 7, 0, 0, 10, 1, 1, 100, SC_SPECIAL, R_TEMP+0.0f +273.15f, 0, "Insulator, does not conduct heat or electricity.", ST_SOLID, TYPE_SOLID, NULL, NULL},
{"VACU", PIXPACK(0x303030), 0.0f, 0.00f * CFDS, 0.95f, 0.00f, 0.0f, 0.0f, 0.00f, -0.01f * CFDS, 0, 0, 0, 0, 0, 1, 1, 100, SC_SPECIAL, R_TEMP+70.0f+273.15f, 255, "Vacuum, sucks in other particles and heats up.", ST_NONE, TYPE_SOLID, NULL, NULL},
{"VENT", PIXPACK(0xEFEFEF), 0.0f, 0.00f * CFDS, 0.95f, 0.00f, 0.0f, 0.0f, 0.00f, 0.010f * CFDS, 0, 0, 0, 0, 0, 1, 1, 100, SC_SPECIAL, R_TEMP-16.0f+273.15f, 255, "Air vent, creates pressure and pushes other particles away.", ST_NONE, TYPE_SOLID, NULL, NULL},
{"RBDM", PIXPACK(0xCCCCCC), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 1000, 1, 50, 1, 1, 1, 100, SC_EXPLOSIVE, R_TEMP+0.0f +273.15f, 240, "Rubidium, explosive, especially on contact with water, low melting point", ST_SOLID, TYPE_SOLID|PROP_CONDUCTS|PROP_LIFE_DEC, NULL, NULL},
{"LRBD", PIXPACK(0xAAAAAA), 0.3f, 0.02f * CFDS, 0.95f, 0.80f, 0.0f, 0.15f, 0.00f, 0.000001f* CFDS,2, 1000, 1, 0, 2, 1, 1, 45, SC_EXPLOSIVE, R_TEMP+45.0f+273.15f, 170, "Liquid Rubidium.", ST_LIQUID, TYPE_LIQUID|PROP_CONDUCTS|PROP_LIFE_DEC, NULL, NULL},
{"NTCT", PIXPACK(0x505040), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, 1, 100, SC_ELEC, R_TEMP+0.0f +273.15f, 251, "Semi-conductor. Only conducts electricity when hot (More than 100C)", ST_SOLID, TYPE_SOLID|PROP_CONDUCTS|PROP_LIFE_DEC, &update_NPTCT, NULL},
{"SAND", PIXPACK(0xFFD090), 0.4f, 0.04f * CFDS, 0.94f, 0.95f, -0.1f, 0.3f, 0.00f, 0.000f * CFDS, 1, 0, 0, 5, 1, 1, 1, 90, SC_POWDERS, R_TEMP+0.0f +273.15f, 150, "Sand, Heavy particles. Meltable.", ST_SOLID, TYPE_PART, NULL, NULL},
{"GLAS", PIXPACK(0x404040), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 1, 100, SC_SOLIDS, R_TEMP+0.0f +273.15f, 150, "Solid. Meltable. Shatters under pressure", ST_SOLID, TYPE_SOLID | PROP_NEUTPASS | PROP_HOT_GLOW | PROP_SPARKSETTLE, &update_GLAS, NULL},
{"PTCT", PIXPACK(0x405050), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, 1, 100, SC_ELEC, R_TEMP+0.0f +273.15f, 251, "Semi-conductor. Only conducts electricity when cold (Less than 100C)", ST_SOLID, TYPE_SOLID|PROP_CONDUCTS|PROP_LIFE_DEC, &update_NPTCT, NULL},
{"BGLA", PIXPACK(0x606060), 0.4f, 0.04f * CFDS, 0.94f, 0.95f, -0.1f, 0.3f, 0.00f, 0.000f * CFDS, 1, 0, 0, 5, 2, 1, 1, 90, SC_POWDERS, R_TEMP+0.0f +273.15f, 150, "Broken Glass, Heavy particles. Meltable. Bagels.", ST_SOLID, TYPE_PART | PROP_HOT_GLOW, NULL, NULL},
{"THDR", PIXPACK(0xFFFFA0), 0.0f, 0.00f * CFDS, 1.0f, 0.30f, -0.99f, 0.6f, 0.62f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 1, 1, SC_EXPLOSIVE, 9000.0f +273.15f, 1, "Lightning! Very hot, inflicts damage upon most materials, transfers current to metals.", ST_NONE, TYPE_ENERGY, &update_THDR, &graphics_THDR},
{"PLSM", PIXPACK(0xBB99FF), 0.9f, 0.04f * CFDS, 0.97f, 0.20f, 0.0f, -0.1f, 0.30f, 0.001f * CFDS, 0, 0, 0, 0, 0, 1, 1, 1, SC_GAS, 10000.0f +273.15f, 5, "Plasma, extremely hot.", ST_NONE, TYPE_GAS|PROP_LIFE_DEC|PROP_LIFE_KILL, &update_PYRO, &graphics_PLSM},
{"ETRD", PIXPACK(0x404040), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, 1, 100, SC_ELEC, R_TEMP+0.0f +273.15f, 251, "Electrode. Creates a surface that allows Plasma arcs. (Use sparingly)", ST_NONE, TYPE_SOLID|PROP_CONDUCTS|PROP_LIFE_DEC, NULL, NULL},
{"NICE", PIXPACK(0xC0E0FF), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, -0.0005f* CFDS, 0, 0, 0, 0, 20, 1, 1, 100, SC_SOLIDS, 35.0f, 46, "Nitrogen Ice.", ST_SOLID, TYPE_SOLID, NULL, NULL},
{"NBLE", PIXPACK(0xEB4917), 1.0f, 0.01f * CFDS, 0.99f, 0.30f, -0.1f, 0.0f, 0.75f, 0.001f * CFDS, 0, 0, 0, 0, 1, 1, 1, 1, SC_GAS, R_TEMP+2.0f +273.15f, 106, "Noble Gas. Diffuses. Conductive. Ionizes into plasma when introduced to electricity", ST_GAS, TYPE_GAS|PROP_CONDUCTS|PROP_LIFE_DEC, NULL, NULL},
{"BTRY", PIXPACK(0x858505), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, 1, 100, SC_ELEC, R_TEMP+0.0f +273.15f, 251, "Solid. Generates Electricity.", ST_SOLID, TYPE_SOLID, &update_BTRY, NULL},
{"LCRY", PIXPACK(0x505050), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, 1, 100, SC_POWERED, R_TEMP+0.0f +273.15f, 251, "Liquid Crystal. Changes colour when charged. (PSCN Charges, NSCN Discharges)", ST_SOLID, TYPE_SOLID, &update_LCRY, &graphics_LCRY},
