30 lines
575 B
C++
30 lines
575 B
C++
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#include "element.h"
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int update_SPAWN2(UPDATE_FUNC_ARGS) {
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if (!sim->player2.spwn)
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sim->create_part(-1, x, y, PT_STKM2);
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return 0;
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}
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int update_STKM2(UPDATE_FUNC_ARGS) {
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run_stickman(&sim->player2, UPDATE_FUNC_SUBCALL_ARGS);
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return 0;
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}
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int graphics_STKM2(GRAPHICS_FUNC_ARGS)
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{
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/**pixel_mode = PSPEC_STICKMAN;
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if ((int)sim->player2.elem<PT_NUM)
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{
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*colr = PIXR(ptypes[sim->player2.elem].pcolors);
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*colg = PIXG(ptypes[sim->player2.elem].pcolors);
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*colb = PIXB(ptypes[sim->player2.elem].pcolors);
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}
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else*/
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{
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*colr = *colg = *colb = 255;
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}
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return 1;
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}
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