109 lines
2.3 KiB
C++
109 lines
2.3 KiB
C++
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#include "simulation/Elements.h"
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//#TPT-Directive ElementClass Element_BRAY PT_BRAY 127
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Element_BRAY::Element_BRAY()
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{
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Identifier = "DEFAULT_PT_BRAY";
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Name = "BRAY";
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Colour = PIXPACK(0xFFFFFF);
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MenuVisible = 0;
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MenuSection = SC_ELEC;
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Enabled = 1;
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Advection = 0.0f;
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AirDrag = 0.00f * CFDS;
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AirLoss = 0.90f;
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Loss = 0.00f;
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Collision = 0.0f;
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Gravity = 0.0f;
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Diffusion = 0.00f;
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HotAir = 0.000f * CFDS;
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Falldown = 0;
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Flammable = 0;
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Explosive = 0;
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Meltable = 1;
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Hardness = 1;
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Weight = 100;
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Temperature = R_TEMP+0.0f +273.15f;
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HeatConduct = 251;
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Description = "Ray Point. Rays create points when they collide";
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State = ST_SOLID;
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Properties = TYPE_SOLID|PROP_LIFE_DEC|PROP_LIFE_KILL;
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LowPressure = IPL;
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LowPressureTransition = NT;
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HighPressure = IPH;
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HighPressureTransition = NT;
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LowTemperature = ITL;
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LowTemperatureTransition = NT;
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HighTemperature = ITH;
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HighTemperatureTransition = NT;
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Update = NULL;
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Graphics = &Element_BRAY::graphics;
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}
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//#TPT-Directive ElementHeader Element_BRAY static int graphics(GRAPHICS_FUNC_ARGS)
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int Element_BRAY::graphics(GRAPHICS_FUNC_ARGS)
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{
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int x, trans = 255;
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if(cpart->tmp==0)
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{
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trans = cpart->life * 7;
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if (trans>255) trans = 255;
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if (cpart->ctype) {
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*colg = 0;
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*colb = 0;
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*colr = 0;
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for (x=0; x<12; x++) {
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*colr += (cpart->ctype >> (x+18)) & 1;
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*colb += (cpart->ctype >> x) & 1;
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}
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for (x=0; x<12; x++)
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*colg += (cpart->ctype >> (x+9)) & 1;
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x = 624/(*colr+*colg+*colb+1);
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*colr *= x;
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*colg *= x;
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*colb *= x;
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}
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}
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else if(cpart->tmp==1)
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{
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trans = cpart->life/4;
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if (trans>255) trans = 255;
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if (cpart->ctype) {
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*colg = 0;
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*colb = 0;
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*colr = 0;
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for (x=0; x<12; x++) {
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*colr += (cpart->ctype >> (x+18)) & 1;
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*colb += (cpart->ctype >> x) & 1;
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}
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for (x=0; x<12; x++)
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*colg += (cpart->ctype >> (x+9)) & 1;
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x = 624/(*colr+*colg+*colb+1);
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*colr *= x;
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*colg *= x;
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*colb *= x;
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}
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}
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else if(cpart->tmp==2)
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{
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trans = cpart->life*100;
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if (trans>255) trans = 255;
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*colr = 255;
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*colg = 150;
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*colb = 50;
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}
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*cola = trans;
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*pixel_mode &= ~PMODE;
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*pixel_mode |= PMODE_BLEND | PMODE_GLOW;
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return 0;
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}
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Element_BRAY::~Element_BRAY() {}
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