{"STKM", PIXPACK(0x000000), 0.5f, 0.00f * CFDS, 0.2f, 1.0f, 0.0f, 0.0f, 0.0f, 0.00f * CFDS, 0, 0, 0, 0, 0, 1, 1, 50, SC_SPECIAL, R_TEMP+14.6f+273.15f, 0, "Stickman. Don't kill him!", ST_NONE, 0, &update_STKM, &graphics_STKM},
{"SWCH", PIXPACK(0x103B11), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 1, 100, SC_ELEC, R_TEMP+0.0f +273.15f, 251, "Solid. Only conducts when switched on. (PSCN switches on, NSCN switches off)", ST_SOLID, TYPE_SOLID, &update_SWCH, &graphics_SWCH},
{"SMKE", PIXPACK(0x222222), 0.9f, 0.04f * CFDS, 0.97f, 0.20f, 0.0f, -0.1f, 0.00f, 0.001f * CFDS, 1, 0, 0, 0, 1, 1, 1, 1, SC_GAS, R_TEMP+320.0f+273.15f, 88, "Smoke", ST_SOLID, TYPE_GAS|PROP_LIFE_DEC|PROP_LIFE_KILL_DEC, NULL, &graphics_SMKE},
{"DESL", PIXPACK(0x440000), 1.0f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.0f, 0.0f * CFDS, 2, 2, 0, 0, 5, 1, 1, 15, SC_LIQUID, R_TEMP+0.0f +273.15f, 42, "Liquid. Explodes under high pressure and temperatures", ST_LIQUID, TYPE_LIQUID, NULL, NULL},
{"COAL", PIXPACK(0x222222), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.0f, 0.0f * CFDS, 0, 0, 0, 0, 20, 1, 1, 100, SC_SOLIDS, R_TEMP+0.0f +273.15f, 200, "Solid. Burns slowly.", ST_SOLID, TYPE_SOLID, &update_COAL, &graphics_COAL},
{"LOXY", PIXPACK(0x80A0EF), 0.6f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 2, 5000, 0, 0, 0, 1, 1, 30, SC_LIQUID, 80.0f, 70, "Liquid Oxygen. Very cold. Reacts with fire", ST_LIQUID, TYPE_LIQUID, NULL, NULL},
{"OXYG", PIXPACK(0x80A0FF), 2.0f, 0.00f * CFDS, 0.99f, 0.30f, -0.1f, 0.0f, 3.0f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 1, 1, SC_GAS, R_TEMP+0.0f +273.15f, 70, "Gas. Ignites easily.", ST_GAS, TYPE_GAS, &update_O2, NULL},
{"INWR", PIXPACK(0x544141), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, 1, 100, SC_ELEC, R_TEMP+0.0f +273.15f, 251, "Insulated Wire. Doesn't conduct to metal or semiconductors.", ST_SOLID, TYPE_SOLID|PROP_CONDUCTS|PROP_LIFE_DEC, NULL, NULL},
{"YEST", PIXPACK(0xEEE0C0), 0.7f, 0.02f * CFDS, 0.96f, 0.80f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 1, 15, 0, 0, 30, 1, 1, 80, SC_POWDERS, R_TEMP+0.0f +273.15f, 70, "Yeast, grows when warm (~37C).", ST_SOLID, TYPE_PART, &update_YEST, NULL},
{"DYST", PIXPACK(0xBBB0A0), 0.7f, 0.02f * CFDS, 0.96f, 0.80f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 1, 20, 0, 0, 30, 0, 1, 80, SC_POWDERS, R_TEMP+0.0f +273.15f, 70, "Dead Yeast.", ST_SOLID, TYPE_PART, NULL, NULL},
{"THRM", PIXPACK(0xA08090), 0.4f, 0.04f * CFDS, 0.94f, 0.95f, -0.1f, 0.3f, 0.00f, 0.000f * CFDS, 1, 0, 0, 2, 2, 1, 1, 90, SC_EXPLOSIVE, R_TEMP+0.0f +273.15f, 211, "Thermite. Burns at extremely high temperature.", ST_SOLID, TYPE_PART, &update_THRM, NULL},
{"GLOW", PIXPACK(0x445464), 0.3f, 0.02f * CFDS, 0.98f, 0.80f, 0.0f, 0.15f, 0.00f, 0.000f * CFDS, 2, 0, 0, 0, 2, 1, 1, 40, SC_LIQUID, R_TEMP+20.0f+273.15f, 44, "Glow, Glows under pressure", ST_LIQUID, TYPE_LIQUID|PROP_LIFE_DEC, &update_GLOW, &graphics_GLOW},
{"BRCK", PIXPACK(0x808080), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 1, 100, SC_SOLIDS, R_TEMP+0.0f +273.15f, 251, "Brick, breakable building material.", ST_SOLID, TYPE_SOLID|PROP_HOT_GLOW, NULL, NULL},
{"CFLM", PIXPACK(0x8080FF), 0.9f, 0.04f * CFDS, 0.97f, 0.20f, 0.0f, -0.1f, 0.00f, 0.0005f * CFDS, 1, 0, 0, 0, 1, 1, 1, 2, SC_EXPLOSIVE, 0.0f, 88, "Sub-zero flame.", ST_LIQUID, TYPE_GAS|PROP_LIFE_DEC|PROP_LIFE_KILL, NULL, &graphics_HFLM},
{"FIRW", PIXPACK(0xFFA040), 0.7f, 0.02f * CFDS, 0.96f, 0.80f, -0.99f, 0.1f, 0.00f, 0.000f * CFDS, 1, 0, 0, 0, 30, 1, 1, 55, SC_EXPLOSIVE, R_TEMP+0.0f +273.15f, 70, "Fireworks!", ST_SOLID, TYPE_PART|PROP_LIFE_DEC, &update_FIRW, &graphics_FIRW},
{"FUSE", PIXPACK(0x0A5706), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.0f, 0.0f * CFDS, 0, 0, 0, 0, 20, 1, 1, 100, SC_SOLIDS, R_TEMP+0.0f +273.15f, 200, "Solid. Burns slowly. Ignites at somewhat high temperatures and electricity.", ST_SOLID, TYPE_SOLID, &update_FUSE, NULL},
{"FSEP", PIXPACK(0x63AD5F), 0.7f, 0.02f * CFDS, 0.96f, 0.80f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 1, 0, 0, 0, 30, 1, 1, 70, SC_POWDERS, R_TEMP+0.0f +273.15f, 70, "Fuse Powder. See FUSE.", ST_SOLID, TYPE_PART, &update_FSEP, NULL},
{"AMTR", PIXPACK(0x808080), 0.7f, 0.02f * CFDS, 0.96f, 0.80f, 0.00f, 0.10f, 1.00f, 0.0000f * CFDS, 0, 0, 0, 0, 0, 1, 1, 100, SC_NUCLEAR, R_TEMP+0.0f +273.15f, 70, "Anti-Matter, Destroys a majority of particles", ST_NONE, TYPE_PART, &update_AMTR, NULL}, //Maybe TYPE_ENERGY?
