18 lines
387 B
GLSL
18 lines
387 B
GLSL
|
varying vec2 vTexCoord;
|
||
|
|
||
|
// remember that you should draw a screen aligned quad
|
||
|
void main(void)
|
||
|
{
|
||
|
gl_Position = ftransform();;
|
||
|
|
||
|
// Clean up inaccuracies
|
||
|
//vec2 Pos;
|
||
|
//Pos = sign(gl_Vertex.xy);
|
||
|
|
||
|
//gl_Position = vec4(Pos, 0.0, 1.0);
|
||
|
// Image-space
|
||
|
//vTexCoord = gl_Vertex.xy * 0.1;//Pos * 0.1;// + 0.5;
|
||
|
//gl_Position = gl_Vertex;
|
||
|
gl_FrontColor = gl_Color;
|
||
|
}
|