The-Powder-Toy/src/elements/pipe.cpp

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2012-01-08 11:39:03 -06:00
#include "element.h"
signed char pos_1_rx[] = {-1,-1,-1, 0, 0, 1, 1, 1};
signed char pos_1_ry[] = {-1, 0, 1,-1, 1,-1, 0, 1};
void pushParticle(Simulation * sim, int i, int count, int original)
{
int rndstore, rnd, rx, ry, r, x, y, np, q, notctype=(((sim->parts[i].ctype)%3)+2);
if ((sim->parts[i].tmp&0xFF) == 0 || count >= 2)//don't push if there is nothing there, max speed of 2 per frame
return;
x = (int)(sim->parts[i].x+0.5f);
y = (int)(sim->parts[i].y+0.5f);
if( !(sim->parts[i].tmp&0x200) )
{
//normal random push
rndstore = rand();
// RAND_MAX is at least 32767 on all platforms i.e. pow(8,5)-1
// so can go 5 cycles without regenerating rndstore
for (q=0; q<3; q++)//try to push twice
{
rnd = rndstore&7;
rndstore = rndstore>>3;
rx = pos_1_rx[rnd];
ry = pos_1_ry[rnd];
if (x+rx>=0 && y+ry>=0 && x+rx<XRES && y+ry<YRES)
{
r = sim->pmap[y+ry][x+rx];
if (!r)
continue;
else if ((r&0xFF)==PT_PIPE && sim->parts[r>>8].ctype!=notctype && (sim->parts[r>>8].tmp&0xFF)==0)
{
sim->parts[r>>8].tmp = (sim->parts[r>>8].tmp&~0xFF) | (sim->parts[i].tmp&0xFF);
sim->parts[r>>8].temp = sim->parts[i].temp;
sim->parts[r>>8].flags = sim->parts[i].flags;
sim->parts[r>>8].pavg[0] = sim->parts[i].pavg[0];
sim->parts[r>>8].pavg[1] = sim->parts[i].pavg[1];
if (r>>8 > original)
sim->parts[r>>8].tmp2 = 1;//skip particle push, normalizes speed
sim->parts[i].tmp &= ~0xFF;
count++;
pushParticle(sim, r>>8,count,original);
}
}
}
}
else //predefined 1 pixel thick pipe movement
{
int coords = 7 - ((sim->parts[i].tmp>>10)&7);
r = sim->pmap[y+ pos_1_ry[coords]][x+ pos_1_rx[coords]];
if (!r)
{
}
else if ((r&0xFF)==PT_PIPE && sim->parts[r>>8].ctype!=notctype && (sim->parts[r>>8].tmp&0xFF)==0)
{
sim->parts[r>>8].tmp = (sim->parts[r>>8].tmp&~0xFF) | (sim->parts[i].tmp&0xFF);
sim->parts[r>>8].temp = sim->parts[i].temp;
sim->parts[r>>8].flags = sim->parts[i].flags;
sim->parts[r>>8].pavg[0] = sim->parts[i].pavg[0];
sim->parts[r>>8].pavg[1] = sim->parts[i].pavg[1];
if (r>>8 > original)
sim->parts[r>>8].tmp2 = 1;//skip particle push, normalizes speed
sim->parts[i].tmp &= ~0xFF;
count++;
pushParticle(sim, r>>8,count,original);
}
}
return;
}
int update_PIPE(UPDATE_FUNC_ARGS) {
int r, rx, ry, np;
int rnd, rndstore;
if (parts[i].ctype>=2 && parts[i].ctype<=4)
{
if (parts[i].life==3)
{
int lastneighbor = -1;
int neighborcount = 0;
int count = 0;
// make automatic pipe pattern
for (rx=-1; rx<2; rx++)
for (ry=-1; ry<2; ry++)
if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry))
{
r = pmap[y+ry][x+rx];
if (!r)
continue;