{"BCOL", PIXPACK(0x333333), 0.4f, 0.04f * CFDS, 0.94f, 0.95f, -0.1f, 0.3f, 0.00f, 0.000f * CFDS, 1, 0, 0, 5, 2, 1, 1, 90, SC_POWDERS, R_TEMP+0.0f +273.15f, 150, "Broken Coal. Heavy particles. See COAL", ST_SOLID, TYPE_PART, &update_BCOL, NULL},
{"PCLN", PIXPACK(0x3B3B0A), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 1, 100, SC_POWERED, R_TEMP+0.0f +273.15f, 251, "Solid. When activated, duplicates any particles it touches.", ST_NONE, TYPE_SOLID, &update_PCLN, &graphics_PCLN},
{"HSWC", PIXPACK(0x3B0A0A), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, 1, 100, SC_POWERED, R_TEMP+0.0f +273.15f, 251, "Heat switch. Conducts Heat only when activated", ST_NONE, TYPE_SOLID, &update_HSWC, &graphics_HSWC},
{"IRON", PIXPACK(0x707070), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 50, 1, 1, 100, SC_SOLIDS, R_TEMP+0.0f +273.15f, 251, "Rusts with salt, can be used for electrolysis of WATR", ST_SOLID, TYPE_SOLID|PROP_CONDUCTS|PROP_LIFE_DEC|PROP_HOT_GLOW, &update_IRON, NULL},
{"MORT", PIXPACK(0xE0E0E0), 0.0f, 0.00f * CFDS, 1.00f, 1.00f, -0.99f, 0.0f, 0.01f, 0.002f * CFDS, 0, 0, 0, 0, 0, 1, 1, -1, SC_CRACKER2, R_TEMP+4.0f +273.15f, 60, "Steam Train.", ST_NONE, TYPE_PART, &update_MORT, NULL},
{"LIFE", PIXPACK(0x0CAC00), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 0, 1, 100, SC_LIFE, 9000.0f, 40, "Game Of Life! B3/S23", ST_NONE, TYPE_SOLID|PROP_LIFE, NULL, &graphics_LIFE},
{"DLAY", PIXPACK(0x753590), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, 1, 100, SC_POWERED, 4.0f+273.15f, 0, "Conducts with temperature-dependent delay. (use HEAT/COOL).", ST_SOLID, TYPE_SOLID, &update_DLAY, &graphics_DLAY},
{"CO2", PIXPACK(0x666666), 2.0f, 0.00f * CFDS, 0.99f, 0.30f, -0.1f, 0.1f, 1.0f, 0.000f * CFDS, 1, 0, 0, 0, 0, 1, 1, 1, SC_GAS, R_TEMP+273.15f, 88, "Carbon Dioxide", ST_GAS, TYPE_GAS, &update_CO2, NULL},
{"DRIC", PIXPACK(0xE0E0E0), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, -0.0005f* CFDS, 0, 0, 0, 0, 20, 1, 1, 100, SC_SOLIDS, 172.65f, 2, "Dry Ice.", ST_SOLID, TYPE_SOLID, NULL, NULL},
{"BUBW", PIXPACK(0x2030D0), 0.6f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 2, 0, 0, 0, 20, 1, 1, 30, SC_LIQUID, R_TEMP-2.0f +273.15f, 29, "Carbonated water. Conducts electricity. Freezes. Extinguishes fires.", ST_LIQUID, TYPE_LIQUID|PROP_CONDUCTS|PROP_LIFE_DEC|PROP_NEUTPENETRATE, &update_CBNW, &graphics_CBNW},
{"STOR", PIXPACK(0x50DFDF), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 1, 100, SC_POWERED, R_TEMP+0.0f +273.15f, 251, "Solid. Stores a single particle, releases when charged with PSCN, also passes to PIPE", ST_NONE, TYPE_SOLID, &update_STOR, &graphics_STOR},
{"PVOD", PIXPACK(0x792020), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 1, 100, SC_POWERED, R_TEMP+0.0f +273.15f, 251, "Solid. When activated, destroys entering particles", ST_NONE, TYPE_SOLID, &update_PVOD, &graphics_PVOD},
{"CONV", PIXPACK(0x0AAB0A), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 1, 100, SC_SPECIAL, R_TEMP+0.0f +273.15f, 251, "Solid. Converts whatever touches it into its ctype.", ST_NONE, TYPE_SOLID, &update_CONV, NULL},
{"CAUS", PIXPACK(0x80FFA0), 2.0f, 0.00f * CFDS, 0.99f, 0.30f, -0.1f, 0.0f, 1.50f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 1, 1, SC_GAS, R_TEMP+0.0f +273.15f, 70, "Caustic Gas, acts like Acid", ST_GAS, TYPE_GAS|PROP_DEADLY, &update_CAUS, NULL},
{"LIGH", PIXPACK(0xFFFFC0), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, 1, 100, SC_ELEC, R_TEMP+0.0f +273.15f, 0, "More realistic lightning. Set pen size to set the size of the lightning.", ST_SOLID, TYPE_SOLID, &update_LIGH, &graphics_LIGH},
{"TESC", PIXPACK(0x707040), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, 1, 100, SC_ELEC, R_TEMP+0.0f +273.15f, 251, "Tesla coil!", ST_SOLID, TYPE_SOLID|PROP_CONDUCTS|PROP_LIFE_DEC|PROP_HOT_GLOW, NULL, NULL},
{"DEST", PIXPACK(0xFF3311), -0.05f, 0.00f * CFDS, 0.95f, 0.95f, -0.1f, 0.4f, 0.00f, 0.000f * CFDS, 1, 0, 0, 0, 0, 1, 1, 101, SC_EXPLOSIVE, R_TEMP+0.0f +273.15f, 150, "More destructive Bomb.", ST_SOLID, TYPE_PART|PROP_LIFE_DEC|PROP_LIFE_KILL_DEC, &update_DEST, &graphics_DEST},
{"SPNG", PIXPACK(0xFFBE30), 0.00f, 0.00f * CFDS, 0.00f, 1.00f, 0.00f, 0.0f, 0.00f, 0.000f * CFDS, 0, 20, 0, 1, 30, 1, 1, 100, SC_SOLIDS, R_TEMP+0.0f +273.15f, 251, "A sponge, absorbs water.", ST_SOLID, TYPE_SOLID, &update_SPNG, &graphics_SPNG},
{"RIME", PIXPACK(0xCCCCCC), 0.00f, 0.00f * CFDS, 0.00f, 1.00f, 0.00f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 30, 1, 1, 100, SC_CRACKER2, 243.15f, 100, "Not quite Ice", ST_SOLID, TYPE_SOLID, &update_RIME, NULL},
{"FOG", PIXPACK(0xAAAAAA), 0.8f, 0.00f * CFDS, 0.4f, 0.70f, -0.1f, 0.0f, 0.99f, 0.000f * CFDS, 0, 0, 0, 0, 30, 1, 1, 1, SC_CRACKER2, 243.15f, 100, "Not quite Steam", ST_GAS, TYPE_GAS|PROP_LIFE_DEC, &update_FOG, NULL},
{"BCLN", PIXPACK(0xFFD040), 0.0f, 0.00f * CFDS, 0.97f, 0.50f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 12, 1, 1, 100, SC_SPECIAL, R_TEMP+0.0f +273.15f, 251, "Breakable Clone.", ST_NONE, TYPE_SOLID|PROP_LIFE_DEC|PROP_LIFE_KILL_DEC, &update_BCLN, NULL},
