The-Powder-Toy/src/interface/Panel.cpp

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#pragma once
#include <vector>
//#include "Platform.h"
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#include "interface/Panel.h"
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#include "interface/Point.h"
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#include "interface/Window.h"
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#include "interface/Component.h"
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using namespace ui;
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Panel::Panel(Window* parent_state):
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Component(parent_state)
{
}
Panel::Panel(Point position, Point size):
Component(position, size)
{
}
Panel::Panel():
Component()
{
}
Panel::~Panel()
{
for(unsigned i = 0; i < children.size(); ++i)
{
if( children[i] )
delete children[i];
}
}
void Panel::AddChild(Component* c)
{
c->SetParent(this);
}
int Panel::GetChildCount()
{
return children.size();
}
Component* Panel::GetChild(unsigned idx)
{
return children[idx];
}
void Panel::RemoveChild(Component* c)
{
for(int i = 0; i < children.size(); ++i)
{
if(children[i] == c)
{
//remove child from parent. Does not free memory
children.erase(children.begin() + i);
break;
}
}
}
void Panel::RemoveChild(unsigned idx, bool freeMem)
{
if(freeMem)
delete children[idx];
children.erase(children.begin() + idx);
}
void Panel::Draw(const Point& screenPos)
{
// draw ourself first
XDraw(screenPos);
// attempt to draw all children
for(int i = 0; i < children.size(); ++i)
{
// the component must be visible
if(children[i]->Visible)
{
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if(GetParentWindow()->AllowExclusiveDrawing)
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{
//who cares if the component is off the screen? draw anyway.
Point scrpos = screenPos + children[i]->Position;
children[i]->Draw(scrpos);
}
else
{
//check if the component is in the screen, draw if it is
if( children[i]->Position.X + children[i]->Size.X >= 0 &&
children[i]->Position.Y + children[i]->Size.Y >= 0 &&
children[i]->Position.X < ui::Engine::Ref().GetWidth() &&
children[i]->Position.Y < ui::Engine::Ref().GetHeight() )
{
Point scrpos = screenPos + children[i]->Position;
children[i]->Draw(scrpos);
}
}
}
}
}
void Panel::Tick(float dt)
{
// tick ourself first
XTick(dt);
// tick our children
for(unsigned i = 0; i < children.size(); ++i)
children[i]->Tick(dt);
}
void Panel::OnKeyPress(int key, bool shift, bool ctrl, bool alt)
{
XOnKeyPress(key, shift, ctrl, alt);
}
void Panel::OnKeyRelease(int key, bool shift, bool ctrl, bool alt)
{
XOnKeyRelease(key, shift, ctrl, alt);
}
void Panel::OnMouseClick(int localx, int localy, unsigned button)
{
bool childclicked = false;
//check if clicked a child
for(int i = children.size()-1; i >= 0 ; --i)
{
//child must be unlocked
if(!children[i]->Locked)
{
//is mouse inside?
if( localx >= children[i]->Position.X &&
localy >= children[i]->Position.Y &&
localx < children[i]->Position.X + children[i]->Size.X &&
localy < children[i]->Position.Y + children[i]->Size.Y )
{
childclicked = true;
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GetParentWindow()->FocusComponent(children[i]);
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children[i]->OnMouseClick(localx - children[i]->Position.X, localy - children[i]->Position.Y, button);
break;
}
}
}
//if a child wasn't clicked, send click to ourself
if(!childclicked)
{
XOnMouseClick(localx, localy, button);
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GetParentWindow()->FocusComponent(this);
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}
}
void Panel::OnMouseDown(int x, int y, unsigned button)
{
XOnMouseDown(x, y, button);
for(int i = 0; i < children.size(); ++i)
{
if(!children[i]->Locked)
children[i]->OnMouseDown(x, y, button);
}
}
void Panel::OnMouseHover(int localx, int localy)
{
// check if hovering on children
for(int i = children.size() - 1; i >= 0; --i)
{
if(!children[i]->Locked)
{
if( localx >= children[i]->Position.X &&
localy >= children[i]->Position.Y &&
localx < children[i]->Position.X + children[i]->Size.X &&
localy < children[i]->Position.Y + children[i]->Size.Y )
{
children[i]->OnMouseHover(localx - children[i]->Position.X, localy - children[i]->Position.Y);
break;
}
}
}
// always allow hover on parent (?)
