The-Powder-Toy/src/simulation/elements/NEUT.cpp

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#include "simulation/Elements.h"
//#TPT-Directive ElementClass Element_NEUT PT_NEUT 18
Element_NEUT::Element_NEUT()
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{
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Identifier = "DEFAULT_PT_NEUT";
Name = "NEUT";
Colour = PIXPACK(0x20E0FF);
MenuVisible = 1;
MenuSection = SC_NUCLEAR;
Enabled = 1;
Advection = 0.0f;
AirDrag = 0.00f * CFDS;
AirLoss = 1.00f;
Loss = 1.00f;
Collision = -0.99f;
Gravity = 0.0f;
Diffusion = 0.01f;
HotAir = 0.002f * CFDS;
Falldown = 0;
Flammable = 0;
Explosive = 0;
Meltable = 0;
Hardness = 0;
Weight = -1;
Temperature = R_TEMP+4.0f +273.15f;
HeatConduct = 60;
Description = "Neutrons. Interact with matter in odd ways.";
State = ST_GAS;
Properties = TYPE_ENERGY|PROP_LIFE_DEC|PROP_LIFE_KILL_DEC;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = IPH;
HighPressureTransition = NT;
LowTemperature = ITL;
LowTemperatureTransition = NT;
HighTemperature = ITH;
HighTemperatureTransition = NT;
Update = &Element_NEUT::update;
Graphics = &Element_NEUT::graphics;
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}
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//#TPT-Directive ElementHeader Element_NEUT static int update(UPDATE_FUNC_ARGS)
int Element_NEUT::update(UPDATE_FUNC_ARGS)
{
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int r, rx, ry, rt;
int pressureFactor = 3 + (int)sim->pv[y/CELL][x/CELL];
for (rx=-1; rx<2; rx++)
for (ry=-1; ry<2; ry++)
if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry))
{
r = pmap[y+ry][x+rx];
if (!r)
continue;
if ((r&0xFF)==PT_WATR || (r&0xFF)==PT_ICEI || (r&0xFF)==PT_SNOW)
{
parts[i].vx *= 0.995;
parts[i].vy *= 0.995;
}
if ((r&0xFF)==PT_PLUT && pressureFactor>(rand()%1000))
{
if (33>rand()%100)
{
sim->create_part(r>>8, x+rx, y+ry, rand()%3 ? PT_LAVA : PT_URAN);
parts[r>>8].temp = MAX_TEMP;
if (parts[r>>8].type==PT_LAVA) {
parts[r>>8].tmp = 100;
parts[r>>8].ctype = PT_PLUT;
}
}
else
{
sim->create_part(r>>8, x+rx, y+ry, PT_NEUT);
parts[r>>8].vx = 0.25f*parts[r>>8].vx + parts[i].vx;
parts[r>>8].vy = 0.25f*parts[r>>8].vy + parts[i].vy;
}
sim->pv[y/CELL][x/CELL] += 10.0f * CFDS; //Used to be 2, some people said nukes weren't powerful enough
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Element_FIRE::update(UPDATE_FUNC_SUBCALL_ARGS);
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}
#ifdef SDEUT
else if ((r&0xFF)==PT_DEUT && (pressureFactor+1+(parts[r>>8].life/100))>(rand()%1000))
{
create_n_parts(sim, parts[r>>8].life, x+rx, y+ry, parts[i].vx, parts[i].vy, restrict_flt(parts[r>>8].temp + parts[r>>8].life*500, MIN_TEMP, MAX_TEMP), PT_NEUT);
sim->kill_part(r>>8);
}
#else
else if ((r&0xFF)==PT_DEUT && (pressureFactor+1)>(rand()%1000))
{
create_part(r>>8, x+rx, y+ry, PT_NEUT);
parts[r>>8].vx = 0.25f*parts[r>>8].vx + parts[i].vx;
parts[r>>8].vy = 0.25f*parts[r>>8].vy + parts[i].vy;
if (parts[r>>8].life>0)
{
parts[r>>8].life --;
parts[r>>8].temp = restrict_flt(parts[r>>8].temp + parts[r>>8].life*17, MIN_TEMP, MAX_TEMP);
pv[y/CELL][x/CELL] += 6.0f * CFDS;
}
else
sim.kill_part(r>>8);
}
#endif