{"LOVE", PIXPACK(0xFF30FF), 0.0f, 0.00f * CFDS, 0.00f, 0.00f, 0.0f, 0.0f, 0.0f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 1, 100, SC_CRACKER2, 373.0f, 40, "Love...", ST_GAS, TYPE_SOLID, &update_MISC, NULL},
{"DEUT", PIXPACK(0x00153F), 0.6f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 2, 0, 0, 0, 20, 1, 1, 31, SC_NUCLEAR, R_TEMP-2.0f +273.15f, 251, "Deuterium oxide. Volume changes with temp, radioactive with neutrons.", ST_LIQUID, TYPE_LIQUID|PROP_NEUTPENETRATE, &update_DEUT, &graphics_DEUT},
{"WARP", PIXPACK(0x000000), 0.8f, 0.00f * CFDS, 0.9f, 0.70f, -0.1f, 0.0f, 3.00f, 0.000f * CFDS, 0, 0, 0, 0, 30, 1, 1, 1, SC_NUCLEAR, R_TEMP +273.15f, 100, "Displaces other elements.", ST_GAS, TYPE_GAS|PROP_LIFE_DEC|PROP_LIFE_KILL, &update_WARP, NULL},
{"PUMP", PIXPACK(0x0A0A3B), 0.0f, 0.00f * CFDS, 0.95f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 10, 1, 1, 100, SC_POWERED, 273.15f, 0, "Changes pressure to its temp when activated. (use HEAT/COOL).", ST_SOLID, TYPE_SOLID, &update_PUMP, &graphics_PUMP},
{"FWRK", PIXPACK(0x666666), 0.4f, 0.01f * CFDS, 0.99f, 0.95f, 0.0f, 0.4f, 0.00f, 0.000f * CFDS, 1, 0, 0, 0, 1, 1, 1, 97, SC_EXPLOSIVE, R_TEMP+0.0f +273.15f, 100, "First fireworks made, activated by heat/neutrons.", ST_SOLID, TYPE_PART|PROP_LIFE_DEC, &update_FWRK, NULL},
{"PIPE", PIXPACK(0x444444), 0.0f, 0.00f * CFDS, 0.95f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 1, 100, SC_SOLIDS, 273.15f, 0, "Moves elements around, read FAQ on website for help.", ST_SOLID, TYPE_SOLID|PROP_LIFE_DEC, &update_PIPE, &graphics_PIPE},
{"FRZZ", PIXPACK(0xC0E0FF), 0.7f, 0.01f * CFDS, 0.96f, 0.90f, -0.1f, 0.05f, 0.01f, -0.00005f* CFDS,1, 0, 0, 0, 20, 1, 1, 50, SC_POWDERS, 90.0f, 46, "FREEZE", ST_SOLID, TYPE_PART, &update_FRZZ, NULL},
{"FRZW", PIXPACK(0x1020C0), 0.6f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 2, 0, 0, 0, 20, 1, 1, 30, SC_CRACKER2, 120.0f, 29, "FREEZE WATER", ST_LIQUID, TYPE_LIQUID||PROP_LIFE_DEC, &update_FRZW, NULL},
{"GRAV", PIXPACK(0xFFE0A0), 0.7f, 0.00f * CFDS, 1.00f, 1.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 1, 10, 0, 0, 30, 1, 1, 85, SC_POWDERS, R_TEMP+0.0f +273.15f, 70, "Very light dust. Changes colour based on velocity.", ST_SOLID, TYPE_PART, &update_MISC, &graphics_GRAV},
{"BIZR", PIXPACK(0x00FF77), 0.6f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 2, 0, 0, 0, 20, 1, 1, 30, SC_LIQUID, R_TEMP+0.0f +273.15f, 29, "Bizarre... contradicts the normal state changes.", ST_LIQUID, TYPE_LIQUID, &update_BIZR, &graphics_BIZR},
{"BIZG", PIXPACK(0x00FFBB), 1.0f, 0.01f * CFDS, 0.99f, 0.30f, -0.1f, 0.0f, 2.75f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 1, 1, SC_CRACKER2, R_TEMP-200.0f+273.15f, 42, "Bizarre gas", ST_GAS, TYPE_GAS, &update_BIZR, &graphics_BIZR},
{"BIZS", PIXPACK(0x00E455), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, 1, 100, SC_CRACKER2, R_TEMP+300.0f+273.15f, 251, "Bizarre solid", ST_SOLID, TYPE_SOLID, &update_BIZR, &graphics_BIZR},
{"INST", PIXPACK(0x404039), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, 1, 100, SC_ELEC, R_TEMP+0.0f +273.15f, 251, "Instantly conducts, PSCN to charge, NSCN to take.", ST_SOLID, TYPE_SOLID|PROP_LIFE_DEC, NULL, NULL},
{"ISOZ", PIXPACK(0xAA30D0), 0.6f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 2, 0, 0, 0, 0, 1, 1, 24, SC_NUCLEAR, R_TEMP-2.0f +273.15f, 29, "Radioactive liquid", ST_LIQUID, TYPE_LIQUID|PROP_NEUTPENETRATE, &update_ISZ, NULL},
{"ISZS", PIXPACK(0x662089), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, -0.0007f* CFDS, 0, 0, 0, 1, 1, 1, 1, 100, SC_NUCLEAR, 140.00f, 251, "Solid form of ISOZ, slowly decays.", ST_SOLID, TYPE_SOLID, &update_ISZ, NULL},
{"PRTI", PIXPACK(0xEB5917), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, -0.005f * CFDS, 0, 0, 0, 0, 0, 1, 1, 100, SC_SPECIAL, R_TEMP+0.0f +273.15f, 0, "Portal IN. Things go in here, now with channels (same as WIFI)", ST_SOLID, TYPE_SOLID, &update_PRTI, &graphics_PRTI},
{"PRTO", PIXPACK(0x0020EB), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.005f * CFDS, 0, 0, 0, 0, 0, 1, 1, 100, SC_SPECIAL, R_TEMP+0.0f +273.15f, 0, "Portal OUT. Things come out here, now with channels (same as WIFI)", ST_SOLID, TYPE_SOLID, &update_PRTO, &graphics_PRTO},
{"PSTE", PIXPACK(0xAA99AA), 0.6f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 2, 0, 0, 0, 20, 1, 1, 31, SC_LIQUID, R_TEMP-2.0f +273.15f, 29, "Colloid, Hardens under pressure", ST_LIQUID, TYPE_LIQUID, NULL, NULL},
{"PSTS", PIXPACK(0x776677), 0.0f, 0.00f * CFDS, 0.00f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 20, 0, 1, 100, SC_CRACKER, R_TEMP-2.0f +273.15f, 29, "Solid form of PSTE, temporary", ST_SOLID, TYPE_SOLID, NULL, NULL},
{"ANAR", PIXPACK(0xFFFFEE), -0.7f, -0.02f * CFDS, 0.96f, 0.80f, 0.1f, -0.1f, 0.00f, 0.000f * CFDS, 1, 0, 0, 0, 30, 1, 1, 85, SC_POWDERS, R_TEMP+0.0f +273.15f, 70, "Very light dust. Behaves opposite gravity", ST_SOLID, TYPE_PART, &update_ANAR, NULL},
{"VINE", PIXPACK(0x079A00), 0.0f, 0.00f * CFDS, 0.95f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 20, 0, 0, 10, 1, 1, 100, SC_SOLIDS, R_TEMP+0.0f +273.15f, 65, "Vine, grows", ST_SOLID, TYPE_SOLID, &update_VINE, NULL},
