2012-07-06 10:06:26 -05:00
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#include "Graphics.h"
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#include "font.h"
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2012-07-27 14:06:17 -05:00
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#include <pthread.h>
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2012-08-12 10:38:26 -05:00
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#ifdef GetUserName
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2012-08-06 16:24:10 -05:00
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#undef GetUserName //God dammit microsoft!
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2012-08-12 10:38:26 -05:00
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#endif
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2012-07-06 10:06:26 -05:00
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#ifdef OGLI
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2012-07-27 14:06:17 -05:00
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static pthread_mutex_t gMutex = PTHREAD_MUTEX_INITIALIZER;
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2012-07-06 10:06:26 -05:00
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Graphics::Graphics():
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2012-08-12 10:38:26 -05:00
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sdl_scale(1)
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2012-07-06 10:06:26 -05:00
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{
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2012-08-12 10:55:59 -05:00
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// if(gMutex == PTHREAD_MUTEX_INITIALIZER)
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// pthread_mutex_init (&gMutex, NULL);
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printf("PTHREAD_MUTEX_INITIALIZER\n");
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2012-07-06 10:06:26 -05:00
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Reset();
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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//Texture for main UI
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glEnable(GL_TEXTURE_2D);
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glGenTextures(1, &vidBuf);
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glBindTexture(GL_TEXTURE_2D, vidBuf);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, XRES+BARSIZE, YRES+MENUSIZE, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
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glBindTexture(GL_TEXTURE_2D, 0);
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glGenTextures(1, &textTexture);
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glBindTexture(GL_TEXTURE_2D, textTexture);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glBindTexture(GL_TEXTURE_2D, 0);
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glDisable(GL_TEXTURE_2D);
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}
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2012-07-27 14:06:17 -05:00
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void Graphics::Acquire()
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{
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pthread_mutex_lock(&gMutex);
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}
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void Graphics::Release()
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{
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pthread_mutex_unlock(&gMutex);
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}
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2012-07-06 10:06:26 -05:00
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Graphics::~Graphics()
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{
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}
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void Graphics::Reset()
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{
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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//glOrtho(0, (XRES+BARSIZE)*sdl_scale, 0, (YRES+MENUSIZE)*sdl_scale, -1, 1);
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glOrtho(0, (XRES+BARSIZE)*sdl_scale, (YRES+MENUSIZE)*sdl_scale, 0, -1, 1);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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//glRasterPos2i(0, (YRES+MENUSIZE));
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glRasterPos2i(0, 0);
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glPixelZoom(1, 1);
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}
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void Graphics::Clear()
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{
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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}
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void Graphics::Finalise()
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{
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glFlush();
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}
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#define VIDXRES XRES+BARSIZE
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#define VIDYRES YRES+MENUSIZE
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#define PIXELMETHODS_CLASS Graphics
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2012-07-26 09:06:06 -05:00
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#include "OpenGLDrawMethods.inl"
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2012-07-06 10:06:26 -05:00
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#undef VIDYRES
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#undef VIDXRES
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#undef PIXELMETHODS_CLASS
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#endif
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