The-Powder-Toy/src/simulation/elements/WARP.cpp

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#include "simulation/Elements.h"
//#TPT-Directive ElementClass Element_WARP PT_WARP 96
Element_WARP::Element_WARP()
{
Identifier = "DEFAULT_PT_WARP";
Name = "WARP";
Colour = PIXPACK(0x000000);
MenuVisible = 1;
MenuSection = SC_NUCLEAR;
Enabled = 1;
Advection = 0.8f;
AirDrag = 0.00f * CFDS;
AirLoss = 0.9f;
Loss = 0.70f;
Collision = -0.1f;
Gravity = 0.0f;
Diffusion = 3.00f;
HotAir = 0.000f * CFDS;
Falldown = 0;
Flammable = 0;
Explosive = 0;
Meltable = 0;
Hardness = 30;
Weight = 1;
Temperature = R_TEMP +273.15f;
HeatConduct = 100;
Description = "Displaces other elements.";
State = ST_GAS;
Properties = TYPE_GAS|PROP_LIFE_DEC|PROP_LIFE_KILL;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = IPH;
HighPressureTransition = NT;
LowTemperature = ITL;
LowTemperatureTransition = NT;
HighTemperature = ITH;
HighTemperatureTransition = NT;
Update = &Element_WARP::update;
Graphics = NULL;
}
//#TPT-Directive ElementHeader Element_WARP static int update(UPDATE_FUNC_ARGS)
int Element_WARP::update(UPDATE_FUNC_ARGS)
{
int trade, r, rx, ry;
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if (parts[i].tmp2>2000)
{
parts[i].temp = 10000;
sim->pv[y/CELL][x/CELL] += (parts[i].tmp2/5000) * CFDS;
if (2>rand()%100)
sim->create_part(-3, x, y, PT_ELEC);
}
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for ( trade = 0; trade<5; trade ++)
{
rx = rand()%3-1;
ry = rand()%3-1;
if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry))
{
r = pmap[y+ry][x+rx];
if (!r)
continue;
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if ((r&0xFF)!=PT_WARP&&(r&0xFF)!=PT_STKM&&(r&0xFF)!=PT_STKM2&&(r&0xFF)!=PT_DMND&&(r&0xFF)!=PT_CLNE&&(r&0xFF)!=PT_BCLN&&(r&0xFF)!=PT_PCLN)
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{
parts[i].x = parts[r>>8].x;
parts[i].y = parts[r>>8].y;
parts[r>>8].x = x;
parts[r>>8].y = y;
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parts[r>>8].vx = (rand()%4)-1.5;
parts[r>>8].vy = (rand()%4)-2;
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parts[i].life += 4;
pmap[y][x] = r;
pmap[y+ry][x+rx] = (i<<8)|parts[i].type;
trade = 5;
}
}
}
return 0;
}
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//#TPT-Directive ElementHeader Element_WARP static int graphics(GRAPHICS_FUNC_ARGS)
int Element_WARP::graphics(GRAPHICS_FUNC_ARGS)
{
*cola = 0;
*pixel_mode &= ~PMODE;
return 0;
}
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Element_WARP::~Element_WARP() {}