if ((r&0xFF)==PT_PIPE&&parts[r>>8].ctype==1)
{
parts[r>>8].ctype = (((parts[i].ctype)%3)+2);//reverse
parts[r>>8].life = 6;
if ( parts[i].tmp&0x100)//is a single pixel pipe
{
parts[r>>8].tmp |= 0x200;//will transfer to a single pixel pipe
parts[r>>8].tmp |= count<<10;//coords of where it came from
}
neighborcount ++;
lastneighbor = r>>8;
}
else if ((r&0xFF)==PT_PIPE&&parts[r>>8].ctype!=(((parts[i].ctype-1)%3)+2))
{
neighborcount ++;
lastneighbor = r>>8;
}
count++;
}
if(neighborcount == 1)
parts[lastneighbor].tmp |= 0x100;
}
else
{
if (parts[i].tmp2 == 1)//skip particle push to prevent particle number being higher causeing speed up
{
parts[i].tmp2 = 0 ;
}
else
{
pushParticle(sim, i,0,i);
}
if (nt)//there is something besides PIPE around current particle
{
rndstore = rand();
rnd = rndstore&7;
rndstore = rndstore>>3;
rx = pos_1_rx[rnd];
ry = pos_1_ry[rnd];
if (x+rx>=0 && y+ry>=0 && x+rx<XRES && y+ry<YRES)
{
r = pmap[y+ry][x+rx];
if(!r)
r = sim->photons[y+ry][x+rx];
if (surround_space && !r && (parts[i].tmp&0xFF)!=0) //creating at end
{
np = sim->create_part(-1,x+rx,y+ry,parts[i].tmp&0xFF);
if (np!=-1)
{
parts[np].temp = parts[i].temp;//pipe saves temp and life now
parts[np].life = parts[i].flags;
parts[np].tmp = parts[i].pavg[0];
parts[np].ctype = parts[i].pavg[1];
parts[i].tmp &= ~0xFF;
}
}
//try eating particle at entrance
else if ((parts[i].tmp&0xFF) == 0 && (sim->ptypes[r&0xFF].falldown!= 0 || sim->ptypes[r&0xFF].state == ST_GAS))
{
if ((r&0xFF)==PT_SOAP)
sim->detach(r>>8);
parts[i].tmp = (parts[i].tmp&~0xFF) | parts[r>>8].type;
parts[i].temp = parts[r>>8].temp;
parts[i].flags = parts[r>>8].life;
parts[i].pavg[0] = parts[r>>8].tmp;
parts[i].pavg[1] = parts[r>>8].ctype;
sim->kill_part(r>>8);
}
else if ((parts[i].tmp&0xFF) == 0 && (r&0xFF)==PT_STOR && parts[r>>8].tmp && (sim->ptypes[parts[r>>8].tmp].falldown!= 0 || sim->ptypes[parts[r>>8].tmp].state == ST_GAS))
{
parts[i].tmp = parts[r>>8].tmp;
parts[i].temp = parts[r>>8].temp;
parts[i].flags = parts[r>>8].flags;
parts[i].pavg[0] = parts[r>>8].pavg[0];
parts[i].pavg[1] = parts[r>>8].pavg[1];
parts[r>>8].tmp = 0;
parts[r>>8].life = 0;
}
}
}
}
}
else if (!parts[i].ctype && parts[i].life<=10)
{
if (parts[i].temp<272.15)//manual pipe colors
{
if (parts[i].temp>173.25&&parts[i].temp<273.15)
{
parts[i].ctype = 2;
parts[i].life = 0;
}
if (parts[i].temp>73.25&&parts[i].temp<=173.15)
{
parts[i].ctype = 3;
parts[i].life = 0;
}
if (parts[i].temp>=0&&parts[i].temp<=73.15)
{
parts[i].ctype = 4;
parts[i].life = 0;
}
}
else
{
// make a border
for (rx=-2; rx<3; rx++)
for (ry=-2; ry<3; ry++)
{
if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry))
