The-Powder-Toy/src/simulation/elements/CLST.cpp

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2012-05-07 11:59:50 -05:00
#include "simulation/Elements.h"
//#TPT-Directive ElementClass Element_CLST PT_CLST 155
Element_CLST::Element_CLST()
{
Identifier = "DEFAULT_PT_CLST";
Name = "CLST";
Colour = PIXPACK(0xE4A4A4);
MenuVisible = 1;
MenuSection = SC_POWDERS;
Enabled = 1;
Advection = 0.7f;
AirDrag = 0.02f * CFDS;
AirLoss = 0.94f;
Loss = 0.95f;
Collision = 0.0f;
Gravity = 0.2f;
Diffusion = 0.00f;
HotAir = 0.000f * CFDS;
Falldown = 1;
Flammable = 0;
Explosive = 0;
Meltable = 2;
Hardness = 2;
Weight = 55;
Temperature = R_TEMP+0.0f +273.15f;
HeatConduct = 70;
Description = "Clay dust. Produces paste when mixed with water.";
State = ST_SOLID;
Properties = TYPE_PART;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = IPH;
HighPressureTransition = NT;
LowTemperature = ITL;
LowTemperatureTransition = NT;
HighTemperature = 1256.0f;
HighTemperatureTransition = PT_LAVA;
Update = &Element_CLST::update;
Graphics = &Element_CLST::graphics;
}
//#TPT-Directive ElementHeader Element_CLST static int update(UPDATE_FUNC_ARGS)
int Element_CLST::update(UPDATE_FUNC_ARGS)
{
int r, rx, ry;
float cxy;
for (rx=-2; rx<3; rx++)
for (ry=-2; ry<3; ry++)
if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry))
{
r = pmap[y+ry][x+rx];
if (!r)
continue;
if ((r&0xFF)==PT_WATR && 1>(rand()%1500))
{
sim->part_change_type(i,x,y,PT_PSTS);
sim->kill_part(r>>8);
}
if ((r&0xFF)==PT_NITR)
{
sim->create_part(i, x, y, PT_BANG);
sim->create_part(r>>8, x+rx, y+ry, PT_BANG);
}
if ((r&0xFF)==PT_CLST)
{
if(parts[i].temp <195)
cxy = 0.05;
if(parts[i].temp >= 195 && parts[i].temp <295)
cxy = 0.015;
if(parts[i].temp >= 295 && parts[i].temp <350)
cxy = 0.01;
if(parts[i].temp > 350)
cxy = 0.005;
parts[i].vx += cxy*rx;
parts[i].vy += cxy*ry;//These two can be set not to calculate over 350 later. They do virtually nothing over 0.005.
}
}
return 0;
}
//#TPT-Directive ElementHeader Element_CLST static int graphics(GRAPHICS_FUNC_ARGS)
int Element_CLST::graphics(GRAPHICS_FUNC_ARGS)
{
int z = cpart->tmp - 5;//speckles!
*colr += z * 16;
*colg += z * 16;
*colb += z * 16;
return 0;
}
Element_CLST::~Element_CLST() {}