The-Powder-Toy/src/simulation/elements/NBHL.cpp

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#include "simulation/Elements.h"
//#TPT-Directive ElementClass Element_NBHL PT_NBHL 150
Element_NBHL::Element_NBHL()
{
Identifier = "DEFAULT_PT_NBHL";
Name = "BHOL";
Colour = PIXPACK(0x202020);
MenuVisible = 1;
MenuSection = SC_SPECIAL;
Enabled = 1;
Advection = 0.0f;
AirDrag = 0.00f * CFDS;
AirLoss = 0.90f;
Loss = 0.00f;
Collision = 0.0f;
Gravity = 0.0f;
Diffusion = 0.00f;
HotAir = 0.000f * CFDS;
Falldown = 0;
Flammable = 0;
Explosive = 0;
Meltable = 0;
Hardness = 0;
Weight = 100;
Temperature = R_TEMP+0.0f +273.15f;
HeatConduct = 186;
Description = "Black hole (Requires newtonian gravity)";
State = ST_SOLID;
Properties = TYPE_SOLID;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = IPH;
HighPressureTransition = NT;
LowTemperature = ITL;
LowTemperatureTransition = NT;
HighTemperature = ITH;
HighTemperatureTransition = NT;
Update = &Element_NBHL::update;
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}
//#TPT-Directive ElementHeader Element_NBHL static int update(UPDATE_FUNC_ARGS)
int Element_NBHL::update(UPDATE_FUNC_ARGS)
{
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if (parts[i].tmp)
sim->gravmap[(y/CELL)*(XRES/CELL)+(x/CELL)] += restrict_flt(0.001f*parts[i].tmp, 0.1f, 51.2f);
else
sim->gravmap[(y/CELL)*(XRES/CELL)+(x/CELL)] += 0.1f;
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return 0;
}
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Element_NBHL::~Element_NBHL() {}