The-Powder-Toy/src/simulation/Air.h

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#ifndef AIR_H
#define AIR_H
#include "Config.h"
class Simulation;
class Air
{
public:
Simulation & sim;
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int airMode;
//Arrays from the simulation
unsigned char (*bmap)[XRES/CELL];
unsigned char (*emap)[XRES/CELL];
float (*fvx)[XRES/CELL];
float (*fvy)[XRES/CELL];
//
float vx[YRES/CELL][XRES/CELL];
float ovx[YRES/CELL][XRES/CELL];
float vy[YRES/CELL][XRES/CELL];
float ovy[YRES/CELL][XRES/CELL];
float pv[YRES/CELL][XRES/CELL];
float opv[YRES/CELL][XRES/CELL];
float hv[YRES/CELL][XRES/CELL];
float ohv[YRES/CELL][XRES/CELL]; // Ambient Heat
unsigned char bmap_blockair[YRES/CELL][XRES/CELL];
unsigned char bmap_blockairh[YRES/CELL][XRES/CELL];
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float kernel[9];
void make_kernel(void);
void update_airh(void);
void update_air(void);
void Clear();
void ClearAirH();
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void Invert();
Air(Simulation & sim);
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};
#endif