The-Powder-Toy/includes/interface/State.h

62 lines
1.3 KiB
C
Raw Normal View History

2012-01-08 11:39:03 -06:00
/*
* State.h
*
* Created on: Jan 8, 2012
* Author: Simon
*/
#ifndef STATE_H_
#define STATE_H_
#include <vector>
#include "interface/Component.h"
namespace ui {
class State
{
public:
State(int w, int h);
virtual ~State();
bool AllowExclusiveDrawing; //false will not call draw on objects outside of bounds
virtual void Tick(float dt);
virtual void Draw(void* userdata);
virtual void OnMouseMove(int x, int y);
virtual void OnMouseDown(int x, int y, unsigned int button);
virtual void OnMouseUp(int x, int y, unsigned int button);
virtual void OnMouseWheel(int x, int y, int d);
virtual void OnKeyPress(int key, bool shift, bool ctrl, bool alt);
virtual void OnKeyRelease(int key, bool shift, bool ctrl, bool alt);
virtual void Add(Component *child);
virtual void Remove(Component *child);
inline bool IsFocused(Component* c) { return (c == focusedComponent_); }
inline int GetMouseX() { return mouseX; }
inline int GetMouseY() { return mouseY; }
inline int GetWidth() { return width; }
inline int GetHeight() { return height; }
protected:
std::vector<Component*> Components;
int width;
int height;
int mouseX;
int mouseY;
int mouseXP;
int mouseYP;
private:
Component* focusedComponent_;
};
} /* namespace ui */
#endif /* STATE_H_ */