{"INVS", PIXPACK(0x00CCCC), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 15, 1, 1, 100, SC_SOLIDS, R_TEMP+0.0f +273.15f, 164, "Invisible to everything while under pressure.", ST_SOLID, TYPE_SOLID | PROP_NEUTPASS, NULL, &graphics_INVS},
{"EQVE", PIXPACK(0xFFE0A0), 0.7f, 0.02f * CFDS, 0.96f, 0.80f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 1, 0, 0, 0, 30, 0, 1, 85, SC_CRACKER2, R_TEMP+0.0f +273.15f, 70, "Shared velocity test", ST_SOLID, TYPE_PART, NULL, NULL},
{"SPWN2", PIXPACK(0xAAAAAA), 0.0f, 0.00f * CFDS, 1.00f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 0, 1, 100, SC_SOLIDS, R_TEMP+0.0f +273.15f, 0, "STK2 spawn point", ST_SOLID, TYPE_SOLID, &update_SPAWN2, NULL},
{"SPWN", PIXPACK(0xAAAAAA), 0.0f, 0.00f * CFDS, 1.00f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 0, 1, 100, SC_SOLIDS, R_TEMP+0.0f +273.15f, 0, "STKM spawn point", ST_SOLID, TYPE_SOLID, &update_SPAWN, NULL},
{"SHLD", PIXPACK(0xAAAAAA), 0.0f, 0.00f * CFDS, 1.00f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 1, 100, SC_SOLIDS, R_TEMP+0.0f +273.15f, 0, "Shield, spark it to grow", ST_SOLID, TYPE_SOLID|PROP_LIFE_DEC, &update_SHLD1, NULL},
{"SHD2", PIXPACK(0x777777), 0.0f, 0.00f * CFDS, 1.00f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 0, 1, 100, SC_CRACKER2, R_TEMP+0.0f +273.15f, 0, "Shield lvl 2", ST_SOLID, TYPE_SOLID|PROP_LIFE_DEC, &update_SHLD2, NULL},
{"SHD3", PIXPACK(0x444444), 0.0f, 0.00f * CFDS, 1.00f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 0, 1, 100, SC_CRACKER2, R_TEMP+0.0f +273.15f, 0, "Shield lvl 3", ST_SOLID, TYPE_SOLID|PROP_LIFE_DEC, &update_SHLD3, NULL},
{"SHD4", PIXPACK(0x212121), 0.0f, 0.00f * CFDS, 1.00f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 0, 1, 100, SC_CRACKER2, R_TEMP+0.0f +273.15f, 0, "Shield lvl 4", ST_SOLID, TYPE_SOLID|PROP_LIFE_DEC, &update_SHLD4, NULL},
{"LOLZ", PIXPACK(0x569212), 0.0f, 0.00f * CFDS, 0.00f, 0.00f, 0.0f, 0.0f, 0.0f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 1, 100, SC_CRACKER2, 373.0f, 40, "Lolz", ST_GAS, TYPE_SOLID, &update_MISC, NULL},
{"WIFI", PIXPACK(0x40A060), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 2, 1, 1, 100, SC_ELEC, R_TEMP+0.0f +273.15f, 0, "Wireless transmitter, color coded.", ST_SOLID, TYPE_SOLID, &update_WIFI, &graphics_WIFI},
{"FILT", PIXPACK(0x000056), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, 1, 100, SC_SOLIDS, R_TEMP+0.0f +273.15f, 251, "Filter for photons, changes the color.", ST_SOLID, TYPE_SOLID, NULL, &graphics_FILT},
{"ARAY", PIXPACK(0xFFBB00), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, 1, 100, SC_ELEC, R_TEMP+0.0f +273.15f, 0, "Ray Emitter. Rays create points when they collide", ST_SOLID, TYPE_SOLID|PROP_LIFE_DEC, &update_ARAY, NULL},
{"BRAY", PIXPACK(0xFFFFFF), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 0, 1, 100, SC_ELEC, R_TEMP+0.0f +273.15f, 251, "Ray Point. Rays create points when they collide", ST_SOLID, TYPE_SOLID|PROP_LIFE_DEC|PROP_LIFE_KILL, NULL, &graphics_BRAY},
{"STK2", PIXPACK(0x000000), 0.5f, 0.00f * CFDS, 0.2f, 1.0f, 0.0f, 0.0f, 0.0f, 0.00f * CFDS, 0, 0, 0, 0, 0, 1, 1, 50, SC_SPECIAL, R_TEMP+14.6f+273.15f, 0, "Stickman. Don't kill him!", ST_NONE, 0, &update_STKM2, &graphics_STKM2},
{"BOMB", PIXPACK(0xFFF288), 0.6f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 1, 0, 0, 0, 20, 1, 1, 30, SC_EXPLOSIVE, R_TEMP-2.0f +273.15f, 29, "Bomb.", ST_NONE, TYPE_PART|PROP_LIFE_DEC|PROP_LIFE_KILL_DEC|PROP_SPARKSETTLE, &update_BOMB, &graphics_BOMB},
{"C-5", PIXPACK(0x2050E0), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 1, 100, SC_EXPLOSIVE, R_TEMP+0.0f +273.15f, 88, "Cold explosive", ST_SOLID, TYPE_SOLID | PROP_NEUTPENETRATE, &update_C5, NULL},
{"SING", PIXPACK(0x242424), 0.7f, 0.36f * CFDS, 0.96f, 0.80f, 0.1f, 0.12f, 0.00f, -0.001f * CFDS, 1, 0, 0, 0, 0, 1, 1, 86, SC_NUCLEAR, R_TEMP+0.0f +273.15f, 70, "Singularity", ST_SOLID, TYPE_PART|PROP_LIFE_DEC, &update_SING, NULL},
{"QRTZ", PIXPACK(0xAADDDD), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 1, 100, SC_SOLIDS, R_TEMP+0.0f +273.15f, 3, "Quartz, breakable mineral. Conducts but becomes brittle at lower temperatures.", ST_SOLID, TYPE_SOLID|PROP_HOT_GLOW|PROP_LIFE_DEC, &update_QRTZ, &graphics_QRTZ},
{"PQRT", PIXPACK(0x88BBBB), 0.4f, 0.04f * CFDS, 0.94f, 0.95f, -0.1f, 0.27f, 0.00f, 0.000f * CFDS, 1, 0, 0, 0, 0, 1, 1, 90, SC_POWDERS, R_TEMP+0.0f +273.15f, 3, "Broken quartz.", ST_SOLID, TYPE_PART| PROP_HOT_GLOW, &update_QRTZ, &graphics_QRTZ},
{"EMP", PIXPACK(0x66AAFF), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.0f, 0.0f * CFDS, 0, 0, 0, 0, 3, 1, 1, 100, SC_ELEC, R_TEMP+0.0f +273.15f, 121, "Breaks activated electronics.", ST_SOLID, TYPE_SOLID|PROP_LIFE_DEC, &update_EMP, &graphics_EMP},
{"BREL", PIXPACK(0x707060), 0.4f, 0.04f * CFDS, 0.94f, 0.95f, -0.1f, 0.18f, 0.00f, 0.000f * CFDS, 1, 0, 0, 2, 2, 1, 1, 90, SC_POWDERS, R_TEMP+0.0f +273.15f, 211, "Broken electronics", ST_SOLID, TYPE_PART|PROP_CONDUCTS|PROP_LIFE_DEC|PROP_HOT_GLOW, NULL, NULL},
{"ELEC", PIXPACK(0xDFEFFF), 0.0f, 0.00f * CFDS, 1.00f, 1.00f, -0.99f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 1, -1, SC_NUCLEAR, R_TEMP+200.0f+273.15f, 251, "Electrons", ST_GAS, TYPE_ENERGY|PROP_LIFE_DEC|PROP_LIFE_KILL_DEC, &update_ELEC, &graphics_ELEC},
