The-Powder-Toy/includes/defines.h

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#ifndef DEFINE_H
#define DEFINE_H
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#ifdef WIN32
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#define PATH_SEP "\\"
#else
#define PATH_SEP "/"
#endif
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#define SAVE_VERSION 46
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#define MINOR_VERSION 4
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#define IDENT_VERSION "G" //Change this if you're not Simon! It should be a single letter.
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//#define BETA
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#define SERVER "powdertoy.co.uk"
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#define THUMB_CACHE_SIZE 256
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//#define pyconsole
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#define IMGCONNS 3
#define TIMEOUT 100
#define HTTP_TIMEOUT 10
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#define MENUSIZE 40
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#define BARSIZE 17
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#define XRES 612
#define YRES 384
#define NPART XRES*YRES
#define XCNTR 306
#define YCNTR 192
#define MAX_DISTANCE sqrt(pow(XRES, 2)+pow(YRES, 2))
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#define MAXSIGNS 16
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#define TAG_MAX 256
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#define ZSIZE_D 16
#define ZFACTOR_D 8
extern unsigned char ZFACTOR;
extern unsigned char ZSIZE;
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#define CELL 4
#define ISTP (CELL/2)
#define CFDS (4.0f/CELL)
#define AIR_TSTEPP 0.3f
#define AIR_TSTEPV 0.4f
#define AIR_VADV 0.3f
#define AIR_VLOSS 0.999f
#define AIR_PLOSS 0.9999f
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#define GRID_X 5
#define GRID_Y 4
#define GRID_P 3
#define GRID_S 6
#define GRID_Z 3
#define STAMP_X 4
#define STAMP_Y 4
#define STAMP_MAX 120
#define NGOL 25
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#define CIRCLE_BRUSH 0
#define SQUARE_BRUSH 1
#define BRUSH_NUM 2
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#define PYCONSOLE
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#ifdef PIX16
typedef unsigned short pixel;
#else
typedef unsigned int pixel;
#endif
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#define SURF_RANGE 10
#define NORMAL_MIN_EST 3
#define NORMAL_INTERP 20
#define NORMAL_FRAC 16
#define REFRACT 0x80000000
/* heavy flint glass, for awesome refraction/dispersion
this way you can make roof prisms easily */
#define GLASS_IOR 1.9
#define GLASS_DISP 0.07
#ifdef WIN32
#define strcasecmp stricmp
#endif
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typedef unsigned char uint8;
extern int amd;
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extern int FPSB;
int NUM_PARTS;
int GRAV;
int GRAV_R;
int GRAV_G;
int GRAV_B;
int GRAV_R2;
int GRAV_G2;
int GRAV_B2;
extern int legacy_enable;
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extern int sound_enable;
extern int kiosk_enable;
extern int sys_pause;
extern int framerender;
extern int mousex, mousey;
extern int death;
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struct sign
{
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int x,y,ju;
char text[256];
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};
typedef struct sign sign;
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struct stamp
{
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char name[11];
pixel *thumb;
int thumb_w, thumb_h, dodelete;
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};
typedef struct stamp stamp;
int MSIGN;
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int CGOL;
int ISGOL;
int ISLOVE;
int ISLOLZ;
int ISGRAV;
int ISWIRE;
int GSPEED;
int love[XRES/9][YRES/9];
int lolz[XRES/9][YRES/9];
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int gol[XRES][YRES];
int gol2[XRES][YRES][NGOL+1];
int SEC;
int SEC2;
int console_mode;
int REPLACE_MODE;
int CURRENT_BRUSH;
int GRID_MODE;
int VINE_MODE;
int DEBUG_MODE;
int GENERATION;
int isplayer2;
int playerspawn;
int player2spawn;
int death2;
int ISSPAWN1;
int ISSPAWN2;
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extern sign signs[MAXSIGNS];
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extern stamp stamps[STAMP_MAX];
extern int stamp_count;
extern int itc;
extern char itc_msg[64];
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extern int do_open;
extern int sys_pause;
extern int legacy_enable; //Used to disable new features such as heat, will be set by commandline or save.
extern int death, death2, framerender;
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extern unsigned char last_major, last_minor, update_flag;
extern char http_proxy_string[256];
//Functions in main.c
void thumb_cache_inval(char *id);
void thumb_cache_add(char *id, void *thumb, int size);
int thumb_cache_find(char *id, void **thumb, int *size);
void *build_thumb(int *size, int bzip2);
void *build_save(int *size, int x0, int y0, int w, int h);
int parse_save(void *save, int size, int replace, int x0, int y0);
void del_stamp(int d);
void sdl_seticon(void);
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#endif