The-Powder-Toy/src/simulation/elements/THRM.cpp

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#include "simulation/Elements.h"
//#TPT-Directive ElementClass Element_THRM PT_THRM 65
Element_THRM::Element_THRM()
{
Identifier = "DEFAULT_PT_THRM";
Name = "THRM";
Colour = PIXPACK(0xA08090);
MenuVisible = 1;
MenuSection = SC_EXPLOSIVE;
Enabled = 1;
Advection = 0.4f;
AirDrag = 0.04f * CFDS;
AirLoss = 0.94f;
Loss = 0.95f;
Collision = -0.1f;
Gravity = 0.3f;
Diffusion = 0.00f;
HotAir = 0.000f * CFDS;
Falldown = 1;
Flammable = 0;
Explosive = 0;
Meltable = 2;
Hardness = 2;
Weight = 90;
Temperature = R_TEMP+0.0f +273.15f;
HeatConduct = 211;
Description = "Thermite. Burns at extremely high temperature.";
State = ST_SOLID;
Properties = TYPE_PART;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = IPH;
HighPressureTransition = NT;
LowTemperature = ITL;
LowTemperatureTransition = NT;
HighTemperature = ITH;
HighTemperatureTransition = NT;
Update = &Element_THRM::update;
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}
//#TPT-Directive ElementHeader Element_THRM static int update(UPDATE_FUNC_ARGS)
int Element_THRM::update(UPDATE_FUNC_ARGS)
{
int r, rx, ry;
for (rx=-2; rx<3; rx++)
for (ry=-2; ry<3; ry++)
if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry))
{
r = pmap[y+ry][x+rx];
if (!r)
continue;
if (((r&0xFF)==PT_FIRE || (r&0xFF)==PT_PLSM || (r&0xFF)==PT_LAVA)) // TODO: could this go in update_PYRO?
{
if (!(rand()%500)) {
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sim->part_change_type(i,x,y,PT_LAVA);
parts[i].ctype = PT_BMTL;
parts[i].temp = 3500.0f;
sim->pv[y/CELL][x/CELL] += 50.0f;
} else {
sim->part_change_type(i,x,y,PT_LAVA);
parts[i].life = 400;
parts[i].ctype = PT_THRM;
parts[i].temp = 3500.0f;
parts[i].tmp = 20;
}
}
}
return 0;
}
Element_THRM::~Element_THRM() {}