else if ((r&0xFF)==PT_GUNP && 15>(rand()%1000))
sim->part_change_type(r>>8,x+rx,y+ry,PT_DUST);
else if ((r&0xFF)==PT_DYST && 15>(rand()%1000))
sim->part_change_type(r>>8,x+rx,y+ry,PT_YEST);
else if ((r&0xFF)==PT_YEST)
sim->part_change_type(r>>8,x+rx,y+ry,PT_DYST);
else if ((r&0xFF)==PT_WATR && 15>(rand()%100))
sim->part_change_type(r>>8,x+rx,y+ry,PT_DSTW);
else if ((r&0xFF)==PT_PLEX && 15>(rand()%1000))
sim->part_change_type(r>>8,x+rx,y+ry,PT_GOO);
else if ((r&0xFF)==PT_NITR && 15>(rand()%1000))
sim->part_change_type(r>>8,x+rx,y+ry,PT_DESL);
else if ((r&0xFF)==PT_PLNT && 5>(rand()%100))
sim->create_part(r>>8, x+rx, y+ry, PT_WOOD);
else if ((r&0xFF)==PT_DESL && 15>(rand()%1000))
sim->part_change_type(r>>8,x+rx,y+ry,PT_GAS);
else if ((r&0xFF)==PT_COAL && 5>(rand()%100))
sim->create_part(r>>8, x+rx, y+ry, PT_WOOD);
else if ((r&0xFF)==PT_DUST && 5>(rand()%100))
sim->part_change_type(r>>8, x+rx, y+ry, PT_FWRK);
else if ((r&0xFF)==PT_FWRK && 5>(rand()%100))
parts[r>>8].ctype = PT_DUST;
else if ((r&0xFF)==PT_ACID && 5>(rand()%100))
sim->create_part(r>>8, x+rx, y+ry, PT_ISOZ);
/*if(parts[r>>8].type>1 && parts[r>>8].type!=PT_NEUT && parts[r>>8].type-1!=PT_NEUT && parts[r>>8].type-1!=PT_STKM &&
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(elements[parts[r>>8].type-1].menusection==SC_LIQUID||
elements[parts[r>>8].type-1].menusection==SC_EXPLOSIVE||
elements[parts[r>>8].type-1].menusection==SC_GAS||
elements[parts[r>>8].type-1].menusection==SC_POWDERS) && 15>(rand()%1000))
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parts[r>>8].type--;*/
}
return 0;
}
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//#TPT-Directive ElementHeader Element_NEUT static int graphics(GRAPHICS_FUNC_ARGS)
int Element_NEUT::graphics(GRAPHICS_FUNC_ARGS)
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{
*firea = 120;
*firer = 10;
*fireg = 80;
*fireb = 120;
*pixel_mode |= FIRE_ADD;
return 1;
}
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//#TPT-Directive ElementHeader Element_NEUT static int create_n_parts(Simulation * sim, int n, int x, int y, float vx, float vy, float temp, int t)
int Element_NEUT::create_n_parts(Simulation * sim, int n, int x, int y, float vx, float vy, float temp, int t)//testing a new deut create part
{
int i, c;
n = (n/50);
if (n<1) {
n = 1;
}
if (n>340) {
n = 340;
}
if (x<0 || y<0 || x>=XRES || y>=YRES || t<0 || t>=PT_NUM)
return -1;
for (c=0; c<n; c++) {
float r = (rand()%128+128)/127.0f;
float a = (rand()%360)*M_PI/180.0f;
if (sim->pfree == -1)
return -1;
i = sim->pfree;
sim->pfree = sim->parts[i].life;
if (i>sim->parts_lastActiveIndex) sim->parts_lastActiveIndex = i;
sim->parts[i].x = (float)x;
sim->parts[i].y = (float)y;
sim->parts[i].type = t;
sim->parts[i].life = rand()%480+480;
sim->parts[i].vx = r*cosf(a);
sim->parts[i].vy = r*sinf(a);
sim->parts[i].ctype = 0;
sim->parts[i].temp = temp;
sim->parts[i].tmp = 0;
if (t!=PT_STKM&&t!=PT_STKM2 && t!=PT_PHOT && t!=PT_NEUT && !sim->pmap[y][x])
sim->pmap[y][x] = t|(i<<8);
else if ((t==PT_PHOT||t==PT_NEUT) && !sim->photons[y][x])
sim->photons[y][x] = t|(i<<8);
sim->pv[y/CELL][x/CELL] += 6.0f * CFDS;
}
return 0;
}
Element_NEUT::~Element_NEUT() {}