The-Powder-Toy/src/PowderToyRenderer.cpp

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#if defined(RENDERER)
#include <time.h>
#include <iostream>
#include <sstream>
#include <string>
#include <fstream>
#include <vector>
#include "Config.h"
#include "Format.h"
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#include "gui/interface/Engine.h"
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#include "graphics/Graphics.h"
#include "graphics/Renderer.h"
#include "client/GameSave.h"
#include "simulation/Simulation.h"
void EngineProcess() {}
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void ClipboardPush(char * text) {}
char * ClipboardPull() {}
int GetModifiers() { return 0; }
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void readFile(std::string filename, std::vector<char> & storage)
{
std::ifstream fileStream;
fileStream.open(std::string(filename).c_str(), std::ios::binary);
if(fileStream.is_open())
{
fileStream.seekg(0, std::ios::end);
size_t fileSize = fileStream.tellg();
fileStream.seekg(0);
unsigned char * tempData = new unsigned char[fileSize];
fileStream.read((char *)tempData, fileSize);
fileStream.close();
std::vector<unsigned char> fileData;
storage.clear();
storage.insert(storage.end(), tempData, tempData+fileSize);
delete[] tempData;
}
}
void writeFile(std::string filename, std::vector<char> & fileData)
{
std::ofstream fileStream;
fileStream.open(std::string(filename).c_str(), std::ios::binary);
if(fileStream.is_open())
{
fileStream.write(&fileData[0], fileData.size());
fileStream.close();
}
}
int main(int argc, char *argv[])
{
ui::Engine * engine;
std::string outputPrefix, inputFilename;
std::vector<char> inputFile;
std::string ppmFilename, ptiFilename, ptiSmallFilename, pngFilename, pngSmallFilename;
std::vector<char> ppmFile, ptiFile, ptiSmallFile, pngFile, pngSmallFile;
inputFilename = std::string(argv[1]);
outputPrefix = std::string(argv[2]);
ppmFilename = outputPrefix+".ppm";
ptiFilename = outputPrefix+".pti";
ptiSmallFilename = outputPrefix+"-small.pti";
pngFilename = outputPrefix+".png";
pngSmallFilename = outputPrefix+"-small.png";
readFile(inputFilename, inputFile);
ui::Engine::Ref().g = new Graphics();
engine = &ui::Engine::Ref();
engine->Begin(WINDOWW, WINDOWH);
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GameSave * gameSave = new GameSave(inputFile);
Simulation * sim = new Simulation();
Renderer * ren = new Renderer(ui::Engine::Ref().g, sim);
sim->Load(gameSave);
//Render save
ren->decorations_enable = true;
ren->blackDecorations = true;
int frame = 15;
while(frame)
{
frame--;
ren->render_parts();
ren->render_fire();
ren->clearScreen(1.0f);
}
ren->RenderBegin();
ren->RenderEnd();
VideoBuffer screenBuffer = ren->DumpFrame();
//ppmFile = format::VideoBufferToPPM(screenBuffer);
ptiFile = format::VideoBufferToPTI(screenBuffer);
pngFile = format::VideoBufferToPNG(screenBuffer);
screenBuffer.Resize(1.0f/3.0f, true);
ptiSmallFile = format::VideoBufferToPTI(screenBuffer);
pngSmallFile = format::VideoBufferToPNG(screenBuffer);
//writeFile(ppmFilename, ppmFile);
writeFile(ptiFilename, ptiFile);
writeFile(ptiSmallFilename, ptiSmallFile);
writeFile(pngFilename, pngFile);
writeFile(pngSmallFilename, pngSmallFile);
}
#endif