{
r = pmap[y+ry][x+rx];
if (!r)
sim->create_part(-1,x+rx,y+ry,PT_BRCK);//BRCK border, people didn't like DMND
}
}
if (parts[i].life<=1)
parts[i].ctype = 1;
}
}
else if (parts[i].ctype==1)//wait for empty space before starting to generate automatic pipe pattern
{
if (!parts[i].life)
{
for (rx=-1; rx<2; rx++)
for (ry=-1; ry<2; ry++)
if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry))
{
if (!pmap[y+ry][x+rx])
parts[i].life=50;
}
}
else if (parts[i].life==5)//check for beginning of pipe single pixel
{
int issingle = 1;
for (rx=-1; rx<2; rx++)
for (ry=-1; ry<2; ry++)
if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry))
{
r = pmap[y+ry][x+rx];
if ((r&0xFF)==PT_PIPE && parts[i].ctype==1 && parts[i].life )
issingle = 0;
}
if (issingle)
parts[i].tmp |= 0x100;
}
else if (parts[i].life==2)
{
parts[i].ctype = 2;
parts[i].life = 6;
}
}
return 0;
}
int graphics_PIPE(GRAPHICS_FUNC_ARGS)
{
if ((cpart->tmp&0xFF)>0 && (cpart->tmp&0xFF)<PT_NUM)
{
//Create a temp. particle and do a subcall.
Particle tpart;
int t;
memset(&tpart, 0, sizeof(Particle));
tpart.type = cpart->tmp&0xFF;
tpart.temp = cpart->temp;
tpart.life = cpart->flags;
tpart.tmp = cpart->pavg[0];
tpart.ctype = cpart->pavg[1];
t = tpart.type;
if (ren->graphicscache[t].isready)
{
*pixel_mode = ren->graphicscache[t].pixel_mode;
*colr = ren->graphicscache[t].colr;
*colg = ren->graphicscache[t].colg;
*colb = ren->graphicscache[t].colb;
*firea = ren->graphicscache[t].firea;
*firer = ren->graphicscache[t].firer;
*fireg = ren->graphicscache[t].fireg;
*fireb = ren->graphicscache[t].fireb;
}
else
{
*colr = PIXR(ren->sim->ptypes[t].pcolors);
*colg = PIXR(ren->sim->ptypes[t].pcolors);
*colb = PIXR(ren->sim->ptypes[t].pcolors);
if (ren->sim->ptypes[t].graphics_func)
{
(*(ren->sim->ptypes[t].graphics_func))(ren, &tpart, nx, ny, pixel_mode, cola, colr, colg, colb, firea, firer, fireg, fireb);
}
else
{
graphics_DEFAULT(ren, &tpart, nx, ny, pixel_mode, cola, colr, colg, colb, firea, firer, fireg, fireb);
}
}
//*colr = PIXR(ptypes[cpart->tmp&0xFF].pcolors);
//*colg = PIXG(ptypes[cpart->tmp&0xFF].pcolors);
//*colb = PIXB(ptypes[cpart->tmp&0xFF].pcolors);
}
else
{
if (cpart->ctype==2)
{
*colr = 50;
*colg = 1;
*colb = 1;
}
else if (cpart->ctype==3)
{
*colr = 1;
*colg = 50;
*colb = 1;
}
else if (cpart->ctype==4)
{
*colr = 1;
*colg = 1;
*colb = 50;
}
else if (cpart->temp<272.15&&cpart->ctype!=1)
{
if (cpart->temp>173.25&&cpart->temp<273.15)
{
*colr = 50;
*colg = 1;
*colb = 1;
}
if (cpart->temp>73.25&&cpart->temp<=173.15)
{
*colr = 1;
*colg = 50;
*colb = 1;
}
if (cpart->temp>=0&&cpart->temp<=73.15)
{
*colr = 1;
*colg = 1;
*colb = 50;
}
}
}
return 0;
}