XOnMouseHover(localx, localy);
}
void Panel::OnMouseMoved(int localx, int localy, int dx, int dy)
{
XOnMouseMoved(localx, localy, dx, dy);
for(int i = 0; i < children.size(); ++i)
{
if(!children[i]->Locked)
children[i]->OnMouseMoved(localx - children[i]->Position.X, localy - children[i]->Position.Y, dx, dy);
}
}
void Panel::OnMouseMovedInside(int localx, int localy, int dx, int dy)
{
for(int i = 0; i < children.size(); ++i)
{
if(!children[i]->Locked)
{
Point local (localx - children[i]->Position.X, localy - children[i]->Position.Y)
, prevlocal (local.X - dx, local.Y - dy);
// mouse currently inside?
if( local.X >= 0 &&
local.Y >= 0 &&
local.X < children[i]->Size.X &&
local.Y < children[i]->Size.Y )
{
children[i]->OnMouseMovedInside(localx - children[i]->Position.X, localy - children[i]->Position.Y, dx, dy);
// was the mouse outside?
if(!(prevlocal.X >= 0 &&
prevlocal.Y >= 0 &&
prevlocal.X < children[i]->Size.X &&
prevlocal.Y < children[i]->Size.Y ) )
{
children[i]->OnMouseEnter(local.X, local.Y);
}
}
// if not currently inside
else
{
// was the mouse inside?
if( prevlocal.X >= 0 &&
prevlocal.Y >= 0 &&
prevlocal.X < children[i]->Size.X &&
prevlocal.Y < children[i]->Size.Y )
{
children[i]->OnMouseLeave(local.X, local.Y);
}
}
}
}
// always allow hover on parent (?)
XOnMouseMovedInside(localx, localy, dx, dy);
}
void Panel::OnMouseEnter(int localx, int localy)
{
XOnMouseEnter(localx, localy);
}
void Panel::OnMouseLeave(int localx, int localy)
{
XOnMouseLeave(localx, localy);
}
void Panel::OnMouseUnclick(int localx, int localy, unsigned button)
{
bool childunclicked = false;
//check if clicked a child
for(int i = children.size()-1; i >= 0 ; --i)
{
//child must be unlocked
if(!children[i]->Locked)
{
//is mouse inside?
if( localx >= children[i]->Position.X &&
localy >= children[i]->Position.Y &&
localx < children[i]->Position.X + children[i]->Size.X &&
localy < children[i]->Position.Y + children[i]->Size.Y )
{
childunclicked = true;
children[i]->OnMouseUnclick(localx - children[i]->Position.X, localy - children[i]->Position.Y, button);
break;
}
}
}
//if a child wasn't clicked, send click to ourself
if(!childunclicked)
{
XOnMouseUnclick(localx, localy, button);
}
}
void Panel::OnMouseUp(int x, int y, unsigned button)
{
XOnMouseUp(x, y, button);
for(int i = 0; i < children.size(); ++i)
{
if(!children[i]->Locked)
children[i]->OnMouseUp(x, y, button);
}
}
void Panel::OnMouseWheel(int localx, int localy, int d)
{
XOnMouseWheel(localx, localy, d);
for(int i = 0; i < children.size(); ++i)
{
if(!children[i]->Locked)
children[i]->OnMouseWheel(localx - children[i]->Position.X, localy - children[i]->Position.Y, d);
}
}
void Panel::OnMouseWheelInside(int localx, int localy, int d)
{
XOnMouseWheelInside(localx, localy, d);
//check if clicked a child
for(int i = children.size()-1; i >= 0 ; --i)
{
//child must be unlocked
if(!children[i]->Locked)
{
//is mouse inside?
if( localx >= children[i]->Position.X &&
localy >= children[i]->Position.Y &&
localx < children[i]->Position.X + children[i]->Size.X &&
localy < children[i]->Position.Y + children[i]->Size.Y )
{
children[i]->OnMouseWheelInside(localx - children[i]->Position.X, localy - children[i]->Position.Y, d);
break;
}
}
}
}
// ***** OVERRIDEABLES *****
// Kept empty.
void Panel::XDraw(const Point& screenPos)
{
}
void Panel::XTick(float dt)
{
}
void Panel::XOnKeyPress(int key, bool shift, bool ctrl, bool alt)
{
}
void Panel::XOnKeyRelease(int key, bool shift, bool ctrl, bool alt)
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{
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}
void Panel::XOnMouseClick(int localx, int localy, unsigned button)
{
}
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void Panel::XOnMouseDown(int x, int y, unsigned button)
{
}
void Panel::XOnMouseHover(int localx, int localy)
{
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}
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void Panel::XOnMouseMoved(int localx, int localy, int dx, int dy)
{
}
void Panel::XOnMouseMovedInside(int localx, int localy, int dx, int dy)
{
}
void Panel::XOnMouseEnter(int localx, int localy)
{
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}
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void Panel::XOnMouseLeave(int localx, int localy)
{
}
void Panel::XOnMouseUnclick(int localx, int localy, unsigned button)
{
}
void Panel::XOnMouseUp(int x, int y, unsigned button)
{
}
void Panel::XOnMouseWheel(int localx, int localy, int d)
{
}
void Panel::XOnMouseWheelInside(int localx, int localy, int d)
{
}