2012-01-14 12:51:24 -06:00
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#pragma once
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2012-01-17 14:46:06 -06:00
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#include <stack>
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2012-01-14 12:51:24 -06:00
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#include "Singleton.h"
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#include "Platform.h"
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#include "Graphics.h"
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2012-01-17 14:46:06 -06:00
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#include "Window.h"
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2012-01-14 12:51:24 -06:00
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namespace ui
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{
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2012-01-17 14:46:06 -06:00
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class Window;
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2012-01-14 12:51:24 -06:00
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/* class Engine
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*
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* Controls the User Interface.
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* Send user inputs to the Engine and the appropriate controls and components will interact.
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*/
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class Engine: public Singleton<Engine>
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{
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public:
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Engine();
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~Engine();
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2012-01-17 14:46:06 -06:00
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void ShowWindow(Window * window);
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void CloseWindow();
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2012-01-14 12:51:24 -06:00
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void onMouseMove(int x, int y);
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void onMouseClick(int x, int y, unsigned button);
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void onMouseUnclick(int x, int y, unsigned button);
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void onMouseWheel(int x, int y, int delta);
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2012-01-29 18:40:28 -06:00
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void onKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt);
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void onKeyRelease(int key, Uint16 character, bool shift, bool ctrl, bool alt);
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2012-01-14 12:51:24 -06:00
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void onResize(int newWidth, int newHeight);
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void onClose();
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2012-01-15 13:35:40 -06:00
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void Begin(int width, int height);
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2012-01-14 12:51:24 -06:00
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inline bool Running() { return running_; }
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void Exit();
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2012-01-31 12:49:14 -06:00
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void Tick();
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2012-01-14 12:51:24 -06:00
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void Draw();
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2012-01-31 12:49:14 -06:00
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void SetFps(float fps);
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2012-01-14 12:51:24 -06:00
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inline int GetMouseX() { return mousex_; }
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inline int GetMouseY() { return mousey_; }
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inline int GetWidth() { return width_; }
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inline int GetHeight() { return height_; }
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inline void SetSize(int width, int height);
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2012-01-17 14:46:06 -06:00
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//void SetState(Window* state);
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//inline State* GetState() { return state_; }
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inline Window* GetWindow() { return state_; }
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2012-01-15 13:35:40 -06:00
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float FpsLimit;
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2012-01-17 14:46:06 -06:00
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Graphics * g;
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2012-01-14 12:51:24 -06:00
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private:
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2012-01-31 12:49:14 -06:00
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float dt;
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float fps;
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2012-01-21 17:29:40 -06:00
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pixel * lastBuffer;
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std::stack<pixel*> prevBuffers;
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2012-01-17 14:46:06 -06:00
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std::stack<Window*> windows;
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//Window* statequeued_;
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Window* state_;
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2012-01-23 16:53:57 -06:00
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Point windowTargetPosition;
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float windowOpenState;
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2012-01-14 12:51:24 -06:00
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bool running_;
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int mousex_;
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int mousey_;
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int mousexp_;
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int mouseyp_;
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int width_;
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int height_;
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};
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}
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