The-Powder-Toy/src/simulation/elements/DUST.cpp

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2012-05-07 11:59:50 -05:00
#include "simulation/Elements.h"
//#TPT-Directive ElementClass Element_DUST PT_DUST 1
Element_DUST::Element_DUST()
{
Identifier = "DEFAULT_PT_DUST";
Name = "DUST";
Colour = PIXPACK(0xFFE0A0);
MenuVisible = 1;
MenuSection = SC_POWDERS;
Enabled = 1;
Advection = 0.7f;
AirDrag = 0.02f * CFDS;
AirLoss = 0.96f;
Loss = 0.80f;
Collision = 0.0f;
Gravity = 0.1f;
Diffusion = 0.00f;
HotAir = 0.000f * CFDS;
Falldown = 1;
Flammable = 10;
Explosive = 0;
Meltable = 0;
Hardness = 30;
Weight = 85;
Temperature = R_TEMP+0.0f +273.15f;
HeatConduct = 70;
Description = "Very light dust. Flammable.";
State = ST_SOLID;
Properties = TYPE_PART|PROP_LIFE_DEC|PROP_LIFE_KILL_DEC;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = IPH;
HighPressureTransition = NT;
LowTemperature = ITL;
LowTemperatureTransition = NT;
HighTemperature = ITH;
HighTemperatureTransition = NT;
Update = NULL;
Graphics = &Element_DUST::graphics;
}
//#TPT-Directive ElementHeader Element_DUST static int graphics(GRAPHICS_FUNC_ARGS)
int Element_DUST::graphics(GRAPHICS_FUNC_ARGS)
{
if(cpart->life >= 1)
{
*firea = 120;
*firer = *colr = cpart->flags;
*fireg = *colg = cpart->tmp;
*fireb = *colb = cpart->ctype;
if (ren->decorations_enable && cpart->dcolour)
{
int a = (cpart->dcolour>>24)&0xFF;
*firer = *colr = (a*((cpart->dcolour>>16)&0xFF) + (255-a)**colr) >> 8;
*fireg = *colg = (a*((cpart->dcolour>>8)&0xFF) + (255-a)**colg) >> 8;
*fireb = *colb = (a*((cpart->dcolour)&0xFF) + (255-a)**colb) >> 8;
}
*pixel_mode |= PMODE_GLOW | FIRE_ADD;
/**firea = 255;
*firer = *colr;
*fireg = *colg;
*fireb = *colb;*/
}
return 0;
}
Element_DUST::~Element_DUST() {}