The-Powder-Toy/src/elements/goo.c

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#include <element.h>
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int update_GOO(UPDATE_FUNC_ARGS) {
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if (!parts[i].life && pv[y/CELL][x/CELL]>1.0f)
parts[i].life = rand()%80+300;
if (parts[i].life)
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{
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float advection = 0.1f;
parts[i].vx += advection*vx[y/CELL][x/CELL];
parts[i].vy += advection*vy[y/CELL][x/CELL];
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}
return 0;
}