{"ACEL", PIXPACK(0x0099CC), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 1, 100, SC_POWERED, R_TEMP+0.0f +273.15f, 251, "Accelerator", ST_NONE, TYPE_SOLID, &update_ACEL, &graphics_ACEL},
{"DCEL", PIXPACK(0x99CC00), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 1, 100, SC_POWERED, R_TEMP+0.0f +273.15f, 251, "Decelerator", ST_NONE, TYPE_SOLID, &update_DCEL, &graphics_DCEL},
{"TNT", PIXPACK(0xC05050), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 1, 100, SC_EXPLOSIVE, R_TEMP+0.0f +273.15f, 88, "Explosive.", ST_SOLID, TYPE_SOLID | PROP_NEUTPENETRATE, &update_BANG, NULL},
{"IGNC", PIXPACK(0xC0B050), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 1, 100, SC_EXPLOSIVE, R_TEMP+0.0f +273.15f, 88, "Ignition cord.", ST_SOLID, TYPE_SOLID | PROP_NEUTPENETRATE | PROP_SPARKSETTLE | PROP_LIFE_KILL, &update_IGNT, NULL},
{"BOYL", PIXPACK(0x0A3200), 1.0f, 0.01f * CFDS, 0.99f, 0.30f, -0.1f, 0.0f, 0.18f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 1, 1, SC_GAS, R_TEMP+2.0f +273.15f, 42, "Boyle, variable pressure gas. Expands when heated.", ST_GAS, TYPE_GAS, &update_BOYL, NULL},
/*FREE*/{"LOTE", PIXPACK(0xFF0000), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 0, 0, 100, SC_LIFE, 9000.0f, 40, "Behaves kinda like Living on the Edge S3458/B37/4", ST_NONE, TYPE_SOLID|PROP_LIFE, NULL, NULL},
/*FREE*/{"FRG2", PIXPACK(0x00FF00), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 0, 0, 100, SC_LIFE, 9000.0f, 40, "Like Frogs rule S124/B3/3", ST_NONE, TYPE_SOLID|PROP_LIFE, NULL, NULL},
/*FREE*/{"STAR", PIXPACK(0x0000FF), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 0, 0, 100, SC_LIFE, 9000.0f, 40, "Like Star Wars rule S3456/B278/6", ST_NONE, TYPE_SOLID|PROP_LIFE, NULL, NULL},
/*FREE*/{"FROG", PIXPACK(0x00AA00), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 0, 0, 100, SC_LIFE, 9000.0f, 40, "Frogs S12/B34/3", ST_NONE, TYPE_SOLID|PROP_LIFE, NULL, NULL},
/*FREE*/{"BRAN", PIXPACK(0xCCCC00), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 0, 0, 100, SC_LIFE, 9000.0f, 40, "Brian 6 S6/B246/3", ST_NONE, TYPE_SOLID|PROP_LIFE, NULL, NULL},
/*FREE*/{"WIND", PIXPACK(0x101010), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 0, 0, 100, SC_SPECIAL, 0.0f, 40, "", ST_NONE, ST_NONE, NULL, NULL},
{"HYGN", PIXPACK(0x5070FF), 2.0f, 0.00f * CFDS, 0.99f, 0.30f, -0.10f, 0.00f, 3.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 1, 1, SC_GAS, R_TEMP+0.0f +273.15f, 251, "Combines with O2 to make WATR", ST_GAS, TYPE_GAS, &update_H2, NULL},
{"SOAP", PIXPACK(0xF5F5DC), 0.6f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 2, 0, 0, 0, 20, 1, 1, 35, SC_LIQUID, R_TEMP-2.0f +273.15f, 29, "Soap. Creates bubbles.", ST_LIQUID, TYPE_LIQUID|PROP_NEUTPENETRATE|PROP_LIFE_DEC, &update_SOAP, NULL},
{"BHOL", PIXPACK(0x202020), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 1, 100, SC_SPECIAL, R_TEMP+0.0f +273.15f, 186, "Black hole (Requires newtonian gravity)", ST_SOLID, TYPE_SOLID, &update_NBHL, NULL},
{"WHOL", PIXPACK(0xFFFFFF), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 1, 100, SC_SPECIAL, R_TEMP+0.0f +273.15f, 186, "White hole (Requires newtonian gravity)", ST_SOLID, TYPE_SOLID, &update_NWHL, NULL},
{"MERC", PIXPACK(0x736B6D), 0.4f, 0.04f * CFDS, 0.94f, 0.80f, 0.0f, 0.3f, 0.00f, 0.000f * CFDS, 2, 0, 0, 0, 20, 1, 1, 91, SC_ELEC, R_TEMP+0.0f +273.15f, 251, "Mercury. Volume changes with temperature, Conductive.", ST_LIQUID, TYPE_LIQUID|PROP_CONDUCTS|PROP_NEUTABSORB|PROP_LIFE_DEC, &update_MERC, NULL},
{"PBCN", PIXPACK(0x3B1D0A), 0.0f, 0.00f * CFDS, 0.97f, 0.50f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 12, 1, 1, 100, SC_POWERED, R_TEMP+0.0f +273.15f, 251, "Powered breakable clone", ST_NONE, TYPE_SOLID, &update_PBCN, &graphics_PBCN},
{"GPMP", PIXPACK(0x0A3B3B), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, 1, 100, SC_POWERED, 0.0f +273.15f, 0, "Changes gravity to its temp when activated. (use HEAT/COOL).", ST_NONE, TYPE_SOLID, &update_GPMP, &graphics_GPMP},
{"CLST", PIXPACK(0xE4A4A4), 0.7f, 0.02f * CFDS, 0.94f, 0.95f, 0.0f, 0.2f, 0.00f, 0.000f * CFDS, 1, 0, 0, 2, 2, 1, 1, 55, SC_POWDERS, R_TEMP+0.0f +273.15f, 70, "Clay dust. Produces paste when mixed with water.", ST_SOLID, TYPE_PART, &update_CLST, &graphics_CLST},
{"WIRE", PIXPACK(0xFFCC00), 0.0f, 0.00f * CFDS, 0.00f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 1, 100, SC_ELEC, R_TEMP+0.0f +273.15f, 250, "WireWorld wires.",ST_SOLID,TYPE_SOLID,&update_WIRE, &graphics_WIRE},
{"GBMB", PIXPACK(0x1144BB), 0.6f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 1, 0, 0, 0, 20, 1, 1, 30, SC_EXPLOSIVE, R_TEMP-2.0f +273.15f, 29, "Sticks to first object it touches then produces strong gravity push.", ST_NONE, TYPE_PART|PROP_LIFE_DEC|PROP_LIFE_KILL_DEC, &update_GBMB, &graphics_GBMB},
{"FIGH", PIXPACK(0x000000), 0.5f, 0.00f * CFDS, 0.2f, 1.0f, 0.0f, 0.0f, 0.0f, 0.00f * CFDS, 0, 0, 0, 0, 0, 1, 1, 50, SC_SPECIAL, R_TEMP+14.6f+273.15f, 0, "Fighter. Tries to kill stickmen.", ST_NONE, 0, &update_FIGH, &graphics_FIGH},
//Name Colour Advec Airdrag Airloss Loss Collid Grav Diffus Hotair Fal Burn Exp Mel Hrd M Use Weight Section H Ins Description
};
