The-Powder-Toy/src/simulation/elements/WOOD.cpp

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#include "simulation/Elements.h"
//#TPT-Directive ElementClass Element_WOOD PT_WOOD 17
Element_WOOD::Element_WOOD()
{
Identifier = "DEFAULT_PT_WOOD";
Name = "WOOD";
Colour = PIXPACK(0xC0A040);
MenuVisible = 1;
MenuSection = SC_SOLIDS;
Enabled = 1;
Advection = 0.0f;
AirDrag = 0.00f * CFDS;
AirLoss = 0.90f;
Loss = 0.00f;
Collision = 0.0f;
Gravity = 0.0f;
Diffusion = 0.00f;
HotAir = 0.000f * CFDS;
Falldown = 0;
Flammable = 20;
Explosive = 0;
Meltable = 0;
Hardness = 15;
Weight = 100;
Temperature = R_TEMP+0.0f +273.15f;
HeatConduct = 164;
Description = "Solid. Flammable.";
State = ST_SOLID;
Properties = TYPE_SOLID | PROP_NEUTPENETRATE;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = IPH;
HighPressureTransition = NT;
LowTemperature = ITL;
LowTemperatureTransition = NT;
HighTemperature = 873.0f;
HighTemperatureTransition = PT_FIRE;
Update = NULL;
Graphics = &Element_WOOD::graphics;
}
//#TPT-Directive ElementHeader Element_WOOD static int graphics(GRAPHICS_FUNC_ARGS)
int Element_WOOD::graphics(GRAPHICS_FUNC_ARGS)
{
float maxtemp = fmax(cpart->tmp, cpart->temp);
if (maxtemp > 400)
{
*colr -= (int)restrict_flt((maxtemp-400)/3,0,172);
*colg -= (int)restrict_flt((maxtemp-400)/4,0,140);
*colb -= (int)restrict_flt((maxtemp-400)/20,0,44);
if (maxtemp > 550)
cpart->tmp = (int)maxtemp;
}
if (maxtemp < 273)
{
*colr -= (int)restrict_flt((273-maxtemp)/5,0,40);
*colg += (int)restrict_flt((273-maxtemp)/4,0,40);
*colb += (int)restrict_flt((273-maxtemp)/1.5,0,150);
}
return 0;
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}
Element_WOOD::~Element_WOOD() {}