The-Powder-Toy/src/elements/isz.c

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#include <element.h>
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int update_ISZ(UPDATE_FUNC_ARGS) { // for both ISZS and ISOZ
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float rr, rrr;
if (1>rand()%200 && ((int)(-4.0f*(pv[y/CELL][x/CELL])))>(rand()%1000))
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{
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create_part(i, x, y, PT_PHOT);
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rr = (rand()%228+128)/127.0f;
rrr = (rand()%360)*3.14159f/180.0f;
parts[i].vx = rr*cosf(rrr);
parts[i].vy = rr*sinf(rrr);
}
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return 0;
}