memcpy(ptypes, ptypest, sizeof(part_type)*PT_NUM);
#define IPL -257.0f
#define IPH 257.0f
#define ITL MIN_TEMP-1
#define ITH MAX_TEMP+1
// no transition (PT_NONE means kill part)
#define NT -1
// special transition - lava ctypes etc need extra code, which is only found and run if ST is given
#define ST PT_NUM
part_transition ptransitionst[PT_NUM] =
{ // if low pressure if high pressure if low temperature if high temperature
// Name plv plt phv pht tlv tlt thv tht
/* NONE */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* DUST */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* WATR */ {IPL, NT, IPH, NT, 273.15f,PT_ICEI, 373.0f, PT_WTRV},
/* OIL */ {IPL, NT, IPH, NT, ITL, NT, 333.0f, PT_GAS},
/* FIRE */ {IPL, NT, IPH, NT, ITL, NT, 2773.0f,PT_PLSM},
/* STNE */ {IPL, NT, IPH, NT, ITL, NT, 983.0f, PT_LAVA},
/* LAVA */ {IPL, NT, IPH, NT, 2573.15f,ST, ITH, NT}, // 2573.15f is highest melt pt of possible ctypes
/* GUN */ {IPL, NT, IPH, NT, ITL, NT, 673.0f, PT_FIRE},
/* NITR */ {IPL, NT, IPH, NT, ITL, NT, 673.0f, PT_FIRE},
/* CLNE */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* GAS */ {IPL, NT, 6.0f, PT_OIL, ITL, NT, 573.0f, PT_FIRE},
/* C-4 */ {IPL, NT, IPH, NT, ITL, NT, 673.0f, PT_FIRE},
/* GOO */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* ICE */ {IPL, NT, 0.8f, PT_SNOW, ITL, NT, 233.0f, ST},
/* METL */ {IPL, NT, IPH, NT, ITL, NT, 1273.0f,PT_LAVA},
/* SPRK */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* SNOW */ {IPL, NT, IPH, NT, ITL, NT, 273.0f, PT_WATR},
/* WOOD */ {IPL, NT, IPH, NT, ITL, NT, 873.0f, PT_FIRE},
/* NEUT */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* PLUT */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* PLNT */ {IPL, NT, IPH, NT, ITL, NT, 573.0f, PT_FIRE},
/* ACID */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* VOID */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* WTRV */ {IPL, NT, IPH, NT, 371.0f, ST, ITH, NT},
/* CNCT */ {IPL, NT, IPH, NT, ITL, NT, 1123.0f,PT_LAVA},
/* DSTW */ {IPL, NT, IPH, NT, 273.15f,PT_ICEI, 373.0f, PT_WTRV},
/* SALT */ {IPL, NT, IPH, NT, ITL, NT, 1173.0f,PT_LAVA},
/* SLTW */ {IPL, NT, IPH, NT, 233.0f, PT_ICEI, 483.0f, ST},
/* DMND */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* BMTL */ {IPL, NT, 1.0f, ST, ITL, NT, 1273.0f,PT_LAVA},
/* BRMT */ {IPL, NT, IPH, NT, ITL, NT, 1273.0f,PT_LAVA},
/* PHOT */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* URAN */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* WAX */ {IPL, NT, IPH, NT, ITL, NT, 319.0f, PT_MWAX},
/* MWAX */ {IPL, NT, IPH, NT, 318.0f, PT_WAX, 673.0f, PT_FIRE},
/* PSCN */ {IPL, NT, IPH, NT, ITL, NT, 1687.0f,PT_LAVA},
/* NSCN */ {IPL, NT, IPH, NT, ITL, NT, 1687.0f,PT_LAVA},
/* LN2 */ {IPL, NT, IPH, NT, 63.0f, PT_NICE, 77.0f, PT_NONE},
/* INSL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* VACU */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* VENT */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* RBDM */ {IPL, NT, IPH, NT, ITL, NT, 312.0f, PT_LRBD},
/* LRBD */ {IPL, NT, IPH, NT, 311.0f, PT_RBDM, 961.0f, PT_FIRE},
/* NTCT */ {IPL, NT, IPH, NT, ITL, NT, 1687.0f,PT_LAVA},
/* SAND */ {IPL, NT, IPH, NT, ITL, NT, 1973.0f,PT_LAVA},
/* GLAS */ {IPL, NT, IPH, NT, ITL, NT, 1973.0f,PT_LAVA},
/* PTCT */ {IPL, NT, IPH, NT, ITL, NT, 1414.0f,PT_LAVA},
/* BGLA */ {IPL, NT, IPH, NT, ITL, NT, 1973.0f,PT_LAVA},
/* THDR */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* PLSM */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* ETRD */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* NICE */ {IPL, NT, IPH, NT, ITL, NT, 63.1f, PT_LNTG},
/* NBLE */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* BTRY */ {IPL, NT, IPH, NT, ITL, NT, 2273.0f,PT_PLSM},
/* LCRY */ {IPL, NT, IPH, NT, ITL, NT, 1273.0f,PT_BGLA},
/* STKM */ {IPL, NT, IPH, NT, ITL, NT, 620.0f, PT_FIRE},
/* SWCH */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* SMKE */ {IPL, NT, IPH, NT, ITL, NT, 625.0f, PT_FIRE},
/* DESL */ {IPL, NT, 5.0f, PT_FIRE, ITL, NT, 335.0f, PT_FIRE},
/* COAL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* LO2 */ {IPL, NT, IPH, NT, ITL, NT, 90.1f, PT_O2},
/* O2 */ {IPL, NT, IPH, NT, 90.0f, PT_LO2, ITH, NT},
/* INWR */ {IPL, NT, IPH, NT, ITL, NT, 1687.0f,PT_LAVA},
/* YEST */ {IPL, NT, IPH, NT, ITL, NT, 373.0f, PT_DYST},
/* DYST */ {IPL, NT, IPH, NT, ITL, NT, 473.0f, PT_DUST},
/* THRM */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* GLOW */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* BRCK */ {IPL, NT, 8.8f, PT_STNE, ITL, NT, 1223.0f,PT_LAVA},
/* CFLM */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* FIRW */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* FUSE */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* FSEP */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* AMTR */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* BCOL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* PCLN */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* HSWC */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* IRON */ {IPL, NT, IPH, NT, ITL, NT, 1687.0f,PT_LAVA},
