The-Powder-Toy/src/Renderer.h

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#ifndef RENDERER_H
#define RENDERER_H
#include "Config.h"
#include "simulation/Simulation.h"
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#include "Graphics.h"
class Simulation;
class Graphics;
struct gcache_item
{
int isready;
int pixel_mode;
int cola, colr, colg, colb;
int firea, firer, fireg, fireb;
};
typedef struct gcache_item gcache_item;
class Renderer
{
public:
//TODO: Vectors!
unsigned int *render_modes;
unsigned int render_mode;
unsigned int colour_mode;
unsigned int *display_modes;
unsigned int display_mode;
//
unsigned char fire_r[YRES/CELL][XRES/CELL];
unsigned char fire_g[YRES/CELL][XRES/CELL];
unsigned char fire_b[YRES/CELL][XRES/CELL];
unsigned int fire_alpha[CELL*3][CELL*3];
char * flm_data;
char * plasma_data;
int emp_decor;
//
int decorations_enable;
Simulation * sim;
Graphics * g;
gcache_item *graphicscache;
//
void draw_walls();
void render_signs();
void render_gravlensing();
void render_fire();
void prepare_alpha(int size, float intensity);
void render_parts();
void draw_grav_zones();
void draw_air();
void draw_grav();
void draw_other();
void init_display_modes();
void get_sign_pos(int i, int *x0, int *y0, int *w, int *h);
void prepare_graphicscache();
Renderer(Graphics * g, Simulation * sim);
};
#endif