2012-01-08 11:39:03 -06:00
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#ifndef RENDERER_H
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#define RENDERER_H
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#include "Config.h"
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2012-01-19 07:44:59 -06:00
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#include "simulation/Simulation.h"
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2012-01-08 11:39:03 -06:00
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#include "Graphics.h"
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class Simulation;
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class Graphics;
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struct gcache_item
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{
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int isready;
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int pixel_mode;
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int cola, colr, colg, colb;
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int firea, firer, fireg, fireb;
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};
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typedef struct gcache_item gcache_item;
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class Renderer
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{
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public:
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//TODO: Vectors!
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unsigned int *render_modes;
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unsigned int render_mode;
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unsigned int colour_mode;
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unsigned int *display_modes;
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unsigned int display_mode;
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//
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unsigned char fire_r[YRES/CELL][XRES/CELL];
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unsigned char fire_g[YRES/CELL][XRES/CELL];
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unsigned char fire_b[YRES/CELL][XRES/CELL];
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unsigned int fire_alpha[CELL*3][CELL*3];
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char * flm_data;
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char * plasma_data;
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int emp_decor;
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//
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int decorations_enable;
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Simulation * sim;
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Graphics * g;
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gcache_item *graphicscache;
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//
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void draw_walls();
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void render_signs();
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void render_gravlensing();
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void render_fire();
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void prepare_alpha(int size, float intensity);
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void render_parts();
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void draw_grav_zones();
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void draw_air();
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void draw_grav();
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void draw_other();
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void init_display_modes();
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void get_sign_pos(int i, int *x0, int *y0, int *w, int *h);
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void prepare_graphicscache();
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Renderer(Graphics * g, Simulation * sim);
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};
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#endif
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