/* MORT */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* LIFE */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* DLAY */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* CO2 */ {IPL, NT, IPH, NT, 194.65f,PT_DRIC, ITH, NT},
/* DRIC */ {IPL, NT, IPH, NT, ITL, NT, 195.65f,PT_CO2},
/* CBNW */ {IPL, NT, IPH, NT, 273.15f,PT_ICEI, 373.0f, PT_WTRV},
/* STOR */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* STOR */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/*FREE*//* GOL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/*FREE*//* GOL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/*FREE*//* GOL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/*FREE*//* GOL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/*FREE*//* GOL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* SPNG */ {IPL, NT, IPH, NT, ITL, NT, 2730.0f,PT_FIRE},
/* RIME */ {IPL, NT, IPH, NT, ITL, NT, 273.15f,PT_WATR},
/* FOG */ {IPL, NT, IPH, NT, ITL, NT, 373.15f,PT_WTRV},
/* BCLN */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* LOVE */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* DEUT */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* WARP */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* PUMP */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* FWRK */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* PIPE */ {IPL, NT, 10.0f, PT_BRMT, ITL, NT, ITH, NT},
/* FRZZ */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* FRZW */ {IPL, NT, IPH, NT, ITL, NT, 53.0f, PT_ICEI},
/* GRAV */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* BIZR */ {IPL, NT, IPH, NT, 100.0f, PT_BIZRG, 400.0f, PT_BIZRS},
/* BIZRG*/ {IPL, NT, IPH, NT, ITL, NT, 100.0f, PT_BIZR},//, 400.0f, PT_BIZRS},
/* BIZRS*/ {IPL, NT, IPH, NT, 400.0f, PT_BIZR, ITH, NT},// 100.0f, PT_BIZRG},
/* INST */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* ISOZ */ {IPL, NT, IPH, NT, 160.0f, PT_ISZS, ITH, NT},
/* ISZS */ {IPL, NT, IPH, NT, ITL, NT, 300.0f, PT_ISOZ},
/* PRTI */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* PRTO */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* PSTE */ {IPL, NT, 0.5f, PT_PSTS, ITL, NT, 747.0f, PT_BRCK},
/* PSTS */ {0.5f, PT_PSTE, IPH, NT, ITL, NT, ITH, NT},
/* ANAR */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* VINE */ {IPL, NT, IPH, NT, ITL, NT, 573.0f, PT_FIRE},
/* INVS */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* EQVE */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* SPWN2*/ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* SPAWN*/ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* SHLD1*/ {IPL, NT, 7.0f, PT_NONE, ITL, NT, ITH, NT},
/* SHLD2*/ {IPL, NT, 15.0f, PT_NONE, ITL, NT, ITH, NT},
/* SHLD3*/ {IPL, NT, 25.0f, PT_NONE, ITL, NT, ITH, NT},
/* SHLD4*/ {IPL, NT, 40.0f, PT_NONE, ITL, NT, ITH, NT},
/* LOlZ */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* WIFI */ {IPL, NT, 15.0f, PT_BRMT, ITL, NT, ITH, NT},
/* FILT */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* ARAY */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* BRAY */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* STKM2*/ {IPL, NT, IPH, NT, ITL, NT, 620.0f, PT_FIRE},
/* BOMB */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* C-5 */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* SING */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* QRTZ */ {IPL, NT, IPH, NT, ITL, NT, 2573.15f,PT_LAVA},
/* PQRT */ {IPL, NT, IPH, NT, ITL, NT, 2573.15f,PT_LAVA},
/* EMP */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* BREL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* ELEC */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* ACEL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* DCEL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* TNT */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* IGNP */ {IPL, NT, IPH, NT, ITL, NT, 673.0f, PT_FIRE},
/* BOYL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/*FREE*//* GOL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/*FREE*//* GOL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/*FREE*//* GOL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/*FREE*//* GOL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/*FREE*//* GOL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* WIND */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* H2 */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* SOAP */ {IPL, NT, IPH, NT, ITL, NT, ITL, NT},
/* NBHL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* NWHL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* MERC */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* PBCN */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* GPMP */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* CLST */ {IPL, NT, IPH, NT, ITL, NT, 1256.0f, PT_LAVA},
/* WIRE */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* GBMB */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* FIGH */ {IPL, NT, IPH, NT, ITL, NT, 620.0f, PT_FIRE},
};
#undef IPL
#undef IPH
#undef ITL
#undef ITH
#undef NT
#undef ST*/
memcpy(ptransitions, ptransitionst, sizeof(part_transition) * PT_NUM);
init_can_move();
clear_sim();
}