The-Powder-Toy/src/simulation/elements/BRAY.cpp

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2012-05-07 11:59:50 -05:00
#include "simulation/Elements.h"
//#TPT-Directive ElementClass Element_BRAY PT_BRAY 127
Element_BRAY::Element_BRAY()
{
Identifier = "DEFAULT_PT_BRAY";
Name = "BRAY";
Colour = PIXPACK(0xFFFFFF);
MenuVisible = 0;
MenuSection = SC_ELEC;
Enabled = 1;
Advection = 0.0f;
AirDrag = 0.00f * CFDS;
AirLoss = 0.90f;
Loss = 0.00f;
Collision = 0.0f;
Gravity = 0.0f;
Diffusion = 0.00f;
HotAir = 0.000f * CFDS;
Falldown = 0;
Flammable = 0;
Explosive = 0;
Meltable = 1;
Hardness = 1;
Weight = 100;
Temperature = R_TEMP+0.0f +273.15f;
HeatConduct = 251;
Description = "Ray Point. Rays create points when they collide";
State = ST_SOLID;
Properties = TYPE_SOLID|PROP_LIFE_DEC|PROP_LIFE_KILL;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = IPH;
HighPressureTransition = NT;
LowTemperature = ITL;
LowTemperatureTransition = NT;
HighTemperature = ITH;
HighTemperatureTransition = NT;
Update = NULL;
Graphics = &Element_BRAY::graphics;
}
//#TPT-Directive ElementHeader Element_BRAY static int graphics(GRAPHICS_FUNC_ARGS)
int Element_BRAY::graphics(GRAPHICS_FUNC_ARGS)
{
int x, trans = 255;
if(cpart->tmp==0)
{
trans = cpart->life * 7;
if (trans>255) trans = 255;
if (cpart->ctype) {
*colg = 0;
*colb = 0;
*colr = 0;
for (x=0; x<12; x++) {
*colr += (cpart->ctype >> (x+18)) & 1;
*colb += (cpart->ctype >> x) & 1;
}
for (x=0; x<12; x++)
*colg += (cpart->ctype >> (x+9)) & 1;
x = 624/(*colr+*colg+*colb+1);
*colr *= x;
*colg *= x;
*colb *= x;
}
}
else if(cpart->tmp==1)
{
trans = cpart->life/4;
if (trans>255) trans = 255;
if (cpart->ctype) {
*colg = 0;
*colb = 0;
*colr = 0;
for (x=0; x<12; x++) {
*colr += (cpart->ctype >> (x+18)) & 1;
*colb += (cpart->ctype >> x) & 1;
}
for (x=0; x<12; x++)
*colg += (cpart->ctype >> (x+9)) & 1;
x = 624/(*colr+*colg+*colb+1);
*colr *= x;
*colg *= x;
*colb *= x;
}
}
else if(cpart->tmp==2)
{
trans = cpart->life*100;
if (trans>255) trans = 255;
*colr = 255;
*colg = 150;
*colb = 50;
}
*cola = trans;
*pixel_mode &= ~PMODE;
*pixel_mode |= PMODE_BLEND | PMODE_GLOW;
return 0;
}
Element_BRAY::~Element_BRAY() {}